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path: root/src/jake2/game/M_Boss32.java
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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 13.11.2003 by RST.
// $Id: M_Boss32.java,v 1.2 2004-07-08 15:58:44 hzi Exp $

package jake2.game;

import jake2.util.*;
import jake2.util.*;

public class M_Boss32 extends GameWeapon {

	public final static int FRAME_attak101= 0;
	public final static int FRAME_attak102= 1;
	public final static int FRAME_attak103= 2;
	public final static int FRAME_attak104= 3;
	public final static int FRAME_attak105= 4;
	public final static int FRAME_attak106= 5;
	public final static int FRAME_attak107= 6;
	public final static int FRAME_attak108= 7;
	public final static int FRAME_attak109= 8;
	public final static int FRAME_attak110= 9;
	public final static int FRAME_attak111= 10;
	public final static int FRAME_attak112= 11;
	public final static int FRAME_attak113= 12;
	public final static int FRAME_attak114= 13;
	public final static int FRAME_attak115= 14;
	public final static int FRAME_attak116= 15;
	public final static int FRAME_attak117= 16;
	public final static int FRAME_attak118= 17;
	public final static int FRAME_attak201= 18;
	public final static int FRAME_attak202= 19;
	public final static int FRAME_attak203= 20;
	public final static int FRAME_attak204= 21;
	public final static int FRAME_attak205= 22;
	public final static int FRAME_attak206= 23;
	public final static int FRAME_attak207= 24;
	public final static int FRAME_attak208= 25;
	public final static int FRAME_attak209= 26;
	public final static int FRAME_attak210= 27;
	public final static int FRAME_attak211= 28;
	public final static int FRAME_attak212= 29;
	public final static int FRAME_attak213= 30;
	public final static int FRAME_death01= 31;
	public final static int FRAME_death02= 32;
	public final static int FRAME_death03= 33;
	public final static int FRAME_death04= 34;
	public final static int FRAME_death05= 35;
	public final static int FRAME_death06= 36;
	public final static int FRAME_death07= 37;
	public final static int FRAME_death08= 38;
	public final static int FRAME_death09= 39;
	public final static int FRAME_death10= 40;
	public final static int FRAME_death11= 41;
	public final static int FRAME_death12= 42;
	public final static int FRAME_death13= 43;
	public final static int FRAME_death14= 44;
	public final static int FRAME_death15= 45;
	public final static int FRAME_death16= 46;
	public final static int FRAME_death17= 47;
	public final static int FRAME_death18= 48;
	public final static int FRAME_death19= 49;
	public final static int FRAME_death20= 50;
	public final static int FRAME_death21= 51;
	public final static int FRAME_death22= 52;
	public final static int FRAME_death23= 53;
	public final static int FRAME_death24= 54;
	public final static int FRAME_death25= 55;
	public final static int FRAME_death26= 56;
	public final static int FRAME_death27= 57;
	public final static int FRAME_death28= 58;
	public final static int FRAME_death29= 59;
	public final static int FRAME_death30= 60;
	public final static int FRAME_death31= 61;
	public final static int FRAME_death32= 62;
	public final static int FRAME_death33= 63;
	public final static int FRAME_death34= 64;
	public final static int FRAME_death35= 65;
	public final static int FRAME_death36= 66;
	public final static int FRAME_death37= 67;
	public final static int FRAME_death38= 68;
	public final static int FRAME_death39= 69;
	public final static int FRAME_death40= 70;
	public final static int FRAME_death41= 71;
	public final static int FRAME_death42= 72;
	public final static int FRAME_death43= 73;
	public final static int FRAME_death44= 74;
	public final static int FRAME_death45= 75;
	public final static int FRAME_death46= 76;
	public final static int FRAME_death47= 77;
	public final static int FRAME_death48= 78;
	public final static int FRAME_death49= 79;
	public final static int FRAME_death50= 80;
	public final static int FRAME_pain101= 81;
	public final static int FRAME_pain102= 82;
	public final static int FRAME_pain103= 83;
	public final static int FRAME_pain201= 84;
	public final static int FRAME_pain202= 85;
	public final static int FRAME_pain203= 86;
	public final static int FRAME_pain301= 87;
	public final static int FRAME_pain302= 88;
	public final static int FRAME_pain303= 89;
	public final static int FRAME_pain304= 90;
	public final static int FRAME_pain305= 91;
	public final static int FRAME_pain306= 92;
	public final static int FRAME_pain307= 93;
	public final static int FRAME_pain308= 94;
	public final static int FRAME_pain309= 95;
	public final static int FRAME_pain310= 96;
	public final static int FRAME_pain311= 97;
	public final static int FRAME_pain312= 98;
	public final static int FRAME_pain313= 99;
	public final static int FRAME_pain314= 100;
	public final static int FRAME_pain315= 101;
	public final static int FRAME_pain316= 102;
	public final static int FRAME_pain317= 103;
	public final static int FRAME_pain318= 104;
	public final static int FRAME_pain319= 105;
	public final static int FRAME_pain320= 106;
	public final static int FRAME_pain321= 107;
	public final static int FRAME_pain322= 108;
	public final static int FRAME_pain323= 109;
	public final static int FRAME_pain324= 110;
	public final static int FRAME_pain325= 111;
	public final static int FRAME_stand01= 112;
	public final static int FRAME_stand02= 113;
	public final static int FRAME_stand03= 114;
	public final static int FRAME_stand04= 115;
	public final static int FRAME_stand05= 116;
	public final static int FRAME_stand06= 117;
	public final static int FRAME_stand07= 118;
