summaryrefslogtreecommitdiffstats
path: root/src/jake2/game/GameSpawn.java
blob: c93ebc0ae2dbf751a0a2ba660a97f28cab71f06c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 18.11.2003 by RST.
// $Id: GameSpawn.java,v 1.6 2004-08-29 21:39:24 hzi Exp $

package jake2.game;

import jake2.qcommon.Com;
import jake2.util.Lib;

public class GameSpawn extends GameSave {

//	static EntThinkAdapter SP_func_killbox = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
//	static EntThinkAdapter SP_trigger_always = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_once = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_multiple = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_relay = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_push = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_hurt = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_key = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_counter = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_elevator = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_gravity = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_trigger_monsterjump = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
//	static EntThinkAdapter SP_target_temp_entity = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_speaker = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_explosion = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_changelevel = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_secret = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_goal = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_splash = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_spawner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_blaster = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_crosslevel_trigger = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_crosslevel_target = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_laser = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_help = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_actor = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_lightramp = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_earthquake = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_character = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_target_string = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
//	//static EntThinkAdapter SP_worldspawn = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_viewthing = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
//	static EntThinkAdapter SP_light = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_light_mine1 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_light_mine2 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_info_null = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_info_notnull = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_path_corner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_point_combat = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
//	static EntThinkAdapter SP_misc_explobox = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_banner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_satellite_dish = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_actor = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_gib_arm = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_gib_leg = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_gib_head = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_insane = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_deadsoldier = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_viper = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_viper_bomb = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_bigviper = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_strogg_ship = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_teleporter = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_teleporter_dest = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_blackhole = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_eastertank = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_easterchick = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_misc_easterchick2 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
//	static EntThinkAdapter SP_monster_berserk = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_gladiator = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_gunner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_infantry = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_medic = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_flipper = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_chick = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_flyer = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_brain = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_floater = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_hover = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_boss2 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_jorg = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_monster_boss3_stand = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
//	static EntThinkAdapter SP_monster_commander_body = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
//	static EntThinkAdapter SP_turret_breach = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_turret_base = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//	static EntThinkAdapter SP_turret_driver = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};

	/*
	=============
	ED_NewString
	=============
	*/
	static String ED_NewString(String string) {

		int l = string.length();
		StringBuffer newb = new StringBuffer(l);

		for (int i = 0; i < l; i++) {
			char c = string.charAt(i);
			if (c == '\\' && i < l - 1) {
				c = string.charAt(++i);
				if (c == 'n')
					newb.append('\n');
				else
					newb.append('\\');
			}
			else
				newb.append(c);
		}

		return newb.toString();
	}

	/*
	===============
	ED_ParseField
	
	Takes a key/value pair and sets the binary values
	in an edict
	===============
	*/
	static void ED_ParseField(String key, String value, edict_t ent) {
		field_t f1;
		byte b;
		float v;
		float[] vec = { 0, 0, 0 };

		if (key.equals("nextmap"))
			Com.p("nextmap: " + value);
		if (!st.set(key, value))
			if (!ent.set(key, value))
				gi.dprintf("??? The key [" + key + "] is not a field\n");



		/** OLD CODE, delegated to ent.set(...) and st.set(...) 
		
		for (f = fields; f.name; f++) {
			if (!(f.flags & FFL_NOSPAWN) && !Q_stricmp(f.name, key)) {
				// found it
				if (f.flags & FFL_SPAWNTEMP)
					b = (byte *) & st;
				else
					b = (byte *) ent;
		
				switch (f.type) {
					case F_LSTRING :
						* (String *) (b + f.ofs) = ED_NewString(value);
						break;
					case F_VECTOR :
						sscanf(value, "%f %f %f", & vec[0], & vec[1], & vec[2]);
						((float *) (b + f.ofs))[0] = vec[0];
						((float *) (b + f.ofs))[1] = vec[1];
						((float *) (b + f.ofs))[2] = vec[2];
						break;
					case F_INT :
						* (int *) (b + f.ofs) = atoi(value);
						break;
					case F_FLOAT :
						* (float *) (b + f.ofs) = atof(value);
						break;
					case F_ANGLEHACK :
						v = atof(value);
						((float *) (b + f.ofs))[0] = 0;
						((float *) (b + f.ofs))[1] = v;
						((float *) (b + f.ofs))[2] = 0;
						break;
					case F_IGNORE :
						break;
				}
				return;
			}
		}
		gi.dprintf("%s is not a field\n", key);
		
