/* * TestRenderer.java * Copyright (C) 2003 * * $Id: TestRenderer.java,v 1.8 2006-11-21 01:59:41 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package jake2.render; import jake2.Defines; import jake2.Globals; import jake2.Jake2; import jake2.client.*; import jake2.game.Cmd; import jake2.qcommon.*; import jake2.sys.KBD; import jake2.util.Lib; import jake2.util.Math3D; import java.awt.Dimension; import java.nio.FloatBuffer; import java.util.*; /** * TestRenderer * * @author cwei */ public class TestRenderer { String[] args; refexport_t re; viddef_t viddef; int framecount = 0; static int testnr = 0; public TestRenderer(String[] args) { this.args = args; } public static void main(String[] args) { TestRenderer test = new TestRenderer(args); test.init(); test.run(); } KBD kbd; void init() { Globals.dedicated = Cvar.Get("dedicated", "0", Qcommon.CVAR_NOSET); Jake2.Q2Dialog = new Q2DataDialog(); Locale.setDefault(Locale.US); Jake2.Q2Dialog.setVisible(true); String DRIVER = "jsr231"; Qcommon.Init(new String[] { "TestRenderer", "+set", "gl_mode", "6", "+set", "vid_fullscreen", "0", "+set", "vid_ref", DRIVER }); // sehr wichtig !!! VID.Shutdown(); String[] names = Renderer.getDriverNames(); System.out.println("Registered Drivers: " + Arrays.asList(names)); this.re = Renderer.getDriver(DRIVER); Globals.re = this.re; System.out.println("Use driver: " + re); System.out.flush(); re.Init(0, 0); kbd = re.getKeyboardHandler(); kbd.Init(); Cmd.AddCommand("nexttest", nexttest); Cbuf.AddText("bind n nexttest"); Cbuf.Execute(); Globals.cls.key_dest = Defines.key_game; Globals.cls.state = Defines.ca_active; } float fps = 0.0f; long start = 0; void updateScreen() { re.BeginFrame(0.0f); viddef = Globals.viddef; re.DrawStretchPic(0, 0, viddef.width, viddef.height, "conback"); if (framecount % 500 == 0) { long time = System.currentTimeMillis(); fps = 500000.0f / (time - start); start = time; } String text = ((int)(fps +0.5f)) + " fps"; for (int i = 0; i < text.length(); i++) { re.DrawChar(10 + 8 * i, viddef.height / 2, (int) text.charAt(i)); } Dimension wal = new Dimension(); re.DrawGetPicSize(wal, "/textures/e1u1/basemap.wal"); re.DrawPic(0, viddef.height - wal.height, "/textures/e1u1/basemap.wal"); switch (testnr) { case 0: testParticles(); break; case 1: testModel(); break; case 2: testSprites(); break; case 3: testBeam(); } re.EndFrame(); framecount++; } long startTime; void run() { startTime = System.currentTimeMillis(); xcommand_t callback = new xcommand_t() { public void execute() { updateScreen(); } }; while (true) { re.updateScreen(callback); kbd.Update(); Cbuf.Execute(); try { Thread.sleep(5); } catch (InterruptedException e) { } } } // =================================================================== private int yaw = 0; private void testModel() { refdef_t refdef = new refdef_t(); refdef.x = viddef.width / 2; refdef.y = viddef.height / 2 - 72; refdef.width = 144 * 2; refdef.height = 168 * 2; refdef.fov_x = 40; refdef.fov_y = Math3D .CalcFov(refdef.fov_x, refdef.width, refdef.height); refdef.time = 1.0f * 