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/*
 * CL_parse.java
 * Copyright (C) 2004
 * 
 * $Id: CL_parse.java,v 1.2 2004-07-08 15:58:42 hzi Exp $
 */
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
package jake2.client;

import java.io.IOException;
import java.io.RandomAccessFile;

import jake2.Defines;
import jake2.game.Cmd;
import jake2.game.entity_state_t;
import jake2.qcommon.CM;
import jake2.qcommon.Cbuf;
import jake2.qcommon.Com;
import jake2.qcommon.Cvar;
import jake2.qcommon.FS;
import jake2.qcommon.MSG;
import jake2.qcommon.SZ;
import jake2.qcommon.xcommand_t;
import jake2.render.model_t;
import jake2.sys.Sys;
import jake2.util.Lib;

/**
 * CL_parse
 */
public class CL_parse extends CL_view {

	////	   cl_parse.c  -- parse a message received from the server

	public static String svc_strings[] =
		{
			"svc_bad",
			"svc_muzzleflash",
			"svc_muzzlflash2",
			"svc_temp_entity",
			"svc_layout",
			"svc_inventory",
			"svc_nop",
			"svc_disconnect",
			"svc_reconnect",
			"svc_sound",
			"svc_print",
			"svc_stufftext",
			"svc_serverdata",
			"svc_configstring",
			"svc_spawnbaseline",
			"svc_centerprint",
			"svc_download",
			"svc_playerinfo",
			"svc_packetentities",
			"svc_deltapacketentities",
			"svc_frame" };

	//	  =============================================================================

	public static String DownloadFileName(String fn) {
		if ("players".equals(fn))
			return BASEDIRNAME + "/" + fn;
		else
			return FS.Gamedir() + "/" + fn;
	}

	/*
	===============
	CL_CheckOrDownloadFile
	
	Returns true if the file exists, otherwise it attempts
	to start a download from the server.
	===============
	*/
	public static boolean CheckOrDownloadFile(String filename) {
		RandomAccessFile fp;
		String name;

		if (filename.indexOf("..") != -1) {
			Com.Printf("Refusing to download a path with ..\n");
			return true;
		}

		if (FS.LoadFile(filename) != null) { // it exists, no need to download
			return true;
		}

		cls.downloadname = filename;

		// download to a temp name, and only rename
		// to the real name when done, so if interrupted
		// a runt file wont be left
		Com.StripExtension(cls.downloadname, cls.downloadtempname);
		cls.downloadtempname += ".tmp";

		//	  ZOID
		// check to see if we already have a tmp for this file, if so, try to resume
		// open the file if not opened yet
		name = DownloadFileName(cls.downloadtempname);

		fp = fopen(name, "r+b");
		if (fp != null) { // it exists
			long len = 0;

			try {
				len = fp.length();
			}
			catch (IOException e) {
			};

			cls.download = fp;
			
			// give the server an offset to start the download
			Com.Printf("Resuming " + cls.downloadname + "\n");
			MSG.WriteByte(cls.netchan.message, clc_stringcmd);
			MSG.WriteString(cls.netchan.message, "download " + cls.downloadname + " " + len);
		}
		else {
			cls.downloadname = cls.downloadname;

			Com.Printf("Downloading " + cls.downloadname + "\n");
			MSG.WriteByte(cls.netchan.message, clc_stringcmd);
			MSG.WriteString(cls.netchan.message, "download " + cls.downloadname);
		}

		cls.downloadnumber++;

		return false;
	}

	/*
	===============
	CL_Download_f
	
	Request a download from the server
	===============
	*/
	static xcommand_t Download_f = new xcommand_t() {
		public void execute() {
			String filename;

			if (Cmd.Argc() != 2) {
				Com.Printf("Usage: download <filename>\n");
				return;
			}

			filename = Cmd.Argv(1);

			if (filename.indexOf("..") != -1) {
				Com.Printf("Refusing to download a path with ..\n");
				return;
			}

			if (FS.LoadFile(filename) != null) { // it exists, no need to download
				Com.Printf("File already exists.\n");
				return;
			}

			cls.downloadname = filename;
			Com.Printf("Downloading " + cls.downloadname + "\n");

			// download to a temp name, and only rename
			// to the real name when done, so if interrupted
			// a runt file wont be left
			Com.StripExtension(cls.downloadname, cls.downloadtempname);
			cls.downloadtempname += ".tmp";

