1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 18.11.2003 by RST.
// $Id: GameSpawn.java,v 1.1 2004-07-07 19:59:02 hzi Exp $
package jake2.game;
import jake2.util.*;
import jake2.qcommon.*;
import jake2.game.*;
public class GameSpawn extends GameSave {
static EntThinkAdapter SP_item_health = new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_item_health(ent);return true;}};
static EntThinkAdapter SP_item_health_small = new EntThinkAdapter() {public boolean think(edict_t ent){ Game.SP_item_health_small(ent);return true;}};
static EntThinkAdapter SP_item_health_large = new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_item_health_large(ent); return true;}};
static EntThinkAdapter SP_item_health_mega = new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_item_health_mega(ent); return true;}};
static EntThinkAdapter SP_info_player_start = new EntThinkAdapter() {public boolean think(edict_t ent){ SP_info_player_start(ent);return true;}};
static EntThinkAdapter SP_info_player_deathmatch = new EntThinkAdapter() {public boolean think(edict_t ent){ SP_info_player_deathmatch(ent);return true;}};
static EntThinkAdapter SP_info_player_coop = new EntThinkAdapter() {public boolean think(edict_t ent){SP_info_player_coop(ent); return true;}};
static EntThinkAdapter SP_info_player_intermission = new EntThinkAdapter() {public boolean think(edict_t ent){SP_info_player_intermission(); return true;}};
static EntThinkAdapter SP_func_plat = new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_plat(ent); return true;}};
//static EntThinkAdapter SP_func_rotating = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_func_button = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_func_door = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_func_door_secret = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_func_door_rotating = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
static EntThinkAdapter SP_func_water = new EntThinkAdapter() {public boolean think(edict_t ent){SP_func_water(ent); return true;}};
static EntThinkAdapter SP_func_train = new EntThinkAdapter() {public boolean think(edict_t ent){SP_func_train(ent); return true;}};
// static EntThinkAdapter SP_func_conveyor = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_func_wall = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_func_object = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_func_explosive = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_func_timer = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_func_areaportal = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
static EntThinkAdapter SP_func_clock = new EntThinkAdapter() {public boolean think(edict_t ent){SP_func_clock(ent); return true;}};
// static EntThinkAdapter SP_func_killbox = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
// static EntThinkAdapter SP_trigger_always = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_once = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_multiple = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_relay = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_push = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_hurt = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_key = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_counter = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_elevator = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_gravity = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_trigger_monsterjump = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
// static EntThinkAdapter SP_target_temp_entity = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_speaker = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_explosion = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_changelevel = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_secret = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_goal = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_splash = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_spawner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_blaster = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_crosslevel_trigger = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_crosslevel_target = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_laser = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_help = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_actor = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_lightramp = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_earthquake = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_character = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_target_string = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
// //static EntThinkAdapter SP_worldspawn = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_viewthing = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
// static EntThinkAdapter SP_light = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_light_mine1 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_light_mine2 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_info_null = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_info_notnull = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_path_corner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_point_combat = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
// static EntThinkAdapter SP_misc_explobox = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_banner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_satellite_dish = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_actor = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_gib_arm = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_gib_leg = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_gib_head = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_insane = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_deadsoldier = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_viper = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_viper_bomb = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_bigviper = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_strogg_ship = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_teleporter = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_teleporter_dest = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_blackhole = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_eastertank = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_easterchick = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_misc_easterchick2 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
// static EntThinkAdapter SP_monster_berserk = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_gladiator = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_gunner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_infantry = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_medic = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_flipper = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_chick = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_flyer = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_brain = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_floater = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_hover = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_boss2 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_jorg = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_monster_boss3_stand = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
// static EntThinkAdapter SP_monster_commander_body = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
//
// static EntThinkAdapter SP_turret_breach = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_turret_base = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
// static EntThinkAdapter SP_turret_driver = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}};
/*
=============
ED_NewString
=============
*/
static String ED_NewString(String string) {
//String newb, new_p;
int i, l;
l = Lib.strlen(string) + 1;
//newb = gi.TagMalloc(l, TAG_LEVEL);
StringBuffer newb = new StringBuffer(l);
for (i = 0; i < l - 1; i++) {
char c;
c = string.charAt(i);
if (c == '\\' && i < l - 1) {
c = string.charAt(i++);
if (c == 'n')
newb.append('\n');
else
newb.append('\\');
}
else
newb.append(c);
}
return newb.toString();
}
/*
===============
ED_ParseField
Takes a key/value pair and sets the binary values
in an edict
===============
*/
static void ED_ParseField(String key, String value, edict_t ent) {
field_t f1;
byte b;
float v;
float[] vec = { 0, 0, 0 };
if (!st.set(key, value))
if (!ent.set(key, value))
gi.dprintf("??? The key [" + key + "] is not a field\n");
/** OLD CODE, delegated to ent.set(...) and st.set(...)
