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path: root/src/jake2/game/M_Flyer.java
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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 13.11.2003 by RST.
// $Id: M_Flyer.java,v 1.3 2004-07-23 10:07:14 hzi Exp $

package jake2.game;

import jake2.util.Lib;
import jake2.util.Math3D;

public class M_Flyer extends M_Player {
	//	This file generated by ModelGen - Do NOT Modify

	public final static int ACTION_nothing= 0;
	public final static int ACTION_attack1= 1;
	public final static int ACTION_attack2= 2;
	public final static int ACTION_run= 3;
	public final static int ACTION_walk= 4;

	public final static int FRAME_start01= 0;
	public final static int FRAME_start02= 1;
	public final static int FRAME_start03= 2;
	public final static int FRAME_start04= 3;
	public final static int FRAME_start05= 4;
	public final static int FRAME_start06= 5;
	public final static int FRAME_stop01= 6;
	public final static int FRAME_stop02= 7;
	public final static int FRAME_stop03= 8;
	public final static int FRAME_stop04= 9;
	public final static int FRAME_stop05= 10;
	public final static int FRAME_stop06= 11;
	public final static int FRAME_stop07= 12;
	public final static int FRAME_stand01= 13;
	public final static int FRAME_stand02= 14;
	public final static int FRAME_stand03= 15;
	public final static int FRAME_stand04= 16;
	public final static int FRAME_stand05= 17;
	public final static int FRAME_stand06= 18;
	public final static int FRAME_stand07= 19;
	public final static int FRAME_stand08= 20;
	public final static int FRAME_stand09= 21;
	public final static int FRAME_stand10= 22;
	public final static int FRAME_stand11= 23;
	public final static int FRAME_stand12= 24;
	public final static int FRAME_stand13= 25;
	public final static int FRAME_stand14= 26;
	public final static int FRAME_stand15= 27;
	public final static int FRAME_stand16= 28;
	public final static int FRAME_stand17= 29;
	public final static int FRAME_stand18= 30;
	public final static int FRAME_stand19= 31;
	public final static int FRAME_stand20= 32;
	public final static int FRAME_stand21= 33;
	public final static int FRAME_stand22= 34;
	public final static int FRAME_stand23= 35;
	public final static int FRAME_stand24= 36;
	public final static int FRAME_stand25= 37;
	public final static int FRAME_stand26= 38;
	public final static int FRAME_stand27= 39;
	public final static int FRAME_stand28= 40;
	public final static int FRAME_stand29= 41;
	public final static int FRAME_stand30= 42;
	public final static int FRAME_stand31= 43;
	public final static int FRAME_stand32= 44;
	public final static int FRAME_stand33= 45;
	public final static int FRAME_stand34= 46;
	public final static int FRAME_stand35= 47;
	public final static int FRAME_stand36= 48;
	public final static int FRAME_stand37= 49;
	public final static int FRAME_stand38= 50;
	public final static int FRAME_stand39= 51;
	public final static int FRAME_stand40= 52;
	public final static int FRAME_stand41= 53;
	public final static int FRAME_stand42= 54;
	public final static int FRAME_stand43= 55;
	public final static int FRAME_stand44= 56;
	public final static int FRAME_stand45= 57;
	public final static int FRAME_attak101= 58;
	public final static int FRAME_attak102= 59;
	public final static int FRAME_attak103= 60;
	public final static int FRAME_attak104= 61;
	public final static int FRAME_attak105= 62;
	public final static int FRAME_attak106= 63;
	public final static int FRAME_attak107= 64;
	public final static int FRAME_attak108= 65;
	public final static int FRAME_attak109= 66;
	public final static int FRAME_attak110= 67;
	public final static int FRAME_attak111= 68;
	public final static int FRAME_attak112= 69;
	public final static int FRAME_attak113= 70;
	public final static int FRAME_attak114= 71;
	public final static int FRAME_attak115= 72;
	public final static int FRAME_attak116= 73;
	public final static int FRAME_attak117= 74;
	public final static int FRAME_attak118= 75;
	public final static int FRAME_attak119= 76;
	public final static int FRAME_attak120= 77;
	public final static int FRAME_attak121= 78;
	public final static int FRAME_attak201= 79;
	public final static int FRAME_attak202= 80;
	public final static int FRAME_attak203= 81;
	public final static int FRAME_attak204= 82;
	public final static int FRAME_attak205= 83;
	public final static int FRAME_attak206= 84;
	public final static int FRAME_attak207= 85;
	public final static int FRAME_attak208= 86;
	public final static int FRAME_attak209= 87;
	public final static int FRAME_attak210= 88;
	public final static int FRAME_attak211= 89;
	public final static int FRAME_attak212= 90;
	public final static int FRAME_attak213= 91;
	public final static int FRAME_attak214= 92;
	public final static int FRAME_attak215= 93;
	public final static int FRAME_attak216= 94;
	public final static int FRAME_attak217= 95;
	public final static int FRAME_bankl01= 96;
	public final static int FRAME_bankl02= 97;
	public final static int FRAME_bankl03= 98;
	public final static int FRAME_bankl04= 99;
	public final static int FRAME_bankl05= 100;
	public final static int FRAME_bankl06= 101;
	public final static int FRAME_bankl07= 102;
	public final static int FRAME_bankr01= 103;
	public final static int FRAME_bankr02= 104;
	public final static int FRAME_bankr03= 105;
	public final static int FRAME_bankr04= 106;
	public final static int FRAME_bankr05= 107;
	public final static int FRAME_bankr06= 108;
	public final static int FRAME_bankr07= 109;
	public final static int FRAME_rollf01= 110;
	public final static int FRAME_rollf02= 111;
	public final static int FRAME_rollf03= 112;
	public final static int FRAME_rollf04= 113;
	public final static int FRAME_rollf05= 114;
	public final static int FRAME_rollf06= 115;
	public final static int FRAME_rollf07= 116;
	public final static int FRAME_rollf08= 117;
	public final static int FRAME_rollf09= 118;
	public final static int FRAME_rollr01= 119;
	public final static int FRAME_rollr02= 120;
	public final static int FRAME_rollr03= 121;
	public final static int FRAME_rollr04= 122;
	public final static int FRAME_rollr05= 123;
	public final static int FRAME_rollr06= 124;
	public final static int FRAME_rollr07= 125;
	public final static int FRAME_rollr08= 126;
	public final static int FRAME_rollr09= 127;
	public final static int FRAME_defens01= 128;
	public final static int FRAME_defens02= 129;
	public final static int FRAME_defens03= 130;
	public final static int FRAME_defens04= 131;
	public final static int FRAME_defens05= 132;
	public final static int FRAME_defens06= 133;
	public final static int FRAME_pain101= 134;
	public final static int FRAME_pain102= 135;
	public final static int FRAME_pain103= 136;
	public final static int FRAME_pain104= 137;
	public final static int FRAME_pain105= 138;
	public final static int FRAME_pain106= 139;
	public final static int FRAME_pain107= 140;
	public final static int FRAME_pain108= 141;
	public final static int FRAME_pain109= 142;
	public final static int FRAME_pain201= 143;
	public final static int FRAME_pain202= 144;
	public final static int FRAME_pain203= 145;
	public final static int FRAME_pain204= 146;
	public final static int FRAME_pain301= 147;
	public final static int FRAME_pain302= 148;
	public final static int FRAME_pain303= 149;
	public final static int FRAME_pain304= 150;

