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path: root/src/jake2/game/M_Chick.java
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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 13.11.2003 by RST.
// $Id: M_Chick.java,v 1.2 2004-07-08 15:58:44 hzi Exp $

package jake2.game;

import jake2.util.*;
import jake2.util.*;

public class M_Chick extends GameWeapon {

	public final static int FRAME_attak101= 0;
	public final static int FRAME_attak102= 1;
	public final static int FRAME_attak103= 2;
	public final static int FRAME_attak104= 3;
	public final static int FRAME_attak105= 4;
	public final static int FRAME_attak106= 5;
	public final static int FRAME_attak107= 6;
	public final static int FRAME_attak108= 7;
	public final static int FRAME_attak109= 8;
	public final static int FRAME_attak110= 9;
	public final static int FRAME_attak111= 10;
	public final static int FRAME_attak112= 11;
	public final static int FRAME_attak113= 12;
	public final static int FRAME_attak114= 13;
	public final static int FRAME_attak115= 14;
	public final static int FRAME_attak116= 15;
	public final static int FRAME_attak117= 16;
	public final static int FRAME_attak118= 17;
	public final static int FRAME_attak119= 18;
	public final static int FRAME_attak120= 19;
	public final static int FRAME_attak121= 20;
	public final static int FRAME_attak122= 21;
	public final static int FRAME_attak123= 22;
	public final static int FRAME_attak124= 23;
	public final static int FRAME_attak125= 24;
	public final static int FRAME_attak126= 25;
	public final static int FRAME_attak127= 26;
	public final static int FRAME_attak128= 27;
	public final static int FRAME_attak129= 28;
	public final static int FRAME_attak130= 29;
	public final static int FRAME_attak131= 30;
	public final static int FRAME_attak132= 31;
	public final static int FRAME_attak201= 32;
	public final static int FRAME_attak202= 33;
	public final static int FRAME_attak203= 34;
	public final static int FRAME_attak204= 35;
	public final static int FRAME_attak205= 36;
	public final static int FRAME_attak206= 37;
	public final static int FRAME_attak207= 38;
	public final static int FRAME_attak208= 39;
	public final static int FRAME_attak209= 40;
	public final static int FRAME_attak210= 41;
	public final static int FRAME_attak211= 42;
	public final static int FRAME_attak212= 43;
	public final static int FRAME_attak213= 44;
	public final static int FRAME_attak214= 45;
	public final static int FRAME_attak215= 46;
	public final static int FRAME_attak216= 47;
	public final static int FRAME_death101= 48;
	public final static int FRAME_death102= 49;
	public final static int FRAME_death103= 50;
	public final static int FRAME_death104= 51;
	public final static int FRAME_death105= 52;
	public final static int FRAME_death106= 53;
	public final static int FRAME_death107= 54;
	public final static int FRAME_death108= 55;
	public final static int FRAME_death109= 56;
	public final static int FRAME_death110= 57;
	public final static int FRAME_death111= 58;
	public final static int FRAME_death112= 59;
	public final static int FRAME_death201= 60;
	public final static int FRAME_death202= 61;
	public final static int FRAME_death203= 62;
	public final static int FRAME_death204= 63;
	public final static int FRAME_death205= 64;
	public final static int FRAME_death206= 65;
	public final static int FRAME_death207= 66;
	public final static int FRAME_death208= 67;
	public final static int FRAME_death209= 68;
	public final static int FRAME_death210= 69;
	public final static int FRAME_death211= 70;
	public final static int FRAME_death212= 71;
	public final static int FRAME_death213= 72;
	public final static int FRAME_death214= 73;
	public final static int FRAME_death215= 74;
	public final static int FRAME_death216= 75;
	public final static int FRAME_death217= 76;
	public final static int FRAME_death218= 77;
	public final static int FRAME_death219= 78;
	public final static int FRAME_death220= 79;
	public final static int FRAME_death221= 80;
	public final static int FRAME_death222= 81;
	public final static int FRAME_death223= 82;
	public final static int FRAME_duck01= 83;
	public final static int FRAME_duck02= 84;
	public final static int FRAME_duck03= 85;
	public final static int FRAME_duck04= 86;
	public final static int FRAME_duck05= 87;
	public final static int FRAME_duck06= 88;
	public final static int FRAME_duck07= 89;
	public final static int FRAME_pain101= 90;