for (f = fields; f.name; f++) {
if (!(f.flags & FFL_NOSPAWN) && !Q_stricmp(f.name, key)) {
// found it
if (f.flags & FFL_SPAWNTEMP)
b = (byte *) & st;
else
b = (byte *) ent;
switch (f.type) {
case F_LSTRING :
* (String *) (b + f.ofs) = ED_NewString(value);
break;
case F_VECTOR :
sscanf(value, "%f %f %f", & vec[0], & vec[1], & vec[2]);
((float *) (b + f.ofs))[0] = vec[0];
((float *) (b + f.ofs))[1] = vec[1];
((float *) (b + f.ofs))[2] = vec[2];
break;
case F_INT :
* (int *) (b + f.ofs) = atoi(value);
break;
case F_FLOAT :
* (float *) (b + f.ofs) = atof(value);
break;
case F_ANGLEHACK :
v = atof(value);
((float *) (b + f.ofs))[0] = 0;
((float *) (b + f.ofs))[1] = v;
((float *) (b + f.ofs))[2] = 0;
break;
case F_IGNORE :
break;
}
return;
}
}
gi.dprintf("%s is not a field\n", key);
*/
}
/*
====================
ED_ParseEdict
Parses an edict out of the given string, returning the new position
ed should be a properly initialized empty edict.
====================
*/
static void ED_ParseEdict(Com.ParseHelp ph, edict_t ent) {
boolean init;
String keyname;
String com_token;
init = false;
while (true) {
// parse key
com_token = Com.Parse(ph);
if (com_token.equals("}"))
break;
if (ph.isEof())
gi.error("ED_ParseEntity: EOF without closing brace");
keyname = com_token;
// parse value
com_token = Com.Parse(ph);
if (ph.isEof())
gi.error("ED_ParseEntity: EOF without closing brace");
if (com_token.equals("}"))
gi.error("ED_ParseEntity: closing brace without data");
init = true;
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
if (keyname.charAt(0) == '_')
continue;
ED_ParseField(keyname, com_token, ent);
}
if (!init)
ent.clear();
return;
}
/*
================
G_FindTeams
Chain together all entities with a matching team field.
All but the first will have the FL_TEAMSLAVE flag set.
All but the last will have the teamchain field set to the next one
================
*/
static void G_FindTeams() {
edict_t e, e2, chain;
int i, j;
int c, c2;
c = 0;
c2 = 0;
for (i = 1; i < globals.num_edicts; i++) {
e = g_edicts[i];
if (!e.inuse)
continue;
if (e.team == null)
continue;
if ((e.flags & FL_TEAMSLAVE) != 0)
continue;
chain = e;
e.teammaster = e;
c++;
c2++;
Com.Printf("Team:" + e.team+" entity: " + e.index + "\n");
for (j = i + 1; j < globals.num_edicts; j++) {
e2 = g_edicts[j];
if (!e2.inuse)
continue;
if (null == e2.team)
continue;
if ((e2.flags & FL_TEAMSLAVE) != 0)
continue;
if (0 == Lib.strcmp(e.team, e2.team)) {
c2++;
chain.teamchain = e2;
e2.teammaster = e;
chain = e2;
e2.flags |= FL_TEAMSLAVE;
}
}
}
gi.dprintf("" + c + " teams with " + c2 + " entities\n");
}
/*
==============
SpawnEntities
Creates a server's entity / program execution context by
parsing textual entity definitions out of an ent file.
