aboutsummaryrefslogtreecommitdiffstats
path: root/src/jake2/game/GameTarget.java
blob: 9e5bb24e59c0c6fddf41f1443dbc02bae466194f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.
 * 
 * See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 * Place - Suite 330, Boston, MA 02111-1307, USA.
 *  
 */

// Created on 28.12.2003 by RST.
// $Id: GameTarget.java,v 1.8 2006-01-21 21:53:31 salomo Exp $
package jake2.game;

import jake2.Defines;
import jake2.Globals;
import jake2.util.Lib;
import jake2.util.Math3D;

public class GameTarget {

    public static void SP_target_temp_entity(edict_t ent) {
        ent.use = Use_Target_Tent;
    }

    public static void SP_target_speaker(edict_t ent) {
        //char buffer[MAX_QPATH];
        String buffer;

        if (GameBase.st.noise == null) {
            GameBase.gi.dprintf("target_speaker with no noise set at "
                    + Lib.vtos(ent.s.origin) + "\n");
            return;
        }
        if (GameBase.st.noise.indexOf(".wav") < 0)
            buffer = "" + GameBase.st.noise + ".wav";
        else
            buffer = GameBase.st.noise;

        ent.noise_index = GameBase.gi.soundindex(buffer);

        if (ent.volume == 0)
            ent.volume = 1.0f;

        if (ent.attenuation == 0)
            ent.attenuation = 1.0f;
        else if (ent.attenuation == -1) // use -1 so 0 defaults to 1
            ent.attenuation = 0;

        // check for prestarted looping sound
        if ((ent.spawnflags & 1) != 0)
            ent.s.sound = ent.noise_index;

        ent.use = Use_Target_Speaker;

        // must link the entity so we get areas and clusters so
        // the server can determine who to send updates to
        GameBase.gi.linkentity(ent);
    }

    /**
     * QUAKED target_help (1 0 1) (-16 -16 -24) (16 16 24) help1 When fired, the
     * "message" key becomes the current personal computer string, and the
     * message light will be set on all clients status bars.
     */
    public static void SP_target_help(edict_t ent) {
        if (GameBase.deathmatch.value != 0) { // auto-remove for deathmatch
            GameUtil.G_FreeEdict(ent);
            return;
        }

        if (ent.message == null) {
            GameBase.gi.dprintf(ent.classname + " with no message at "
                    + Lib.vtos(ent.s.origin) + "\n");
            GameUtil.G_FreeEdict(ent);
            return;
        }
        ent.use = Use_Target_Help;
    }

    public static void SP_target_secret(edict_t ent) {
        if (GameBase.deathmatch.value != 0) { // auto-remove for deathmatch
            GameUtil.G_FreeEdict(ent);
            return;
        }

        ent.use = use_target_secret;
        if (GameBase.st.noise == null)
            GameBase.st.noise = "misc/secret.wav";
        ent.noise_index = GameBase.gi.soundindex(GameBase.st.noise);
        ent.svflags = Defines.SVF_NOCLIENT;
        GameBase.level.total_secrets++;
        // map bug hack
        if (0 == Lib.Q_stricmp(GameBase.level.mapname, "mine3")
                && ent.s.origin[0] == 280 && ent.s.origin[1] == -2048
                && ent.s.origin[2] == -624)
            ent.message = "You have found a secret area.";
    }

    public static void SP_target_goal(edict_t ent) {
        if (GameBase.deathmatch.value != 0) { // auto-remove for deathmatch
            GameUtil.G_FreeEdict(ent);
            return;
        }

        ent.use = use_target_goal;
        if (GameBase.st.noise == null)
            GameBase.st.noise = "misc/secret.wav";
        ent.noise_index = GameBase.gi.soundindex(GameBase.st.noise);
        ent.svflags = Defines.SVF_NOCLIENT;
        GameBase.level.total_goals++;
    }

    public static void SP_target_explosion(edict_t ent) {
        ent.use = use_target_explosion;
        ent.svflags = Defines.SVF_NOCLIENT;
    }

    public static void SP_target_changelevel(edict_t ent) {
        if (ent.map == null) {
            GameBase.gi.dprintf("target_changelevel with no map at "
                    + Lib.vtos(ent.s.origin) + "\n");
            GameUtil.G_FreeEdict(ent);
            return;
        }