	public final static int FRAME_stand08= 119;
	public final static int FRAME_stand09= 120;
	public final static int FRAME_stand10= 121;
	public final static int FRAME_stand11= 122;
	public final static int FRAME_stand12= 123;
	public final static int FRAME_stand13= 124;
	public final static int FRAME_stand14= 125;
	public final static int FRAME_stand15= 126;
	public final static int FRAME_stand16= 127;
	public final static int FRAME_stand17= 128;
	public final static int FRAME_stand18= 129;
	public final static int FRAME_stand19= 130;
	public final static int FRAME_stand20= 131;
	public final static int FRAME_stand21= 132;
	public final static int FRAME_stand22= 133;
	public final static int FRAME_stand23= 134;
	public final static int FRAME_stand24= 135;
	public final static int FRAME_stand25= 136;
	public final static int FRAME_stand26= 137;
	public final static int FRAME_stand27= 138;
	public final static int FRAME_stand28= 139;
	public final static int FRAME_stand29= 140;
	public final static int FRAME_stand30= 141;
	public final static int FRAME_stand31= 142;
	public final static int FRAME_stand32= 143;
	public final static int FRAME_stand33= 144;
	public final static int FRAME_stand34= 145;
	public final static int FRAME_stand35= 146;
	public final static int FRAME_stand36= 147;
	public final static int FRAME_stand37= 148;
	public final static int FRAME_stand38= 149;
	public final static int FRAME_stand39= 150;
	public final static int FRAME_stand40= 151;
	public final static int FRAME_stand41= 152;
	public final static int FRAME_stand42= 153;
	public final static int FRAME_stand43= 154;
	public final static int FRAME_stand44= 155;
	public final static int FRAME_stand45= 156;
	public final static int FRAME_stand46= 157;
	public final static int FRAME_stand47= 158;
	public final static int FRAME_stand48= 159;
	public final static int FRAME_stand49= 160;
	public final static int FRAME_stand50= 161;
	public final static int FRAME_stand51= 162;
	public final static int FRAME_walk01= 163;
	public final static int FRAME_walk02= 164;
	public final static int FRAME_walk03= 165;
	public final static int FRAME_walk04= 166;
	public final static int FRAME_walk05= 167;
	public final static int FRAME_walk06= 168;
	public final static int FRAME_walk07= 169;
	public final static int FRAME_walk08= 170;
	public final static int FRAME_walk09= 171;
	public final static int FRAME_walk10= 172;
	public final static int FRAME_walk11= 173;
	public final static int FRAME_walk12= 174;
	public final static int FRAME_walk13= 175;
	public final static int FRAME_walk14= 176;
	public final static int FRAME_walk15= 177;
	public final static int FRAME_walk16= 178;
	public final static int FRAME_walk17= 179;
	public final static int FRAME_walk18= 180;
	public final static int FRAME_walk19= 181;
	public final static int FRAME_walk20= 182;
	public final static int FRAME_walk21= 183;
	public final static int FRAME_walk22= 184;
	public final static int FRAME_walk23= 185;
	public final static int FRAME_walk24= 186;
	public final static int FRAME_walk25= 187;
	public final static int FRAME_active01= 188;
	public final static int FRAME_active02= 189;
	public final static int FRAME_active03= 190;
	public final static int FRAME_active04= 191;
	public final static int FRAME_active05= 192;
	public final static int FRAME_active06= 193;
	public final static int FRAME_active07= 194;
	public final static int FRAME_active08= 195;
	public final static int FRAME_active09= 196;
	public final static int FRAME_active10= 197;
	public final static int FRAME_active11= 198;
	public final static int FRAME_active12= 199;
	public final static int FRAME_active13= 200;
	public final static int FRAME_attak301= 201;
	public final static int FRAME_attak302= 202;
	public final static int FRAME_attak303= 203;
	public final static int FRAME_attak304= 204;
	public final static int FRAME_attak305= 205;
	public final static int FRAME_attak306= 206;
	public final static int FRAME_attak307= 207;
	public final static int FRAME_attak308= 208;
	public final static int FRAME_attak401= 209;
	public final static int FRAME_attak402= 210;
	public final static int FRAME_attak403= 211;
	public final static int FRAME_attak404= 212;
	public final static int FRAME_attak405= 213;
	public final static int FRAME_attak406= 214;
	public final static int FRAME_attak407= 215;
	public final static int FRAME_attak408= 216;
	public final static int FRAME_attak409= 217;
	public final static int FRAME_attak410= 218;
	public final static int FRAME_attak411= 219;
	public final static int FRAME_attak412= 220;
	public final static int FRAME_attak413= 221;
	public final static int FRAME_attak414= 222;
	public final static int FRAME_attak415= 223;
	public final static int FRAME_attak416= 224;
	public final static int FRAME_attak417= 225;
	public final static int FRAME_attak418= 226;
	public final static int FRAME_attak419= 227;
	public final static int FRAME_attak420= 228;
	public final static int FRAME_attak421= 229;
	public final static int FRAME_attak422= 230;
	public final static int FRAME_attak423= 231;
	public final static int FRAME_attak424= 232;
	public final static int FRAME_attak425= 233;
	public final static int FRAME_attak426= 234;
	public final static int FRAME_attak501= 235;
	public final static int FRAME_attak502= 236;
	public final static int FRAME_attak503= 237;
	public final static int FRAME_attak504= 238;
	public final static int FRAME_attak505= 239;
	public final static int FRAME_attak506= 240;
	public final static int FRAME_attak507= 241;
	public final static int FRAME_attak508= 242;
	public final static int FRAME_attak509= 243;