==============
*/
static void SpawnEntities(String mapname, String entities, String spawnpoint) {
edict_t ent;
int inhibit;
String com_token;
int i;
float skill_level;
//skill.value =2.0f;
skill_level = (float) Math.floor(skill.value);
if (skill_level < 0)
skill_level = 0;
if (skill_level > 3)
skill_level = 3;
if (skill.value != skill_level)
gi.cvar_forceset("skill", "" + skill_level);
PlayerClient.SaveClientData();
//level.clear();
Com.Printf("game.maxentities=" + game.maxentities + "\n");
level = new level_locals_t();
for (int n=0; n < game.maxentities; n++)
{
g_edicts[n] = new edict_t(n);
}
//memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0]));
level.mapname = mapname;
game.spawnpoint = spawnpoint;
// set client fields on player ents
for (i = 0; i < game.maxclients; i++)
g_edicts[i + 1].client = game.clients[i];
ent = null;
inhibit = 0; // parse ents
//Com.Printf("========================\n");
//Com.Printf("entities(" + entities.length() + ") = \n" + entities + "\n");
//Com.Printf("========================\n");
Com.ParseHelp ph = new Com.ParseHelp(entities);
//Com.DPrintf("* * * die scheiss edict- nummer stimmen nicht ??? * * * \n");
while (true) { // parse the opening brace
com_token = Com.Parse(ph);
if (ph.isEof())
break;
if (!com_token.startsWith("{"))
gi.error("ED_LoadFromFile: found "+com_token+" when expecting {");
if (ent==null)
ent = g_edicts[0];
else
ent = G_Spawn();
Com.DPrintf("===\n");
Com.DPrintf("allocated new edict:" + ent.index + "\n");
ED_ParseEdict(ph, ent);
Com.DPrintf("ent.classname:" + ent.classname + "\n");
Com.DPrintf("ent.spawnflags:" + Integer.toHexString(ent.spawnflags) + "\n");
// yet another map hack
if (0==Q_stricmp(level.mapname, "command") && 0==Q_stricmp(ent.classname, "trigger_once") &&
0==Q_stricmp(ent.model, "*27"))
ent.spawnflags &= ~SPAWNFLAG_NOT_HARD;
// remove things (except the world) from different skill levels or deathmatch
if (ent != g_edicts[0]) {
if (deathmatch.value!=0) {
if ((ent.spawnflags & SPAWNFLAG_NOT_DEATHMATCH)!=0) {
G_FreeEdict(ent);
inhibit++;
continue;
}
}
else {
if (/* ((coop.value) && (ent.spawnflags & SPAWNFLAG_NOT_COOP)) || */
((skill.value == 0) && (ent.spawnflags & SPAWNFLAG_NOT_EASY)!=0)
|| ((skill.value == 1) && (ent.spawnflags & SPAWNFLAG_NOT_MEDIUM)!=0)
|| (((skill.value == 2) || (skill.value == 3)) && (ent.spawnflags & SPAWNFLAG_NOT_HARD)!=0)) {
G_FreeEdict(ent);
inhibit++;
continue;
}
}
ent.spawnflags
&= ~(SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM | SPAWNFLAG_NOT_HARD | SPAWNFLAG_NOT_COOP | SPAWNFLAG_NOT_DEATHMATCH);
}
ED_CallSpawn(ent);
}
gi.dprintf("player skill level:" +skill.value + "\n");
gi.dprintf(inhibit + " entities inhibited\n");
i = 1;
G_FindTeams();
PlayerTrail.Init();
}
static String single_statusbar = "yb -24 " // health
+"xv 0 " + "hnum " + "xv 50 " + "pic 0 " // ammo
+"if 2 " + " xv 100 " + " anum " + " xv 150 " + " pic 2 " + "endif " // armor
+"if 4 " + " xv 200 " + " rnum " + " xv 250 " + " pic 4 " + "endif " // selected item
+"if 6 " + " xv 296 " + " pic 6 " + "endif " + "yb -50 " // picked up item
+"if 7 " + " xv 0 " + " pic 7 " + " xv 26 " + " yb -42 " + " stat_string 8 " + " yb -50 " + "endif "
// timer
+"if 9 " + " xv 262 " + " num 2 10 " + " xv 296 " + " pic 9 " + "endif "
// help / weapon icon
+"if 11 " + " xv 148 " + " pic 11 " + "endif ";
static String dm_statusbar = "yb -24 " // health
+"xv 0 " + "hnum " + "xv 50 " + "pic 0 " // ammo
+"if 2 " + " xv 100 " + " anum " + " xv 150 " + " pic 2 " + "endif " // armor
+"if 4 " + " xv 200 " + " rnum " + " xv 250 " + " pic 4 " + "endif " // selected item