        // ugly hack because *SOMEBODY* screwed up their map
        if ((Lib.Q_stricmp(GameBase.level.mapname, "fact1") == 0)
                && (Lib.Q_stricmp(ent.map, "fact3") == 0))
            ent.map = "fact3$secret1";

        ent.use = use_target_changelevel;
        ent.svflags = Defines.SVF_NOCLIENT;
    }

    public static void SP_target_splash(edict_t self) {
        self.use = use_target_splash;
        GameBase.G_SetMovedir(self.s.angles, self.movedir);

        if (0 == self.count)
            self.count = 32;

        self.svflags = Defines.SVF_NOCLIENT;
    }

    public static void SP_target_spawner(edict_t self) {
        self.use = use_target_spawner;
        self.svflags = Defines.SVF_NOCLIENT;
        if (self.speed != 0) {
            GameBase.G_SetMovedir(self.s.angles, self.movedir);
            Math3D.VectorScale(self.movedir, self.speed, self.movedir);
        }
    }

    public static void SP_target_blaster(edict_t self) {
        self.use = use_target_blaster;
        GameBase.G_SetMovedir(self.s.angles, self.movedir);
        self.noise_index = GameBase.gi.soundindex("weapons/laser2.wav");

        if (0 == self.dmg)
            self.dmg = 15;
        if (0 == self.speed)
            self.speed = 1000;

        self.svflags = Defines.SVF_NOCLIENT;
    }

    public static void SP_target_crosslevel_trigger(edict_t self) {
        self.svflags = Defines.SVF_NOCLIENT;
        self.use = trigger_crosslevel_trigger_use;
    }

    public static void SP_target_crosslevel_target(edict_t self) {
        if (0 == self.delay)
            self.delay = 1;
        self.svflags = Defines.SVF_NOCLIENT;

        self.think = target_crosslevel_target_think;
        self.nextthink = GameBase.level.time + self.delay;
    }

    public static void target_laser_on(edict_t self) {
        if (null == self.activator)
            self.activator = self;
        self.spawnflags |= 0x80000001;
        self.svflags &= ~Defines.SVF_NOCLIENT;
        target_laser_think.think(self);
    }

    public static void target_laser_off(edict_t self) {
        self.spawnflags &= ~1;
        self.svflags |= Defines.SVF_NOCLIENT;
        self.nextthink = 0;
    }

    public static void SP_target_laser(edict_t self) {
        // let everything else get spawned before we start firing
        self.think = target_laser_start;
        self.nextthink = GameBase.level.time + 1;
    }

    public static void SP_target_lightramp(edict_t self) {
        if (self.message == null || self.message.length() != 2
                || self.message.charAt(0) < 'a' || self.message.charAt(0) > 'z'
                || self.message.charAt(1) < 'a' || self.message.charAt(1) > 'z'
                || self.message.charAt(0) == self.message.charAt(1)) {
            GameBase.gi.dprintf("target_lightramp has bad ramp ("
                    + self.message + ") at " + Lib.vtos(self.s.origin) + "\n");
            GameUtil.G_FreeEdict(self);
            return;
        }

        if (GameBase.deathmatch.value != 0) {
            GameUtil.G_FreeEdict(self);
            return;
        }

        if (self.target == null) {
            GameBase.gi.dprintf(self.classname + " with no target at "
                    + Lib.vtos(self.s.origin) + "\n");
            GameUtil.G_FreeEdict(self);
            return;
        }

        self.svflags |= Defines.SVF_NOCLIENT;
        self.use = target_lightramp_use;
        self.think = target_lightramp_think;

        self.movedir[0] = self.message.charAt(0) - 'a';
        self.movedir[1] = self.message.charAt(1) - 'a';
        self.movedir[2] = (self.movedir[1] - self.movedir[0])
                / (self.speed / Defines.FRAMETIME);
    }

    public static void SP_target_earthquake(edict_t self) {
        if (null == self.targetname)
            GameBase.gi.dprintf("untargeted " + self.classname + " at "
                    + Lib.vtos(self.s.origin) + "\n");

        if (0 == self.count)
            self.count = 5;

        if (0 == self.speed)
            self.speed = 200;

        self.svflags |= Defines.SVF_NOCLIENT;
        self.think = target_earthquake_think;
        self.use = target_earthquake_use;

        self.noise_index = GameBase.gi.soundindex("world/quake.wav");
    }

    /**
     * QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8) Fire an origin based
     * temp entity event to the clients. "style" type byte
     */
    public static EntUseAdapter Use_Target_Tent = new EntUseAdapter() {
    	public String getID() { return "Use_Target_Tent"; }
        public void use(edict_t ent, edict_t other, edict_t activator) {
            GameBase.gi.WriteByte(Defines.svc_temp_entity);
            GameBase.gi.WriteByte(ent.style);
            GameBase.gi.WritePosition(ent.s.origin);
            GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
        }
    };