		*/
	}

	/*
		====================
		ED_ParseEdict
		
		Parses an edict out of the given string, returning the new position
		ed should be a properly initialized empty edict.
		====================
	*/
	 
	static void ED_ParseEdict(Com.ParseHelp ph, edict_t ent) {
		
		boolean init;
		String keyname;
		String com_token;
		init = false;
		
		st = new spawn_temp_t();		
		while (true) { 

			// parse key			
			com_token = Com.Parse(ph);
			if (com_token.equals("}"))
				break;
			
			if (ph.isEof())
				gi.error("ED_ParseEntity: EOF without closing brace");
				
			keyname = com_token;
			
			// parse value
			com_token = Com.Parse(ph);
				
			if (ph.isEof())
				gi.error("ED_ParseEntity: EOF without closing brace");

			if (com_token.equals("}"))
				gi.error("ED_ParseEntity: closing brace without data");
				
			init = true;
			// keynames with a leading underscore are used for utility comments,
			// and are immediately discarded by quake
			if (keyname.charAt(0) == '_')
				continue;
				
			ED_ParseField(keyname, com_token, ent);
			
		}
	
		if (!init)
		{
			GameUtil.G_ClearEdict(ent);
		}

		return;
	}
	
	/*
		================
		G_FindTeams
		
		Chain together all entities with a matching team field.
		
		All but the first will have the FL_TEAMSLAVE flag set.
		All but the last will have the teamchain field set to the next one
		================
	*/

	static void G_FindTeams() {
		edict_t e, e2, chain;
		int i, j;
		int c, c2;
		c = 0;
		c2 = 0;
		for (i = 1; i < num_edicts; i++) {
			e = g_edicts[i];

			if (!e.inuse)
				continue;
			if (e.team ==  null)
				continue;
			if ((e.flags & FL_TEAMSLAVE) != 0)
				continue;
			chain = e;
			e.teammaster = e;
			c++;
			c2++;
			//Com.Printf("Team:" + e.team+" entity: " + e.index + "\n");
			for (j = i + 1; j < num_edicts; j++) {
				e2 = g_edicts[j];
				if (!e2.inuse)
					continue;
				if (null == e2.team)
					continue;
				if ((e2.flags & FL_TEAMSLAVE) != 0)
					continue;
				if (0 == Lib.strcmp(e.team, e2.team)) {
					c2++;
					chain.teamchain = e2;
					e2.teammaster = e;
					chain = e2;
					e2.flags |= FL_TEAMSLAVE;
					
				}
			}
		}		
		//gi.dprintf("" + c + " teams with " + c2 + " entities\n");
	}

	/*
			==============
			SpawnEntities
					
			Creates a server's entity / program execution context by
			parsing textual entity definitions out of an ent file.
			==============
	*/

		public static void SpawnEntities(String mapname, String entities, String spawnpoint) {
			edict_t ent;
			int inhibit;
			String com_token;
			int i;
			float skill_level;
			//skill.value =2.0f;
			skill_level = (float) Math.floor(skill.value);
			
			if (skill_level < 0)
				skill_level = 0;
			if (skill_level > 3)
				skill_level = 3;
			if (skill.value != skill_level)
				gi.cvar_forceset("skill", "" + skill_level);
	
			PlayerClient.SaveClientData();
			
			//level.clear();
			level = new level_locals_t();
			for (int n=0; n < game.maxentities; n++)
			{
				g_edicts[n] = new edict_t(n);
			}
			//memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0]));
			level.mapname = mapname;
			game.spawnpoint = spawnpoint;
			// set client fields on player ents
			for (i = 0; i < game.maxclients; i++)
				g_edicts[i + 1].client = game.clients[i];
				
			ent = null;
			inhibit = 0; //	   parse ents
			//Com.Printf("========================\n");
			//Com.Printf("entities(" + entities.length() + ") = \n" + entities + "\n");
			//Com.Printf("========================\n");
			
