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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 18.11.2003 by RST.
// $Id: GameSpawn.java,v 1.8 2004-09-10 19:02:54 salomo Exp $
package jake2.game;
import jake2.qcommon.Com;
import jake2.util.Lib;
public class GameSpawn extends GameSave {
/*
=============
ED_NewString
=============
*/
static String ED_NewString(String string) {
int l = string.length();
StringBuffer newb = new StringBuffer(l);
for (int i = 0; i < l; i++) {
char c = string.charAt(i);
if (c == '\\' && i < l - 1) {
c = string.charAt(++i);
if (c == 'n')
newb.append('\n');
else
newb.append('\\');
}
else
newb.append(c);
}
return newb.toString();
}
/*
===============
ED_ParseField
Takes a key/value pair and sets the binary values
in an edict
===============
*/
static void ED_ParseField(String key, String value, edict_t ent) {
byte b;
float v;
float[] vec = { 0, 0, 0 };
if (key.equals("nextmap"))
Com.p("nextmap: " + value);
if (!st.set(key, value))
if (!ent.set(key, value))
gi.dprintf("??? The key [" + key + "] is not a field\n");
}
/*
====================
ED_ParseEdict
Parses an edict out of the given string, returning the new position
ed should be a properly initialized empty edict.
====================
*/
static void ED_ParseEdict(Com.ParseHelp ph, edict_t ent) {
boolean init;
String keyname;
String com_token;
init = false;
st = new spawn_temp_t();
while (true) {
// parse key
com_token = Com.Parse(ph);
if (com_token.equals("}"))
break;
if (ph.isEof())
gi.error("ED_ParseEntity: EOF without closing brace");
keyname = com_token;
// parse value
com_token = Com.Parse(ph);
if (ph.isEof())
gi.error("ED_ParseEntity: EOF without closing brace");
if (com_token.equals("}"))
gi.error("ED_ParseEntity: closing brace without data");
init = true;
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
if (keyname.charAt(0) == '_')
continue;
ED_ParseField(keyname, com_token, ent);
}
if (!init)
{
GameUtil.G_ClearEdict(ent);
}
return;
}
/*
================
G_FindTeams
Chain together all entities with a matching team field.
All but the first will have the FL_TEAMSLAVE flag set.
All but the last will have the teamchain field set to the next one
================
*/
static void G_FindTeams() {
edict_t e, e2, chain;
int i, j;
int c, c2;
c = 0;
c2 = 0;
for (i = 1; i < num_edicts; i++) {
e = g_edicts[i];
if (!e.inuse)
continue;
if (e.team == null)
continue;
if ((e.flags & FL_TEAMSLAVE) != 0)
continue;
chain = e;
e.teammaster = e;
c++;
c2++;
//Com.Printf("Team:" + e.team+" entity: " + e.index + "\n");
for (j = i + 1; j < num_edicts; j++) {
e2 = g_edicts[j];
if (!e2.inuse)
continue;
if (null == e2.team)
continue;
if ((e2.flags & FL_TEAMSLAVE) != 0)
continue;
if (0 == Lib.strcmp(e.team, e2.team)) {
c2++;
chain.teamchain = e2;
e2.teammaster = e;
chain = e2;
e2.flags |= FL_TEAMSLAVE;
}
}
}
//gi.dprintf("" + c + " teams with " + c2 + " entities\n");
}
/*
==============
SpawnEntities
Creates a server's entity / program execution context by
parsing textual entity definitions out of an ent file.