	public final static int FRAME_attak510= 244;
	public final static int FRAME_attak511= 245;
	public final static int FRAME_attak512= 246;
	public final static int FRAME_attak513= 247;
	public final static int FRAME_attak514= 248;
	public final static int FRAME_attak515= 249;
	public final static int FRAME_attak516= 250;
	public final static int FRAME_death201= 251;
	public final static int FRAME_death202= 252;
	public final static int FRAME_death203= 253;
	public final static int FRAME_death204= 254;
	public final static int FRAME_death205= 255;
	public final static int FRAME_death206= 256;
	public final static int FRAME_death207= 257;
	public final static int FRAME_death208= 258;
	public final static int FRAME_death209= 259;
	public final static int FRAME_death210= 260;
	public final static int FRAME_death211= 261;
	public final static int FRAME_death212= 262;
	public final static int FRAME_death213= 263;
	public final static int FRAME_death214= 264;
	public final static int FRAME_death215= 265;
	public final static int FRAME_death216= 266;
	public final static int FRAME_death217= 267;
	public final static int FRAME_death218= 268;
	public final static int FRAME_death219= 269;
	public final static int FRAME_death220= 270;
	public final static int FRAME_death221= 271;
	public final static int FRAME_death222= 272;
	public final static int FRAME_death223= 273;
	public final static int FRAME_death224= 274;
	public final static int FRAME_death225= 275;
	public final static int FRAME_death226= 276;
	public final static int FRAME_death227= 277;
	public final static int FRAME_death228= 278;
	public final static int FRAME_death229= 279;
	public final static int FRAME_death230= 280;
	public final static int FRAME_death231= 281;
	public final static int FRAME_death232= 282;
	public final static int FRAME_death233= 283;
	public final static int FRAME_death234= 284;
	public final static int FRAME_death235= 285;
	public final static int FRAME_death236= 286;
	public final static int FRAME_death237= 287;
	public final static int FRAME_death238= 288;
	public final static int FRAME_death239= 289;
	public final static int FRAME_death240= 290;
	public final static int FRAME_death241= 291;
	public final static int FRAME_death242= 292;
	public final static int FRAME_death243= 293;
	public final static int FRAME_death244= 294;
	public final static int FRAME_death245= 295;
	public final static int FRAME_death246= 296;
	public final static int FRAME_death247= 297;
	public final static int FRAME_death248= 298;
	public final static int FRAME_death249= 299;
	public final static int FRAME_death250= 300;
	public final static int FRAME_death251= 301;
	public final static int FRAME_death252= 302;
	public final static int FRAME_death253= 303;
	public final static int FRAME_death254= 304;
	public final static int FRAME_death255= 305;
	public final static int FRAME_death256= 306;
	public final static int FRAME_death257= 307;
	public final static int FRAME_death258= 308;
	public final static int FRAME_death259= 309;
	public final static int FRAME_death260= 310;
	public final static int FRAME_death261= 311;
	public final static int FRAME_death262= 312;
	public final static int FRAME_death263= 313;
	public final static int FRAME_death264= 314;
	public final static int FRAME_death265= 315;
	public final static int FRAME_death266= 316;
	public final static int FRAME_death267= 317;
	public final static int FRAME_death268= 318;
	public final static int FRAME_death269= 319;
	public final static int FRAME_death270= 320;
	public final static int FRAME_death271= 321;
	public final static int FRAME_death272= 322;
	public final static int FRAME_death273= 323;
	public final static int FRAME_death274= 324;
	public final static int FRAME_death275= 325;
	public final static int FRAME_death276= 326;
	public final static int FRAME_death277= 327;
	public final static int FRAME_death278= 328;
	public final static int FRAME_death279= 329;
	public final static int FRAME_death280= 330;
	public final static int FRAME_death281= 331;
	public final static int FRAME_death282= 332;
	public final static int FRAME_death283= 333;
	public final static int FRAME_death284= 334;
	public final static int FRAME_death285= 335;
	public final static int FRAME_death286= 336;
	public final static int FRAME_death287= 337;
	public final static int FRAME_death288= 338;
	public final static int FRAME_death289= 339;
	public final static int FRAME_death290= 340;
	public final static int FRAME_death291= 341;
	public final static int FRAME_death292= 342;
	public final static int FRAME_death293= 343;
	public final static int FRAME_death294= 344;
	public final static int FRAME_death295= 345;
	public final static int FRAME_death301= 346;
	public final static int FRAME_death302= 347;
	public final static int FRAME_death303= 348;
	public final static int FRAME_death304= 349;
	public final static int FRAME_death305= 350;
	public final static int FRAME_death306= 351;
	public final static int FRAME_death307= 352;
	public final static int FRAME_death308= 353;
	public final static int FRAME_death309= 354;
	public final static int FRAME_death310= 355;
	public final static int FRAME_death311= 356;
	public final static int FRAME_death312= 357;
	public final static int FRAME_death313= 358;
	public final static int FRAME_death314= 359;
	public final static int FRAME_death315= 360;
	public final static int FRAME_death316= 361;
	public final static int FRAME_death317= 362;
	public final static int FRAME_death318= 363;
	public final static int FRAME_death319= 364;
	public final static int FRAME_death320= 365;
	public final static int FRAME_jump01= 366;