			Com.ParseHelp ph = new Com.ParseHelp(entities);
			
			//Com.DPrintf("* * *     die scheiss edict- nummer stimmen nicht ???     * * *  \n");
			while (true) { // parse the opening brace
					
				com_token = Com.Parse(ph);
				if (ph.isEof())
					break;
				if (!com_token.startsWith("{"))
					gi.error("ED_LoadFromFile: found "+com_token+" when expecting {");
					
				if (ent==null)
					ent = g_edicts[0];
				else
					ent = G_Spawn();
					
				Com.DPrintf("===\n");	
				
				Com.DPrintf("allocated new edict:" + ent.index + "\n");
				ED_ParseEdict(ph, ent);
				Com.DPrintf("ent.classname:" + ent.classname + "\n");
				Com.DPrintf("ent.spawnflags:" + Integer.toHexString(ent.spawnflags) + "\n");
				// yet another map hack
				if (0==Q_stricmp(level.mapname, "command") && 0==Q_stricmp(ent.classname, "trigger_once") && 
					0==Q_stricmp(ent.model, "*27"))
					ent.spawnflags &= ~SPAWNFLAG_NOT_HARD;
					
				// remove things (except the world) from different skill levels or deathmatch
				if (ent != g_edicts[0]) {
					if (deathmatch.value!=0) {
						if ((ent.spawnflags & SPAWNFLAG_NOT_DEATHMATCH)!=0) {
							G_FreeEdict(ent);
							inhibit++;
							continue;
						}
					}
					else {
						if (/* ((coop.value) && (ent.spawnflags & SPAWNFLAG_NOT_COOP)) || */
							((skill.value == 0) && (ent.spawnflags & SPAWNFLAG_NOT_EASY)!=0)
								|| ((skill.value == 1) && (ent.spawnflags & SPAWNFLAG_NOT_MEDIUM)!=0)
								|| (((skill.value == 2) || (skill.value == 3)) && (ent.spawnflags & SPAWNFLAG_NOT_HARD)!=0)) {
							G_FreeEdict(ent);
							inhibit++;
							continue;
						}
					}
	
					ent.spawnflags
						&= ~(SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM | SPAWNFLAG_NOT_HARD | SPAWNFLAG_NOT_COOP | SPAWNFLAG_NOT_DEATHMATCH);
				}
	
				ED_CallSpawn(ent);
			}
			//gi.dprintf("player skill level:" +skill.value + "\n");
			//gi.dprintf(inhibit + " entities inhibited\n");
			i = 1;
			G_FindTeams();
			PlayerTrail.Init();
		}

		static String single_statusbar = "yb	-24 " //	   health
		+"xv	0 " + "hnum " + "xv	50 " + "pic 0 " //	   ammo
		+"if 2 " + "	xv	100 " + "	anum " + "	xv	150 " + "	pic 2 " + "endif " //	   armor
		+"if 4 " + "	xv	200 " + "	rnum " + "	xv	250 " + "	pic 4 " + "endif " //	   selected item
		+"if 6 " + "	xv	296 " + "	pic 6 " + "endif " + "yb	-50 " //	   picked up item
	+"if 7 " + "	xv	0 " + "	pic 7 " + "	xv	26 " + "	yb	-42 " + "	stat_string 8 " + "	yb	-50 " + "endif "
		//	   timer
	+"if 9 " + "	xv	262 " + "	num	2	10 " + "	xv	296 " + "	pic	9 " + "endif "
		//		help / weapon icon 
	+"if 11 " + "	xv	148 " + "	pic	11 " + "endif ";