==============
*/
public static void SpawnEntities(String mapname, String entities, String spawnpoint) {
edict_t ent;
int inhibit;
String com_token;
int i;
float skill_level;
//skill.value =2.0f;
skill_level = (float) Math.floor(skill.value);
if (skill_level < 0)
skill_level = 0;
if (skill_level > 3)
skill_level = 3;
if (skill.value != skill_level)
gi.cvar_forceset("skill", "" + skill_level);
PlayerClient.SaveClientData();
//level.clear();
level = new level_locals_t();
for (int n=0; n < game.maxentities; n++)
{
g_edicts[n] = new edict_t(n);
}
//memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0]));
level.mapname = mapname;
game.spawnpoint = spawnpoint;
// set client fields on player ents
for (i = 0; i < game.maxclients; i++)
g_edicts[i + 1].client = game.clients[i];
ent = null;
inhibit = 0; // parse ents
//Com.Printf("========================\n");
//Com.Printf("entities(" + entities.length() + ") = \n" + entities + "\n");
//Com.Printf("========================\n");
Com.ParseHelp ph = new Com.ParseHelp(entities);
//Com.DPrintf("* * * die scheiss edict- nummer stimmen nicht ??? * * * \n");
while (true) { // parse the opening brace
com_token = Com.Parse(ph);
if (ph.isEof())
break;
if (!com_token.startsWith("{"))
gi.error("ED_LoadFromFile: found "+com_token+" when expecting {");
if (ent==null)
ent = g_edicts[0];
else
ent = G_Spawn();
Com.DPrintf("===\n");
Com.DPrintf("allocated new edict:" + ent.index + "\n");
ED_ParseEdict(ph, ent);
Com.DPrintf("ent.classname:" + ent.classname + "\n");
Com.DPrintf("ent.spawnflags:" + Integer.toHexString(ent.spawnflags) + "\n");
// yet another map hack
if (0==Q_stricmp(level.mapname, "command") && 0==Q_stricmp(ent.classname, "trigger_once") &&
0==Q_stricmp(ent.model, "*27"))
ent.spawnflags &= ~SPAWNFLAG_NOT_HARD;
// remove things (except the world) from different skill levels or deathmatch
if (ent != g_edicts[0]) {
if (deathmatch.value!=0) {
if ((ent.spawnflags & SPAWNFLAG_NOT_DEATHMATCH)!=0) {
G_FreeEdict(ent);
inhibit++;
continue;
}
}
else {
if (/* ((coop.value) && (ent.spawnflags & SPAWNFLAG_NOT_COOP)) || */
((skill.value == 0) && (ent.spawnflags & SPAWNFLAG_NOT_EASY)!=0)
|| ((skill.value == 1) && (ent.spawnflags & SPAWNFLAG_NOT_MEDIUM)!=0)
|| (((skill.value == 2) || (skill.value == 3)) && (ent.spawnflags & SPAWNFLAG_NOT_HARD)!=0)) {
G_FreeEdict(ent);
inhibit++;
continue;
}
}
ent.spawnflags
&= ~(SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM | SPAWNFLAG_NOT_HARD | SPAWNFLAG_NOT_COOP | SPAWNFLAG_NOT_DEATHMATCH);
}
ED_CallSpawn(ent);
}
//gi.dprintf("player skill level:" +skill.value + "\n");
//gi.dprintf(inhibit + " entities inhibited\n");
i = 1;
G_FindTeams();
PlayerTrail.Init();
}
static String single_statusbar = "yb -24 " // health
+"xv 0 " + "hnum " + "xv 50 " + "pic 0 " // ammo
+"if 2 " + " xv 100 " + " anum " + " xv 150 " + " pic 2 " + "endif " // armor
+"if 4 " + " xv 200 " + " rnum " + " xv 250 " + " pic 4 " + "endif " // selected item
+"if 6 " + " xv 296 " + " pic 6 " + "endif " + "yb -50 " // picked up item
+"if 7 " + " xv 0 " + " pic 7 " + " xv 26 " + " yb -42 " + " stat_string 8 " + " yb -50 " + "endif "
// timer
+"if 9 " + " xv 262 " + " num 2 10 " + " xv 296 " + " pic 9 " + "endif "
// help / weapon icon
+"if 11 " + " xv 148 " + " pic 11 " + "endif ";
static String dm_statusbar = "yb -24 " // health
+"xv 0 " + "hnum " + "xv 50 " + "pic 0 " // ammo
+"if 2 " + " xv 100 " + " anum " + " xv 150 " + " pic 2 " + "endif " // armor
+"if 4 " + " xv 200 " + " rnum " + " xv 250 " + " pic 4 " + "endif " // selected item
+"if 6 " + " xv 296 " + " pic 6 " + "endif " + "yb -50 " // picked up item
+"if 7 " + " xv 0 " + " pic 7 " + " xv 26 " + " yb -42 " + " stat_string 8 " + " yb -50 " + "endif "
// timer
+"if 9 " + " xv 246 " + " num 2 10 " + " xv 296 " + " pic 9 " + "endif "
// help / weapon icon
+"if 11 " + " xv 148 " + " pic 11 " + "endif " // frags
+"xr -50 " + "yt 2 " + "num 3 14 " // spectator
+"if 17 " + "xv 0 " + "yb -58 " + "string2 \"SPECTATOR MODE\" " + "endif " // chase camera
+"if 16 " + "xv 0 " + "yb -68 " + "string \"Chasing\" " + "xv 64 " + "stat_string 16 " + "endif ";