+"if 6 " + " xv 296 " + " pic 6 " + "endif " + "yb -50 " // picked up item
+"if 7 " + " xv 0 " + " pic 7 " + " xv 26 " + " yb -42 " + " stat_string 8 " + " yb -50 " + "endif "
// timer
+"if 9 " + " xv 246 " + " num 2 10 " + " xv 296 " + " pic 9 " + "endif "
// help / weapon icon
+"if 11 " + " xv 148 " + " pic 11 " + "endif " // frags
+"xr -50 " + "yt 2 " + "num 3 14 " // spectator
+"if 17 " + "xv 0 " + "yb -58 " + "string2 \"SPECTATOR MODE\" " + "endif " // chase camera
+"if 16 " + "xv 0 " + "yb -68 " + "string \"Chasing\" " + "xv 64 " + "stat_string 16 " + "endif ";
/*QUAKED worldspawn (0 0 0) ?
Only used for the world.
"sky" environment map name
"skyaxis" vector axis for rotating sky
"skyrotate" speed of rotation in degrees/second
"sounds" music cd track number
"gravity" 800 is default gravity
"message" text to print at user logon
*/
static EntThinkAdapter SP_worldspawn = new EntThinkAdapter() {
public boolean think(edict_t ent) {
ent.movetype = MOVETYPE_PUSH;
ent.solid = SOLID_BSP;
ent.inuse = true;
// since the world doesn't use G_Spawn()
ent.s.modelindex = 1;
// world model is always index 1
//---------------
// reserve some spots for dead player bodies for coop / deathmatch
InitBodyQue();
// set configstrings for items
SetItemNames();
if (st.nextmap != null)
level.nextmap = st.nextmap;
// make some data visible to the server
if (ent.message != null && ent.message.length() > 0) {
gi.configstring(CS_NAME, ent.message);
level.level_name = ent.message;
}
else
level.level_name = level.mapname;
if (st.sky != null && st.sky.length() > 0)
gi.configstring(CS_SKY, st.sky);
else
gi.configstring(CS_SKY, "unit1_");
gi.configstring(CS_SKYROTATE, "" + st.skyrotate);
gi.configstring(CS_SKYAXIS, Lib.vtos(st.skyaxis));
gi.configstring(CS_CDTRACK, "" + ent.sounds);
gi.configstring(CS_MAXCLIENTS, "" + (int) (maxclients.value));
// status bar program
if (deathmatch.value != 0)
gi.configstring(CS_STATUSBAR, "" + dm_statusbar);
else
gi.configstring(CS_STATUSBAR, "" + single_statusbar);
//---------------
// help icon for statusbar
gi.imageindex("i_help");
level.pic_health = gi.imageindex("i_health");
gi.imageindex("help");
gi.imageindex("field_3");
if (st.gravity != null)
gi.cvar_set("sv_gravity", "800");
else
gi.cvar_set("sv_gravity", st.gravity);
snd_fry = gi.soundindex("player/fry.wav");
// standing in lava / slime
PrecacheItem(FindItem("Blaster"));
gi.soundindex("player/lava1.wav");
gi.soundindex("player/lava2.wav");
gi.soundindex("misc/pc_up.wav");
gi.soundindex("misc/talk1.wav");
gi.soundindex("misc/udeath.wav");
// gibs
gi.soundindex("items/respawn1.wav");
// sexed sounds
gi.soundindex("*death1.wav");
gi.soundindex("*death2.wav");
gi.soundindex("*death3.wav");
gi.soundindex("*death4.wav");
gi.soundindex("*fall1.wav");
gi.soundindex("*fall2.wav");
gi.soundindex("*gurp1.wav");
// drowning damage
gi.soundindex("*gurp2.wav");
gi.soundindex("*jump1.wav");
// player jump
gi.soundindex("*pain25_1.wav");
gi.soundindex("*pain25_2.wav");
gi.soundindex("*pain50_1.wav");
gi.soundindex("*pain50_2.wav");
gi.soundindex("*pain75_1.wav");
gi.soundindex("*pain75_2.wav");
gi.soundindex("*pain100_1.wav");
gi.soundindex("*pain100_2.wav");
// sexed models
// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
// you can add more, max 15
gi.modelindex("#w_blaster.md2");
gi.modelindex("#w_shotgun.md2");
gi.modelindex("#w_sshotgun.md2");
gi.modelindex("#w_machinegun.md2");
gi.modelindex("#w_chaingun.md2");
gi.modelindex("#a_grenades.md2");
gi.modelindex("#w_glauncher.md2");
gi.modelindex("#w_rlauncher.md2");
gi.modelindex("#w_hyperblaster.md2");
