1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
|
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
// Created on 13.11.2003 by RST.
// $Id: M_Boss32.java,v 1.3 2004-09-22 19:22:01 salomo Exp $
package jake2.game;
import jake2.Defines;
import jake2.Globals;
import jake2.util.Lib;
import jake2.util.Math3D;
public class M_Boss32 {
public final static int FRAME_attak101 = 0;
public final static int FRAME_attak102 = 1;
public final static int FRAME_attak103 = 2;
public final static int FRAME_attak104 = 3;
public final static int FRAME_attak105 = 4;
public final static int FRAME_attak106 = 5;
public final static int FRAME_attak107 = 6;
public final static int FRAME_attak108 = 7;
public final static int FRAME_attak109 = 8;
public final static int FRAME_attak110 = 9;
public final static int FRAME_attak111 = 10;
public final static int FRAME_attak112 = 11;
public final static int FRAME_attak113 = 12;
public final static int FRAME_attak114 = 13;
public final static int FRAME_attak115 = 14;
public final static int FRAME_attak116 = 15;
public final static int FRAME_attak117 = 16;
public final static int FRAME_attak118 = 17;
public final static int FRAME_attak201 = 18;
public final static int FRAME_attak202 = 19;
public final static int FRAME_attak203 = 20;
public final static int FRAME_attak204 = 21;
public final static int FRAME_attak205 = 22;
public final static int FRAME_attak206 = 23;
public final static int FRAME_attak207 = 24;
public final static int FRAME_attak208 = 25;
public final static int FRAME_attak209 = 26;
public final static int FRAME_attak210 = 27;
public final static int FRAME_attak211 = 28;
public final static int FRAME_attak212 = 29;
public final static int FRAME_attak213 = 30;
public final static int FRAME_death01 = 31;
public final static int FRAME_death02 = 32;
public final static int FRAME_death03 = 33;
public final static int FRAME_death04 = 34;
public final static int FRAME_death05 = 35;
public final static int FRAME_death06 = 36;
public final static int FRAME_death07 = 37;
public final static int FRAME_death08 = 38;
public final static int FRAME_death09 = 39;
public final static int FRAME_death10 = 40;
public final static int FRAME_death11 = 41;
public final static int FRAME_death12 = 42;
public final static int FRAME_death13 = 43;
public final static int FRAME_death14 = 44;
public final static int FRAME_death15 = 45;
public final static int FRAME_death16 = 46;
public final static int FRAME_death17 = 47;
public final static int FRAME_death18 = 48;
public final static int FRAME_death19 = 49;
public final static int FRAME_death20 = 50;
public final static int FRAME_death21 = 51;
public final static int FRAME_death22 = 52;
public final static int FRAME_death23 = 53;
public final static int FRAME_death24 = 54;
public final static int FRAME_death25 = 55;
public final static int FRAME_death26 = 56;
public final static int FRAME_death27 = 57;
public final static int FRAME_death28 = 58;
public final static int FRAME_death29 = 59;
public final static int FRAME_death30 = 60;
public final static int FRAME_death31 = 61;
public final static int FRAME_death32 = 62;
public final static int FRAME_death33 = 63;
public final static int FRAME_death34 = 64;
public final static int FRAME_death35 = 65;
public final static int FRAME_death36 = 66;
public final static int FRAME_death37 = 67;
public final static int FRAME_death38 = 68;
public final static int FRAME_death39 = 69;
public final static int FRAME_death40 = 70;
public final static int FRAME_death41 = 71;
public final static int FRAME_death42 = 72;
public final static int FRAME_death43 = 73;
public final static int FRAME_death44 = 74;
public final static int FRAME_death45 = 75;
public final static int FRAME_death46 = 76;
public final static int FRAME_death47 = 77;
public final static int FRAME_death48 = 78;
public final static int FRAME_death49 = 79;
public final static int FRAME_death50 = 80;
public final static int FRAME_pain101 = 81;
public final static int FRAME_pain102 = 82;
public final static int FRAME_pain103 = 83;
public final static int FRAME_pain201 = 84;
public final static int FRAME_pain202 = 85;
public final static int FRAME_pain203 = 86;
public final static int FRAME_pain301 = 87;
public final static int FRAME_pain302 = 88;
public final static int FRAME_pain303 = 89;
public final static int FRAME_pain304 = 90;
public final static int FRAME_pain305 = 91;
public final static int FRAME_pain306 = 92;
public final static int FRAME_pain307 = 93;
public final static int FRAME_pain308 = 94;
public final static int FRAME_pain309 = 95;
public final static int FRAME_pain310 = 96;
public final static int FRAME_pain311 = 97;
public final static int FRAME_pain312 = 98;
public final static int FRAME_pain313 = 99;
public final static int FRAME_pain314 = 100;
public final static int FRAME_pain315 = 101;
public final static int FRAME_pain316 = 102;
public final static int FRAME_pain317 = 103;
public final static int FRAME_pain318 = 104;
public final static int FRAME_pain319 = 105;
public final static int FRAME_pain320 = 106;
public final static int FRAME_pain321 = 107;
public final static int FRAME_pain322 = 108;
public final static int FRAME_pain323 = 109;
public final static int FRAME_pain324 = 110;
public final static int FRAME_pain325 = 111;
public final static int FRAME_stand01 = 112;
public final static int FRAME_stand02 = 113;
public final static int FRAME_stand03 = 114;
