summaryrefslogtreecommitdiffstats
path: root/src/jake2/game/GameChase.java
blob: d6f49b7d91de7407a42eeaa17a94ff2b402afb02 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 16.11.2005 by RST.
// $Id: GameChase.java,v 1.1 2005-11-16 22:24:52 salomo Exp $

package jake2.game;


import jake2.*;
import jake2.client.*;
import jake2.game.*;
import jake2.qcommon.*;
import jake2.render.*;
import jake2.server.*;
import jake2.util.Math3D;


public class GameChase {

    public static void UpdateChaseCam(edict_t ent) {
        float[] o = { 0, 0, 0 }, ownerv = { 0, 0, 0 }, goal = { 0, 0, 0 };
        edict_t targ;
        float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
        trace_t trace;
        int i;
        float[] oldgoal = { 0, 0, 0 };
        float[] angles = { 0, 0, 0 };
    
        // is our chase target gone?
        if (!ent.client.chase_target.inuse
                || ent.client.chase_target.client.resp.spectator) {
            edict_t old = ent.client.chase_target;
            ChaseNext(ent);
            if (ent.client.chase_target == old) {
                ent.client.chase_target = null;
                ent.client.ps.pmove.pm_flags &= ~pmove_t.PMF_NO_PREDICTION;
                return;
            }
        }
    
        targ = ent.client.chase_target;
    
        Math3D.VectorCopy(targ.s.origin, ownerv);
        Math3D.VectorCopy(ent.s.origin, oldgoal);
    
        ownerv[2] += targ.viewheight;
    
        Math3D.VectorCopy(targ.client.v_angle, angles);
        if (angles[Defines.PITCH] > 56)
            angles[Defines.PITCH] = 56;
        Math3D.AngleVectors(angles, forward, right, null);
        Math3D.VectorNormalize(forward);
        Math3D.VectorMA(ownerv, -30, forward, o);
    
        if (o[2] < targ.s.origin[2] + 20)
            o[2] = targ.s.origin[2] + 20;
    
        // jump animation lifts
        if (targ.groundentity == null)
            o[2] += 16;
    
        trace = GameBase.gi.trace(ownerv, Globals.vec3_origin,
                Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
    
        Math3D.VectorCopy(trace.endpos, goal);
    
        Math3D.VectorMA(goal, 2, forward, goal);
    
        // pad for floors and ceilings
        Math3D.VectorCopy(goal, o);
        o[2] += 6;
        trace = GameBase.gi.trace(goal, Globals.vec3_origin,
                Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
        if (trace.fraction < 1) {
            Math3D.VectorCopy(trace.endpos, goal);
            goal[2] -= 6;
        }
    
        Math3D.VectorCopy(goal, o);
        o[2] -= 6;
        trace = GameBase.gi.trace(goal, Globals.vec3_origin,
                Globals.vec3_origin, o, targ, Defines.MASK_SOLID);
        if (trace.fraction < 1) {
            Math3D.VectorCopy(trace.endpos, goal);
            goal[2] += 6;
        }
    
        if (targ.deadflag != 0)
            ent.client.ps.pmove.pm_type = Defines.PM_DEAD;
        else
            ent.client.ps.pmove.pm_type = Defines.PM_FREEZE;
    
        Math3D.VectorCopy(goal, ent.s.origin);
        for (i = 0; i < 3; i++)
            ent.client.ps.pmove.delta_angles[i] = (short) Math3D
                    .ANGLE2SHORT(targ.client.v_angle[i]
                            - ent.client.resp.cmd_angles[i]);
    
        if (targ.deadflag != 0) {
            ent.client.ps.viewangles[Defines.ROLL] = 40;
            ent.client.ps.viewangles[Defines.PITCH] = -15;
            ent.client.ps.viewangles[Defines.YAW] = targ.client.killer_yaw;
        } else {
            Math3D.VectorCopy(targ.client.v_angle, ent.client.ps.viewangles);
            Math3D.VectorCopy(targ.client.v_angle, ent.client.v_angle);
        }
    
        ent.viewheight = 0;
        ent.client.ps.pmove.pm_flags |= pmove_t.PMF_NO_PREDICTION;
        SV_WORLD.SV_LinkEdict(ent);
    }

    public static void ChaseNext(edict_t ent) {
        int i;
        edict_t e;
    
        if (null == ent.client.chase_target)
            return;
    
        i = ent.client.chase_target.index;
        do {
            i++;
            if (i > GameBase.maxclients.value)
                i = 1;
            e = GameBase.g_edicts[i];
    
            if (!e.inuse)
                continue;
            if (!e.client.resp.spectator)
                break;
        } while (e != ent.client.chase_target);
    
        ent.client.chase_target = e;
        ent.client.update_chase = true;
    }

    public static void ChasePrev(edict_t ent) {
        int i;
        edict_t e;
    
        if (ent.client.chase_target == null)
            return;
    
        i = ent.client.chase_target.index;
        do {
            i--;
            if (i < 1)
                i = (int) GameBase.maxclients.value;
            e = GameBase.g_edicts[i];
            if (!e.inuse)
                continue;
            if (!e.client.resp.spectator)
                break;
        } while (e != ent.client.chase_target);
    
        ent.client.chase_target = e;
        ent.client.update_chase = true;
    }

    public static void GetChaseTarget(edict_t ent) {
        int i;
        edict_t other;
    
        for (i = 1; i <= GameBase.maxclients.value; i++) {
            other = GameBase.g_edicts[i];
            if (other.inuse && !other.client.resp.spectator) {
                ent.client.chase_target = other;
                ent.client.update_chase = true;
                UpdateChaseCam(ent);
                return;
            }
        }
        GameBase.gi.centerprintf(ent, "No other players to chase.");
    }

}