	public final static int FRAME_pain102= 91;
	public final static int FRAME_pain103= 92;
	public final static int FRAME_pain104= 93;
	public final static int FRAME_pain105= 94;
	public final static int FRAME_pain201= 95;
	public final static int FRAME_pain202= 96;
	public final static int FRAME_pain203= 97;
	public final static int FRAME_pain204= 98;
	public final static int FRAME_pain205= 99;
	public final static int FRAME_pain301= 100;
	public final static int FRAME_pain302= 101;
	public final static int FRAME_pain303= 102;
	public final static int FRAME_pain304= 103;
	public final static int FRAME_pain305= 104;
	public final static int FRAME_pain306= 105;
	public final static int FRAME_pain307= 106;
	public final static int FRAME_pain308= 107;
	public final static int FRAME_pain309= 108;
	public final static int FRAME_pain310= 109;
	public final static int FRAME_pain311= 110;
	public final static int FRAME_pain312= 111;
	public final static int FRAME_pain313= 112;
	public final static int FRAME_pain314= 113;
	public final static int FRAME_pain315= 114;
	public final static int FRAME_pain316= 115;
	public final static int FRAME_pain317= 116;
	public final static int FRAME_pain318= 117;
	public final static int FRAME_pain319= 118;
	public final static int FRAME_pain320= 119;
	public final static int FRAME_pain321= 120;
	public final static int FRAME_stand101= 121;
	public final static int FRAME_stand102= 122;
	public final static int FRAME_stand103= 123;
	public final static int FRAME_stand104= 124;
	public final static int FRAME_stand105= 125;
	public final static int FRAME_stand106= 126;
	public final static int FRAME_stand107= 127;
	public final static int FRAME_stand108= 128;
	public final static int FRAME_stand109= 129;
	public final static int FRAME_stand110= 130;
	public final static int FRAME_stand111= 131;
	public final static int FRAME_stand112= 132;
	public final static int FRAME_stand113= 133;
	public final static int FRAME_stand114= 134;
	public final static int FRAME_stand115= 135;
	public final static int FRAME_stand116= 136;
	public final static int FRAME_stand117= 137;
	public final static int FRAME_stand118= 138;
	public final static int FRAME_stand119= 139;
	public final static int FRAME_stand120= 140;
	public final static int FRAME_stand121= 141;
	public final static int FRAME_stand122= 142;
	public final static int FRAME_stand123= 143;
	public final static int FRAME_stand124= 144;
	public final static int FRAME_stand125= 145;
	public final static int FRAME_stand126= 146;
	public final static int FRAME_stand127= 147;
	public final static int FRAME_stand128= 148;
	public final static int FRAME_stand129= 149;
	public final static int FRAME_stand130= 150;
	public final static int FRAME_stand201= 151;
	public final static int FRAME_stand202= 152;
	public final static int FRAME_stand203= 153;
	public final static int FRAME_stand204= 154;
	public final static int FRAME_stand205= 155;
	public final static int FRAME_stand206= 156;
	public final static int FRAME_stand207= 157;
	public final static int FRAME_stand208= 158;
	public final static int FRAME_stand209= 159;
	public final static int FRAME_stand210= 160;
	public final static int FRAME_stand211= 161;
	public final static int FRAME_stand212= 162;
	public final static int FRAME_stand213= 163;
	public final static int FRAME_stand214= 164;
	public final static int FRAME_stand215= 165;
	public final static int FRAME_stand216= 166;
	public final static int FRAME_stand217= 167;
	public final static int FRAME_stand218= 168;
	public final static int FRAME_stand219= 169;
	public final static int FRAME_stand220= 170;
	public final static int FRAME_stand221= 171;
	public final static int FRAME_stand222= 172;
	public final static int FRAME_stand223= 173;
	public final static int FRAME_stand224= 174;
	public final static int FRAME_stand225= 175;
	public final static int FRAME_stand226= 176;
	public final static int FRAME_stand227= 177;
	public final static int FRAME_stand228= 178;
	public final static int FRAME_stand229= 179;
	public final static int FRAME_stand230= 180;
	public final static int FRAME_walk01= 181;
	public final static int FRAME_walk02= 182;
	public final static int FRAME_walk03= 183;
	public final static int FRAME_walk04= 184;
	public final static int FRAME_walk05= 185;
	public final static int FRAME_walk06= 186;
	public final static int FRAME_walk07= 187;
	public final static int FRAME_walk08= 188;
	public final static int FRAME_walk09= 189;