0.001f; int maxframe = 29; entity_t entity = new entity_t(); String modelName = "players/female/tris.md2"; String modelSkin = "players/female/athena.pcx"; String modelImage = "/players/female/athena_i.pcx"; String modelImage1 = "/players/female/brianna_i.pcx"; String modelImage2 = "/players/female/cobalt_i.pcx"; String modelImage3 = "/players/female/lotus_i.pcx"; entity.model = re.RegisterModel(modelName); drawString(refdef.x, refdef.y - 20, (entity.model != null) ? modelName : "DEBUG: NullModel"); entity.skin = re.RegisterSkin(modelSkin); entity.flags = Defines.RF_FULLBRIGHT; entity.origin[0] = 80; entity.origin[1] = 0; entity.origin[2] = 0; Math3D.VectorCopy(entity.origin, entity.oldorigin); entity.frame = (framecount / 3) % ((qfiles.dmdl_t) entity.model.extradata).num_frames; entity.oldframe = 0; entity.backlerp = 0.0f; yaw += KBD.mx; KBD.mx = 0; if (yaw > 360) yaw -= 360; if (yaw < 0) yaw += 360; entity.angles[1] = yaw; refdef.areabits = null; refdef.num_entities = 1; refdef.entities = new entity_t[] { entity }; refdef.lightstyles = null; refdef.rdflags = Defines.RDF_NOWORLDMODEL; // Menu_Draw(& s_player_config_menu); M_DrawTextBox((int) ((refdef.x) * (320.0F / viddef.width) - 8), (int) ((viddef.height / 2) * (240.0F / viddef.height) - 77), refdef.width / 8, refdef.height / 8); refdef.height += 4; re.RenderFrame(refdef); re.DrawPic(refdef.x - 80, refdef.y, modelImage); re.DrawPic(refdef.x - 80, refdef.y + 47, modelImage1); re.DrawPic(refdef.x - 80, refdef.y + 94, modelImage2); re.DrawPic(refdef.x - 80, refdef.y + 141, modelImage3); } private String[] sprites = { "sprites/s_bfg1.sp2", "sprites/s_bfg2.sp2", "sprites/s_bfg3.sp2", "sprites/s_explod.sp2", "sprites/s_explo2.sp2", "sprites/s_explo3.sp2", "sprites/s_flash.sp2", "sprites/s_bubble.sp2", }; private int spriteCount = 0; private boolean loading = true; private void testSprites() { if (loading) { re.DrawPic(viddef.width / 2 - 50, viddef.height / 2, "loading"); String name = sprites[spriteCount]; drawString(viddef.width / 2 - 50, viddef.height / 2 + 50, name); re.RegisterModel(name); loading = ++spriteCount < sprites.length; return; } refdef_t refdef = new refdef_t(); refdef.x = viddef.width / 2; refdef.y = viddef.height / 2 - 72; refdef.width = 144 * 2; refdef.height = 168 * 2; refdef.fov_x = 40; refdef.fov_y = Math3D .CalcFov(refdef.fov_x, refdef.width, refdef.height); refdef.time = 1.0f * 0.001f; int maxframe = 29; entity_t entity = new entity_t(); String modelName = sprites[(framecount / 30) % sprites.length]; drawString(refdef.x, refdef.y - 20, modelName); entity.model = re.RegisterModel(modelName); entity.flags = Defines.RF_FULLBRIGHT; entity.origin[0] = 80 - (framecount % 200) + 200; entity.origin[1] = 0 + (float) (40 * Math.sin(Math .toRadians(framecount))); entity.origin[2] = 0 + 20; Math3D.VectorCopy(entity.origin, entity.oldorigin); entity.frame = framecount / 2; entity.oldframe = 0; entity.backlerp = 0.0f; refdef.areabits = null; refdef.num_entities = 1; refdef.entities = new entity_t[] { entity }; refdef.lightstyles = null; refdef.rdflags = Defines.RDF_NOWORLDMODEL; M_DrawTextBox((int) ((refdef.x) * (320.0F / viddef.width) - 8), (int) ((viddef.height / 2) * (240.0F / viddef.height) - 77), refdef.width / 8, refdef.height / 8); refdef.height += 4; re.RenderFrame(refdef); } private void testBeam() { refdef_t refdef = new refdef_t(); refdef.x = viddef.width / 2; refdef.y = viddef.height / 2 - 72; refdef.width = 144 * 2; refdef.height = 168 * 2; refdef.fov_x = 40; refdef.fov_y = Math3D .CalcFov(refdef.fov_x, refdef.width, refdef.height); refdef.time = 1.0f * 0.001f; int maxframe = 29; entity_t entity = new entity_t(); drawString(refdef.x, refdef.y - 20, "Beam Test"); entity.flags = Defines.RF_BEAM; entity.origin[0] = 200; entity.origin[1] = 0 + (float) (80 * Math.sin(4 * Math .toRadians(framecount))); entity.origin[2] = 20 + (float) (40 * Math.cos(4 * Math .toRadians(framecount))); entity.oldorigin[0] = 20; entity.oldorigin[1] = 0; // + (float)(40 * // Math.sin(Math.toRadians(framecount))); entity.oldorigin[2] = -20; // + 20; entity.frame = 3; entity.oldframe = 0; entity.backlerp = 0.0f; // the four beam colors are encoded in 32 bits of skinnum (hack) entity.alpha = 0.6f; int[] color = { 0xd0, 0xd1, 0xe0, 0xb0 }; entity.skinnum = color[framecount / 2 % 4]; entity.model = null; refdef.areabits = null; refdef.num_entities = 1; refdef.entities = new entity_t[] { entity }; refdef.lightstyles = null; refdef.rdflags = Defines.RDF_NOWORLDMODEL; M_DrawTextBox((int) ((refdef.x) * (320.0F / viddef.width) - 8), (int) ((viddef.height / 2) * (240.0F / viddef.height) - 77), refdef.width / 8, refdef.height / 8); refdef.height += 4; re.RenderFrame(refdef); } private LinkedList active_particles = new LinkedList(); private boolean explode = false; private float[] target; private boolean initParticles = true; private void testParticles() { r_numparticles = 0; if (active_particles.size() == 0) { if (explode) Explosion(target); else { target = new float[] { 150 + Lib.crand() * 80, Lib.crand() * 40, Lib.crand() * 40 }; RailTrail(new float[] { 30, -20, -20 }, target); //Heatbeam(new float[]{30, 20, -20}, target); } explode = !explode; } refdef_t refdef = new refdef_t(); refdef.x = viddef.width / 2; refdef.y = viddef.height / 2 - 72; refdef.width = 400; refdef.height = 400; refdef.fov_x = 50; refdef.fov_y = Math3D .CalcFov(refdef.fov_x, refdef.width, refdef.height); refdef.time = 1.0f * 0.001f; animateParticles(); drawString(refdef.x, refdef.y - 20, "active particles: " + r_numparticles); refdef.num_particles = r_numparticles; refdef.areabits = null; refdef.num_entities = 0; refdef.entities = null; refdef.lightstyles = null; refdef.rdflags = Defines.RDF_NOWORLDMODEL; M_DrawTextBox((int) ((refdef.x) * (320.0F / viddef.width) - 8), (int) ((viddef.height / 2) * (240.0F / viddef.height) - 77), refdef.width / 8, refdef.height / 8); refdef.height += 4; re.RenderFrame(refdef); } private void drawString(int x, int y, String text) { for (int i = 0; i < text.length(); i++) { re.DrawChar(x + 8 * i, y, (int) text.charAt(i)); } } private void M_DrawTextBox(int x, int y, int