1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
|
/*
* CL_view.java Copyright (C) 2004
*
* $Id: CL_view.java,v 1.5 2008-03-02 14:56:22 cawe Exp $
*/
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
package jake2.client;
import jake2.Defines;
import jake2.Globals;
import jake2.qcommon.CM;
import jake2.qcommon.Com;
import jake2.sys.Sys;
import java.util.StringTokenizer;
public class CL_view {
static int num_cl_weaponmodels;
static String[] cl_weaponmodels = new String[Defines.MAX_CLIENTWEAPONMODELS];
/*
* =================
*
* CL_PrepRefresh
*
* Call before entering a new level, or after changing dlls
* =================
*/
static void PrepRefresh() {
String mapname;
int i;
String name;
float rotate;
float[] axis = new float[3];
if ((i = Globals.cl.configstrings[Defines.CS_MODELS + 1].length()) == 0)
return; // no map loaded
SCR.AddDirtyPoint(0, 0);
SCR.AddDirtyPoint(Globals.viddef.getWidth() - 1, Globals.viddef.getHeight() - 1);
// let the render dll load the map
mapname = Globals.cl.configstrings[Defines.CS_MODELS + 1].substring(5,
i - 4); // skip "maps/"
// cut off ".bsp"
// register models, pics, and skins
Com.Printf("Map: " + mapname + "\r");
SCR.UpdateScreen();
Globals.re.BeginRegistration(mapname);
Com.Printf(" \r");
// precache status bar pics
Com.Printf("pics\r");
SCR.UpdateScreen();
SCR.TouchPics();
Com.Printf(" \r");
CL_tent.RegisterTEntModels();
num_cl_weaponmodels = 1;
cl_weaponmodels[0] = "weapon.md2";
for (i = 1; i < Defines.MAX_MODELS
&& Globals.cl.configstrings[Defines.CS_MODELS + i].length() != 0; i++) {
name = new String(Globals.cl.configstrings[Defines.CS_MODELS + i]);
if (name.length() > 37)
name = name.substring(0, 36);
if (name.charAt(0) != '*')
Com.Printf(name + "\r");
SCR.UpdateScreen();
Sys.SendKeyEvents(); // pump message loop
if (name.charAt(0) == '#') {
// special player weapon model
if (num_cl_weaponmodels < Defines.MAX_CLIENTWEAPONMODELS) {
cl_weaponmodels[num_cl_weaponmodels] = Globals.cl.configstrings[Defines.CS_MODELS
+ i].substring(1);
num_cl_weaponmodels++;
}
} else {
Globals.cl.model_draw[i] = Globals.re
.RegisterModel(Globals.cl.configstrings[Defines.CS_MODELS
+ i]);
if (name.charAt(0) == '*')
Globals.cl.model_clip[i] = CM
.InlineModel(Globals.cl.configstrings[Defines.CS_MODELS
+ i]);
else
Globals.cl.model_clip[i] = null;
}
if (name.charAt(0) != '*')
Com.Printf(" \r");
}
Com.Printf("images\r");
SCR.UpdateScreen();
for (i = 1; i < Defines.MAX_IMAGES
&& Globals.cl.configstrings[Defines.CS_IMAGES + i].length() > 0; i++) {
Globals.cl.image_precache[i] = Globals.re
.RegisterPic(Globals.cl.configstrings[Defines.CS_IMAGES + i]);
Sys.SendKeyEvents(); // pump message loop
}
Com.Printf(" \r");
for (i = 0; i < Defines.MAX_CLIENTS; i++) {
if (Globals.cl.configstrings[Defines.CS_PLAYERSKINS + i].length() == 0)
continue;
Com.Printf("client " + i + '\r');
SCR.UpdateScreen();
Sys.SendKeyEvents(); // pump message loop
CL_parse.ParseClientinfo(i);
Com.Printf(" \r");
}
CL_parse.LoadClientinfo(Globals.cl.baseclientinfo,
"unnamed\\male/grunt");
// set sky textures and speed
Com.Printf("sky\r");
SCR.UpdateScreen();
rotate = Float
.parseFloat(Globals.cl.configstrings[Defines.CS_SKYROTATE]);
StringTokenizer st = new StringTokenizer(
Globals.cl.configstrings[Defines.CS_SKYAXIS]);
axis[0] = Float.parseFloat(st.nextToken());
axis[1] = Float.parseFloat(st.nextToken());
axis[2] = Float.parseFloat(st.nextToken());
Globals.re.SetSky(Globals.cl.configstrings[Defines.CS_SKY], rotate,
axis);
Com.Printf(" \r");
// the renderer can now free unneeded stuff
Globals.re.EndRegistration();
// clear any lines of console text
Console.ClearNotify();
SCR.UpdateScreen();
Globals.cl.refresh_prepped = true;
Globals.cl.force_refdef = true; // make sure we have a valid refdef
}
public static void AddNetgraph() {
int i;
int in;
int ping;
// if using the debuggraph for something else, don't
// add the net lines
if (SCR.scr_debuggraph.value == 0.0f || SCR.scr_timegraph.value == 0.0f)
return;
for (i = 0; i < Globals.cls.netchan.dropped; i++)
SCR.DebugGraph(30, 0x40);
for (i = 0; i < Globals.cl.surpressCount; i++)
SCR.DebugGraph(30, 0xdf);
// see what the latency was on this packet
in = Globals.cls.netchan.incoming_acknowledged
& (Defines.CMD_BACKUP - 1);
ping = (int) (Globals.cls.realtime - Globals.cl.cmd_time[in]);
ping /= 30;
if (ping > 30)
ping = 30;
SCR.DebugGraph(ping, 0xd0);
}
}
|