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|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 26.02.2004 by RST.
// $Id: GameUtilAdapters.java,v 1.2 2004-07-09 06:50:49 hzi Exp $
package jake2.game;
import jake2.*;
import jake2.qcommon.Com;
import jake2.util.*;
public class GameUtilAdapters
{
public static EntThinkAdapter Think_Delay = new EntThinkAdapter()
{
public boolean think(edict_t ent)
{
GameUtil.G_UseTargets(ent, ent.activator);
GameUtil.G_FreeEdict(ent);
return true;
}
};
public static EntThinkAdapter G_FreeEdictA = new EntThinkAdapter()
{
public boolean think(edict_t ent)
{
GameUtil.G_FreeEdict(ent);
return false;
}
};
static EntThinkAdapter MegaHealth_think = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (self.owner.health > self.owner.max_health)
{
self.nextthink = GameBase.level.time + 1;
self.owner.health -= 1;
return false;
}
if (!((self.spawnflags & Defines.DROPPED_ITEM) != 0) && (GameBase.deathmatch.value != 0))
GameUtil.SetRespawn(self, 20);
else
GameUtil.G_FreeEdict(self);
return false;
}
};
static EntThinkAdapter DoRespawn = new EntThinkAdapter()
{
public boolean think(edict_t ent)
{
if (ent.team != null)
{
edict_t master;
int count;
int choice = 0;
master = ent.teammaster;
// tiefe z�hlen
// count the depth
for (count = 0, ent = master; ent != null; ent = ent.chain, count++);
choice = Lib.rand() % count;
for (count = 0, ent = master; count < choice; ent = ent.chain, count++);
}
ent.svflags &= ~Defines.SVF_NOCLIENT;
ent.solid = Defines.SOLID_TRIGGER;
GameBase.gi.linkentity(ent);
// send an effect
ent.s.event = Defines.EV_ITEM_RESPAWN;
return false;
}
};
static EntInteractAdapter Pickup_Pack = new EntInteractAdapter()
{
public boolean interact(edict_t ent, edict_t other)
{
gitem_t item;
int index;
if (other.client.pers.max_bullets < 300)
other.client.pers.max_bullets = 300;
if (other.client.pers.max_shells < 200)
other.client.pers.max_shells = 200;
if (other.client.pers.max_rockets < 100)
other.client.pers.max_rockets = 100;
if (other.client.pers.max_grenades < 100)
other.client.pers.max_grenades = 100;
if (other.client.pers.max_cells < 300)
other.client.pers.max_cells = 300;
if (other.client.pers.max_slugs < 100)
other.client.pers.max_slugs = 100;
item = GameUtil.FindItem("Bullets");
if (item != null)
{
index = GameUtil.ITEM_INDEX(item);
other.client.pers.inventory[index] += item.quantity;
if (other.client.pers.inventory[index] > other.client.pers.max_bullets)
other.client.pers.inventory[index] = other.client.pers.max_bullets;
}
item = GameUtil.FindItem("Shells");
if (item != null)
{
index = GameUtil.ITEM_INDEX(item);
other.client.pers.inventory[index] += item.quantity;
if (other.client.pers.inventory[index] > other.client.pers.max_shells)
other.client.pers.inventory[index] = other.client.pers.max_shells;
}
item = GameUtil.FindItem("Cells");
if (item != null)
{
index = GameUtil.ITEM_INDEX(item);
other.client.pers.inventory[index] += item.quantity;
if (other.client.pers.inventory[index] > other.client.pers.max_cells)
other.client.pers.inventory[index] = other.client.pers.max_cells;
}
item = GameUtil.FindItem("Grenades");
if (item != null)
{
index = GameUtil.ITEM_INDEX(item);
other.client.pers.inventory[index] += item.quantity;
if (other.client.pers.inventory[index] > other.client.pers.max_grenades)
other.client.pers.inventory[index] = other.client.pers.max_grenades;
}
item = GameUtil.FindItem("Rockets");
if (item != null)
{
index = GameUtil.ITEM_INDEX(item);
other.client.pers.inventory[index] += item.quantity;
if (other.client.pers.inventory[index] > other.client.pers.max_rockets)
other.client.pers.inventory[index] = other.client.pers.max_rockets;
}
item = GameUtil.FindItem("Slugs");
if (item != null)
{
index = GameUtil.ITEM_INDEX(item);
other.client.pers.inventory[index] += item.quantity;
if (other.client.pers.inventory[index] > other.client.pers.max_slugs)
