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/*
* Jake2.java
* Copyright (C) 2003
*
* $Id: Jake2.java,v 1.2.2.1 2004-07-09 08:09:08 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2;
import java.io.IOException;
import jake2.qcommon.*;
import jake2.sys.Sys;
/**
* Jake2 is the main class of Quake2 for Java.
*/
public final class Jake2 {
/**
* main is used to start the game. Quake2 for Java supports the
* following command line arguments:
* @param args
*/
public static void main(String[] args) {
// in C the first arg is the filename
int argc = (args == null) ? 1 : args.length + 1;
String[] c_args = new String[argc];
c_args[0] = "Jake2";
if (argc > 1) {
System.arraycopy(args, 0, c_args, 1, argc - 1);
}
Qcommon.Init(c_args);
Globals.nostdout = Cvar.Get("nostdout", "0", 0);
int oldtime = Sys.Milliseconds();
int newtime;
int time;
while (true) {
// find time spending rendering last frame
newtime = Sys.Milliseconds();
time = newtime - oldtime;
if (time > 0)
Qcommon.Frame(time);
oldtime = newtime;
// save cpu resources
// try {
// Thread.sleep(1);
// }
// catch (InterruptedException e) {
// }
}
}
}
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