    /**
     * QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off
     * reliable "noise" wav file to play "attenuation" -1 = none, send to whole
     * level 1 = normal fighting sounds 2 = idle sound level 3 = ambient sound
     * level "volume" 0.0 to 1.0
     * 
     * Normal sounds play each time the target is used. The reliable flag can be
     * set for crucial voiceovers.
     * 
     * Looped sounds are always atten 3 / vol 1, and the use function toggles it
     * on/off. Multiple identical looping sounds will just increase volume
     * without any speed cost.
     */
    public static EntUseAdapter Use_Target_Speaker = new EntUseAdapter() {
    	public String getID() { return "Use_Target_Speaker"; }
        public void use(edict_t ent, edict_t other, edict_t activator) {
            int chan;

            if ((ent.spawnflags & 3) != 0) { // looping sound toggles
                if (ent.s.sound != 0)
                    ent.s.sound = 0; // turn it off
                else
                    ent.s.sound = ent.noise_index; // start it
            } else { // normal sound
                if ((ent.spawnflags & 4) != 0)
                    chan = Defines.CHAN_VOICE | Defines.CHAN_RELIABLE;
                else
                    chan = Defines.CHAN_VOICE;
                // use a positioned_sound, because this entity won't normally be
                // sent to any clients because it is invisible
                GameBase.gi.positioned_sound(ent.s.origin, ent, chan,
                        ent.noise_index, ent.volume, ent.attenuation, 0);
            }

        }
    };


    public static EntUseAdapter Use_Target_Help = new EntUseAdapter() {
    	public String getID() { return "Use_Target_Help"; }
        public void use(edict_t ent, edict_t other, edict_t activator) {

            if ((ent.spawnflags & 1) != 0)
                GameBase.game.helpmessage1 = ent.message;
            else
                GameBase.game.helpmessage2 = ent.message;

            GameBase.game.helpchanged++;
        }
    };

    /**
     * QUAKED target_secret (1 0 1) (-8 -8 -8) (8 8 8) Counts a secret found.
     * These are single use targets.
     */
    static EntUseAdapter use_target_secret = new EntUseAdapter() {
    	public String getID() { return "use_target_secret"; }
        public void use(edict_t ent, edict_t other, edict_t activator) {
            GameBase.gi.sound(ent, Defines.CHAN_VOICE, ent.noise_index, 1,
                    Defines.ATTN_NORM, 0);

            GameBase.level.found_secrets++;

            GameUtil.G_UseTargets(ent, activator);
            GameUtil.G_FreeEdict(ent);
        }
    };
    
    /**
     * QUAKED target_goal (1 0 1) (-8 -8 -8) (8 8 8) Counts a goal completed.
     * These are single use targets.
     */
    static EntUseAdapter use_target_goal = new EntUseAdapter() {
    	public String getID() { return "use_target_goal"; }
        public void use(edict_t ent, edict_t other, edict_t activator) {
            GameBase.gi.sound(ent, Defines.CHAN_VOICE, ent.noise_index, 1,
                    Defines.ATTN_NORM, 0);

            GameBase.level.found_goals++;

            if (GameBase.level.found_goals == GameBase.level.total_goals)
                GameBase.gi.configstring(Defines.CS_CDTRACK, "0");

            GameUtil.G_UseTargets(ent, activator);
            GameUtil.G_FreeEdict(ent);
        }
    };


    /**
     * QUAKED target_explosion (1 0 0) (-8 -8 -8) (8 8 8) Spawns an explosion
     * temporary entity when used.
     * 
     * "delay" wait this long before going off "dmg" how much radius damage
     * should be done, defaults to 0
     */
    static EntThinkAdapter target_explosion_explode = new EntThinkAdapter() {
    	public String getID() { return "target_explosion_explode"; }
        public boolean think(edict_t self) {

            float save;