	public final static int FRAME_jump02= 367;
	public final static int FRAME_jump03= 368;
	public final static int FRAME_jump04= 369;
	public final static int FRAME_jump05= 370;
	public final static int FRAME_jump06= 371;
	public final static int FRAME_jump07= 372;
	public final static int FRAME_jump08= 373;
	public final static int FRAME_jump09= 374;
	public final static int FRAME_jump10= 375;
	public final static int FRAME_jump11= 376;
	public final static int FRAME_jump12= 377;
	public final static int FRAME_jump13= 378;
	public final static int FRAME_pain401= 379;
	public final static int FRAME_pain402= 380;
	public final static int FRAME_pain403= 381;
	public final static int FRAME_pain404= 382;
	public final static int FRAME_pain501= 383;
	public final static int FRAME_pain502= 384;
	public final static int FRAME_pain503= 385;
	public final static int FRAME_pain504= 386;
	public final static int FRAME_pain601= 387;
	public final static int FRAME_pain602= 388;
	public final static int FRAME_pain603= 389;
	public final static int FRAME_pain604= 390;
	public final static int FRAME_pain605= 391;
	public final static int FRAME_pain606= 392;
	public final static int FRAME_pain607= 393;
	public final static int FRAME_pain608= 394;
	public final static int FRAME_pain609= 395;
	public final static int FRAME_pain610= 396;
	public final static int FRAME_pain611= 397;
	public final static int FRAME_pain612= 398;
	public final static int FRAME_pain613= 399;
	public final static int FRAME_pain614= 400;
	public final static int FRAME_pain615= 401;
	public final static int FRAME_pain616= 402;
	public final static int FRAME_pain617= 403;
	public final static int FRAME_pain618= 404;
	public final static int FRAME_pain619= 405;
	public final static int FRAME_pain620= 406;
	public final static int FRAME_pain621= 407;
	public final static int FRAME_pain622= 408;
	public final static int FRAME_pain623= 409;
	public final static int FRAME_pain624= 410;
	public final static int FRAME_pain625= 411;
	public final static int FRAME_pain626= 412;
	public final static int FRAME_pain627= 413;
	public final static int FRAME_stand201= 414;
	public final static int FRAME_stand202= 415;
	public final static int FRAME_stand203= 416;
	public final static int FRAME_stand204= 417;
	public final static int FRAME_stand205= 418;
	public final static int FRAME_stand206= 419;
	public final static int FRAME_stand207= 420;
	public final static int FRAME_stand208= 421;
	public final static int FRAME_stand209= 422;
	public final static int FRAME_stand210= 423;
	public final static int FRAME_stand211= 424;
	public final static int FRAME_stand212= 425;
	public final static int FRAME_stand213= 426;
	public final static int FRAME_stand214= 427;
	public final static int FRAME_stand215= 428;
	public final static int FRAME_stand216= 429;
	public final static int FRAME_stand217= 430;
	public final static int FRAME_stand218= 431;
	public final static int FRAME_stand219= 432;
	public final static int FRAME_stand220= 433;
	public final static int FRAME_stand221= 434;
	public final static int FRAME_stand222= 435;
	public final static int FRAME_stand223= 436;
	public final static int FRAME_stand224= 437;
	public final static int FRAME_stand225= 438;
	public final static int FRAME_stand226= 439;
	public final static int FRAME_stand227= 440;
	public final static int FRAME_stand228= 441;
	public final static int FRAME_stand229= 442;
	public final static int FRAME_stand230= 443;
	public final static int FRAME_stand231= 444;
	public final static int FRAME_stand232= 445;
	public final static int FRAME_stand233= 446;
	public final static int FRAME_stand234= 447;
	public final static int FRAME_stand235= 448;
	public final static int FRAME_stand236= 449;
	public final static int FRAME_stand237= 450;
	public final static int FRAME_stand238= 451;
	public final static int FRAME_stand239= 452;
	public final static int FRAME_stand240= 453;
	public final static int FRAME_stand241= 454;
	public final static int FRAME_stand242= 455;
	public final static int FRAME_stand243= 456;
	public final static int FRAME_stand244= 457;
	public final static int FRAME_stand245= 458;
	public final static int FRAME_stand246= 459;
	public final static int FRAME_stand247= 460;
	public final static int FRAME_stand248= 461;
	public final static int FRAME_stand249= 462;
	public final static int FRAME_stand250= 463;
	public final static int FRAME_stand251= 464;
	public final static int FRAME_stand252= 465;
	public final static int FRAME_stand253= 466;
	public final static int FRAME_stand254= 467;
	public final static int FRAME_stand255= 468;
	public final static int FRAME_stand256= 469;
	public final static int FRAME_stand257= 470;
	public final static int FRAME_stand258= 471;
	public final static int FRAME_stand259= 472;
	public final static int FRAME_stand260= 473;
	public final static int FRAME_walk201= 474;
	public final static int FRAME_walk202= 475;
	public final static int FRAME_walk203= 476;
	public final static int FRAME_walk204= 477;
	public final static int FRAME_walk205= 478;
	public final static int FRAME_walk206= 479;
	public final static int FRAME_walk207= 480;
	public final static int FRAME_walk208= 481;
	public final static int FRAME_walk209= 482;
	public final static int FRAME_walk210= 483;
	public final static int FRAME_walk211= 484;
	public final static int FRAME_walk212= 485;
	public final static int FRAME_walk213= 486;
	public final static int FRAME_walk214= 487;
	public final static int FRAME_walk215= 488;
	public final static int FRAME_walk216= 489;
	public final static int FRAME_walk217= 490;