			MSG.WriteByte(cls.netchan.message, clc_stringcmd);
			MSG.WriteString(cls.netchan.message, "download " + cls.downloadname);

			cls.downloadnumber++;
		}
	};

	/*
	======================
	CL_RegisterSounds
	======================
	*/
	static void RegisterSounds() {
		int i;
		S.BeginRegistration();
		CL.RegisterTEntSounds();
		for (i = 1; i < MAX_SOUNDS; i++) {
			if (cl.configstrings[CS_SOUNDS + i] == null || cl.configstrings[CS_SOUNDS + i] == "")
				break;
			cl.sound_precache[i] = S.RegisterSound(cl.configstrings[CS_SOUNDS + i]);
			Sys.SendKeyEvents(); // pump message loop
		}
		S.EndRegistration();
	}

	/*
	=====================
	CL_ParseDownload
	
	A download message has been received from the server
	=====================
	*/
	public static void ParseDownload() {
		int size, percent;
		String name;
		int r;

		// read the data
		size = MSG.ReadShort(net_message);
		percent = MSG.ReadByte(net_message);
		if (size == -1) {
			Com.Printf("Server does not have this file.\n");
			if (cls.download != null) {
				// if here, we tried to resume a file but the server said no
				fclose(cls.download);
				cls.download = null;
			}
			CL.RequestNextDownload();
			return;
		}

		// open the file if not opened yet
		if (cls.download == null) {
			name = DownloadFileName(cls.downloadtempname);

			FS.CreatePath(name);

			cls.download = fopen(name, "rw");
			if (cls.download == null) {
				net_message.readcount += size;
				Com.Printf("Failed to open " + cls.downloadtempname + "\n");
				CL.RequestNextDownload();
				return;
			}
		}

		//fwrite(net_message.data[net_message.readcount], 1, size, cls.download);
		try {
			cls.download.write(net_message.data, net_message.readcount, size);
		}
		catch (Exception e) {
		}
		net_message.readcount += size;

		if (percent != 100) {
			// request next block
			//	   change display routines by zoid

			MSG.WriteByte(cls.netchan.message, clc_stringcmd);
			SZ.Print(cls.netchan.message, "nextdl");
		}
		else {
			String oldn, newn;
			//char oldn[MAX_OSPATH];
			//char newn[MAX_OSPATH];

			//			Com.Printf ("100%%\n");

			fclose(cls.download);

			// rename the temp file to it's final name
			oldn = DownloadFileName(cls.downloadtempname);
			newn = DownloadFileName(cls.downloadname);
			r = Lib.rename(oldn, newn);
			if (r != 0)
				Com.Printf("failed to rename.\n");

			cls.download = null;
			cls.downloadpercent = 0;

			// get another file if needed

			CL.RequestNextDownload();
		}
	}

	/*
	=====================================================================
	
	  SERVER CONNECTING MESSAGES
	
	=====================================================================
	*/

	/*
	==================
	CL_ParseServerData
	==================
	*/
	//checked once, was ok.
	public static void ParseServerData() {

		String str;
		int i;

		Com.DPrintf("Serverdata packet received.\n");
		//
		//	   wipe the client_state_t struct
		//
		CL.ClearState();
		cls.state = ca_connected;

		//	   parse protocol version number
		i = MSG.ReadLong(net_message);
		cls.serverProtocol = i;

		// BIG HACK to let demos from release work with the 3.0x patch!!!
		if (Com.ServerState() != 0 && PROTOCOL_VERSION == 34) {
		}
		else if (i != PROTOCOL_VERSION)
			Com.Error(ERR_DROP, "Server returned version " + i + ", not " + PROTOCOL_VERSION);

		cl.servercount = MSG.ReadLong(net_message);
		cl.attractloop = MSG.ReadByte(net_message) != 0;

		// game directory
		str = MSG.ReadString(net_message);
		cl.gamedir = str;

		// set gamedir
		if (str.length() > 0
			&& (FS.fs_gamedirvar.string == null || FS.fs_gamedirvar.string.length() == 0 || FS.fs_gamedirvar.string.equals(str))
			|| (str.length() == 0 && (FS.fs_gamedirvar.string != null || FS.fs_gamedirvar.string.length() == 0)))
			Cvar.Set("game", str);