gi.modelindex("#w_railgun.md2");
gi.modelindex("#w_bfg.md2");
//-------------------
gi.soundindex("player/gasp1.wav");
// gasping for air
gi.soundindex("player/gasp2.wav");
// head breaking surface, not gasping
gi.soundindex("player/watr_in.wav");
// feet hitting water
gi.soundindex("player/watr_out.wav");
// feet leaving water
gi.soundindex("player/watr_un.wav");
// head going underwater
gi.soundindex("player/u_breath1.wav");
gi.soundindex("player/u_breath2.wav");
gi.soundindex("items/pkup.wav");
// bonus item pickup
gi.soundindex("world/land.wav");
// landing thud
gi.soundindex("misc/h2ohit1.wav");
// landing splash
gi.soundindex("items/damage.wav");
gi.soundindex("items/protect.wav");
gi.soundindex("items/protect4.wav");
gi.soundindex("weapons/noammo.wav");
gi.soundindex("infantry/inflies1.wav");
sm_meat_index = gi.modelindex("models/objects/gibs/sm_meat/tris.md2");
gi.modelindex("models/objects/gibs/arm/tris.md2");
gi.modelindex("models/objects/gibs/bone/tris.md2");
gi.modelindex("models/objects/gibs/bone2/tris.md2");
gi.modelindex("models/objects/gibs/chest/tris.md2");
gi.modelindex("models/objects/gibs/skull/tris.md2");
gi.modelindex("models/objects/gibs/head2/tris.md2");
//
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
//
// 0 normal
gi.configstring(CS_LIGHTS + 0, "m");
// 1 FLICKER (first variety)
gi.configstring(CS_LIGHTS + 1, "mmnmmommommnonmmonqnmmo");
// 2 SLOW STRONG PULSE
gi.configstring(CS_LIGHTS + 2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
// 3 CANDLE (first variety)
gi.configstring(CS_LIGHTS + 3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
// 4 FAST STROBE
gi.configstring(CS_LIGHTS + 4, "mamamamamama");
// 5 GENTLE PULSE 1
gi.configstring(CS_LIGHTS + 5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj");
// 6 FLICKER (second variety)
gi.configstring(CS_LIGHTS + 6, "nmonqnmomnmomomno");
// 7 CANDLE (second variety)
gi.configstring(CS_LIGHTS + 7, "mmmaaaabcdefgmmmmaaaammmaamm");
// 8 CANDLE (third variety)
gi.configstring(CS_LIGHTS + 8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
// 9 SLOW STROBE (fourth variety)
gi.configstring(CS_LIGHTS + 9, "aaaaaaaazzzzzzzz");
// 10 FLUORESCENT FLICKER
gi.configstring(CS_LIGHTS + 10, "mmamammmmammamamaaamammma");
// 11 SLOW PULSE NOT FADE TO BLACK
gi.configstring(CS_LIGHTS + 11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
// styles 32-62 are assigned by the light program for switchable lights
// 63 testing
gi.configstring(CS_LIGHTS + 63, "a");
return true;
}
};
static spawn_t spawns[] =
{
new spawn_t("item_health", SP_item_health),
new spawn_t("item_health_small", SP_item_health_small),
new spawn_t("item_health_large", SP_item_health_large),
new spawn_t("item_health_mega", SP_item_health_mega),
new spawn_t("info_player_start", SP_info_player_start),
new spawn_t("info_player_deathmatch", SP_info_player_deathmatch),
new spawn_t("info_player_coop", SP_info_player_coop),
new spawn_t("info_player_intermission", SP_info_player_intermission),
new spawn_t("func_plat", SP_func_plat),
new spawn_t("func_button", SP_func_button),
new spawn_t("func_door", SP_func_door),
new spawn_t("func_door_secret", SP_func_door_secret),
new spawn_t("func_door_rotating", SP_func_door_rotating),
new spawn_t("func_rotating", SP_func_rotating),
new spawn_t("func_train", SP_func_train),
new spawn_t("func_water", SP_func_water),
new spawn_t("func_conveyor", SP_func_conveyor),
new spawn_t("func_areaportal", SP_func_areaportal),
new spawn_t("func_clock", SP_func_clock),
new spawn_t("func_wall", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_wall(ent);return true;}}),