public final static int FRAME_stand04 = 115;
public final static int FRAME_stand05 = 116;
public final static int FRAME_stand06 = 117;
public final static int FRAME_stand07 = 118;
public final static int FRAME_stand08 = 119;
public final static int FRAME_stand09 = 120;
public final static int FRAME_stand10 = 121;
public final static int FRAME_stand11 = 122;
public final static int FRAME_stand12 = 123;
public final static int FRAME_stand13 = 124;
public final static int FRAME_stand14 = 125;
public final static int FRAME_stand15 = 126;
public final static int FRAME_stand16 = 127;
public final static int FRAME_stand17 = 128;
public final static int FRAME_stand18 = 129;
public final static int FRAME_stand19 = 130;
public final static int FRAME_stand20 = 131;
public final static int FRAME_stand21 = 132;
public final static int FRAME_stand22 = 133;
public final static int FRAME_stand23 = 134;
public final static int FRAME_stand24 = 135;
public final static int FRAME_stand25 = 136;
public final static int FRAME_stand26 = 137;
public final static int FRAME_stand27 = 138;
public final static int FRAME_stand28 = 139;
public final static int FRAME_stand29 = 140;
public final static int FRAME_stand30 = 141;
public final static int FRAME_stand31 = 142;
public final static int FRAME_stand32 = 143;
public final static int FRAME_stand33 = 144;
public final static int FRAME_stand34 = 145;
public final static int FRAME_stand35 = 146;
public final static int FRAME_stand36 = 147;
public final static int FRAME_stand37 = 148;
public final static int FRAME_stand38 = 149;
public final static int FRAME_stand39 = 150;
public final static int FRAME_stand40 = 151;
public final static int FRAME_stand41 = 152;
public final static int FRAME_stand42 = 153;
public final static int FRAME_stand43 = 154;
public final static int FRAME_stand44 = 155;
public final static int FRAME_stand45 = 156;
public final static int FRAME_stand46 = 157;
public final static int FRAME_stand47 = 158;
public final static int FRAME_stand48 = 159;
public final static int FRAME_stand49 = 160;
public final static int FRAME_stand50 = 161;
public final static int FRAME_stand51 = 162;
public final static int FRAME_walk01 = 163;
public final static int FRAME_walk02 = 164;
public final static int FRAME_walk03 = 165;
public final static int FRAME_walk04 = 166;
public final static int FRAME_walk05 = 167;
public final static int FRAME_walk06 = 168;
public final static int FRAME_walk07 = 169;
public final static int FRAME_walk08 = 170;
public final static int FRAME_walk09 = 171;
public final static int FRAME_walk10 = 172;
public final static int FRAME_walk11 = 173;
public final static int FRAME_walk12 = 174;
public final static int FRAME_walk13 = 175;
public final static int FRAME_walk14 = 176;
public final static int FRAME_walk15 = 177;
public final static int FRAME_walk16 = 178;
public final static int FRAME_walk17 = 179;
public final static int FRAME_walk18 = 180;
public final static int FRAME_walk19 = 181;
public final static int FRAME_walk20 = 182;
public final static int FRAME_walk21 = 183;
public final static int FRAME_walk22 = 184;
public final static int FRAME_walk23 = 185;
public final static int FRAME_walk24 = 186;
public final static int FRAME_walk25 = 187;
public final static int FRAME_active01 = 188;
public final static int FRAME_active02 = 189;
public final static int FRAME_active03 = 190;
public final static int FRAME_active04 = 191;
public final static int FRAME_active05 = 192;
public final static int FRAME_active06 = 193;
public final static int FRAME_active07 = 194;
public final static int FRAME_active08 = 195;
public final static int FRAME_active09 = 196;
public final static int FRAME_active10 = 197;
public final static int FRAME_active11 = 198;
public final static int FRAME_active12 = 199;
public final static int FRAME_active13 = 200;
public final static int FRAME_attak301 = 201;
public final static int FRAME_attak302 = 202;
public final static int FRAME_attak303 = 203;
public final static int FRAME_attak304 = 204;
public final static int FRAME_attak305 = 205;
public final static int FRAME_attak306 = 206;
public final static int FRAME_attak307 = 207;
public final static int FRAME_attak308 = 208;
public final static int FRAME_attak401 = 209;
public final static int FRAME_attak402 = 210;
public final static int FRAME_attak403 = 211;
public final static int FRAME_attak404 = 212;
public final static int FRAME_attak405 = 213;
public final static int FRAME_attak406 = 214;
public final static int FRAME_attak407 = 215;
public final static int FRAME_attak408 = 216;
public final static int FRAME_attak409 = 217;
public final static int FRAME_attak410 = 218;
public final static int FRAME_attak411 = 219;
public final static int FRAME_attak412 = 220;
public final static int FRAME_attak413 = 221;
public final static int FRAME_attak414 = 222;
public final static int FRAME_attak415 = 223;
public final static int FRAME_attak416 = 224;
public final static int FRAME_attak417 = 225;
public final static int FRAME_attak418 = 226;
public final static int FRAME_attak419 = 227;
public final static int FRAME_attak420 = 228;
public final static int FRAME_attak421 = 229;
public final static int FRAME_attak422 = 230;
public final static int FRAME_attak423 = 231;
public final static int FRAME_attak424 = 232;
public final static int FRAME_attak425 = 233;
public final static int FRAME_attak426 = 234;