		// parse player entity number
		cl.playernum = MSG.ReadShort(net_message);

		// get the full level name
		str = MSG.ReadString(net_message);

		if (cl.playernum == -1) { // playing a cinematic or showing a pic, not a level
			SCR.PlayCinematic(str);
		}
		else {
			// seperate the printfs so the server message can have a color
//			Com.Printf(
//				"\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
//			Com.Printf('\02' + str + "\n");
			Com.Printf("Levelname:" + str + "\n");
			// need to prep refresh at next oportunity
			cl.refresh_prepped = false;
		}
	}

	/*
	==================
	CL_ParseBaseline
	==================
	*/
	public static void ParseBaseline() {
		entity_state_t es;
		int newnum;
		
		entity_state_t nullstate = new entity_state_t(null);
		//memset(nullstate, 0, sizeof(nullstate));
		CM.intwrap bits = new CM.intwrap(0);
		newnum = CL_ents.ParseEntityBits(bits);
		es = cl_entities[newnum].baseline;
		CL_ents.ParseDelta(nullstate, es, newnum, bits.i);
	}

	/*
	================
	CL_LoadClientinfo
	
	================
	*/
	public static void LoadClientinfo(clientinfo_t ci, String s) {
		int i;
		int t;
		
		//char model_name[MAX_QPATH];
		//char skin_name[MAX_QPATH];
		//char model_filename[MAX_QPATH];
		//char skin_filename[MAX_QPATH];
		//char weapon_filename[MAX_QPATH];
		
		String  model_name,skin_name,model_filename, skin_filename, weapon_filename;

		ci.cinfo = s;
		//ci.cinfo[sizeof(ci.cinfo) - 1] = 0;

		// isolate the player's name
		ci.name = s;
		//ci.name[sizeof(ci.name) - 1] = 0;
		
		t = s.indexOf('\\');		
		//t = strstr(s, "\\");
		
		if (t!=-1) {
			ci.name = s.substring(0,t);
			s = s.substring(t + 1, s.length());
			//s = t + 1;
		}

		if (cl_noskins.value!=0 || s.length()!=0) {
			
			model_filename=("players/male/tris.md2");
			weapon_filename=("players/male/weapon.md2");
			skin_filename=("players/male/grunt.pcx");
			ci.iconname=("/players/male/grunt_i.pcx");
			
			ci.model = re.RegisterModel(model_filename);
			
			ci.weaponmodel = new model_t[Defines.MAX_CLIENTWEAPONMODELS];
			ci.weaponmodel[0] = re.RegisterModel(weapon_filename);
			ci.skin = re.RegisterSkin(skin_filename);
			ci.icon = re.RegisterPic(ci.iconname);
		}
		else {
			// isolate the model name
			
			int pos = s.indexOf('/');
			
			if (pos == -1)
				pos = s.indexOf('/');
			if (pos == -1)
			{
				pos =0;
				Com.Error(Defines.ERR_FATAL, "Invalid model name:" + s);
			}
			
			model_name = s.substring(0,pos); 

			// isolate the skin name
			skin_name = s.substring(pos+1, s.length());

			// model file
			model_filename = "players/" + model_name + "/tris.md2";
			ci.model = re.RegisterModel(model_filename);
			
			if (ci.model==null) {
				model_name = "male";
				model_filename= "players/male/tris.md2";
				ci.model = re.RegisterModel(model_filename);
			}

			// skin file
			skin_filename =  "players/" + model_name +"/"+ skin_name + ".pcx";
			ci.skin = re.RegisterSkin(skin_filename);

			// if we don't have the skin and the model wasn't male,
			// see if the male has it (this is for CTF's skins)
			if (ci.skin==null && !model_name.equalsIgnoreCase("male")) {
				// change model to male
				model_name = "male";
				model_filename= "players/male/tris.md2";
				ci.model = re.RegisterModel(model_filename);

				// see if the skin exists for the male model
				skin_filename= "players/" + model_name  + "/"+ skin_name+".pcx";
				ci.skin = re.RegisterSkin(skin_filename);
			}

			// if we still don't have a skin, it means that the male model didn't have
			// it, so default to grunt
			if (ci.skin==null) {
				// see if the skin exists for the male model
				skin_filename= "players/" + model_name + "/grunt.pcx";
				ci.skin = re.RegisterSkin(skin_filename);
			}