            GameBase.gi.WriteByte(Defines.svc_temp_entity);
            GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
            GameBase.gi.WritePosition(self.s.origin);
            GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PHS);

            GameCombat.T_RadiusDamage(self, self.activator, self.dmg, null,
                    self.dmg + 40, Defines.MOD_EXPLOSIVE);

            save = self.delay;
            self.delay = 0;
            GameUtil.G_UseTargets(self, self.activator);
            self.delay = save;
            return true;
        }
    };

    static EntUseAdapter use_target_explosion = new EntUseAdapter() {
    	public String getID() { return "use_target_explosion"; }
        public void use(edict_t self, edict_t other, edict_t activator) {
            self.activator = activator;

            if (0 == self.delay) {
                target_explosion_explode.think(self);
                return;
            }

            self.think = target_explosion_explode;
            self.nextthink = GameBase.level.time + self.delay;
        }
    };

    /**
     * QUAKED target_changelevel (1 0 0) (-8 -8 -8) (8 8 8) Changes level to
     * "map" when fired
     */
    static EntUseAdapter use_target_changelevel = new EntUseAdapter() {
    	public String getID() { return "use_target_changelevel"; }
        public void use(edict_t self, edict_t other, edict_t activator) {
            if (GameBase.level.intermissiontime != 0)
                return; // already activated

            if (0 == GameBase.deathmatch.value && 0 == GameBase.coop.value) {
                if (GameBase.g_edicts[1].health <= 0)
                    return;
            }

            // if noexit, do a ton of damage to other
            if (GameBase.deathmatch.value != 0
                    && 0 == ((int) GameBase.dmflags.value & Defines.DF_ALLOW_EXIT)
                    && other != GameBase.g_edicts[0] /* world */
            ) {
                GameCombat.T_Damage(other, self, self, Globals.vec3_origin,
                        other.s.origin, Globals.vec3_origin,
                        10 * other.max_health, 1000, 0, Defines.MOD_EXIT);
                return;
            }

            // if multiplayer, let everyone know who hit the exit
            if (GameBase.deathmatch.value != 0) {
                if (activator != null && activator.client != null)
                    GameBase.gi.bprintf(Defines.PRINT_HIGH,
                            activator.client.pers.netname
                                    + " exited the level.\n");
            }

            // if going to a new unit, clear cross triggers
            if (self.map.indexOf('*') > -1)
                GameBase.game.serverflags &= ~(Defines.SFL_CROSS_TRIGGER_MASK);

            PlayerHud.BeginIntermission(self);
        }
    };

    /**
     * QUAKED target_splash (1 0 0) (-8 -8 -8) (8 8 8) Creates a particle splash
     * effect when used.
     * 
     * Set "sounds" to one of the following: 1) sparks 2) blue water 3) brown
     * water 4) slime 5) lava 6) blood
     * 
     * "count" how many pixels in the splash "dmg" if set, does a radius damage
     * at this location when it splashes useful for lava/sparks
     */
    static EntUseAdapter use_target_splash = new EntUseAdapter() {
    	public String getID() { return "use_target_splash"; }
        public void use(edict_t self, edict_t other, edict_t activator) {
            GameBase.gi.WriteByte(Defines.svc_temp_entity);
            GameBase.gi.WriteByte(Defines.TE_SPLASH);
            GameBase.gi.WriteByte(self.count);
            GameBase.gi.WritePosition(self.s.origin);
            GameBase.gi.WriteDir(self.movedir);
            GameBase.gi.WriteByte(self.sounds);
            GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);

            if (self.dmg != 0)
                GameCombat.T_RadiusDamage(self, activator, self.dmg, null,
                        self.dmg + 40, Defines.MOD_SPLASH);
        }
    };

    /**
     * QUAKED target_spawner (1 0 0) (-8 -8 -8) (8 8 8) Set target to the type
     * of entity you want spawned. Useful for spawning monsters and gibs in the
     * factory levels.
     * 
     * For monsters: Set direction to the facing you want it to have.
     * 
     * For gibs: Set direction if you want it moving and speed how fast it
     * should be moving otherwise it will just be dropped
     */

    static EntUseAdapter use_target_spawner = new EntUseAdapter() {
    	public String getID() { return "use_target_spawner"; }
        public void use(edict_t self, edict_t other, edict_t activator) {
            edict_t ent;

            ent = GameUtil.G_Spawn();
            ent.classname = self.target;
            Math3D.VectorCopy(self.s.origin, ent.s.origin);
            Math3D.VectorCopy(self.s.angles, ent.s.angles);
            GameSpawn.ED_CallSpawn(ent);
            GameBase.gi.unlinkentity(ent);
            GameUtil.KillBox(ent);
            GameBase.gi.linkentity(ent);
            if (self.speed != 0)
                Math3D.VectorCopy(self.movedir, ent.velocity);
        }
    };