other.client.pers.inventory[index] = other.client.pers.max_slugs;
}
if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0))
GameUtil.SetRespawn(ent, ent.item.quantity);
return true;
}
};
final static EntInteractAdapter Pickup_Health = new EntInteractAdapter()
{
public boolean interact(edict_t ent, edict_t other)
{
if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX))
if (other.health >= other.max_health)
return false;
other.health += ent.count;
if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX))
{
if (other.health > other.max_health)
other.health = other.max_health;
}
if (0 != (ent.style & Defines.HEALTH_TIMED))
{
ent.think = MegaHealth_think;
ent.nextthink = GameBase.level.time + 5f;
ent.owner = other;
ent.flags |= Defines.FL_RESPAWN;
ent.svflags |= Defines.SVF_NOCLIENT;
ent.solid = Defines.SOLID_NOT;
}
else
{
if (!((ent.spawnflags & Defines.DROPPED_ITEM) != 0) && (GameBase.deathmatch.value != 0))
GameUtil.SetRespawn(ent, 30);
}
return true;
}
};
/*
===============
Touch_Item
===============
*/
static EntTouchAdapter Touch_Item = new EntTouchAdapter()
{
public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf)
{
boolean taken;
if (ent.classname.equals("item_breather"))
taken = false;
if (other.client == null)
return;
if (other.health < 1)
return; // dead people can't pickup
if (ent.item.pickup == null)
return; // not a grabbable item?
taken = ent.item.pickup.interact(ent, other);
if (taken)
{
// flash the screen
other.client.bonus_alpha = 0.25f;
// show icon and name on status bar
other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi.imageindex(ent.item.icon);
other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + GameUtil.ITEM_INDEX(ent.item));
other.client.pickup_msg_time = GameBase.level.time + 3.0f;
// change selected item
if (ent.item.use != null)
other.client.pers.selected_item =
other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) GameUtil.ITEM_INDEX(ent.item);
if (ent.item.pickup == Pickup_Health)
{
if (ent.count == 2)
GameBase.gi.sound(
other,
Defines.CHAN_ITEM,
GameBase.gi.soundindex("items/s_health.wav"),
1,
Defines.ATTN_NORM,
0);
else if (ent.count == 10)
GameBase.gi.sound(
other,
Defines.CHAN_ITEM,
GameBase.gi.soundindex("items/n_health.wav"),
1,
Defines.ATTN_NORM,
0);
else if (ent.count == 25)
GameBase.gi.sound(
other,
Defines.CHAN_ITEM,
GameBase.gi.soundindex("items/l_health.wav"),
1,
Defines.ATTN_NORM,
0);
else // (ent.count == 100)
GameBase.gi.sound(
other,
Defines.CHAN_ITEM,
GameBase.gi.soundindex("items/m_health.wav"),
1,
Defines.ATTN_NORM,
0);
}
else if (ent.item.pickup_sound != null)
{
GameBase.gi.sound(
other,
Defines.CHAN_ITEM,
GameBase.gi.soundindex(ent.item.pickup_sound),
1,
Defines.ATTN_NORM,
0);
}
}
if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED))
{
GameUtil.G_UseTargets(ent, other);
ent.spawnflags |= Defines.ITEM_TARGETS_USED;
}
if (!taken)
return;
//Com.p("Picked up:" + ent.classname);
if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0)
|| 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM)))
{
if ((ent.flags & Defines.FL_RESPAWN) != 0)
ent.flags &= ~Defines.FL_RESPAWN;
else
GameUtil.G_FreeEdict(ent);
}
}
};
static EntTouchAdapter drop_temp_touch = new EntTouchAdapter()
{
public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf)
{
if (other == ent.owner)
return;
Touch_Item.touch(ent, other, plane, surf);
}
};
static EntThinkAdapter drop_make_touchable = new EntThinkAdapter()
{
public boolean think(edict_t ent)
{
ent.touch = Touch_Item;
if (GameBase.deathmatch.value != 0)
{
ent.nextthink = GameBase.level.time + 29;
ent.think = G_FreeEdictA;
}
return false;
}
};
static int quad_drop_timeout_hack = 0;
static ItemUseAdapter Use_Quad = new ItemUseAdapter()
{
public void use(edict_t ent, gitem_t item)
{
int timeout;
ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