width, int lines) { int cx, cy; int n; // draw left side cx = x; cy = y; M_DrawCharacter(cx, cy, 1); for (n = 0; n < lines; n++) { cy += 8; M_DrawCharacter(cx, cy, 4); } M_DrawCharacter(cx, cy + 8, 7); // draw middle cx += 8; while (width > 0) { cy = y; M_DrawCharacter(cx, cy, 2); for (n = 0; n < lines; n++) { cy += 8; M_DrawCharacter(cx, cy, 5); } M_DrawCharacter(cx, cy + 8, 8); width -= 1; cx += 8; } // draw right side cy = y; M_DrawCharacter(cx, cy, 3); for (n = 0; n < lines; n++) { cy += 8; M_DrawCharacter(cx, cy, 6); } M_DrawCharacter(cx, cy + 8, 9); } /** * M_DrawCharacter * * Draws one solid graphics character cx and cy are in 320*240 coordinates, * and will be centered on higher res screens. ================ */ private void M_DrawCharacter(int cx, int cy, int num) { re.DrawChar(cx + ((viddef.width - 320) >> 1), cy + ((viddef.height - 240) >> 1), num); } long endtime; private void Explosion(float[] org) { float[] dir = { 0, 0, 0 }; int i; cparticle_t p; for (i = 0; i < 256; i++) { p = new cparticle_t(); p.time = time() * 1.0f; p.color = /* 0xe0 */223 - (Lib.rand() & 7); for (int j = 0; j < 3; j++) { p.org[j] = org[j] + (float) (Lib.rand() % 32) - 16; p.vel[j] = (float) (Lib.rand() % 384) - 192; } p.accel[0] = p.accel[1] = 0; p.accel[2] = -PARTICLE_GRAVITY; p.alpha = 1.0f; p.alphavel = -0.8f / (0.5f + Globals.rnd.nextFloat() * 0.3f); active_particles.add(p); } } static final float INSTANT_PARTICLE = -10000.0f; static final float PARTICLE_GRAVITY = 40.0f; /* * =============== CL_AddParticles =============== */ private void animateParticles() { cparticle_t p; float alpha; float time, time2; float[] org = { 0, 0, 0 }; int color; time = 0.0f; for (Iterator it = active_particles.iterator(); it.hasNext();) { p = (cparticle_t) it.next(); // PMM - added INSTANT_PARTICLE handling for heat beam if (p.alphavel != INSTANT_PARTICLE) { time = (time() - p.time) * 0.001f; alpha = p.alpha + time * p.alphavel; if (alpha <= 0) { // faded out it.remove(); continue; } } else { alpha = p.alpha; } if (alpha > 1.0) alpha = 1; color = (int) p.color; time2 = time * time; org[0] = p.org[0] + p.vel[0] * time + p.accel[0] * time2; org[1] = p.org[1] + p.vel[1] * time + p.accel[1] * time2; org[2] = p.org[2] + p.vel[2] * time + p.accel[2] * time2; AddParticle(org, color, alpha); // PMM if (p.alphavel == INSTANT_PARTICLE) { p.alphavel = 0.0f; p.alpha = 0.0f; } } } private void Heatbeam(float[] start, float[] forward) { float[] v_up = { 0, 0, 10 }; float[] v_right = { 0, 10, 0 }; float[] move = { 0, 0, 0 }; float[] vec = { 0, 0, 0 }; float len; int j; cparticle_t p; float[] right = { 0, 0, 0 }; float[] up = { 0, 0, 0 }; int i; float c, s; float[] dir = { 0, 0, 0 }; float ltime; float step = 32.0f, rstep; float start_pt; float rot; float variance; float[] end = { 0, 0, 0 }; Math3D.VectorMA(start, 4096, forward, end); Math3D.VectorCopy(start, move); Math3D.VectorSubtract(end, start, vec); len = Math3D.VectorNormalize(vec); Math3D.VectorCopy(v_right, right); Math3D.VectorCopy(v_up, up); // if (vidref_val == VIDREF_GL) // { // GL mode