new spawn_t("func_object", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_object(ent);return true;}}),
new spawn_t("func_timer", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_timer(ent);return true;}}),
new spawn_t("func_explosive", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_explosive(ent);return true;}}),
new spawn_t("func_killbox", SP_func_killbox),
new spawn_t("trigger_always", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_always(ent);return true;}}),
new spawn_t("trigger_once", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_once(ent);return true;}}),
new spawn_t("trigger_multiple", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_multiple(ent);return true;}}),
new spawn_t("trigger_relay", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_relay(ent);return true;}}),
new spawn_t("trigger_push", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_push(ent);return true;}}),
new spawn_t("trigger_hurt", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_hurt(ent);return true;}}),
new spawn_t("trigger_key", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_key(ent);return true;}}),
new spawn_t("trigger_counter", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_trigger_counter(ent);return true;}}),
new spawn_t("trigger_elevator", SP_trigger_elevator ),
new spawn_t("trigger_gravity", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_gravity(ent);return true;}}),
new spawn_t("trigger_monsterjump", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_monsterjump(ent);return true;}}),
new spawn_t("target_temp_entity", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_temp_entity(ent);return true;}}),
new spawn_t("target_speaker", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_speaker(ent);return true;}}),
new spawn_t("target_explosion", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_explosion(ent);return true;}}),
new spawn_t("target_changelevel", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_changelevel(ent);return true;}}),
new spawn_t("target_secret", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_secret(ent);return true;}}),
new spawn_t("target_goal", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_goal(ent);return true;}}),
new spawn_t("target_splash", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_splash(ent);return true;}}),
new spawn_t("target_spawner", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_spawner(ent);return true;}}),
new spawn_t("target_blaster", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_target_blaster(ent);return true;}}),
new spawn_t("target_crosslevel_trigger", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_crosslevel_trigger(ent);return true;}}),
new spawn_t("target_crosslevel_target", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_crosslevel_target(ent);return true;}}),
new spawn_t("target_laser", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_laser(ent);return true;}}),
new spawn_t("target_help", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_help(ent);return true;}}),
new spawn_t("target_actor", new EntThinkAdapter() {public boolean think(edict_t ent){M_Actor.SP_target_actor(ent); return true;}}),
new spawn_t("target_lightramp", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_lightramp(ent);return true;}}),
new spawn_t("target_earthquake", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_earthquake(ent);return true;}}),
new spawn_t("target_character", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_character(ent);return true;}}),
