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/*
* CL_view.java
* Copyright (C) 2004
*
* $Id: CL_view.java,v 1.3 2004-07-09 06:50:50 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.client;
import jake2.qcommon.CM;
import jake2.qcommon.Com;
import jake2.sys.Sys;
import java.util.StringTokenizer;
public class CL_view extends CL_input {
static int num_cl_weaponmodels;
static String[] cl_weaponmodels = new String[MAX_CLIENTWEAPONMODELS];
/*
=================
CL_PrepRefresh
Call before entering a new level, or after changing dlls
=================
*/
static void PrepRefresh() {
String mapname;
int i;
String name;
float rotate;
float[] axis = new float[3];
if ((i=cl.configstrings[CS_MODELS+1].length()) == 0)
return; // no map loaded
SCR.AddDirtyPoint(0, 0);
SCR.AddDirtyPoint(viddef.width-1, viddef.height-1);
// let the render dll load the map
mapname = cl.configstrings[CS_MODELS+1].substring(5, i - 4); // skip "maps/"
// cut off ".bsp"
// register models, pics, and skins
Com.Printf("Map: " + mapname + "\r");
SCR.UpdateScreen();
re.BeginRegistration(mapname);
Com.Printf(" \r");
// precache status bar pics
Com.Printf("pics\r");
SCR.UpdateScreen();
SCR.TouchPics();
Com.Printf(" \r");
CL.RegisterTEntModels();
num_cl_weaponmodels = 1;
cl_weaponmodels[0] = "weapon.md2";
for (i=1 ; i<MAX_MODELS && cl.configstrings[CS_MODELS+i].length() != 0 ; i++) {
name = new String(cl.configstrings[CS_MODELS+i]);
if (name.length() > 37) name = name.substring(0, 36);
if (name.charAt(0) != '*')
Com.Printf(name + "\r");
SCR.UpdateScreen();
Sys.SendKeyEvents(); // pump message loop
if (name.charAt(0) == '#') {
// special player weapon model
if (num_cl_weaponmodels < MAX_CLIENTWEAPONMODELS) {
cl_weaponmodels[num_cl_weaponmodels] = cl.configstrings[CS_MODELS+i].substring(1);
num_cl_weaponmodels++;
}
} else {
cl.model_draw[i] = re.RegisterModel(cl.configstrings[CS_MODELS+i]);
if (name.charAt(0) == '*')
cl.model_clip[i] = CM.InlineModel(cl.configstrings[CS_MODELS+i]);
else
cl.model_clip[i] = null;
}
if (name.charAt(0) != '*')
Com.Printf(" \r");
}
Com.Printf("images\r");
SCR.UpdateScreen();
for (i=1 ; i<MAX_IMAGES && cl.configstrings[CS_IMAGES+i].length() > 0 ; i++) {
cl.image_precache[i] = re.RegisterPic(cl.configstrings[CS_IMAGES+i]);
Sys.SendKeyEvents(); // pump message loop
}
Com.Printf(" \r");
for (i=0 ; i<MAX_CLIENTS ; i++) {
if (cl.configstrings[CS_PLAYERSKINS+i].length() == 0)
continue;
Com.Printf("client " + i + '\r');
SCR.UpdateScreen();
Sys.SendKeyEvents(); // pump message loop
CL.ParseClientinfo(i);
Com.Printf(" \r");
}
CL_parse.LoadClientinfo(cl.baseclientinfo, "unnamed\\male/grunt");
// set sky textures and speed
Com.Printf("sky\r");
SCR.UpdateScreen();
rotate = Float.parseFloat(cl.configstrings[CS_SKYROTATE]);
StringTokenizer st = new StringTokenizer(cl.configstrings[CS_SKYAXIS]);
axis[0] = Float.parseFloat(st.nextToken());
axis[1] = Float.parseFloat(st.nextToken());
axis[2] = Float.parseFloat(st.nextToken());
re.SetSky(cl.configstrings[CS_SKY], rotate, axis);
Com.Printf(" \r");
// the renderer can now free unneeded stuff
re.EndRegistration ();
// clear any lines of console text
Console.ClearNotify();
SCR.UpdateScreen();
cl.refresh_prepped = true;
cl.force_refdef = true; // make sure we have a valid refdef
}
public static void AddNetgraph() {
int i;
int in;
int ping;
// if using the debuggraph for something else, don't
// add the net lines
if (SCR.scr_debuggraph.value == 0.0f || SCR.scr_timegraph.value == 0.0f)
return;
for (i=0 ; i<cls.netchan.dropped ; i++)
SCR.DebugGraph(30, 0x40);
for (i=0 ; i<cl.surpressCount ; i++)
SCR.DebugGraph(30, 0xdf);
// see what the latency was on this packet
in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1);
ping = (int)(cls.realtime - cl.cmd_time[in]);
ping /= 30;
if (ping > 30)
ping = 30;
SCR.DebugGraph (ping, 0xd0);
}
}
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