	public final static float MODEL_SCALE= 1.000000f;

	static int sound_pain4;
	static int sound_pain5;
	static int sound_pain6;
	static int sound_death;
	static int sound_step_left;
	static int sound_step_right;
	static int sound_attack_bfg;
	static int sound_brainsplorch;
	static int sound_prerailgun;
	static int sound_popup;
	static int sound_taunt1;
	static int sound_taunt2;
	static int sound_taunt3;
	static int sound_hit;

	static EntThinkAdapter makron_taunt= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float r;

			r= Lib.random();
			if (r <= 0.3)
				gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
			else if (r <= 0.6)
				gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
			else
				gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
			return true;
		}
	};

	//
	//	   stand
	//
	static EntThinkAdapter makron_stand= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= makron_move_stand;
			return true;
		}
	};

	/*
	static EntThinkAdapter xxx = new EntThinkAdapter()
	{
		public boolean think(edict_t self)
		{
			return true;
		}
	};
	*/

	static EntThinkAdapter makron_hit= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0);
			return true;
		}
	};

	static EntThinkAdapter makron_popup= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0);
			return true;
		}
	};

	static EntThinkAdapter makron_step_left= new EntThinkAdapter() {

		public boolean think(edict_t self) {
			gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static EntThinkAdapter makron_step_right= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static EntThinkAdapter makron_brainsplorch= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static EntThinkAdapter makron_prerailgun= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static mframe_t makron_frames_stand[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
		// 10
		new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
		// 20
		new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
		// 30
		new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
		// 40
		new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
		// 50
		new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null) // 60
	};

	static mmove_t makron_move_stand=
		new mmove_t(FRAME_stand201, FRAME_stand260, makron_frames_stand, null);

	static mframe_t makron_frames_run[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_run, 3, makron_step_left),
			new mframe_t(GameAIAdapters.ai_run, 12, null),
			new mframe_t(GameAIAdapters.ai_run, 8, null),
			new mframe_t(GameAIAdapters.ai_run, 8, null),
			new mframe_t(GameAIAdapters.ai_run, 8, makron_step_right),
			new mframe_t(GameAIAdapters.ai_run, 6, null),
			new mframe_t(GameAIAdapters.ai_run, 12, null),
			new mframe_t(GameAIAdapters.ai_run, 9, null),
			new mframe_t(GameAIAdapters.ai_run, 6, null),
			new mframe_t(GameAIAdapters.ai_run, 12, null)};

	static mmove_t makron_move_run=
		new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null);

	static mframe_t makron_frames_walk[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_walk, 3, makron_step_left),
			new mframe_t(GameAIAdapters.ai_walk, 12, null),
			new mframe_t(GameAIAdapters.ai_walk, 8, null),
			new mframe_t(GameAIAdapters.ai_walk, 8, null),
			new mframe_t(GameAIAdapters.ai_walk, 8, makron_step_right),
			new mframe_t(GameAIAdapters.ai_walk, 6, null),
			new mframe_t(GameAIAdapters.ai_walk, 12, null),
			new mframe_t(GameAIAdapters.ai_walk, 9, null),
			new mframe_t(GameAIAdapters.ai_walk, 6, null),
			new mframe_t(GameAIAdapters.ai_walk, 12, null)};

	static mmove_t makron_move_walk=
		new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null);