	public final static int FRAME_walk10= 190;
	public final static int FRAME_walk11= 191;
	public final static int FRAME_walk12= 192;
	public final static int FRAME_walk13= 193;
	public final static int FRAME_walk14= 194;
	public final static int FRAME_walk15= 195;
	public final static int FRAME_walk16= 196;
	public final static int FRAME_walk17= 197;
	public final static int FRAME_walk18= 198;
	public final static int FRAME_walk19= 199;
	public final static int FRAME_walk20= 200;
	public final static int FRAME_walk21= 201;
	public final static int FRAME_walk22= 202;
	public final static int FRAME_walk23= 203;
	public final static int FRAME_walk24= 204;
	public final static int FRAME_walk25= 205;
	public final static int FRAME_walk26= 206;
	public final static int FRAME_walk27= 207;
	public final static int FRAME_recln201= 208;
	public final static int FRAME_recln202= 209;
	public final static int FRAME_recln203= 210;
	public final static int FRAME_recln204= 211;
	public final static int FRAME_recln205= 212;
	public final static int FRAME_recln206= 213;
	public final static int FRAME_recln207= 214;
	public final static int FRAME_recln208= 215;
	public final static int FRAME_recln209= 216;
	public final static int FRAME_recln210= 217;
	public final static int FRAME_recln211= 218;
	public final static int FRAME_recln212= 219;
	public final static int FRAME_recln213= 220;
	public final static int FRAME_recln214= 221;
	public final static int FRAME_recln215= 222;
	public final static int FRAME_recln216= 223;
	public final static int FRAME_recln217= 224;
	public final static int FRAME_recln218= 225;
	public final static int FRAME_recln219= 226;
	public final static int FRAME_recln220= 227;
	public final static int FRAME_recln221= 228;
	public final static int FRAME_recln222= 229;
	public final static int FRAME_recln223= 230;
	public final static int FRAME_recln224= 231;
	public final static int FRAME_recln225= 232;
	public final static int FRAME_recln226= 233;
	public final static int FRAME_recln227= 234;
	public final static int FRAME_recln228= 235;
	public final static int FRAME_recln229= 236;
	public final static int FRAME_recln230= 237;
	public final static int FRAME_recln231= 238;
	public final static int FRAME_recln232= 239;
	public final static int FRAME_recln233= 240;
	public final static int FRAME_recln234= 241;
	public final static int FRAME_recln235= 242;
	public final static int FRAME_recln236= 243;
	public final static int FRAME_recln237= 244;
	public final static int FRAME_recln238= 245;
	public final static int FRAME_recln239= 246;
	public final static int FRAME_recln240= 247;
	public final static int FRAME_recln101= 248;
	public final static int FRAME_recln102= 249;
	public final static int FRAME_recln103= 250;
	public final static int FRAME_recln104= 251;
	public final static int FRAME_recln105= 252;
	public final static int FRAME_recln106= 253;
	public final static int FRAME_recln107= 254;
	public final static int FRAME_recln108= 255;
	public final static int FRAME_recln109= 256;
	public final static int FRAME_recln110= 257;
	public final static int FRAME_recln111= 258;
	public final static int FRAME_recln112= 259;
	public final static int FRAME_recln113= 260;
	public final static int FRAME_recln114= 261;
	public final static int FRAME_recln115= 262;
	public final static int FRAME_recln116= 263;
	public final static int FRAME_recln117= 264;
	public final static int FRAME_recln118= 265;
	public final static int FRAME_recln119= 266;
	public final static int FRAME_recln120= 267;
	public final static int FRAME_recln121= 268;
	public final static int FRAME_recln122= 269;
	public final static int FRAME_recln123= 270;
	public final static int FRAME_recln124= 271;
	public final static int FRAME_recln125= 272;
	public final static int FRAME_recln126= 273;
	public final static int FRAME_recln127= 274;
	public final static int FRAME_recln128= 275;
	public final static int FRAME_recln129= 276;
	public final static int FRAME_recln130= 277;
	public final static int FRAME_recln131= 278;
	public final static int FRAME_recln132= 279;
	public final static int FRAME_recln133= 280;
	public final static int FRAME_recln134= 281;
	public final static int FRAME_recln135= 282;
	public final static int FRAME_recln136= 283;
	public final static int FRAME_recln137= 284;
	public final static int FRAME_recln138= 285;
	public final static int FRAME_recln139= 286;
	public final static int FRAME_recln140= 287;