public final static int FRAME_attak501 = 235;
public final static int FRAME_attak502 = 236;
public final static int FRAME_attak503 = 237;
public final static int FRAME_attak504 = 238;
public final static int FRAME_attak505 = 239;
public final static int FRAME_attak506 = 240;
public final static int FRAME_attak507 = 241;
public final static int FRAME_attak508 = 242;
public final static int FRAME_attak509 = 243;
public final static int FRAME_attak510 = 244;
public final static int FRAME_attak511 = 245;
public final static int FRAME_attak512 = 246;
public final static int FRAME_attak513 = 247;
public final static int FRAME_attak514 = 248;
public final static int FRAME_attak515 = 249;
public final static int FRAME_attak516 = 250;
public final static int FRAME_death201 = 251;
public final static int FRAME_death202 = 252;
public final static int FRAME_death203 = 253;
public final static int FRAME_death204 = 254;
public final static int FRAME_death205 = 255;
public final static int FRAME_death206 = 256;
public final static int FRAME_death207 = 257;
public final static int FRAME_death208 = 258;
public final static int FRAME_death209 = 259;
public final static int FRAME_death210 = 260;
public final static int FRAME_death211 = 261;
public final static int FRAME_death212 = 262;
public final static int FRAME_death213 = 263;
public final static int FRAME_death214 = 264;
public final static int FRAME_death215 = 265;
public final static int FRAME_death216 = 266;
public final static int FRAME_death217 = 267;
public final static int FRAME_death218 = 268;
public final static int FRAME_death219 = 269;
public final static int FRAME_death220 = 270;
public final static int FRAME_death221 = 271;
public final static int FRAME_death222 = 272;
public final static int FRAME_death223 = 273;
public final static int FRAME_death224 = 274;
public final static int FRAME_death225 = 275;
public final static int FRAME_death226 = 276;
public final static int FRAME_death227 = 277;
public final static int FRAME_death228 = 278;
public final static int FRAME_death229 = 279;
public final static int FRAME_death230 = 280;
public final static int FRAME_death231 = 281;
public final static int FRAME_death232 = 282;
public final static int FRAME_death233 = 283;
public final static int FRAME_death234 = 284;
public final static int FRAME_death235 = 285;
public final static int FRAME_death236 = 286;
public final static int FRAME_death237 = 287;
public final static int FRAME_death238 = 288;
public final static int FRAME_death239 = 289;
public final static int FRAME_death240 = 290;
public final static int FRAME_death241 = 291;
public final static int FRAME_death242 = 292;
public final static int FRAME_death243 = 293;
public final static int FRAME_death244 = 294;
public final static int FRAME_death245 = 295;
public final static int FRAME_death246 = 296;
public final static int FRAME_death247 = 297;
public final static int FRAME_death248 = 298;
public final static int FRAME_death249 = 299;
public final static int FRAME_death250 = 300;
public final static int FRAME_death251 = 301;
public final static int FRAME_death252 = 302;
public final static int FRAME_death253 = 303;
public final static int FRAME_death254 = 304;
public final static int FRAME_death255 = 305;
public final static int FRAME_death256 = 306;
public final static int FRAME_death257 = 307;
public final static int FRAME_death258 = 308;
public final static int FRAME_death259 = 309;
public final static int FRAME_death260 = 310;
public final static int FRAME_death261 = 311;
public final static int FRAME_death262 = 312;
public final static int FRAME_death263 = 313;
public final static int FRAME_death264 = 314;
public final static int FRAME_death265 = 315;
public final static int FRAME_death266 = 316;
public final static int FRAME_death267 = 317;
public final static int FRAME_death268 = 318;
public final static int FRAME_death269 = 319;
public final static int FRAME_death270 = 320;
public final static int FRAME_death271 = 321;
public final static int FRAME_death272 = 322;
public final static int FRAME_death273 = 323;
public final static int FRAME_death274 = 324;
public final static int FRAME_death275 = 325;
public final static int FRAME_death276 = 326;
public final static int FRAME_death277 = 327;
public final static int FRAME_death278 = 328;
public final static int FRAME_death279 = 329;
public final static int FRAME_death280 = 330;
public final static int FRAME_death281 = 331;
public final static int FRAME_death282 = 332;
public final static int FRAME_death283 = 333;
public final static int FRAME_death284 = 334;
public final static int FRAME_death285 = 335;
public final static int FRAME_death286 = 336;
public final static int FRAME_death287 = 337;
public final static int FRAME_death288 = 338;
public final static int FRAME_death289 = 339;
public final static int FRAME_death290 = 340;
public final static int FRAME_death291 = 341;
public final static int FRAME_death292 = 342;
public final static int FRAME_death293 = 343;
public final static int FRAME_death294 = 344;
public final static int FRAME_death295 = 345;
public final static int FRAME_death301 = 346;
public final static int FRAME_death302 = 347;
public final static int FRAME_death303 = 348;
public final static int FRAME_death304 = 349;
public final static int FRAME_death305 = 350;
public final static int FRAME_death306 = 351;
public final static int FRAME_death307 = 352;