static spawn_t spawns[] =
{
new spawn_t("item_health", GameSpawnAdapters.SP_item_health),
new spawn_t("item_health_small", GameSpawnAdapters.SP_item_health_small),
new spawn_t("item_health_large", GameSpawnAdapters.SP_item_health_large),
new spawn_t("item_health_mega", GameSpawnAdapters.SP_item_health_mega),
new spawn_t("info_player_start", GameSpawnAdapters.SP_info_player_start),
new spawn_t("info_player_deathmatch", GameSpawnAdapters.SP_info_player_deathmatch),
new spawn_t("info_player_coop", GameSpawnAdapters.SP_info_player_coop),
new spawn_t("info_player_intermission", GameSpawnAdapters.SP_info_player_intermission),
new spawn_t("func_plat", GameSpawnAdapters.SP_func_plat),
new spawn_t("func_button", GameFuncAdapters.SP_func_button),
new spawn_t("func_door", GameFuncAdapters.SP_func_door),
new spawn_t("func_door_secret", GameFuncAdapters.SP_func_door_secret),
new spawn_t("func_door_rotating", GameFuncAdapters.SP_func_door_rotating),
new spawn_t("func_rotating", GameFuncAdapters.SP_func_rotating),
new spawn_t("func_train", GameSpawnAdapters.SP_func_train),
new spawn_t("func_water", GameSpawnAdapters.SP_func_water),
new spawn_t("func_conveyor", GameFuncAdapters.SP_func_conveyor),
new spawn_t("func_areaportal", GameMiscAdapters.SP_func_areaportal),
new spawn_t("func_clock", GameSpawnAdapters.SP_func_clock),
new spawn_t("func_wall", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_wall(ent);return true;}}),
new spawn_t("func_object", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_object(ent);return true;}}),
new spawn_t("func_timer", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_timer(ent);return true;}}),
new spawn_t("func_explosive", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_explosive(ent);return true;}}),
new spawn_t("func_killbox", GameFuncAdapters.SP_func_killbox),
new spawn_t("trigger_always", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_always(ent);return true;}}),
new spawn_t("trigger_once", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_once(ent);return true;}}),
new spawn_t("trigger_multiple", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_multiple(ent);return true;}}),
new spawn_t("trigger_relay", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_relay(ent);return true;}}),
new spawn_t("trigger_push", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_push(ent);return true;}}),
new spawn_t("trigger_hurt", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_hurt(ent);return true;}}),
new spawn_t("trigger_key", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_key(ent);return true;}}),
new spawn_t("trigger_counter", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_trigger_counter(ent);return true;}}),
new spawn_t("trigger_elevator", GameFuncAdapters.SP_trigger_elevator ),
new spawn_t("trigger_gravity", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_gravity(ent);return true;}}),
new spawn_t("trigger_monsterjump", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_monsterjump(ent);return true;}}),
new spawn_t("target_temp_entity", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_temp_entity(ent);return true;}}),
new spawn_t("target_speaker", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_speaker(ent);return true;}}),
new spawn_t("target_explosion", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_explosion(ent);return true;}}),
new spawn_t("target_changelevel", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_changelevel(ent);return true;}}),
new spawn_t("target_secret", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_secret(ent);return true;}}),
new spawn_t("target_goal", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_goal(ent);return true;}}),
new spawn_t("target_splash", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_splash(ent);return true;}}),
new spawn_t("target_spawner", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_spawner(ent);return true;}}),
new spawn_t("target_blaster", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_target_blaster(ent);return true;}}),