	public final static float MODEL_SCALE= 1.000000f;

	static int nextmove; // Used for start/stop frames

	static int sound_sight;
	static int sound_idle;
	static int sound_pain1;
	static int sound_pain2;
	static int sound_slash;
	static int sound_sproing;
	static int sound_die;

	public static EntInteractAdapter flyer_sight= new EntInteractAdapter() {
		public boolean interact(edict_t self, edict_t other) {
			gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static EntThinkAdapter flyer_idle= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
			return true;
		}
	};

	static EntThinkAdapter flyer_pop_blades= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static mframe_t flyer_frames_stand[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null)};
	static mmove_t flyer_move_stand=
		new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_stand, null);

	static mframe_t flyer_frames_walk[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null)};

	static mmove_t flyer_move_walk=
		new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_walk, null);

	static mframe_t flyer_frames_run[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null)};
	static mmove_t flyer_move_run=
		new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_run, null);

	static EntThinkAdapter flyer_run= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0)
				self.monsterinfo.currentmove= flyer_move_stand;
			else
				self.monsterinfo.currentmove= flyer_move_run;
			return true;
		}
	};

	static EntThinkAdapter flyer_walk= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= flyer_move_walk;
			return true;
		}
	};

	static EntThinkAdapter flyer_stand= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= flyer_move_stand;
			return true;
		}
	};
	static EntThinkAdapter flyer_nextmove= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if (nextmove == ACTION_attack1)
				self.monsterinfo.currentmove= flyer_move_start_melee;
			else if (nextmove == ACTION_attack2)
				self.monsterinfo.currentmove= flyer_move_attack2;
			else if (nextmove == ACTION_run)
				self.monsterinfo.currentmove= flyer_move_run;
			return true;
		}
	};
	static mframe_t flyer_frames_start[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)};
	static mmove_t flyer_move_start=
		new mmove_t(FRAME_start01, FRAME_start06, flyer_frames_start, null);

	static mframe_t flyer_frames_stop[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)};
	static mmove_t flyer_move_stop=
		new mmove_t(FRAME_stop01, FRAME_stop07, flyer_frames_stop, null);
	static EntThinkAdapter flyer_stop= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= flyer_move_stop;
			return true;
		}
	};

	static EntThinkAdapter flyer_start= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= flyer_move_start;
			return true;
		}
	};

	static mframe_t flyer_frames_rollright[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t flyer_move_rollright=
		new mmove_t(FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, null);

	static mframe_t flyer_frames_rollleft[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t flyer_move_rollleft=
		new mmove_t(FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, null);

	static mframe_t flyer_frames_pain3[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t flyer_move_pain3=
		new mmove_t(FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run);