	//
	//	   death
	//
	static EntThinkAdapter makron_dead= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			Math3D.VectorSet(self.mins, -60, -60, 0);
			Math3D.VectorSet(self.maxs, 60, 60, 72);
			self.movetype= MOVETYPE_TOSS;
			self.svflags |= SVF_DEADMONSTER;
			self.nextthink= 0;
			gi.linkentity(self);
			return true;
		}
	};

	static EntThinkAdapter makron_walk= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= makron_move_walk;
			return true;
		}
	};

	static EntThinkAdapter makron_run= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
				self.monsterinfo.currentmove= makron_move_stand;
			else
				self.monsterinfo.currentmove= makron_move_run;
			return true;
		}
	};

	static mframe_t makron_frames_pain6[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// 10
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, makron_popup),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// 20
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, makron_taunt),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t makron_move_pain6=
		new mmove_t(FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run);

	static mframe_t makron_frames_pain5[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};

	static mmove_t makron_move_pain5=
		new mmove_t(FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run);

	static mframe_t makron_frames_pain4[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t makron_move_pain4=
		new mmove_t(FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run);

	static mframe_t makron_frames_death2[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, -15, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, -12, null),
			new mframe_t(GameAIAdapters.ai_move, 0, makron_step_left),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// 10
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 11, null),
			new mframe_t(GameAIAdapters.ai_move, 12, null),
			new mframe_t(GameAIAdapters.ai_move, 11, makron_step_right),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// 20
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// 30
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 5, null),
			new mframe_t(GameAIAdapters.ai_move, 7, null),
			new mframe_t(GameAIAdapters.ai_move, 6, makron_step_left),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -1, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
		// 40
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// 50
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -6, null),
			new mframe_t(GameAIAdapters.ai_move, -4, null),
			new mframe_t(GameAIAdapters.ai_move, -6, makron_step_right),
			new mframe_t(GameAIAdapters.ai_move, -4, null),
			new mframe_t(GameAIAdapters.ai_move, -4, makron_step_left),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// 60
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -2, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, -3, makron_step_right),
			new mframe_t(GameAIAdapters.ai_move, -8, null),
			new mframe_t(GameAIAdapters.ai_move, -3, makron_step_left),
			new mframe_t(GameAIAdapters.ai_move, -7, null),
			new mframe_t(GameAIAdapters.ai_move, -4, null),
			new mframe_t(GameAIAdapters.ai_move, -4, makron_step_right),
		// 70
		new mframe_t(GameAIAdapters.ai_move, -6, null),
			new mframe_t(GameAIAdapters.ai_move, -7, null),
			new mframe_t(GameAIAdapters.ai_move, 0, makron_step_left),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// 80
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -2, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// 90
		new mframe_t(GameAIAdapters.ai_move, 27, makron_hit),
			new mframe_t(GameAIAdapters.ai_move, 26, null),
			new mframe_t(GameAIAdapters.ai_move, 0, makron_brainsplorch),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null) // 95
	};

	static mmove_t makron_move_death2=
		new mmove_t(FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead);

	static mframe_t makron_frames_death3[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t makron_move_death3=
		new mmove_t(FRAME_death301, FRAME_death320, makron_frames_death3, null);

	static mframe_t makron_frames_sight[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t makron_move_sight=
		new mmove_t(FRAME_active01, FRAME_active13, makron_frames_sight, makron_run);

	static EntThinkAdapter makronBFG= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };

			float[] start= { 0, 0, 0 };
			float[] dir= { 0, 0, 0 };
			float[] vec= { 0, 0, 0 };

			Math3D.AngleVectors(self.s.angles, forward, right, null);
			Math3D.G_ProjectSource(
				self.s.origin,
				monster_flash_offset[MZ2_MAKRON_BFG],
				forward,
				right,
				start);

			Math3D.VectorCopy(self.enemy.s.origin, vec);
			vec[2] += self.enemy.viewheight;
			Math3D.VectorSubtract(vec, start, dir);
			Math3D.VectorNormalize(dir);
			gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
			Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
			return true;
		}
	};

	static EntThinkAdapter MakronSaveloc= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for aiming the shot
			self.pos1[2] += self.enemy.viewheight;
			return true;
		}
	};

	//	   FIXME: He's not firing from the proper Z

	static EntThinkAdapter MakronRailgun= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] start= { 0, 0, 0 };
			float[] dir= { 0, 0, 0 };
			float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };

			Math3D.AngleVectors(self.s.angles, forward, right, null);
			Math3D.G_ProjectSource(
				self.s.origin,
				monster_flash_offset[MZ2_MAKRON_RAILGUN_1],
				forward,
				right,
				start);

			// calc direction to where we targted
			Math3D.VectorSubtract(self.pos1, start, dir);
			Math3D.VectorNormalize(dir);

			Monster.monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1);

			return true;
		}
	};

	//	   FIXME: This is all wrong. He's not firing at the proper angles.

	static EntThinkAdapter MakronHyperblaster= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] dir= { 0, 0, 0 };
			float[] vec= { 0, 0, 0 };
			float[] start= { 0, 0, 0 };
			float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
			int flash_number;

			flash_number= MZ2_MAKRON_BLASTER_1 + (self.s.frame - FRAME_attak405);

			Math3D.AngleVectors(self.s.angles, forward, right, null);
			Math3D.G_ProjectSource(
				self.s.origin,
				monster_flash_offset[flash_number],
				forward,
				right,
				start);

			if (self.enemy != null) {
				Math3D.VectorCopy(self.enemy.s.origin, vec);
				vec[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(vec, start, vec);
				Math3D.vectoangles(vec, vec);
				dir[0]= vec[0];
			} else {
				dir[0]= 0;
			}
			if (self.s.frame <= FRAME_attak413)
				dir[1]= self.s.angles[1] - 10 * (self.s.frame - FRAME_attak413);
			else
				dir[1]= self.s.angles[1] + 10 * (self.s.frame - FRAME_attak421);
			dir[2]= 0;