public final static int FRAME_death308 = 353;
public final static int FRAME_death309 = 354;
public final static int FRAME_death310 = 355;
public final static int FRAME_death311 = 356;
public final static int FRAME_death312 = 357;
public final static int FRAME_death313 = 358;
public final static int FRAME_death314 = 359;
public final static int FRAME_death315 = 360;
public final static int FRAME_death316 = 361;
public final static int FRAME_death317 = 362;
public final static int FRAME_death318 = 363;
public final static int FRAME_death319 = 364;
public final static int FRAME_death320 = 365;
public final static int FRAME_jump01 = 366;
public final static int FRAME_jump02 = 367;
public final static int FRAME_jump03 = 368;
public final static int FRAME_jump04 = 369;
public final static int FRAME_jump05 = 370;
public final static int FRAME_jump06 = 371;
public final static int FRAME_jump07 = 372;
public final static int FRAME_jump08 = 373;
public final static int FRAME_jump09 = 374;
public final static int FRAME_jump10 = 375;
public final static int FRAME_jump11 = 376;
public final static int FRAME_jump12 = 377;
public final static int FRAME_jump13 = 378;
public final static int FRAME_pain401 = 379;
public final static int FRAME_pain402 = 380;
public final static int FRAME_pain403 = 381;
public final static int FRAME_pain404 = 382;
public final static int FRAME_pain501 = 383;
public final static int FRAME_pain502 = 384;
public final static int FRAME_pain503 = 385;
public final static int FRAME_pain504 = 386;
public final static int FRAME_pain601 = 387;
public final static int FRAME_pain602 = 388;
public final static int FRAME_pain603 = 389;
public final static int FRAME_pain604 = 390;
public final static int FRAME_pain605 = 391;
public final static int FRAME_pain606 = 392;
public final static int FRAME_pain607 = 393;
public final static int FRAME_pain608 = 394;
public final static int FRAME_pain609 = 395;
public final static int FRAME_pain610 = 396;
public final static int FRAME_pain611 = 397;
public final static int FRAME_pain612 = 398;
public final static int FRAME_pain613 = 399;
public final static int FRAME_pain614 = 400;
public final static int FRAME_pain615 = 401;
public final static int FRAME_pain616 = 402;
public final static int FRAME_pain617 = 403;
public final static int FRAME_pain618 = 404;
public final static int FRAME_pain619 = 405;
public final static int FRAME_pain620 = 406;
public final static int FRAME_pain621 = 407;
public final static int FRAME_pain622 = 408;
public final static int FRAME_pain623 = 409;
public final static int FRAME_pain624 = 410;
public final static int FRAME_pain625 = 411;
public final static int FRAME_pain626 = 412;
public final static int FRAME_pain627 = 413;
public final static int FRAME_stand201 = 414;
public final static int FRAME_stand202 = 415;
public final static int FRAME_stand203 = 416;
public final static int FRAME_stand204 = 417;
public final static int FRAME_stand205 = 418;
public final static int FRAME_stand206 = 419;
public final static int FRAME_stand207 = 420;
public final static int FRAME_stand208 = 421;
public final static int FRAME_stand209 = 422;
public final static int FRAME_stand210 = 423;
public final static int FRAME_stand211 = 424;
public final static int FRAME_stand212 = 425;
public final static int FRAME_stand213 = 426;
public final static int FRAME_stand214 = 427;
public final static int FRAME_stand215 = 428;
public final static int FRAME_stand216 = 429;
public final static int FRAME_stand217 = 430;
public final static int FRAME_stand218 = 431;
public final static int FRAME_stand219 = 432;
public final static int FRAME_stand220 = 433;
public final static int FRAME_stand221 = 434;
public final static int FRAME_stand222 = 435;
public final static int FRAME_stand223 = 436;
public final static int FRAME_stand224 = 437;
public final static int FRAME_stand225 = 438;
public final static int FRAME_stand226 = 439;
public final static int FRAME_stand227 = 440;
public final static int FRAME_stand228 = 441;
public final static int FRAME_stand229 = 442;
public final static int FRAME_stand230 = 443;
public final static int FRAME_stand231 = 444;
public final static int FRAME_stand232 = 445;
public final static int FRAME_stand233 = 446;
public final static int FRAME_stand234 = 447;
public final static int FRAME_stand235 = 448;
public final static int FRAME_stand236 = 449;
public final static int FRAME_stand237 = 450;
public final static int FRAME_stand238 = 451;
public final static int FRAME_stand239 = 452;
public final static int FRAME_stand240 = 453;
public final static int FRAME_stand241 = 454;
public final static int FRAME_stand242 = 455;
public final static int FRAME_stand243 = 456;
public final static int FRAME_stand244 = 457;
public final static int FRAME_stand245 = 458;
public final static int FRAME_stand246 = 459;
public final static int FRAME_stand247 = 460;
public final static int FRAME_stand248 = 461;
public final static int FRAME_stand249 = 462;
public final static int FRAME_stand250 = 463;
public final static int FRAME_stand251 = 464;
public final static int FRAME_stand252 = 465;
public final static int FRAME_stand253 = 466;
public final static int FRAME_stand254 = 467;
public final static int FRAME_stand255 = 468;
public final static int FRAME_stand256 = 469;
public final static int FRAME_stand257 = 470;
public final static int FRAME_stand258 = 471;