    /**
     * QUAKED target_blaster (1 0 0) (-8 -8 -8) (8 8 8) NOTRAIL NOEFFECTS Fires
     * a blaster bolt in the set direction when triggered.
     * 
     * dmg default is 15 speed default is 1000
     */
    public static EntUseAdapter use_target_blaster = new EntUseAdapter() {
    	public String getID() { return "use_target_blaster"; }
        public void use(edict_t self, edict_t other, edict_t activator) {
            int effect;

            if ((self.spawnflags & 2) != 0)
                effect = 0;
            else if ((self.spawnflags & 1) != 0)
                effect = Defines.EF_HYPERBLASTER;
            else
                effect = Defines.EF_BLASTER;

            GameWeapon.fire_blaster(self, self.s.origin, self.movedir, self.dmg,
                    (int) self.speed, Defines.EF_BLASTER,
                    Defines.MOD_TARGET_BLASTER != 0
            /* true */
            );
            GameBase.gi.sound(self, Defines.CHAN_VOICE, self.noise_index, 1,
                    Defines.ATTN_NORM, 0);
        }
    };

    /**
     * QUAKED target_crosslevel_trigger (.5 .5 .5) (-8 -8 -8) (8 8 8) trigger1
     * trigger2 trigger3 trigger4 trigger5 trigger6 trigger7 trigger8 Once this
     * trigger is touched/used, any trigger_crosslevel_target with the same
     * trigger number is automatically used when a level is started within the
     * same unit. It is OK to check multiple triggers. Message, delay, target,
     * and killtarget also work.
     */
    public static EntUseAdapter trigger_crosslevel_trigger_use = new EntUseAdapter() {
    	public String getID() { return "trigger_crosslevel_trigger_use"; }
        public void use(edict_t self, edict_t other, edict_t activator) {
            GameBase.game.serverflags |= self.spawnflags;
            GameUtil.G_FreeEdict(self);
        }
    };

    /**
     * QUAKED target_crosslevel_target (.5 .5 .5) (-8 -8 -8) (8 8 8) trigger1
     * trigger2 trigger3 trigger4 trigger5 trigger6 trigger7 trigger8 Triggered
     * by a trigger_crosslevel elsewhere within a unit. If multiple triggers are
     * checked, all must be true. Delay, target and killtarget also work.
     * 
     * "delay" delay before using targets if the trigger has been activated
     * (default 1)
     */
    static EntThinkAdapter target_crosslevel_target_think = new EntThinkAdapter() {
    	public String getID() { return "target_crosslevel_target_think"; }
        public boolean think(edict_t self) {
            if (self.spawnflags == (GameBase.game.serverflags
                    & Defines.SFL_CROSS_TRIGGER_MASK & self.spawnflags)) {
                GameUtil.G_UseTargets(self, self);
                GameUtil.G_FreeEdict(self);
            }
            return true;
        }
    };

    /**
     * QUAKED target_laser (0 .5 .8) (-8 -8 -8) (8 8 8) START_ON RED GREEN BLUE
     * YELLOW ORANGE FAT When triggered, fires a laser. You can either set a
     * target or a direction.
     */
    public static EntThinkAdapter target_laser_think = new EntThinkAdapter() {
    	public String getID() { return "target_laser_think"; }
        public boolean think(edict_t self) {

            edict_t ignore;
            float[] start = { 0, 0, 0 };
            float[] end = { 0, 0, 0 };
            trace_t tr;
            float[] point = { 0, 0, 0 };
            float[] last_movedir = { 0, 0, 0 };
            int count;

            if ((self.spawnflags & 0x80000000) != 0)
                count = 8;
            else
                count = 4;

            if (self.enemy != null) {
                Math3D.VectorCopy(self.movedir, last_movedir);
                Math3D.VectorMA(self.enemy.absmin, 0.5f, self.enemy.size, point);
                Math3D.VectorSubtract(point, self.s.origin, self.movedir);
                Math3D.VectorNormalize(self.movedir);
                if (!Math3D.VectorEquals(self.movedir, last_movedir))
                    self.spawnflags |= 0x80000000;
            }

            ignore = self;
            Math3D.VectorCopy(self.s.origin, start);
            Math3D.VectorMA(start, 2048, self.movedir, end);
            while (true) {
                tr = GameBase.gi.trace(start, null, null, end, ignore,
                        Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER
                                | Defines.CONTENTS_DEADMONSTER);

                if (tr.ent == null)
                    break;

