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/*
 * Jake2.java
 * Copyright (C)  2003
 * 
 * $Id: Jake2.java,v 1.8 2005-07-01 14:20:53 hzi Exp $
 */
/*
 Copyright (C) 1997-2001 Id Software, Inc.

 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 2
 of the License, or (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

 See the GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

 */
package jake2;

import jake2.qcommon.*;
import jake2.sys.Timer;

import java.util.Locale;

/**
 * Jake2 is the main class of Quake2 for Java.
 */
public final class Jake2 {


    public static Q2DataDialog Q2Dialog = new Q2DataDialog();

    /**
     * main is used to start the game. Quake2 for Java supports the following
     * command line arguments:
     * 
     * @param args
     */
    public static void main(String[] args) {

    	Locale.setDefault(Locale.US);
        Q2Dialog.setVisible(true);

        // in C the first arg is the filename
        int argc = (args == null) ? 1 : args.length + 1;
        String[] c_args = new String[argc];
        c_args[0] = "Jake2";
        if (argc > 1) {
            System.arraycopy(args, 0, c_args, 1, argc - 1);
        }
        Qcommon.Init(c_args);

        Globals.nostdout = Cvar.Get("nostdout", "0", 0);

        int oldtime = Timer.Milliseconds();
        int newtime;
        int time;
        while (true) {
            // find time spending rendering last frame
            newtime = Timer.Milliseconds();
            time = newtime - oldtime;

            if (time > 0)
                Qcommon.Frame(time);
            oldtime = newtime;
        }
    }
}