public final static int FRAME_stand259 = 472;
public final static int FRAME_stand260 = 473;
public final static int FRAME_walk201 = 474;
public final static int FRAME_walk202 = 475;
public final static int FRAME_walk203 = 476;
public final static int FRAME_walk204 = 477;
public final static int FRAME_walk205 = 478;
public final static int FRAME_walk206 = 479;
public final static int FRAME_walk207 = 480;
public final static int FRAME_walk208 = 481;
public final static int FRAME_walk209 = 482;
public final static int FRAME_walk210 = 483;
public final static int FRAME_walk211 = 484;
public final static int FRAME_walk212 = 485;
public final static int FRAME_walk213 = 486;
public final static int FRAME_walk214 = 487;
public final static int FRAME_walk215 = 488;
public final static int FRAME_walk216 = 489;
public final static int FRAME_walk217 = 490;
public final static float MODEL_SCALE = 1.000000f;
static int sound_pain4;
static int sound_pain5;
static int sound_pain6;
static int sound_death;
static int sound_step_left;
static int sound_step_right;
static int sound_attack_bfg;
static int sound_brainsplorch;
static int sound_prerailgun;
static int sound_popup;
static int sound_taunt1;
static int sound_taunt2;
static int sound_taunt3;
static int sound_hit;
static EntThinkAdapter makron_taunt = new EntThinkAdapter() {
public boolean think(edict_t self) {
float r;
r = Lib.random();
if (r <= 0.3)
GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt1, 1,
Defines.ATTN_NONE, 0);
else if (r <= 0.6)
GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt2, 1,
Defines.ATTN_NONE, 0);
else
GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt3, 1,
Defines.ATTN_NONE, 0);
return true;
}
};
//
// stand
//
static EntThinkAdapter makron_stand = new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove = makron_move_stand;
return true;
}
};
/*
* static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean
* think(edict_t self) { return true; } };
*/
static EntThinkAdapter makron_hit = new EntThinkAdapter() {
public boolean think(edict_t self) {
GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_hit, 1,
Defines.ATTN_NONE, 0);
return true;
}
};
static EntThinkAdapter makron_popup = new EntThinkAdapter() {
public boolean think(edict_t self) {
GameBase.gi.sound(self, Defines.CHAN_BODY, sound_popup, 1,
Defines.ATTN_NONE, 0);
return true;
}
};
static EntThinkAdapter makron_step_left = new EntThinkAdapter() {
public boolean think(edict_t self) {
GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_left, 1,
Defines.ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter makron_step_right = new EntThinkAdapter() {
public boolean think(edict_t self) {
GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_right, 1,
Defines.ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter makron_brainsplorch = new EntThinkAdapter() {
public boolean think(edict_t self) {
GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_brainsplorch, 1,
Defines.ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter makron_prerailgun = new EntThinkAdapter() {
public boolean think(edict_t self) {
GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_prerailgun, 1,
Defines.ATTN_NORM, 0);
return true;
}
};
static mframe_t makron_frames_stand[] = new mframe_t[] {
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
// 10
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
// 20
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
// 30
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
// 40
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
// 50
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null),
new mframe_t(GameAI.ai_stand, 0, null) // 60
};
static mmove_t makron_move_stand = new mmove_t(FRAME_stand201,
FRAME_stand260, makron_frames_stand, null);
static mframe_t makron_frames_run[] = new mframe_t[] {
new mframe_t(GameAI.ai_run, 3, makron_step_left),
new mframe_t(GameAI.ai_run, 12, null),
new mframe_t(GameAI.ai_run, 8, null),
new mframe_t(GameAI.ai_run, 8, null),
new mframe_t(GameAI.ai_run, 8, makron_step_right),
new mframe_t(GameAI.ai_run, 6, null),
new mframe_t(GameAI.ai_run, 12, null),
new mframe_t(GameAI.ai_run, 9, null),
new mframe_t(GameAI.ai_run, 6, null),
new mframe_t(GameAI.ai_run, 12, null) };
static mmove_t makron_move_run = new mmove_t(FRAME_walk204, FRAME_walk213,
makron_frames_run, null);
static mframe_t makron_frames_walk[] = new mframe_t[] {
new mframe_t(GameAI.ai_walk, 3, makron_step_left),
new mframe_t(GameAI.ai_walk, 12, null),
new mframe_t(GameAI.ai_walk, 8, null),
new mframe_t(GameAI.ai_walk, 8, null),
new mframe_t(GameAI.ai_walk, 8, makron_step_right),
new mframe_t(GameAI.ai_walk, 6, null),
new mframe_t(GameAI.ai_walk, 12, null),
new mframe_t(GameAI.ai_walk, 9, null),
new mframe_t(GameAI.ai_walk, 6, null),
new mframe_t(GameAI.ai_walk, 12, null) };
static mmove_t makron_move_walk = new mmove_t(FRAME_walk204, FRAME_walk213,
makron_frames_run, null);
//
// death
//
static EntThinkAdapter makron_dead = new EntThinkAdapter() {
public boolean think(edict_t self) {
Math3D.VectorSet(self.mins, -60, -60, 0);
Math3D.VectorSet(self.maxs, 60, 60, 72);
self.movetype = Defines.MOVETYPE_TOSS;
self.svflags |= Defines.SVF_DEADMONSTER;
self.nextthink = 0;
GameBase.gi.linkentity(self);
return true;
}
};
static EntThinkAdapter makron_walk = new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove = makron_move_walk;
return true;
}
};