GameUtil.ValidateSelectedItem(ent);
if (quad_drop_timeout_hack != 0)
{
timeout = quad_drop_timeout_hack;
quad_drop_timeout_hack = 0;
}
else
{
timeout = 300;
}
if (ent.client.quad_framenum > GameBase.level.framenum)
ent.client.quad_framenum += timeout;
else
ent.client.quad_framenum = GameBase.level.framenum + timeout;
GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
}
};
static ItemUseAdapter Use_Invulnerability = new ItemUseAdapter()
{
public void use(edict_t ent, gitem_t item)
{
ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
GameUtil.ValidateSelectedItem(ent);
if (ent.client.invincible_framenum > GameBase.level.framenum)
ent.client.invincible_framenum += 300;
else
ent.client.invincible_framenum = GameBase.level.framenum + 300;
GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/protect.wav"), 1, Defines.ATTN_NORM, 0);
}
};
// ======================================================================
static ItemUseAdapter Use_Breather = new ItemUseAdapter()
{
public void use(edict_t ent, gitem_t item)
{
ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
//TODO: remove this line
//ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]=0;
GameUtil.ValidateSelectedItem(ent);
if (ent.client.breather_framenum > GameBase.level.framenum)
ent.client.breather_framenum += 300;
else
ent.client.breather_framenum = GameBase.level.framenum + 300;
GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
}
};
// ======================================================================
static ItemUseAdapter Use_Envirosuit = new ItemUseAdapter()
{
public void use(edict_t ent, gitem_t item)
{
ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
GameUtil.ValidateSelectedItem(ent);
if (ent.client.enviro_framenum > GameBase.level.framenum)
ent.client.enviro_framenum += 300;
else
ent.client.enviro_framenum = GameBase.level.framenum + 300;
GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
}
};
// ======================================================================
/*
static ItemUseAdapter Use_Invulnerability = new ItemUseAdapter()
{
public void use(edict_t ent, gitem_t item)
{
ent.client.pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem(ent);
if (ent.client.invincible_framenum > level.framenum)
ent.client.invincible_framenum += 300;
else
ent.client.invincible_framenum = level.framenum + 300;
gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0);
}
};
*/
// ======================================================================
static ItemUseAdapter Use_Silencer = new ItemUseAdapter()
{
public void use(edict_t ent, gitem_t item)
{
ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
GameUtil.ValidateSelectedItem(ent);
ent.client.silencer_shots += 30;
GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi.soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0);
}
};
// ======================================================================
static EntInteractAdapter Pickup_Key = new EntInteractAdapter()
{
public boolean interact(edict_t ent, edict_t other)
{
if (GameBase.coop.value != 0)
{
if (Lib.strcmp(ent.classname, "key_power_cube") == 0)
{
if ((other.client.pers.power_cubes & ((ent.spawnflags & 0x0000ff00) >> 8)) != 0)
return false;
other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
other.client.pers.power_cubes |= ((ent.spawnflags & 0x0000ff00) >> 8);
}
else
{
if (other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] != 0)
return false;
other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = 1;
}
return true;
}
other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
return true;
}
};
static int jacket_armor_index;
static int combat_armor_index;
static int body_armor_index;
static int power_screen_index;
static int power_shield_index;
/*
=============
range
returns the range catagorization of an entity reletive to self.