new spawn_t("target_crosslevel_trigger", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_crosslevel_trigger(ent);return true;}}),
new spawn_t("target_crosslevel_target", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_crosslevel_target(ent);return true;}}),
new spawn_t("target_laser", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_laser(ent);return true;}}),
new spawn_t("target_help", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_help(ent);return true;}}),
new spawn_t("target_actor", new EntThinkAdapter() {public boolean think(edict_t ent){M_Actor.SP_target_actor(ent); return true;}}),
new spawn_t("target_lightramp", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_lightramp(ent);return true;}}),
new spawn_t("target_earthquake", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_earthquake(ent);return true;}}),
new spawn_t("target_character", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_character(ent);return true;}}),
new spawn_t("target_string", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_target_string(ent);return true;}}),
new spawn_t("worldspawn", GameSpawnAdapters.SP_worldspawn ),
new spawn_t("viewthing", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_viewthing(ent);return true;}}),
new spawn_t("light", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_light(ent);return true;}}),
new spawn_t("light_mine1", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_light_mine1(ent);return true;}}),
new spawn_t("light_mine2", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_light_mine2(ent);return true;}}),
new spawn_t("info_null", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_null(ent);return true;}}),
new spawn_t("func_group", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_null(ent);return true;}}),
new spawn_t("info_notnull", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_notnull(ent);return true;}}),
new spawn_t("path_corner", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_path_corner(ent);return true;}}),
new spawn_t("point_combat", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_point_combat(ent);return true;}}),
new spawn_t("misc_explobox", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_explobox(ent);return true;}}),
new spawn_t("misc_banner", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_banner(ent);return true;}}),
new spawn_t("misc_satellite_dish", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_satellite_dish(ent);return true;}}),
new spawn_t("misc_actor", new EntThinkAdapter() {public boolean think(edict_t ent){M_Actor.SP_misc_actor(ent); return false;}}),
new spawn_t("misc_gib_arm", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_gib_arm(ent);return true;}}),
new spawn_t("misc_gib_leg", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_gib_leg(ent);return true;}}),
new spawn_t("misc_gib_head", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_gib_head(ent);return true;}}),
new spawn_t("misc_insane", new EntThinkAdapter() {public boolean think(edict_t ent){M_Insane.SP_misc_insane(ent); return true;}}),
new spawn_t("misc_deadsoldier", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_deadsoldier(ent);return true;}}),
new spawn_t("misc_viper", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_viper(ent);return true;}}),
new spawn_t("misc_viper_bomb", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_viper_bomb(ent);return true;}}),
new spawn_t("misc_bigviper", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_bigviper(ent);return true;}}),
new spawn_t("misc_strogg_ship", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_strogg_ship(ent);return true;}}),
new spawn_t("misc_teleporter", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_teleporter(ent);return true;}}),
new spawn_t("misc_teleporter_dest", GameMiscAdapters.SP_misc_teleporter_dest ),
new spawn_t("misc_blackhole", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_blackhole(ent);return true;}}),
new spawn_t("misc_eastertank", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_eastertank(ent);return true;}}),