		static String dm_statusbar = "yb	-24 " //	   health
		+"xv	0 " + "hnum " + "xv	50 " + "pic 0 " //	   ammo
		+"if 2 " + "	xv	100 " + "	anum " + "	xv	150 " + "	pic 2 " + "endif " //	   armor
		+"if 4 " + "	xv	200 " + "	rnum " + "	xv	250 " + "	pic 4 " + "endif " //	   selected item
		+"if 6 " + "	xv	296 " + "	pic 6 " + "endif " + "yb	-50 " //	   picked up item
	+"if 7 " + "	xv	0 " + "	pic 7 " + "	xv	26 " + "	yb	-42 " + "	stat_string 8 " + "	yb	-50 " + "endif "
		//	   timer
	+"if 9 " + "	xv	246 " + "	num	2	10 " + "	xv	296 " + "	pic	9 " + "endif "
		//		help / weapon icon 
		+"if 11 " + "	xv	148 " + "	pic	11 " + "endif " //		frags
		+"xr	-50 " + "yt 2 " + "num 3 14 " //	   spectator
		+"if 17 " + "xv 0 " + "yb -58 " + "string2 \"SPECTATOR MODE\" " + "endif " //	   chase camera
	+"if 16 " + "xv 0 " + "yb -68 " + "string \"Chasing\" " + "xv 64 " + "stat_string 16 " + "endif ";