0 melee range, will become hostile even if back is turned
1 visibility and infront, or visibility and show hostile
2 infront and show hostile
3 only triggered by damage
*/
// static int range(edict_t self, edict_t other)
// {
// float[] v= { 0, 0, 0 };
// float len;
//
// VectorSubtract(self.s.origin, other.s.origin, v);
// len= VectorLength(v);
// if (len < MELEE_DISTANCE)
// return RANGE_MELEE;
// if (len < 500)
// return RANGE_NEAR;
// if (len < 1000)
// return RANGE_MID;
// return RANGE_FAR;
// }
// ============================================================================
static EntThinkAdapter M_CheckAttack = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
float[] spot1 = { 0, 0, 0 };
float[] spot2 = { 0, 0, 0 };
float chance;
trace_t tr;
if (self.enemy.health > 0)
{
// see if any entities are in the way of the shot
Math3D.VectorCopy(self.s.origin, spot1);
spot1[2] += self.viewheight;
Math3D.VectorCopy(self.enemy.s.origin, spot2);
spot2[2] += self.enemy.viewheight;
tr =
GameBase.gi.trace(
spot1,
null,
null,
spot2,
self,
Defines.CONTENTS_SOLID
| Defines.CONTENTS_MONSTER
| Defines.CONTENTS_SLIME
| Defines.CONTENTS_LAVA
| Defines.CONTENTS_WINDOW);
// do we have a clear shot?
if (tr.ent != self.enemy)
return false;
}
// melee attack
if (enemy_range == Defines.RANGE_MELEE)
{
// don't always melee in easy mode
if (GameBase.skill.value == 0 && (Lib.rand() & 3) != 0)
return false;
if (self.monsterinfo.melee != null)
self.monsterinfo.attack_state = Defines.AS_MELEE;
else
self.monsterinfo.attack_state = Defines.AS_MISSILE;
return true;
}
// missile attack
if (self.monsterinfo.attack == null)
return false;
if (GameBase.level.time < self.monsterinfo.attack_finished)
return false;
if (enemy_range == Defines.RANGE_FAR)
return false;
if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
{
chance = 0.4f;
}
else if (enemy_range == Defines.RANGE_MELEE)
{
chance = 0.2f;
}
else if (enemy_range == Defines.RANGE_NEAR)
{
chance = 0.1f;
}
else if (enemy_range == Defines.RANGE_MID)
{
chance = 0.02f;
}
else
{
return false;
}
if (GameBase.skill.value == 0)
chance *= 0.5;
else if (GameBase.skill.value >= 2)
chance *= 2;
if (Lib.random() < chance)
{
self.monsterinfo.attack_state = Defines.AS_MISSILE;
self.monsterinfo.attack_finished = GameBase.level.time + 2 * Lib.random();
return true;
}
if ((self.flags & Defines.FL_FLY) != 0)
{
if (Lib.random() < 0.3f)
self.monsterinfo.attack_state = Defines.AS_SLIDING;
else
self.monsterinfo.attack_state = Defines.AS_STRAIGHT;
}
return false;
}
};
static EntUseAdapter monster_use = new EntUseAdapter()
{
public void use(edict_t self, edict_t other, edict_t activator)
{
if (self.enemy != null)
return;
if (self.health <= 0)
return;
if ((activator.flags & Defines.FL_NOTARGET) != 0)
return;
if ((null == activator.client) && 0 == (activator.monsterinfo.aiflags & Defines.AI_GOOD_GUY))
return;
// delay reaction so if the monster is teleported, its sound is still heard
self.enemy = activator;
GameUtil.FoundTarget(self);
}
};
static boolean enemy_vis;
static boolean enemy_infront;
static int enemy_range;
static float enemy_yaw;
}
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