static EntThinkAdapter makron_run = new EntThinkAdapter() {
public boolean think(edict_t self) {
if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
self.monsterinfo.currentmove = makron_move_stand;
else
self.monsterinfo.currentmove = makron_move_run;
return true;
}
};
static mframe_t makron_frames_pain6[] = new mframe_t[] {
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
// 10
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, makron_popup),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
// 20
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, makron_taunt),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null) };
static mmove_t makron_move_pain6 = new mmove_t(FRAME_pain601,
FRAME_pain627, makron_frames_pain6, makron_run);
static mframe_t makron_frames_pain5[] = new mframe_t[] {
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null) };
static mmove_t makron_move_pain5 = new mmove_t(FRAME_pain501,
FRAME_pain504, makron_frames_pain5, makron_run);
static mframe_t makron_frames_pain4[] = new mframe_t[] {
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null) };
static mmove_t makron_move_pain4 = new mmove_t(FRAME_pain401,
FRAME_pain404, makron_frames_pain4, makron_run);
static mframe_t makron_frames_death2[] = new mframe_t[] {
new mframe_t(GameAI.ai_move, -15, null),
new mframe_t(GameAI.ai_move, 3, null),
new mframe_t(GameAI.ai_move, -12, null),
new mframe_t(GameAI.ai_move, 0, makron_step_left),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
// 10
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 11, null),
new mframe_t(GameAI.ai_move, 12, null),
new mframe_t(GameAI.ai_move, 11, makron_step_right),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
// 20
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
// 30
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 5, null),
new mframe_t(GameAI.ai_move, 7, null),
new mframe_t(GameAI.ai_move, 6, makron_step_left),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, -1, null),
new mframe_t(GameAI.ai_move, 2, null),
// 40
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
// 50
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, -6, null),
new mframe_t(GameAI.ai_move, -4, null),
new mframe_t(GameAI.ai_move, -6, makron_step_right),
new mframe_t(GameAI.ai_move, -4, null),
new mframe_t(GameAI.ai_move, -4, makron_step_left),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
// 60
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, -2, null),
new mframe_t(GameAI.ai_move, -5, null),
new mframe_t(GameAI.ai_move, -3, makron_step_right),
new mframe_t(GameAI.ai_move, -8, null),
new mframe_t(GameAI.ai_move, -3, makron_step_left),
new mframe_t(GameAI.ai_move, -7, null),
new mframe_t(GameAI.ai_move, -4, null),
new mframe_t(GameAI.ai_move, -4, makron_step_right),
// 70
new mframe_t(GameAI.ai_move, -6, null),
new mframe_t(GameAI.ai_move, -7, null),
new mframe_t(GameAI.ai_move, 0, makron_step_left),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
// 80
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, -2, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 2, null),
new mframe_t(GameAI.ai_move, 0, null),
// 90
new mframe_t(GameAI.ai_move, 27, makron_hit),
new mframe_t(GameAI.ai_move, 26, null),
new mframe_t(GameAI.ai_move, 0, makron_brainsplorch),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null) // 95
};
static mmove_t makron_move_death2 = new mmove_t(FRAME_death201,
FRAME_death295, makron_frames_death2, makron_dead);
static mframe_t makron_frames_death3[] = new mframe_t[] {
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null) };
static mmove_t makron_move_death3 = new mmove_t(FRAME_death301,
FRAME_death320, makron_frames_death3, null);
static mframe_t makron_frames_sight[] = new mframe_t[] {
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null) };
static mmove_t makron_move_sight = new mmove_t(FRAME_active01,
FRAME_active13, makron_frames_sight, makron_run);
static EntThinkAdapter makronBFG = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
float[] start = { 0, 0, 0 };
float[] dir = { 0, 0, 0 };
float[] vec = { 0, 0, 0 };
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(self.s.origin,
M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_BFG],
forward, right, start);
Math3D.VectorCopy(self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, dir);
Math3D.VectorNormalize(dir);
GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_attack_bfg, 1,
Defines.ATTN_NORM, 0);
Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300,
Defines.MZ2_MAKRON_BFG);
return true;
}
};
static EntThinkAdapter MakronSaveloc = new EntThinkAdapter() {
public boolean think(edict_t self) {
Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for
// aiming the
// shot
self.pos1[2] += self.enemy.viewheight;
return true;
}
};
// FIXME: He's not firing from the proper Z
static EntThinkAdapter MakronRailgun = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] start = { 0, 0, 0 };
float[] dir = { 0, 0, 0 };
float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(self.s.origin,
M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_RAILGUN_1],
forward, right, start);
// calc direction to where we targted
Math3D.VectorSubtract(self.pos1, start, dir);
Math3D.VectorNormalize(dir);
Monster.monster_fire_railgun(self, start, dir, 50, 100,
Defines.MZ2_MAKRON_RAILGUN_1);
return true;
}
};
// FIXME: This is all wrong. He's not firing at the proper angles.