			Math3D.AngleVectors(dir, forward, null, null);

			Monster.monster_fire_blaster(self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER);

			return true;
		}
	};

	static EntPainAdapter makron_pain= new EntPainAdapter() {
		public void pain(edict_t self, edict_t other, float kick, int damage) {

			if (self.health < (self.max_health / 2))
				self.s.skinnum= 1;

			if (level.time < self.pain_debounce_time)
				return;

			// Lessen the chance of him going into his pain frames
			if (damage <= 25)
				if (Lib.random() < 0.2)
					return;

			self.pain_debounce_time= level.time + 3;
			if (skill.value == 3)
				return; // no pain anims in nightmare

			if (damage <= 40) {
				gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0);
				self.monsterinfo.currentmove= makron_move_pain4;
			} else if (damage <= 110) {
				gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0);
				self.monsterinfo.currentmove= makron_move_pain5;
			} else {
				if (damage <= 150)
					if (Lib.random() <= 0.45) {
						gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
						self.monsterinfo.currentmove= makron_move_pain6;
					} else if (Lib.random() <= 0.35) {
						gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
						self.monsterinfo.currentmove= makron_move_pain6;
					}
			}
		}

	};

	static EntInteractAdapter makron_sight= new EntInteractAdapter() {
		public boolean interact(edict_t self, edict_t other) {
			self.monsterinfo.currentmove= makron_move_sight;
			return true;
		}
	};

	static EntThinkAdapter makron_attack= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] vec= { 0, 0, 0 };
			float range;
			float r;

			r= Lib.random();

			Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
			range= Math3D.VectorLength(vec);

			if (r <= 0.3)
				self.monsterinfo.currentmove= makron_move_attack3;
			else if (r <= 0.6)
				self.monsterinfo.currentmove= makron_move_attack4;
			else
				self.monsterinfo.currentmove= makron_move_attack5;

			return true;
		}
	};

	/*
	---
	Makron Torso. This needs to be spawned in
	---
	*/

	static EntThinkAdapter makron_torso_think= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if (++self.s.frame < 365)
				self.nextthink= level.time + FRAMETIME;
			else {
				self.s.frame= 346;
				self.nextthink= level.time + FRAMETIME;
			}
			return true;
		}
	};

	static EntThinkAdapter makron_torso= new EntThinkAdapter() {
		public boolean think(edict_t ent) {
			ent.movetype= MOVETYPE_NONE;
			ent.solid= SOLID_NOT;
			Math3D.VectorSet(ent.mins, -8, -8, 0);
			Math3D.VectorSet(ent.maxs, 8, 8, 8);
			ent.s.frame= 346;
			ent.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2");
			ent.think= makron_torso_think;
			ent.nextthink= level.time + 2 * FRAMETIME;
			ent.s.sound= gi.soundindex("makron/spine.wav");
			gi.linkentity(ent);
			return true;
		}
	};

	static EntDieAdapter makron_die= new EntDieAdapter() {
		public void die(
			edict_t self,
			edict_t inflictor,
			edict_t attacker,
			int damage,
			float[] point) {
			edict_t tempent;

			int n;

			self.s.sound= 0;
			// check for gib
			if (self.health <= self.gib_health) {
				gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
					for (n= 0; n < 1 /*4*/; n++)
					ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
				for (n= 0; n < 4; n++)
					ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
				ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
				self.deadflag= DEAD_DEAD;
				return;
			}

			if (self.deadflag == DEAD_DEAD)
				return;

			//	   regular death
			gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
			self.deadflag= DEAD_DEAD;
			self.takedamage= DAMAGE_YES;

			tempent= G_Spawn();
			Math3D.VectorCopy(self.s.origin, tempent.s.origin);
			Math3D.VectorCopy(self.s.angles, tempent.s.angles);
			tempent.s.origin[1] -= 84;
			makron_torso.think(tempent);

			self.monsterinfo.currentmove= makron_move_death2;
		}
	};

	static EntThinkAdapter Makron_CheckAttack= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 };
			float[] temp= { 0, 0, 0 };
			float chance;
			trace_t tr;
			boolean enemy_infront;
			int enemy_range;
			float enemy_yaw;

			if (self.enemy.health > 0) {
				// see if any entities are in the way of the shot
				Math3D.VectorCopy(self.s.origin, spot1);
				spot1[2] += self.viewheight;
				Math3D.VectorCopy(self.enemy.s.origin, spot2);
				spot2[2] += self.enemy.viewheight;

				tr=
					gi.trace(
						spot1,
						null,
						null,
						spot2,
						self,
						CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);

				// do we have a clear shot?
				if (tr.ent != self.enemy)
					return false;
			}

			enemy_infront= infront(self, self.enemy);
			enemy_range= range(self, self.enemy);
			Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
			enemy_yaw= Math3D.vectoyaw(temp);

			self.ideal_yaw= enemy_yaw;