	public final static float MODEL_SCALE= 1.000000f;

	static int sound_missile_prelaunch;
	static int sound_missile_launch;
	static int sound_melee_swing;
	static int sound_melee_hit;
	static int sound_missile_reload;
	static int sound_death1;
	static int sound_death2;
	static int sound_fall_down;
	static int sound_idle1;
	static int sound_idle2;
	static int sound_pain1;
	static int sound_pain2;
	static int sound_pain3;
	static int sound_sight;
	static int sound_search;

	static EntThinkAdapter ChickMoan= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if (Lib.random() < 0.5)
				gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
			else
				gi.sound(self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
			return true;
		}
	};

	static mframe_t chick_frames_fidget[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, ChickMoan),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null)};
	static EntThinkAdapter chick_stand= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= chick_move_stand;
			return true;
		}
	};
	static mmove_t chick_move_fidget=
		new mmove_t(FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand);

	static EntThinkAdapter chick_fidget= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
				return true;
			if (Lib.random() <= 0.3)
				self.monsterinfo.currentmove= chick_move_fidget;
			return true;
		}
	};

	static mframe_t chick_frames_stand[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, chick_fidget),
			};
	static mmove_t chick_move_stand=
		new mmove_t(FRAME_stand101, FRAME_stand130, chick_frames_stand, null);

	static EntThinkAdapter chick_run= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) {
				self.monsterinfo.currentmove= chick_move_stand;
				return true;
			}

			if (self.monsterinfo.currentmove == chick_move_walk
				|| self.monsterinfo.currentmove == chick_move_start_run) {
				self.monsterinfo.currentmove= chick_move_run;
			} else {
				self.monsterinfo.currentmove= chick_move_start_run;
			}
			return true;
		}
	};

	static mframe_t chick_frames_start_run[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_run, 1, null),
			new mframe_t(GameAIAdapters.ai_run, 0, null),
			new mframe_t(GameAIAdapters.ai_run, 0, null),
			new mframe_t(GameAIAdapters.ai_run, -1, null),
			new mframe_t(GameAIAdapters.ai_run, -1, null),
			new mframe_t(GameAIAdapters.ai_run, 0, null),
			new mframe_t(GameAIAdapters.ai_run, 1, null),
			new mframe_t(GameAIAdapters.ai_run, 3, null),
			new mframe_t(GameAIAdapters.ai_run, 6, null),
			new mframe_t(GameAIAdapters.ai_run, 3, null)};
	static mmove_t chick_move_start_run=
		new mmove_t(FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run);

	static mframe_t chick_frames_run[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_run, 6, null),
			new mframe_t(GameAIAdapters.ai_run, 8, null),
			new mframe_t(GameAIAdapters.ai_run, 13, null),
			new mframe_t(GameAIAdapters.ai_run, 5, null),
			new mframe_t(GameAIAdapters.ai_run, 7, null),
			new mframe_t(GameAIAdapters.ai_run, 4, null),
			new mframe_t(GameAIAdapters.ai_run, 11, null),
			new mframe_t(GameAIAdapters.ai_run, 5, null),
			new mframe_t(GameAIAdapters.ai_run, 9, null),
			new mframe_t(GameAIAdapters.ai_run, 7, null)};

	static mmove_t chick_move_run= new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_run, null);

	static mframe_t chick_frames_walk[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_walk, 6, null),
			new mframe_t(GameAIAdapters.ai_walk, 8, null),
			new mframe_t(GameAIAdapters.ai_walk, 13, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 7, null),
			new mframe_t(GameAIAdapters.ai_walk, 4, null),
			new mframe_t(GameAIAdapters.ai_walk, 11, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 9, null),
			new mframe_t(GameAIAdapters.ai_walk, 7, null)};

	static mmove_t chick_move_walk=
		new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_walk, null);

	static EntThinkAdapter chick_walk= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= chick_move_walk;
			return true;
		}
	};

	static mframe_t chick_frames_pain1[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t chick_move_pain1=
		new mmove_t(FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run);