static EntThinkAdapter MakronHyperblaster = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] dir = { 0, 0, 0 };
float[] vec = { 0, 0, 0 };
float[] start = { 0, 0, 0 };
float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
int flash_number;
flash_number = Defines.MZ2_MAKRON_BLASTER_1
+ (self.s.frame - FRAME_attak405);
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(self.s.origin,
M_Flash.monster_flash_offset[flash_number], forward, right,
start);
if (self.enemy != null) {
Math3D.VectorCopy(self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, vec);
Math3D.vectoangles(vec, vec);
dir[0] = vec[0];
} else {
dir[0] = 0;
}
if (self.s.frame <= FRAME_attak413)
dir[1] = self.s.angles[1] - 10
* (self.s.frame - FRAME_attak413);
else
dir[1] = self.s.angles[1] + 10
* (self.s.frame - FRAME_attak421);
dir[2] = 0;
Math3D.AngleVectors(dir, forward, null, null);
Monster.monster_fire_blaster(self, start, forward, 15, 1000,
Defines.MZ2_MAKRON_BLASTER_1, Defines.EF_BLASTER);
return true;
}
};
static EntPainAdapter makron_pain = new EntPainAdapter() {
public void pain(edict_t self, edict_t other, float kick, int damage) {
if (self.health < (self.max_health / 2))
self.s.skinnum = 1;
if (GameBase.level.time < self.pain_debounce_time)
return;
// Lessen the chance of him going into his pain frames
if (damage <= 25)
if (Lib.random() < 0.2)
return;
self.pain_debounce_time = GameBase.level.time + 3;
if (GameBase.skill.value == 3)
return; // no pain anims in nightmare
if (damage <= 40) {
GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain4, 1,
Defines.ATTN_NONE, 0);
self.monsterinfo.currentmove = makron_move_pain4;
} else if (damage <= 110) {
GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain5, 1,
Defines.ATTN_NONE, 0);
self.monsterinfo.currentmove = makron_move_pain5;
} else {
if (damage <= 150)
if (Lib.random() <= 0.45) {
GameBase.gi.sound(self, Defines.CHAN_VOICE,
sound_pain6, 1, Defines.ATTN_NONE, 0);
self.monsterinfo.currentmove = makron_move_pain6;
} else if (Lib.random() <= 0.35) {
GameBase.gi.sound(self, Defines.CHAN_VOICE,
sound_pain6, 1, Defines.ATTN_NONE, 0);
self.monsterinfo.currentmove = makron_move_pain6;
}
}
}
};
static EntInteractAdapter makron_sight = new EntInteractAdapter() {
public boolean interact(edict_t self, edict_t other) {
self.monsterinfo.currentmove = makron_move_sight;
return true;
}
};
static EntThinkAdapter makron_attack = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] vec = { 0, 0, 0 };
float range;
float r;
r = Lib.random();
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
range = Math3D.VectorLength(vec);
if (r <= 0.3)
self.monsterinfo.currentmove = makron_move_attack3;
else if (r <= 0.6)
self.monsterinfo.currentmove = makron_move_attack4;
else
self.monsterinfo.currentmove = makron_move_attack5;
return true;
}
};
/*
* --- Makron Torso. This needs to be spawned in ---
*/
static EntThinkAdapter makron_torso_think = new EntThinkAdapter() {
public boolean think(edict_t self) {
if (++self.s.frame < 365)
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
else {
self.s.frame = 346;
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
}
return true;
}
};
static EntThinkAdapter makron_torso = new EntThinkAdapter() {
public boolean think(edict_t ent) {
ent.movetype = Defines.MOVETYPE_NONE;
ent.solid = Defines.SOLID_NOT;
Math3D.VectorSet(ent.mins, -8, -8, 0);
Math3D.VectorSet(ent.maxs, 8, 8, 8);
ent.s.frame = 346;
ent.s.modelindex = GameBase.gi
.modelindex("models/monsters/boss3/rider/tris.md2");
ent.think = makron_torso_think;
ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME;
ent.s.sound = GameBase.gi.soundindex("makron/spine.wav");
GameBase.gi.linkentity(ent);
return true;
}
};
static EntDieAdapter makron_die = new EntDieAdapter() {
public void die(edict_t self, edict_t inflictor, edict_t attacker,
int damage, float[] point) {
edict_t tempent;
int n;
self.s.sound = 0;
// check for gib
if (self.health <= self.gib_health) {
GameBase.gi
.sound(self, Defines.CHAN_VOICE, GameBase.gi
.soundindex("misc/udeath.wav"), 1,
Defines.ATTN_NORM, 0);
for (n = 0; n < 1 /* 4 */; n++)
GameAI.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Defines.GIB_ORGANIC);
for (n = 0; n < 4; n++)
GameAI.ThrowGib(self,
"models/objects/gibs/sm_metal/tris.md2", damage,
Defines.GIB_METALLIC);
GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2",
damage, Defines.GIB_METALLIC);
self.deadflag = Defines.DEAD_DEAD;
return;
}
if (self.deadflag == Defines.DEAD_DEAD)
return;
// regular death
GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1,
Defines.ATTN_NONE, 0);
self.deadflag = Defines.DEAD_DEAD;
self.takedamage = Defines.DAMAGE_YES;
tempent = GameUtil.G_Spawn();
Math3D.VectorCopy(self.s.origin, tempent.s.origin);
Math3D.VectorCopy(self.s.angles, tempent.s.angles);
tempent.s.origin[1] -= 84;
makron_torso.think(tempent);
self.monsterinfo.currentmove = makron_move_death2;
}
};
static EntThinkAdapter Makron_CheckAttack = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] spot1 = { 0, 0, 0 }, spot2 = { 0, 0, 0 };
float[] temp = { 0, 0, 0 };
float chance;
trace_t tr;
boolean enemy_infront;
int enemy_range;
float enemy_yaw;
if (self.enemy.health > 0) {
// see if any entities are in the way of the shot
Math3D.VectorCopy(self.s.origin, spot1);
spot1[2] += self.viewheight;
Math3D.VectorCopy(self.enemy.s.origin, spot2);
spot2[2] += self.enemy.viewheight;
tr = GameBase.gi.trace(spot1, null, null, spot2, self,
Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER
| Defines.CONTENTS_SLIME
| Defines.CONTENTS_LAVA);
// do we have a clear shot?