			// melee attack
			if (enemy_range == RANGE_MELEE) {
				if (self.monsterinfo.melee != null)
					self.monsterinfo.attack_state= AS_MELEE;
				else
					self.monsterinfo.attack_state= AS_MISSILE;
				return true;
			}

			//	   missile attack
			if (null != self.monsterinfo.attack)
				return false;

			if (level.time < self.monsterinfo.attack_finished)
				return false;

			if (enemy_range == RANGE_FAR)
				return false;

			if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) {
				chance= 0.4f;
			} else if (enemy_range == RANGE_MELEE) {
				chance= 0.8f;
			} else if (enemy_range == RANGE_NEAR) {
				chance= 0.4f;
			} else if (enemy_range == RANGE_MID) {
				chance= 0.2f;
			} else {
				return false;
			}

			if (Lib.random() < chance) {
				self.monsterinfo.attack_state= AS_MISSILE;
				self.monsterinfo.attack_finished= level.time + 2 * Lib.random();
				return true;
			}

			if ((self.flags & FL_FLY) != 0) {
				if (Lib.random() < 0.3)
					self.monsterinfo.attack_state= AS_SLIDING;
				else
					self.monsterinfo.attack_state= AS_STRAIGHT;
			}

			return false;
		}
	};

	//
	//	   monster_makron
	//

	static void MakronPrecache() {
		sound_pain4= gi.soundindex("makron/pain3.wav");
		sound_pain5= gi.soundindex("makron/pain2.wav");
		sound_pain6= gi.soundindex("makron/pain1.wav");
		sound_death= gi.soundindex("makron/death.wav");
		sound_step_left= gi.soundindex("makron/step1.wav");
		sound_step_right= gi.soundindex("makron/step2.wav");
		sound_attack_bfg= gi.soundindex("makron/bfg_fire.wav");
		sound_brainsplorch= gi.soundindex("makron/brain1.wav");
		sound_prerailgun= gi.soundindex("makron/rail_up.wav");
		sound_popup= gi.soundindex("makron/popup.wav");
		sound_taunt1= gi.soundindex("makron/voice4.wav");
		sound_taunt2= gi.soundindex("makron/voice3.wav");
		sound_taunt3= gi.soundindex("makron/voice.wav");
		sound_hit= gi.soundindex("makron/bhit.wav");

		gi.modelindex("models/monsters/boss3/rider/tris.md2");
	}

	static mframe_t makron_frames_attack3[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, makronBFG),
		// FIXME: BFG Attack here
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};

	static mmove_t makron_move_attack3=
		new mmove_t(FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run);

	static mframe_t makron_frames_attack4[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster),
		// fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t makron_move_attack4=
		new mmove_t(FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run);

	static mframe_t makron_frames_attack5[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, makron_prerailgun),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, MakronSaveloc),
			new mframe_t(GameAIAdapters.ai_move, 0, MakronRailgun),
		// Fire railgun
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};

	static mmove_t makron_move_attack5=
		new mmove_t(FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run);

	/*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight
	*/
	static void SP_monster_makron(edict_t self) {
		if (deathmatch.value != 0) {
			G_FreeEdict(self);
			return;
		}

		MakronPrecache();

		self.movetype= MOVETYPE_STEP;
		self.solid= SOLID_BBOX;
		self.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2");
		Math3D.VectorSet(self.mins, -30, -30, 0);
		Math3D.VectorSet(self.maxs, 30, 30, 90);

		self.health= 3000;
		self.gib_health= -2000;
		self.mass= 500;

		self.pain= makron_pain;
		self.die= makron_die;
		self.monsterinfo.stand= makron_stand;
		self.monsterinfo.walk= makron_walk;
		self.monsterinfo.run= makron_run;
		self.monsterinfo.dodge= null;
		self.monsterinfo.attack= makron_attack;
		self.monsterinfo.melee= null;
		self.monsterinfo.sight= makron_sight;
		self.monsterinfo.checkattack= Makron_CheckAttack;

		gi.linkentity(self);

		//		self.monsterinfo.currentmove = &makron_move_stand;
		self.monsterinfo.currentmove= makron_move_sight;
		self.monsterinfo.scale= MODEL_SCALE;

		GameAIAdapters.walkmonster_start.think(self);
	}

	/*
	=================
	MakronSpawn
	
	=================
	*/
	static EntThinkAdapter MakronSpawn= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] vec= { 0, 0, 0 };

			edict_t player;

			SP_monster_makron(self);

			// jump at player
			player= level.sight_client;
			if (player == null)
				return true;

			Math3D.VectorSubtract(player.s.origin, self.s.origin, vec);
			self.s.angles[YAW]= Math3D.vectoyaw(vec);
			Math3D.VectorNormalize(vec);
			Math3D.VectorMA(vec3_origin, 400, vec, self.velocity);
			self.velocity[2]= 200;
			self.groundentity= null;

			return true;
		}
	};

	static EntThinkAdapter MakronToss= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			edict_t ent;

			ent= G_Spawn();
			ent.nextthink= level.time + 0.8f;
			ent.think= MakronSpawn;
			ent.target= self.target;
			Math3D.VectorCopy(self.s.origin, ent.s.origin);
			return true;
		}
	};

}