	static mframe_t chick_frames_pain2[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t chick_move_pain2=
		new mmove_t(FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run);

	static mframe_t chick_frames_pain3[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -6, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 11, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 4, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -3, null),
			new mframe_t(GameAIAdapters.ai_move, -4, null),
			new mframe_t(GameAIAdapters.ai_move, 5, null),
			new mframe_t(GameAIAdapters.ai_move, 7, null),
			new mframe_t(GameAIAdapters.ai_move, -2, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, -2, null),
			new mframe_t(GameAIAdapters.ai_move, -8, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null)};

	static mmove_t chick_move_pain3=
		new mmove_t(FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run);

	static EntPainAdapter chick_pain= new EntPainAdapter() {
		public void pain(edict_t self, edict_t other, float kick, int damage) {
			float r;

			if (self.health < (self.max_health / 2))
				self.s.skinnum= 1;

			if (level.time < self.pain_debounce_time)
				return;

			self.pain_debounce_time= level.time + 3;

			r= Lib.random();
			if (r < 0.33)
				gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
			else if (r < 0.66)
				gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
			else
				gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);

			if (skill.value == 3)
				return; // no pain anims in nightmare

			if (damage <= 10)
				self.monsterinfo.currentmove= chick_move_pain1;
			else if (damage <= 25)
				self.monsterinfo.currentmove= chick_move_pain2;
			else
				self.monsterinfo.currentmove= chick_move_pain3;
			return;
		}
	};

	static EntThinkAdapter chick_dead= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			Math3D.VectorSet(self.mins, -16, -16, 0);
			Math3D.VectorSet(self.maxs, 16, 16, 16);
			self.movetype= MOVETYPE_TOSS;
			self.svflags |= SVF_DEADMONSTER;
			self.nextthink= 0;
			gi.linkentity(self);
			return true;
		}
	};

	static mframe_t chick_frames_death2[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, -6, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -1, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -1, null),
			new mframe_t(GameAIAdapters.ai_move, -2, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 10, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, -3, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, 4, null),
			new mframe_t(GameAIAdapters.ai_move, 15, null),
			new mframe_t(GameAIAdapters.ai_move, 14, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null)};
	static mmove_t chick_move_death2=
		new mmove_t(FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead);

	static mframe_t chick_frames_death1[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -7, null),
			new mframe_t(GameAIAdapters.ai_move, 4, null),
			new mframe_t(GameAIAdapters.ai_move, 11, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t chick_move_death1=
		new mmove_t(FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead);

	static EntDieAdapter chick_die= new EntDieAdapter() {

		public void die(
			edict_t self,
			edict_t inflictor,
			edict_t attacker,
			int damage,
			float[] point) {
			int n;

			//		   check for gib
			if (self.health <= self.gib_health) {
				gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
				for (n= 0; n < 2; n++)
					ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
				for (n= 0; n < 4; n++)
					ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
				ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
				self.deadflag= DEAD_DEAD;
				return;
			}

			if (self.deadflag == DEAD_DEAD)
				return;

			//		   regular death
			self.deadflag= DEAD_DEAD;
			self.takedamage= DAMAGE_YES;

			n= Lib.rand() % 2;
			if (n == 0) {
				self.monsterinfo.currentmove= chick_move_death1;
				gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
			} else {
				self.monsterinfo.currentmove= chick_move_death2;
				gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
			}
		}

	};
	static EntThinkAdapter chick_duck_down= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if ((self.monsterinfo.aiflags & AI_DUCKED) != 0)
				return true;
			self.monsterinfo.aiflags |= AI_DUCKED;
			self.maxs[2] -= 32;
			self.takedamage= DAMAGE_YES;
			self.monsterinfo.pausetime= level.time + 1;
			gi.linkentity(self);
			return true;
		}
	};

	static EntThinkAdapter chick_duck_hold= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if (level.time >= self.monsterinfo.pausetime)
				self.monsterinfo.aiflags &= ~AI_HOLD_FRAME;
			else
				self.monsterinfo.aiflags |= AI_HOLD_FRAME;
			return true;
		}
	};

	static EntThinkAdapter chick_duck_up= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.aiflags &= ~AI_DUCKED;
			self.maxs[2] += 32;
			self.takedamage= DAMAGE_AIM;
			gi.linkentity(self);
			return true;
		}
	};