if (tr.ent != self.enemy)
return false;
}
enemy_infront = GameUtil.infront(self, self.enemy);
enemy_range = GameUtil.range(self, self.enemy);
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
enemy_yaw = Math3D.vectoyaw(temp);
self.ideal_yaw = enemy_yaw;
// melee attack
if (enemy_range == Defines.RANGE_MELEE) {
if (self.monsterinfo.melee != null)
self.monsterinfo.attack_state = Defines.AS_MELEE;
else
self.monsterinfo.attack_state = Defines.AS_MISSILE;
return true;
}
// missile attack
if (null != self.monsterinfo.attack)
return false;
if (GameBase.level.time < self.monsterinfo.attack_finished)
return false;
if (enemy_range == Defines.RANGE_FAR)
return false;
if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) {
chance = 0.4f;
} else if (enemy_range == Defines.RANGE_MELEE) {
chance = 0.8f;
} else if (enemy_range == Defines.RANGE_NEAR) {
chance = 0.4f;
} else if (enemy_range == Defines.RANGE_MID) {
chance = 0.2f;
} else {
return false;
}
if (Lib.random() < chance) {
self.monsterinfo.attack_state = Defines.AS_MISSILE;
self.monsterinfo.attack_finished = GameBase.level.time + 2
* Lib.random();
return true;
}
if ((self.flags & Defines.FL_FLY) != 0) {
if (Lib.random() < 0.3)
self.monsterinfo.attack_state = Defines.AS_SLIDING;
else
self.monsterinfo.attack_state = Defines.AS_STRAIGHT;
}
return false;
}
};
static mframe_t makron_frames_attack3[] = new mframe_t[] {
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, makronBFG),
// FIXME: BFG Attack here
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null) };
static mmove_t makron_move_attack3 = new mmove_t(FRAME_attak301,
FRAME_attak308, makron_frames_attack3, makron_run);
static mframe_t makron_frames_attack4[] = new mframe_t[] {
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster),
// fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null) };
static mmove_t makron_move_attack4 = new mmove_t(FRAME_attak401,
FRAME_attak426, makron_frames_attack4, makron_run);
static mframe_t makron_frames_attack5[] = new mframe_t[] {
new mframe_t(GameAI.ai_charge, 0, makron_prerailgun),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, null),
new mframe_t(GameAI.ai_charge, 0, MakronSaveloc),
new mframe_t(GameAI.ai_move, 0, MakronRailgun),
// Fire railgun
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null),
new mframe_t(GameAI.ai_move, 0, null) };
static mmove_t makron_move_attack5 = new mmove_t(FRAME_attak501,
FRAME_attak516, makron_frames_attack5, makron_run);
/*
* ================= MakronSpawn
*
* =================
*/
static EntThinkAdapter MakronSpawn = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] vec = { 0, 0, 0 };
edict_t player;
SP_monster_makron(self);
// jump at player
player = GameBase.level.sight_client;
if (player == null)
return true;
Math3D.VectorSubtract(player.s.origin, self.s.origin, vec);
self.s.angles[Defines.YAW] = Math3D.vectoyaw(vec);
Math3D.VectorNormalize(vec);
Math3D.VectorMA(Globals.vec3_origin, 400, vec, self.velocity);
self.velocity[2] = 200;
self.groundentity = null;
return true;
}
};
static EntThinkAdapter MakronToss = new EntThinkAdapter() {
public boolean think(edict_t self) {
edict_t ent;
ent = GameUtil.G_Spawn();
ent.nextthink = GameBase.level.time + 0.8f;
ent.think = MakronSpawn;
ent.target = self.target;
Math3D.VectorCopy(self.s.origin, ent.s.origin);
return true;
}
};
//
// monster_makron
//
static void MakronPrecache() {
sound_pain4 = GameBase.gi.soundindex("makron/pain3.wav");
sound_pain5 = GameBase.gi.soundindex("makron/pain2.wav");
sound_pain6 = GameBase.gi.soundindex("makron/pain1.wav");
sound_death = GameBase.gi.soundindex("makron/death.wav");
sound_step_left = GameBase.gi.soundindex("makron/step1.wav");
sound_step_right = GameBase.gi.soundindex("makron/step2.wav");
sound_attack_bfg = GameBase.gi.soundindex("makron/bfg_fire.wav");
sound_brainsplorch = GameBase.gi.soundindex("makron/brain1.wav");
sound_prerailgun = GameBase.gi.soundindex("makron/rail_up.wav");
sound_popup = GameBase.gi.soundindex("makron/popup.wav");
sound_taunt1 = GameBase.gi.soundindex("makron/voice4.wav");
sound_taunt2 = GameBase.gi.soundindex("makron/voice3.wav");
sound_taunt3 = GameBase.gi.soundindex("makron/voice.wav");
sound_hit = GameBase.gi.soundindex("makron/bhit.wav");
GameBase.gi.modelindex("models/monsters/boss3/rider/tris.md2");
}
/*
* QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush
* Trigger_Spawn Sight
*/
static void SP_monster_makron(edict_t self) {
if (GameBase.deathmatch.value != 0) {
GameUtil.G_FreeEdict(self);
return;
}
MakronPrecache();
self.movetype = Defines.MOVETYPE_STEP;
self.solid = Defines.SOLID_BBOX;
self.s.modelindex = GameBase.gi
.modelindex("models/monsters/boss3/rider/tris.md2");
Math3D.VectorSet(self.mins, -30, -30, 0);
Math3D.VectorSet(self.maxs, 30, 30, 90);
self.health = 3000;
self.gib_health = -2000;
self.mass = 500;
self.pain = makron_pain;
self.die = makron_die;
self.monsterinfo.stand = makron_stand;
self.monsterinfo.walk = makron_walk;
self.monsterinfo.run = makron_run;
self.monsterinfo.dodge = null;
self.monsterinfo.attack = makron_attack;
self.monsterinfo.melee = null;
self.monsterinfo.sight = makron_sight;
self.monsterinfo.checkattack = Makron_CheckAttack;
GameBase.gi.linkentity(self);
// self.monsterinfo.currentmove = &makron_move_stand;
self.monsterinfo.currentmove = makron_move_sight;
self.monsterinfo.scale = MODEL_SCALE;
GameAI.walkmonster_start.think(self);
}
}
|