Math3D.VectorMA(move, -0.5f, right, move); Math3D.VectorMA(move, -0.5f, up, move); // } // // otherwise assume SOFT ltime = (float) time() / 1000.0f; start_pt = (ltime * 96.0f) % step; Math3D.VectorMA(move, start_pt, vec, move); Math3D.VectorScale(vec, step, vec); rstep = (float) Math.PI / 10.0f; for (i = (int) start_pt; i < len; i += step) { if (i > step * 5) // don't bother after the 5th ring break; for (rot = 0; rot < Math.PI * 2; rot += rstep) { p = new cparticle_t(); p.time = time(); Math3D.VectorClear(p.accel); variance = 0.5f; c = (float) Math.cos(rot) * variance; s = (float) Math.sin(rot) * variance; // trim it so it looks like it's starting at the origin if (i < 10) { Math3D.VectorScale(right, c * (i / 10.0f), dir); Math3D.VectorMA(dir, s * (i / 10.0f), up, dir); } else { Math3D.VectorScale(right, c, dir); Math3D.VectorMA(dir, s, up, dir); } p.alpha = 0.8f; p.alphavel = -1000.0f; p.color = /* 223 */0x74 - (Lib.rand() & 7); for (j = 0; j < 3; j++) { p.org[j] = move[j] + dir[j] * 3; p.vel[j] = 0; } active_particles.add(p); } Math3D.VectorAdd(move, vec, move); } } private void RailTrail(float[] start, float[] end) { float[] move = { 0, 0, 0 }; float[] vec = { 0, 0, 0 }; float len; int j; cparticle_t p; float dec; float[] right = { 0, 0, 0 }; float[] up = { 0, 0, 0 }; int i; float d, c, s; float[] dir = { 0, 0, 0 }; Math3D.VectorCopy(start, move); Math3D.VectorSubtract(end, start, vec); len = Math3D.VectorNormalize(vec); Math3D.MakeNormalVectors(vec, right, up); for (i = 0; i < len; i++) { p = new cparticle_t(); p.time = time(); Math3D.VectorClear(p.accel); d = i * 0.1f; c = (float) Math.cos(d); s = (float) Math.sin(d); Math3D.VectorScale(right, c, dir); Math3D.VectorMA(dir, s, up, dir); p.alpha = 1.0f; p.alphavel = -1.0f / (1 + Globals.rnd.nextFloat() * 0.2f); p.color = 0x74 + (Lib.rand() & 7); for (j = 0; j < 3; j++) { p.org[j] = move[j] + dir[j] * 3; p.vel[j] = dir[j] * 6; } Math3D.VectorAdd(move, vec, move); active_particles.add(p); } dec = 0.75f; Math3D.VectorScale(vec, dec, vec); Math3D.VectorCopy(start, move); while (len > 0) { len -= dec; p = new cparticle_t(); p.time = time(); Math3D.VectorClear(p.accel); p.alpha = 1.0f; p.alphavel = -1.0f / (0.6f + Globals.rnd.nextFloat() * 0.2f); p.color = 0x0 + Lib.rand() & 15; for (j = 0; j < 3; j++) { p.org[j] = move[j] + Lib.crand() * 3; p.vel[j] = Lib.crand() * 3; p.accel[j] = 0; } Math3D.VectorAdd(move, vec, move); active_particles.add(p); } } private int time() { return (int) (System.currentTimeMillis() - startTime); } static xcommand_t nexttest = new xcommand_t() { public void execute() { testnr++; testnr = testnr % 3; } }; int r_numparticles = 0; /** * V_AddParticle */ void AddParticle(float[] org, int color, float alpha) { if (r_numparticles >= Defines.MAX_PARTICLES) return; int i = r_numparticles++; int c = particle_t.colorTable[color]; c |= (int) (alpha * 255) << 24; particle_t.colorArray.put(i, c); i *= 3; FloatBuffer vertexBuf = particle_t.vertexArray; vertexBuf.put(i, org[0]); vertexBuf.put(i + 1, org[1]); vertexBuf.put(i + 2, org[2]); } }