	static mframe_t chick_frames_duck[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, chick_duck_down),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 4, chick_duck_hold),
			new mframe_t(GameAIAdapters.ai_move, -4, null),
			new mframe_t(GameAIAdapters.ai_move, -5, chick_duck_up),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null)};
	static mmove_t chick_move_duck=
		new mmove_t(FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run);

	static EntDodgeAdapter chick_dodge= new EntDodgeAdapter() {
		public void dodge(edict_t self, edict_t attacker, float eta) {
			if (Lib.random() > 0.25)
				return;

			if (self.enemy != null)
				self.enemy= attacker;

			self.monsterinfo.currentmove= chick_move_duck;
			return;
		}
	};

	static EntThinkAdapter ChickSlash= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] aim= { 0, 0, 0 };

			Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 10);
			gi.sound(self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
			Fire.fire_hit(self, aim, (10 + (Lib.rand() % 6)), 100);
			return true;
		}
	};

	static EntThinkAdapter ChickRocket= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
			float[] start= { 0, 0, 0 };
			float[] dir= { 0, 0, 0 };
			float[] vec= { 0, 0, 0 };

			Math3D.AngleVectors(self.s.angles, forward, right, null);
			Math3D.G_ProjectSource(
				self.s.origin,
				monster_flash_offset[MZ2_CHICK_ROCKET_1],
				forward,
				right,
				start);

			Math3D.VectorCopy(self.enemy.s.origin, vec);
			vec[2] += self.enemy.viewheight;
			Math3D.VectorSubtract(vec, start, dir);
			Math3D.VectorNormalize(dir);

			Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
			return true;
		}
	};

	static EntThinkAdapter Chick_PreAttack1= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static EntThinkAdapter ChickReload= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
			return true;
		}
	};
	static EntThinkAdapter chick_attack1= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= chick_move_attack1;
			return true;
		}
	};

	static EntThinkAdapter chick_rerocket= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if (self.enemy.health > 0) {
				if (range(self, self.enemy) > RANGE_MELEE)
					if (visible(self, self.enemy))
						if (Lib.random() <= 0.6) {
							self.monsterinfo.currentmove= chick_move_attack1;
							return true;
						}
			}
			self.monsterinfo.currentmove= chick_move_end_attack1;
			return true;
		}
	};

	static mframe_t chick_frames_start_attack1[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, Chick_PreAttack1),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 4, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, -3, null),
			new mframe_t(GameAIAdapters.ai_charge, 3, null),
			new mframe_t(GameAIAdapters.ai_charge, 5, null),
			new mframe_t(GameAIAdapters.ai_charge, 7, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, chick_attack1)};
	static mmove_t chick_move_start_attack1=
		new mmove_t(FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, null);

	static mframe_t chick_frames_attack1[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 19, ChickRocket),
			new mframe_t(GameAIAdapters.ai_charge, -6, null),
			new mframe_t(GameAIAdapters.ai_charge, -5, null),
			new mframe_t(GameAIAdapters.ai_charge, -2, null),
			new mframe_t(GameAIAdapters.ai_charge, -7, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 1, null),
			new mframe_t(GameAIAdapters.ai_charge, 10, ChickReload),
			new mframe_t(GameAIAdapters.ai_charge, 4, null),
			new mframe_t(GameAIAdapters.ai_charge, 5, null),
			new mframe_t(GameAIAdapters.ai_charge, 6, null),
			new mframe_t(GameAIAdapters.ai_charge, 6, null),
			new mframe_t(GameAIAdapters.ai_charge, 4, null),
			new mframe_t(GameAIAdapters.ai_charge, 3, chick_rerocket)};
	static mmove_t chick_move_attack1=
		new mmove_t(FRAME_attak114, FRAME_attak127, chick_frames_attack1, null);

	static mframe_t chick_frames_end_attack1[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, -3, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, -6, null),
			new mframe_t(GameAIAdapters.ai_charge, -4, null),
			new mframe_t(GameAIAdapters.ai_charge, -2, null)};
	static mmove_t chick_move_end_attack1=
		new mmove_t(FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run);