new spawn_t("target_string", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_target_string(ent);return true;}}),
new spawn_t("worldspawn", SP_worldspawn ),
new spawn_t("viewthing", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_viewthing(ent);return true;}}),
new spawn_t("light", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_light(ent);return true;}}),
new spawn_t("light_mine1", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_light_mine1(ent);return true;}}),
new spawn_t("light_mine2", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_light_mine2(ent);return true;}}),
new spawn_t("info_null", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_null(ent);return true;}}),
new spawn_t("func_group", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_null(ent);return true;}}),
new spawn_t("info_notnull", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_notnull(ent);return true;}}),
new spawn_t("path_corner", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_path_corner(ent);return true;}}),
new spawn_t("point_combat", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_point_combat(ent);return true;}}),
new spawn_t("misc_explobox", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_explobox(ent);return true;}}),
new spawn_t("misc_banner", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_banner(ent);return true;}}),
new spawn_t("misc_satellite_dish", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_satellite_dish(ent);return true;}}),
new spawn_t("misc_actor", new EntThinkAdapter() {public boolean think(edict_t ent){M_Actor.SP_misc_actor(ent); return false;}}),
new spawn_t("misc_gib_arm", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_gib_arm(ent);return true;}}),
new spawn_t("misc_gib_leg", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_gib_leg(ent);return true;}}),
new spawn_t("misc_gib_head", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_gib_head(ent);return true;}}),
new spawn_t("misc_insane", new EntThinkAdapter() {public boolean think(edict_t ent){M_Insane.SP_misc_insane(ent); return true;}}),
new spawn_t("misc_deadsoldier", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_deadsoldier(ent);return true;}}),
new spawn_t("misc_viper", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_viper(ent);return true;}}),
new spawn_t("misc_viper_bomb", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_viper_bomb(ent);return true;}}),
new spawn_t("misc_bigviper", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_bigviper(ent);return true;}}),
new spawn_t("misc_strogg_ship", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_strogg_ship(ent);return true;}}),
new spawn_t("misc_teleporter", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_teleporter(ent);return true;}}),
new spawn_t("misc_teleporter_dest", SP_misc_teleporter_dest ),
new spawn_t("misc_blackhole", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_blackhole(ent);return true;}}),
new spawn_t("misc_eastertank", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_eastertank(ent);return true;}}),
new spawn_t("misc_easterchick", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_easterchick(ent);return true;}}),
new spawn_t("misc_easterchick2", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_easterchick2(ent);return true;}}),
new spawn_t("monster_berserk", new EntThinkAdapter() {public boolean think(edict_t ent){M_Berserk.SP_monster_berserk(ent);return true;}}),
new spawn_t("monster_gladiator", new EntThinkAdapter() {public boolean think(edict_t ent){M_Gladiator.SP_monster_gladiator(ent);return true;}}),