			// weapon file
			for (i = 0; i < num_cl_weaponmodels; i++) {
				weapon_filename= "players/"+model_name +"/" + cl_weaponmodels[i];
				ci.weaponmodel[i] = re.RegisterModel(weapon_filename);
				if (null==ci.weaponmodel[i] && model_name.equals("cyborg")) {
					// try male
					weapon_filename="players/male/" + cl_weaponmodels[i];
					ci.weaponmodel[i] = re.RegisterModel(weapon_filename);
				}
				if (0==cl_vwep.value)
					break; // only one when vwep is off
			}

			// icon file
			ci.iconname= "/players/"+model_name+"/" + skin_name+"_i.pcx";
			ci.icon = re.RegisterPic(ci.iconname);
		}

		// must have loaded all data types to be valud
		if (ci.skin==null || ci.icon==null || ci.model==null || ci.weaponmodel[0]==null) {
			ci.skin = null;
			ci.icon = null;
			ci.model = null;
			ci.weaponmodel[0] = null;
			return;
		}
	}

	/*
	================
	CL_ParseClientinfo
	
	Load the skin, icon, and model for a client
	================
	*/
	static void ParseClientinfo(int player) {
		String s;
		clientinfo_t ci;

		s = cl.configstrings[player + CS_PLAYERSKINS];

		ci = cl.clientinfo[player];

		LoadClientinfo(ci, s);
	}

	/*
	================
	CL_ParseConfigString
	================
	*/
	public static void ParseConfigString() {
		int i;
		String s;
		String olds;

		i = MSG.ReadShort(net_message);
		
		if (i < 0 || i >= MAX_CONFIGSTRINGS)
			Com.Error(ERR_DROP, "configstring > MAX_CONFIGSTRINGS");
			
		s = MSG.ReadString(net_message);

		olds=cl.configstrings[i];
		cl.configstrings[i] = s;

		// do something apropriate 

		if (i >= CS_LIGHTS && i < CS_LIGHTS + MAX_LIGHTSTYLES) {
			SetLightstyle(i - CS_LIGHTS);
		}
		else if (i >= CS_MODELS && i < CS_MODELS + MAX_MODELS) {
			if (cl.refresh_prepped) {
				cl.model_draw[i - CS_MODELS] = re.RegisterModel(cl.configstrings[i]);
				if (cl.configstrings[i].startsWith("*"))
					cl.model_clip[i - CS_MODELS] = CM.InlineModel(cl.configstrings[i]);
				else
					cl.model_clip[i - CS_MODELS] = null;
			}
		}
		else if (i >= CS_SOUNDS && i < CS_SOUNDS + MAX_MODELS) {
			if (cl.refresh_prepped)
				cl.sound_precache[i - CS_SOUNDS] = SND_DMA.RegisterSound(cl.configstrings[i]);
		}
		else if (i >= CS_IMAGES && i < CS_IMAGES + MAX_MODELS) {
			if (cl.refresh_prepped)
				cl.image_precache[i - CS_IMAGES] = re.RegisterPic(cl.configstrings[i]);
		}
		else if (i >= CS_PLAYERSKINS && i < CS_PLAYERSKINS + MAX_CLIENTS) {
			if (cl.refresh_prepped && !olds.equals(s))
				ParseClientinfo(i - CS_PLAYERSKINS);
		}
	}

	/*
	=====================================================================
	
	ACTION MESSAGES
	
	=====================================================================
	*/

	/*
	==================
	CL_ParseStartSoundPacket
	==================
	*/
	public static void ParseStartSoundPacket() {
		float[] pos_v={0,0,0};
		float pos[];
		int channel, ent;
		int sound_num;
		float volume;
		float attenuation;
		int flags;
		float ofs;

		flags = MSG.ReadByte(net_message);
		sound_num = MSG.ReadByte(net_message);

		if ((flags & SND_VOLUME) != 0)
			volume = MSG.ReadByte(net_message) / 255.0f;
		else
			volume = DEFAULT_SOUND_PACKET_VOLUME;

		if ((flags & SND_ATTENUATION) != 0)
			attenuation = MSG.ReadByte(net_message) / 64.0f;
		else
			attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;

		if ((flags & SND_OFFSET) != 0)
			ofs = MSG.ReadByte(net_message) / 1000.0f;
		else
			ofs = 0;

		if ((flags & SND_ENT) != 0) { // entity reletive
			channel = MSG.ReadShort(net_message);
			ent = channel >> 3;
			if (ent > MAX_EDICTS)
				Com.Error(ERR_DROP, "CL_ParseStartSoundPacket: ent = " + ent);

			channel &= 7;
		}
		else {
			ent = 0;
			channel = 0;
		}

		if ((flags & SND_POS) != 0) { // positioned in space
			MSG.ReadPos(net_message, pos_v);

			pos = pos_v;
		}
		else // use entity number
			pos = null;

		if (null==cl.sound_precache[sound_num])
			return;