                // hurt it if we can
                if ((tr.ent.takedamage != 0)
                        && 0 == (tr.ent.flags & Defines.FL_IMMUNE_LASER))
                    GameCombat.T_Damage(tr.ent, self, self.activator,
                            self.movedir, tr.endpos, Globals.vec3_origin,
                            self.dmg, 1, Defines.DAMAGE_ENERGY,
                            Defines.MOD_TARGET_LASER);

                // if we hit something that's not a monster or player or is
                // immune to lasers, we're done
                if (0 == (tr.ent.svflags & Defines.SVF_MONSTER)
                        && (null == tr.ent.client)) {
                    if ((self.spawnflags & 0x80000000) != 0) {
                        self.spawnflags &= ~0x80000000;
                        GameBase.gi.WriteByte(Defines.svc_temp_entity);
                        GameBase.gi.WriteByte(Defines.TE_LASER_SPARKS);
                        GameBase.gi.WriteByte(count);
                        GameBase.gi.WritePosition(tr.endpos);
                        GameBase.gi.WriteDir(tr.plane.normal);
                        GameBase.gi.WriteByte(self.s.skinnum);
                        GameBase.gi.multicast(tr.endpos, Defines.MULTICAST_PVS);
                    }
                    break;
                }

                ignore = tr.ent;
                Math3D.VectorCopy(tr.endpos, start);
            }

            Math3D.VectorCopy(tr.endpos, self.s.old_origin);

            self.nextthink = GameBase.level.time + Defines.FRAMETIME;
            return true;
        }
    };

    public static EntUseAdapter target_laser_use = new EntUseAdapter() {
    	public String getID() { return "target_laser_use"; }

        public void use(edict_t self, edict_t other, edict_t activator) {
            self.activator = activator;
            if ((self.spawnflags & 1) != 0)
                target_laser_off(self);
            else
                target_laser_on(self);
        }
    };

    static EntThinkAdapter target_laser_start = new EntThinkAdapter() {
    	public String getID() { return "target_laser_start"; }
        public boolean think(edict_t self) {

            self.movetype = Defines.MOVETYPE_NONE;
            self.solid = Defines.SOLID_NOT;
            self.s.renderfx |= Defines.RF_BEAM | Defines.RF_TRANSLUCENT;
            self.s.modelindex = 1; // must be non-zero

            // set the beam diameter
            if ((self.spawnflags & 64) != 0)
                self.s.frame = 16;
            else
                self.s.frame = 4;

            // set the color
            if ((self.spawnflags & 2) != 0)
                self.s.skinnum = 0xf2f2f0f0;
            else if ((self.spawnflags & 4) != 0)
                self.s.skinnum = 0xd0d1d2d3;
            else if ((self.spawnflags & 8) != 0)
                self.s.skinnum = 0xf3f3f1f1;
            else if ((self.spawnflags & 16) != 0)
                self.s.skinnum = 0xdcdddedf;
            else if ((self.spawnflags & 32) != 0)
                self.s.skinnum = 0xe0e1e2e3;

            if (null == self.enemy) {
                if (self.target != null) {
                    EdictIterator edit = GameBase.G_Find(null, GameBase.findByTarget,
                            self.target);
                    if (edit == null)
                        GameBase.gi.dprintf(self.classname + " at "
                                + Lib.vtos(self.s.origin) + ": " + self.target
                                + " is a bad target\n");
                    self.enemy = edit.o;
                } else {
                    GameBase.G_SetMovedir(self.s.angles, self.movedir);
                }
            }
            self.use = target_laser_use;
            self.think = target_laser_think;

            if (0 == self.dmg)
                self.dmg = 1;

            Math3D.VectorSet(self.mins, -8, -8, -8);
            Math3D.VectorSet(self.maxs, 8, 8, 8);
            GameBase.gi.linkentity(self);

            if ((self.spawnflags & 1) != 0)
                target_laser_on(self);
            else
                target_laser_off(self);
            return true;
        }
    };