new spawn_t("misc_easterchick", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_easterchick(ent);return true;}}),
new spawn_t("misc_easterchick2", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_easterchick2(ent);return true;}}),
new spawn_t("monster_berserk", new EntThinkAdapter() {public boolean think(edict_t ent){M_Berserk.SP_monster_berserk(ent);return true;}}),
new spawn_t("monster_gladiator", new EntThinkAdapter() {public boolean think(edict_t ent){M_Gladiator.SP_monster_gladiator(ent);return true;}}),
new spawn_t("monster_gunner", new EntThinkAdapter() {public boolean think(edict_t ent){M_Gunner.SP_monster_gunner(ent);return true;}}),
new spawn_t("monster_infantry", new EntThinkAdapter() {public boolean think(edict_t ent){M_Infantry.SP_monster_infantry(ent);return true;}}),
new spawn_t("monster_soldier_light", M_SoldierAdapters.SP_monster_soldier_light),
new spawn_t("monster_soldier", M_SoldierAdapters.SP_monster_soldier),
new spawn_t("monster_soldier_ss", M_SoldierAdapters.SP_monster_soldier_ss),
new spawn_t("monster_tank", M_Tank.SP_monster_tank),
new spawn_t("monster_tank_commander", M_Tank.SP_monster_tank),
new spawn_t("monster_medic", new EntThinkAdapter() {public boolean think(edict_t ent){M_Medic.SP_monster_medic(ent);return true;}}),
new spawn_t("monster_flipper", new EntThinkAdapter() {public boolean think(edict_t ent){M_Flipper.SP_monster_flipper(ent);return true;}}),
new spawn_t("monster_chick", new EntThinkAdapter() {public boolean think(edict_t ent){ M_Chick.SP_monster_chick(ent);return true;}}),
new spawn_t("monster_parasite", M_Parasite.SP_monster_parasite ),
new spawn_t("monster_flyer", new EntThinkAdapter() {public boolean think(edict_t ent){M_Flyer.SP_monster_flyer(ent);return true;}}),
new spawn_t("monster_brain", new EntThinkAdapter() {public boolean think(edict_t ent){ M_Brain.SP_monster_brain(ent);return true;}}),
new spawn_t("monster_floater", new EntThinkAdapter() {public boolean think(edict_t ent){M_Float.SP_monster_floater(ent);return true;}}),
new spawn_t("monster_hover", new EntThinkAdapter() {public boolean think(edict_t ent){ M_Hover.SP_monster_hover(ent);return true;}}),
new spawn_t("monster_mutant", M_Mutant.SP_monster_mutant),
new spawn_t("monster_supertank", M_Supertank.SP_monster_supertank),
new spawn_t("monster_boss2", new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss2.SP_monster_boss2(ent);return true;}}),
new spawn_t("monster_boss3_stand", new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss3.SP_monster_boss3_stand(ent);return true;}}),
new spawn_t("monster_jorg", new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss31.SP_monster_jorg(ent);return true;}}),
new spawn_t("monster_commander_body", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_monster_commander_body(ent);return true;}}),
new spawn_t("turret_breach", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_turret_breach(ent);return true;}}),
new spawn_t("turret_base", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_turret_base(ent);return true;}}),
new spawn_t("turret_driver", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_turret_driver(ent);return true;}}),
new spawn_t(null, null)};
/*
===============
ED_CallSpawn
Finds the spawn function for the entity and calls it
===============
*/
public static void ED_CallSpawn(edict_t ent) {
spawn_t s;
gitem_t item;
int i;
if (null == ent.classname) {
gi.dprintf("ED_CallSpawn: null classname\n");
return;
} // check item spawn functions
for (i = 1; i < game.num_items; i++) {
item = GameAI.itemlist[i];
if (item == null)
gi.error("ED_CallSpawn: null item in pos " + i);
if (item.classname == null)
continue;
if (item.classname.equalsIgnoreCase(ent.classname)) { // found it
SpawnItem(ent, item);
return;
}
} // check normal spawn functions
for (i=0; (s = spawns[i]) !=null && s.name != null; i++) {
if (s.name.equalsIgnoreCase(ent.classname)) { // found it
if (s.spawn == null)
gi.error("ED_CallSpawn: null-spawn on index=" + i);
s.spawn.think(ent);
return;
}
}
gi.dprintf(ent.classname + " doesn't have a spawn function\n");
}
}
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