new spawn_t("monster_gunner", new EntThinkAdapter() {public boolean think(edict_t ent){M_Gunner.SP_monster_gunner(ent);return true;}}),
new spawn_t("monster_infantry", new EntThinkAdapter() {public boolean think(edict_t ent){M_Infantry.SP_monster_infantry(ent);return true;}}),
new spawn_t("monster_soldier_light", M_Soldier.SP_monster_soldier_light),
new spawn_t("monster_soldier", M_Soldier.SP_monster_soldier),
new spawn_t("monster_soldier_ss", M_Soldier.SP_monster_soldier_ss),
new spawn_t("monster_tank", M_Tank.SP_monster_tank),
new spawn_t("monster_tank_commander", M_Tank.SP_monster_tank),
new spawn_t("monster_medic", new EntThinkAdapter() {public boolean think(edict_t ent){M_Medic.SP_monster_medic(ent);return true;}}),
new spawn_t("monster_flipper", new EntThinkAdapter() {public boolean think(edict_t ent){M_Flipper.SP_monster_flipper(ent);return true;}}),
new spawn_t("monster_chick", new EntThinkAdapter() {public boolean think(edict_t ent){ M_Chick.SP_monster_chick(ent);return true;}}),
new spawn_t("monster_parasite", M_Parasite.SP_monster_parasite ),
new spawn_t("monster_flyer", new EntThinkAdapter() {public boolean think(edict_t ent){M_Flyer.SP_monster_flyer(ent);return true;}}),
new spawn_t("monster_brain", new EntThinkAdapter() {public boolean think(edict_t ent){ M_Brain.SP_monster_brain(ent);return true;}}),
new spawn_t("monster_floater", new EntThinkAdapter() {public boolean think(edict_t ent){M_Float.SP_monster_floater(ent);return true;}}),
new spawn_t("monster_hover", new EntThinkAdapter() {public boolean think(edict_t ent){ M_Hover.SP_monster_hover(ent);return true;}}),
new spawn_t("monster_mutant", M_Mutant.SP_monster_mutant),
new spawn_t("monster_supertank", M_Supertank.SP_monster_supertank),
new spawn_t("monster_boss2", new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss2.SP_monster_boss2(ent);return true;}}),
new spawn_t("monster_boss3_stand", new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss3.SP_monster_boss3_stand(ent);return true;}}),
new spawn_t("monster_jorg", new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss31.SP_monster_jorg(ent);return true;}}),
new spawn_t("monster_commander_body", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_monster_commander_body(ent);return true;}}),
new spawn_t("turret_breach", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_turret_breach(ent);return true;}}),
new spawn_t("turret_base", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_turret_base(ent);return true;}}),
new spawn_t("turret_driver", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_turret_driver(ent);return true;}}),
new spawn_t(null, null)};
/*
===============
ED_CallSpawn
Finds the spawn function for the entity and calls it
===============
*/
public static void ED_CallSpawn(edict_t ent) {
spawn_t s;
gitem_t item;
int i;
if (null == ent.classname) {
gi.dprintf("ED_CallSpawn: null classname\n");
return;
} // check item spawn functions
for (i = 1; i < game.num_items; i++) {
item = itemlist[i];
if (item == null)
gi.error("ED_CallSpawn: null item in pos " + i);
if (item.classname == null)
continue;
if (0 == Lib.strcmp(item.classname, ent.classname)) { // found it
SpawnItem(ent, item);
return;
}
} // check normal spawn functions
for (i=0; (s = spawns[i]) !=null && s.name != null; i++) {
if (0 == Lib.strcmp(s.name, ent.classname)) { // found it
if (s.spawn == null)
gi.error("ED_CallSpawn: null-spawn on index=" + i);
s.spawn.think(ent);
return;
}
}
gi.dprintf(ent.classname + " doesn't have a spawn function\n");
}
}
|