		SND_DMA.StartSound(pos, ent, channel, cl.sound_precache[sound_num], volume, attenuation, ofs);
	}

	public static void SHOWNET(String s) {
		if (cl_shownet.value >= 2)
			Com.Printf(net_message.readcount - 1 + ":" + s + "\n");
	}

	/*
	=====================
	CL_ParseServerMessage
	=====================
	*/
	public static void ParseServerMessage() {
		int cmd;
		String s;
		int i;

		//
		//	   if recording demos, copy the message out
		//
		//if (cl_shownet.value == 1)
			//Com.Printf(net_message.cursize + " ");
		//else if (cl_shownet.value >= 2)
			//Com.Printf("------------------\n");

		//
		//	   parse the message
		//
		while (true) {
			if (net_message.readcount > net_message.cursize) {
				Com.Error(ERR_FATAL, "CL_ParseServerMessage: Bad server message:");
				break;
			}

			cmd = MSG.ReadByte(net_message);

			if (cmd == -1) {
				SHOWNET("END OF MESSAGE");
				break;
			}

			if (cl_shownet.value >= 2) {
				if (null == svc_strings[cmd])
					Com.Printf(net_message.readcount - 1 + ":BAD CMD " + cmd + "\n");
				else
					SHOWNET(svc_strings[cmd]);
			}

			// other commands
			switch (cmd) {
				default :
					Com.Error(ERR_DROP, "CL_ParseServerMessage: Illegible server message\n");
					break;

				case svc_nop :
					//				Com.Printf ("svc_nop\n");
					break;

				case svc_disconnect :
					Com.Error(ERR_DISCONNECT, "Server disconnected\n");
					break;

				case svc_reconnect :
					Com.Printf("Server disconnected, reconnecting\n");
					if (cls.download != null) {
						//ZOID, close download
						fclose(cls.download);
						cls.download = null;
					}
					cls.state = ca_connecting;
					cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
					break;

				case svc_print :
					i = MSG.ReadByte(net_message);
					if (i == PRINT_CHAT) {
						SND_DMA.StartLocalSound("misc/talk.wav");
						con.ormask = 128;
					}
					Com.Printf(MSG.ReadString(net_message));
					con.ormask = 0;
					break;

				case svc_centerprint :
					SCR.CenterPrint(MSG.ReadString(net_message));
					break;

				case svc_stufftext :
					s = MSG.ReadString(net_message);
					Com.DPrintf("stufftext: " + s + "\n");
					Cbuf.AddText(s);
					break;

				case svc_serverdata :
					Cbuf.Execute(); // make sure any stuffed commands are done
					ParseServerData();
					break;

				case svc_configstring :
					ParseConfigString();
					break;

				case svc_sound :
					ParseStartSoundPacket();
					break;

				case svc_spawnbaseline :
					ParseBaseline();
					break;

				case svc_temp_entity :
					ParseTEnt();
					break;

				case svc_muzzleflash :
					CL_fx.ParseMuzzleFlash();
					break;

				case svc_muzzleflash2 :
					ParseMuzzleFlash2();
					break;

				case svc_download :
					ParseDownload();
					break;

				case svc_frame :
					ParseFrame();
					break;

				case svc_inventory :
					CL_inv.ParseInventory();
					break;

				case svc_layout :
					s = MSG.ReadString(net_message);
					cl.layout = s;
					break;

				case svc_playerinfo :
				case svc_packetentities :
				case svc_deltapacketentities :
					Com.Error(ERR_DROP, "Out of place frame data");
					break;
			}
		}

		CL_view.AddNetgraph();

		//
		// we don't know if it is ok to save a demo message until
		// after we have parsed the frame
		//
		if (cls.demorecording && !cls.demowaiting)
				CL.WriteDemoMessage();
	}
}