	static EntThinkAdapter chick_reslash= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if (self.enemy.health > 0) {
				if (range(self, self.enemy) == RANGE_MELEE)
					if (Lib.random() <= 0.9) {
						self.monsterinfo.currentmove= chick_move_slash;
						return true;
					} else {
						self.monsterinfo.currentmove= chick_move_end_slash;
						return true;
					}
			}
			self.monsterinfo.currentmove= chick_move_end_slash;
			return true;
		}
	};

	static mframe_t chick_frames_slash[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 1, null),
			new mframe_t(GameAIAdapters.ai_charge, 7, ChickSlash),
			new mframe_t(GameAIAdapters.ai_charge, -7, null),
			new mframe_t(GameAIAdapters.ai_charge, 1, null),
			new mframe_t(GameAIAdapters.ai_charge, -1, null),
			new mframe_t(GameAIAdapters.ai_charge, 1, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 1, null),
			new mframe_t(GameAIAdapters.ai_charge, -2, chick_reslash)};
	static mmove_t chick_move_slash=
		new mmove_t(FRAME_attak204, FRAME_attak212, chick_frames_slash, null);

	static mframe_t chick_frames_end_slash[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, -6, null),
			new mframe_t(GameAIAdapters.ai_charge, -1, null),
			new mframe_t(GameAIAdapters.ai_charge, -6, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};
	static mmove_t chick_move_end_slash=
		new mmove_t(FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run);

	static EntThinkAdapter chick_slash= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= chick_move_slash;
			return true;
		}
	};

	static mframe_t chick_frames_start_slash[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 1, null),
			new mframe_t(GameAIAdapters.ai_charge, 8, null),
			new mframe_t(GameAIAdapters.ai_charge, 3, null)};
	static mmove_t chick_move_start_slash=
		new mmove_t(FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash);

	static EntThinkAdapter chick_melee= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= chick_move_start_slash;
			return true;
		}
	};

	static EntThinkAdapter chick_attack= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= chick_move_start_attack1;
			return true;
		}
	};

	static EntInteractAdapter chick_sight= new EntInteractAdapter() {
		public boolean interact(edict_t self, edict_t other) {
			gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
			return true;
		}
	};

	/*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
	*/
	static void SP_monster_chick(edict_t self) {
		if (deathmatch.value != 0) {
			G_FreeEdict(self);
			return;
		}

		sound_missile_prelaunch= gi.soundindex("chick/chkatck1.wav");
		sound_missile_launch= gi.soundindex("chick/chkatck2.wav");
		sound_melee_swing= gi.soundindex("chick/chkatck3.wav");
		sound_melee_hit= gi.soundindex("chick/chkatck4.wav");
		sound_missile_reload= gi.soundindex("chick/chkatck5.wav");
		sound_death1= gi.soundindex("chick/chkdeth1.wav");
		sound_death2= gi.soundindex("chick/chkdeth2.wav");
		sound_fall_down= gi.soundindex("chick/chkfall1.wav");
		sound_idle1= gi.soundindex("chick/chkidle1.wav");
		sound_idle2= gi.soundindex("chick/chkidle2.wav");
		sound_pain1= gi.soundindex("chick/chkpain1.wav");
		sound_pain2= gi.soundindex("chick/chkpain2.wav");
		sound_pain3= gi.soundindex("chick/chkpain3.wav");
		sound_sight= gi.soundindex("chick/chksght1.wav");
		sound_search= gi.soundindex("chick/chksrch1.wav");

		self.movetype= MOVETYPE_STEP;
		self.solid= SOLID_BBOX;
		self.s.modelindex= gi.modelindex("models/monsters/bitch/tris.md2");
		Math3D.VectorSet(self.mins, -16, -16, 0);
		Math3D.VectorSet(self.maxs, 16, 16, 56);

		self.health= 175;
		self.gib_health= -70;
		self.mass= 200;

		self.pain= chick_pain;
		self.die= chick_die;

		self.monsterinfo.stand= chick_stand;
		self.monsterinfo.walk= chick_walk;
		self.monsterinfo.run= chick_run;
		self.monsterinfo.dodge= chick_dodge;
		self.monsterinfo.attack= chick_attack;
		self.monsterinfo.melee= chick_melee;
		self.monsterinfo.sight= chick_sight;

		gi.linkentity(self);

		self.monsterinfo.currentmove= chick_move_stand;
		self.monsterinfo.scale= MODEL_SCALE;

		GameAIAdapters.walkmonster_start.think(self);
	}

}