    /**
     * QUAKED target_lightramp (0 .5 .8) (-8 -8 -8) (8 8 8) TOGGLE speed How
     * many seconds the ramping will take message two letters; starting
     * lightlevel and ending lightlevel
     */

    static EntThinkAdapter target_lightramp_think = new EntThinkAdapter() {
    	public String getID() { return "target_lightramp_think"; }
        public boolean think(edict_t self) {

            char tmp[] = {(char) ('a' + (int) (self.movedir[0] + (GameBase.level.time - self.timestamp)
                    / Defines.FRAMETIME * self.movedir[2]))};
            
            GameBase.gi.configstring(Defines.CS_LIGHTS + self.enemy.style,
                    new String(tmp));

            if ((GameBase.level.time - self.timestamp) < self.speed) {
                self.nextthink = GameBase.level.time + Defines.FRAMETIME;
            } else if ((self.spawnflags & 1) != 0) {
                char temp;

                temp = (char) self.movedir[0];
                self.movedir[0] = self.movedir[1];
                self.movedir[1] = temp;
                self.movedir[2] *= -1;
            }

            return true;
        }
    };

    static EntUseAdapter target_lightramp_use = new EntUseAdapter() {
    	public String getID() { return "target_lightramp_use"; }
        public void use(edict_t self, edict_t other, edict_t activator) {
            if (self.enemy == null) {
                edict_t e;

                // check all the targets
                e = null;
                EdictIterator es = null;

                while (true) {
                    es = GameBase
                            .G_Find(es, GameBase.findByTarget, self.target);
                    
                    if (es == null)
                        break;
                    
                    e = es.o;

                    if (Lib.strcmp(e.classname, "light") != 0) {
                        GameBase.gi.dprintf(self.classname + " at "
                                + Lib.vtos(self.s.origin));
                        GameBase.gi.dprintf("target " + self.target + " ("
                                + e.classname + " at " + Lib.vtos(e.s.origin)
                                + ") is not a light\n");
                    } else {
                        self.enemy = e;
                    }
                }

                if (null == self.enemy) {
                    GameBase.gi.dprintf(self.classname + " target "
                            + self.target + " not found at "
                            + Lib.vtos(self.s.origin) + "\n");
                    GameUtil.G_FreeEdict(self);
                    return;
                }
            }

            self.timestamp = GameBase.level.time;
            target_lightramp_think.think(self);
        }
    };

    /**
     * QUAKED target_earthquake (1 0 0) (-8 -8 -8) (8 8 8) When triggered, this
     * initiates a level-wide earthquake. All players and monsters are affected.
     * "speed" severity of the quake (default:200) "count" duration of the quake
     * (default:5)
     */

    static EntThinkAdapter target_earthquake_think = new EntThinkAdapter() {
    	public String getID() { return "target_earthquake_think"; }
        public boolean think(edict_t self) {

            int i;
            edict_t e;

            if (self.last_move_time < GameBase.level.time) {
                GameBase.gi.positioned_sound(self.s.origin, self,
                        Defines.CHAN_AUTO, self.noise_index, 1.0f,
                        Defines.ATTN_NONE, 0);
                self.last_move_time = GameBase.level.time + 0.5f;
            }

            for (i = 1; i < GameBase.num_edicts; i++) {
                e = GameBase.g_edicts[i];

                if (!e.inuse)
                    continue;
                if (null == e.client)
                    continue;
                if (null == e.groundentity)
                    continue;

                e.groundentity = null;
                e.velocity[0] += Lib.crandom() * 150;
                e.velocity[1] += Lib.crandom() * 150;
                e.velocity[2] = self.speed * (100.0f / e.mass);
            }

            if (GameBase.level.time < self.timestamp)
                self.nextthink = GameBase.level.time + Defines.FRAMETIME;

            return true;
        }
    };

    static EntUseAdapter target_earthquake_use = new EntUseAdapter() {
    	public String getID() { return "target_earthquake_use"; }
        public void use(edict_t self, edict_t other, edict_t activator) {
            self.timestamp = GameBase.level.time + self.count;
            self.nextthink = GameBase.level.time + Defines.FRAMETIME;
            self.activator = activator;
            self.last_move_time = 0;
        }
    };
}