	static spawn_t spawns[] =
		{
			new spawn_t("item_health", GameSpawnAdapters.SP_item_health),
			new spawn_t("item_health_small", GameSpawnAdapters.SP_item_health_small),
			new spawn_t("item_health_large", GameSpawnAdapters.SP_item_health_large),
			new spawn_t("item_health_mega", GameSpawnAdapters.SP_item_health_mega),
			new spawn_t("info_player_start", GameSpawnAdapters.SP_info_player_start),
			new spawn_t("info_player_deathmatch", GameSpawnAdapters.SP_info_player_deathmatch),
			new spawn_t("info_player_coop", GameSpawnAdapters.SP_info_player_coop),
			new spawn_t("info_player_intermission", GameSpawnAdapters.SP_info_player_intermission),
			new spawn_t("func_plat", GameSpawnAdapters.SP_func_plat),
			new spawn_t("func_button", GameFuncAdapters.SP_func_button),
			new spawn_t("func_door", GameFuncAdapters.SP_func_door),
			new spawn_t("func_door_secret", GameFuncAdapters.SP_func_door_secret),
			new spawn_t("func_door_rotating", GameFuncAdapters.SP_func_door_rotating),
			new spawn_t("func_rotating", GameFuncAdapters.SP_func_rotating),
			new spawn_t("func_train", GameSpawnAdapters.SP_func_train),
			new spawn_t("func_water", GameSpawnAdapters.SP_func_water),
			new spawn_t("func_conveyor", GameFuncAdapters.SP_func_conveyor),
			new spawn_t("func_areaportal", GameMiscAdapters.SP_func_areaportal),
			new spawn_t("func_clock", GameSpawnAdapters.SP_func_clock),
			new spawn_t("func_wall",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_wall(ent);return true;}}),
			new spawn_t("func_object",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_object(ent);return true;}}),
			new spawn_t("func_timer",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_timer(ent);return true;}}),
			new spawn_t("func_explosive",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_explosive(ent);return true;}}),
			new spawn_t("func_killbox",   GameFuncAdapters.SP_func_killbox),
			new spawn_t("trigger_always",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_always(ent);return true;}}),
			new spawn_t("trigger_once",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_once(ent);return true;}}),
			new spawn_t("trigger_multiple",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_multiple(ent);return true;}}),
			new spawn_t("trigger_relay",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_relay(ent);return true;}}),
			new spawn_t("trigger_push",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_push(ent);return true;}}),
			new spawn_t("trigger_hurt",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_hurt(ent);return true;}}),
			new spawn_t("trigger_key",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_key(ent);return true;}}),
			new spawn_t("trigger_counter", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_trigger_counter(ent);return true;}}),
			new spawn_t("trigger_elevator",  GameFuncAdapters.SP_trigger_elevator ),
			new spawn_t("trigger_gravity",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_gravity(ent);return true;}}),
			new spawn_t("trigger_monsterjump",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_monsterjump(ent);return true;}}),
			new spawn_t("target_temp_entity",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_temp_entity(ent);return true;}}),
			new spawn_t("target_speaker",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_speaker(ent);return true;}}),
			new spawn_t("target_explosion",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_explosion(ent);return true;}}),
			new spawn_t("target_changelevel",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_changelevel(ent);return true;}}),
			new spawn_t("target_secret",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_secret(ent);return true;}}),
			new spawn_t("target_goal",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_goal(ent);return true;}}),
			new spawn_t("target_splash",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_splash(ent);return true;}}),
			new spawn_t("target_spawner",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_spawner(ent);return true;}}),
			new spawn_t("target_blaster", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_target_blaster(ent);return true;}}),
			new spawn_t("target_crosslevel_trigger",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_crosslevel_trigger(ent);return true;}}),
			new spawn_t("target_crosslevel_target",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_crosslevel_target(ent);return true;}}),
			new spawn_t("target_laser",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_laser(ent);return true;}}),
			new spawn_t("target_help",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_help(ent);return true;}}),
			new spawn_t("target_actor",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Actor.SP_target_actor(ent); return true;}}),
			new spawn_t("target_lightramp",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_lightramp(ent);return true;}}),
			new spawn_t("target_earthquake",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_earthquake(ent);return true;}}),
			new spawn_t("target_character",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_character(ent);return true;}}),
			new spawn_t("target_string", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_target_string(ent);return true;}}),
			new spawn_t("worldspawn",  GameSpawnAdapters.SP_worldspawn ),
			new spawn_t("viewthing", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_viewthing(ent);return true;}}),
			new spawn_t("light",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_light(ent);return true;}}),
			new spawn_t("light_mine1", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_light_mine1(ent);return true;}}),
			new spawn_t("light_mine2",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_light_mine2(ent);return true;}}),
			new spawn_t("info_null",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_null(ent);return true;}}),
			new spawn_t("func_group",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_null(ent);return true;}}),
			new spawn_t("info_notnull",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_notnull(ent);return true;}}),
			new spawn_t("path_corner",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_path_corner(ent);return true;}}),
			new spawn_t("point_combat",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_point_combat(ent);return true;}}),
			new spawn_t("misc_explobox",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_explobox(ent);return true;}}),
			new spawn_t("misc_banner",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_banner(ent);return true;}}),
			new spawn_t("misc_satellite_dish",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_satellite_dish(ent);return true;}}),
			new spawn_t("misc_actor",    new EntThinkAdapter() {public boolean think(edict_t ent){M_Actor.SP_misc_actor(ent); return false;}}),
			new spawn_t("misc_gib_arm", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_gib_arm(ent);return true;}}),
			new spawn_t("misc_gib_leg",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_gib_leg(ent);return true;}}),
			new spawn_t("misc_gib_head",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_gib_head(ent);return true;}}),
			new spawn_t("misc_insane",    new EntThinkAdapter() {public boolean think(edict_t ent){M_Insane.SP_misc_insane(ent); return true;}}),
			new spawn_t("misc_deadsoldier",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_deadsoldier(ent);return true;}}),
			new spawn_t("misc_viper",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_viper(ent);return true;}}),
			new spawn_t("misc_viper_bomb", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_viper_bomb(ent);return true;}}),
			new spawn_t("misc_bigviper",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_bigviper(ent);return true;}}),
			new spawn_t("misc_strogg_ship",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_strogg_ship(ent);return true;}}),
			new spawn_t("misc_teleporter", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_teleporter(ent);return true;}}),
			new spawn_t("misc_teleporter_dest",  GameMiscAdapters.SP_misc_teleporter_dest ),
			new spawn_t("misc_blackhole", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_blackhole(ent);return true;}}),
			new spawn_t("misc_eastertank", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_eastertank(ent);return true;}}),
			new spawn_t("misc_easterchick",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_easterchick(ent);return true;}}),
			new spawn_t("misc_easterchick2",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_easterchick2(ent);return true;}}),
			new spawn_t("monster_berserk",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Berserk.SP_monster_berserk(ent);return true;}}),
			new spawn_t("monster_gladiator",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Gladiator.SP_monster_gladiator(ent);return true;}}),
			new spawn_t("monster_gunner",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Gunner.SP_monster_gunner(ent);return true;}}),
			new spawn_t("monster_infantry",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Infantry.SP_monster_infantry(ent);return true;}}),
			new spawn_t("monster_soldier_light",   M_SoldierAdapters.SP_monster_soldier_light),
			new spawn_t("monster_soldier",    M_SoldierAdapters.SP_monster_soldier),
			new spawn_t("monster_soldier_ss",    M_SoldierAdapters.SP_monster_soldier_ss),
			new spawn_t("monster_tank",   M_Tank.SP_monster_tank),
			new spawn_t("monster_tank_commander",    M_Tank.SP_monster_tank),
			new spawn_t("monster_medic",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Medic.SP_monster_medic(ent);return true;}}),
			new spawn_t("monster_flipper",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Flipper.SP_monster_flipper(ent);return true;}}),
			new spawn_t("monster_chick",  new EntThinkAdapter() {public boolean think(edict_t ent){ M_Chick.SP_monster_chick(ent);return true;}}),
			new spawn_t("monster_parasite",    M_Parasite.SP_monster_parasite ),
			new spawn_t("monster_flyer",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Flyer.SP_monster_flyer(ent);return true;}}),
			new spawn_t("monster_brain",  new EntThinkAdapter() {public boolean think(edict_t ent){ M_Brain.SP_monster_brain(ent);return true;}}),
			new spawn_t("monster_floater",  new EntThinkAdapter() {public boolean think(edict_t ent){M_Float.SP_monster_floater(ent);return true;}}),
			new spawn_t("monster_hover", new EntThinkAdapter() {public boolean think(edict_t ent){  M_Hover.SP_monster_hover(ent);return true;}}),
			new spawn_t("monster_mutant",  M_Mutant.SP_monster_mutant),
			new spawn_t("monster_supertank", M_Supertank.SP_monster_supertank),
			new spawn_t("monster_boss2",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss2.SP_monster_boss2(ent);return true;}}),
			new spawn_t("monster_boss3_stand",   new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss3.SP_monster_boss3_stand(ent);return true;}}),
			new spawn_t("monster_jorg",  new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss31.SP_monster_jorg(ent);return true;}}),
			new spawn_t("monster_commander_body", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_monster_commander_body(ent);return true;}}),
			new spawn_t("turret_breach", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_turret_breach(ent);return true;}}),
			new spawn_t("turret_base", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_turret_base(ent);return true;}}),
			new spawn_t("turret_driver",  new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_turret_driver(ent);return true;}}),
			new spawn_t(null, null)};
	/*
	===============
	ED_CallSpawn
	
	Finds the spawn function for the entity and calls it
	===============
	*/
	public static void ED_CallSpawn(edict_t ent) {
		
		spawn_t s;
		gitem_t item;
		int i;
		if (null == ent.classname) {
			gi.dprintf("ED_CallSpawn: null classname\n");
			return;
		} // check item spawn functions
		for (i = 1; i < game.num_items; i++) {
			
			item = GameAI.itemlist[i];
			
			if (item == null)
				gi.error("ED_CallSpawn: null item in pos " + i);
				
			if (item.classname == null)
				continue;
			if (item.classname.equalsIgnoreCase(ent.classname)) { // found it
				SpawnItem(ent, item);
				return;
			}
		} // check normal spawn functions
	
		for (i=0; (s = spawns[i]) !=null && s.name != null; i++) {
			if (s.name.equalsIgnoreCase(ent.classname)) { // found it
				
				if (s.spawn == null)
					gi.error("ED_CallSpawn: null-spawn on index=" + i);
				s.spawn.think(ent);
				return;
			}
		}
		gi.dprintf(ent.classname + " doesn't have a spawn function\n");
	}
}