	static mframe_t flyer_frames_pain2[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t flyer_move_pain2=
		new mmove_t(FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run);

	static mframe_t flyer_frames_pain1[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t flyer_move_pain1=
		new mmove_t(FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run);

	static mframe_t flyer_frames_defense[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
		// Hold this frame
		new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t flyer_move_defense=
		new mmove_t(FRAME_defens01, FRAME_defens06, flyer_frames_defense, null);

	static mframe_t flyer_frames_bankright[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t flyer_move_bankright=
		new mmove_t(FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, null);

	static mframe_t flyer_frames_bankleft[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t flyer_move_bankleft=
		new mmove_t(FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, null);

	static void flyer_fire(edict_t self, int flash_number) {
		float[] start={0,0,0};
		
		float[] forward={0,0,0}, right={0,0,0};
		float[] end={0,0,0};
		float[] dir={0,0,0};
		int effect;

		if ((self.s.frame == FRAME_attak204)
			|| (self.s.frame == FRAME_attak207)
			|| (self.s.frame == FRAME_attak210))
			effect= EF_HYPERBLASTER;
		else
			effect= 0;
		Math3D.AngleVectors(self.s.angles, forward, right, null);
		Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);

		Math3D.VectorCopy(self.enemy.s.origin, end);
		end[2] += self.enemy.viewheight;
		Math3D.VectorSubtract(end, start, dir);

		Monster.monster_fire_blaster(self, start, dir, 1, 1000, flash_number, effect);
	}
	static EntThinkAdapter flyer_fireleft= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			flyer_fire(self, MZ2_FLYER_BLASTER_1);
			return true;
		}
	};

	static EntThinkAdapter flyer_fireright= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			flyer_fire(self, MZ2_FLYER_BLASTER_2);
			return true;
		}
	};

	static mframe_t flyer_frames_attack2[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft),
		// left gun
		new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
		new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun
		new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
		new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun
		new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
		new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun
		new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
		new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};
	static mmove_t flyer_move_attack2=
		new mmove_t(FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run);

	static EntThinkAdapter flyer_slash_left= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] aim={0,0,0};

			Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 0);
			Fire.fire_hit(self, aim, 5, 0);
			gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static EntThinkAdapter flyer_slash_right= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] aim={0,0,0};

			Math3D.VectorSet(aim, MELEE_DISTANCE, self.maxs[0], 0);
			Fire.fire_hit(self, aim, 5, 0);
			gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
			return true;
		}
	};
	static EntThinkAdapter flyer_loop_melee= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			/*	if (random() <= 0.5)	
							 self.monsterinfo.currentmove = flyer_move_attack1;
						 else */
			self.monsterinfo.currentmove= flyer_move_loop_melee;
			return true;
		}
	};

	static mframe_t flyer_frames_start_melee[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, flyer_pop_blades),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};
	static mmove_t flyer_move_start_melee=
		new mmove_t(FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee);

	static mframe_t flyer_frames_end_melee[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};
	static mmove_t flyer_move_end_melee=
		new mmove_t(FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run);

	static mframe_t flyer_frames_loop_melee[]=
		new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // Loop Start
		new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_left), // Left Wing Strike
		new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_right), // Right Wing Strike
		new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null) // Loop Ends

	};
	
	static EntThinkAdapter flyer_check_melee= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if (range(self, self.enemy) == RANGE_MELEE)
				if (Lib.random() <= 0.8)
					self.monsterinfo.currentmove= flyer_move_loop_melee;
				else
					self.monsterinfo.currentmove= flyer_move_end_melee;
			else
				self.monsterinfo.currentmove= flyer_move_end_melee;
			return true;
		}
	};

	static mmove_t flyer_move_loop_melee=
		new mmove_t(FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee);


	static EntThinkAdapter flyer_attack= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			/*	if (random() <= 0.5)	
							 self.monsterinfo.currentmove = flyer_move_attack1;
						 else */
			self.monsterinfo.currentmove= flyer_move_attack2;

			return true;
		}
	};

	static EntThinkAdapter flyer_setstart= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			nextmove= ACTION_run;
			self.monsterinfo.currentmove= flyer_move_start;
			return true;
		}
	};



	static EntThinkAdapter flyer_melee= new EntThinkAdapter() {
		public boolean think(edict_t self) {
				//			flyer.nextmove = ACTION_attack1;
		//	 self.monsterinfo.currentmove = flyer_move_stop;
	self.monsterinfo.currentmove= flyer_move_start_melee;
			return true;
		}
	};


	static EntPainAdapter flyer_pain= new EntPainAdapter() {
		public void pain(edict_t self, edict_t other, float kick, int damage) {
			int n;

			if (self.health < (self.max_health / 2))
				self.s.skinnum= 1;

			if (level.time < self.pain_debounce_time)
				return;

			self.pain_debounce_time= level.time + 3;
			if (skill.value == 3)
				return; // no pain anims in nightmare

			n= Lib.rand() % 3;
			if (n == 0) {
				gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
				self.monsterinfo.currentmove= flyer_move_pain1;
			} else if (n == 1) {
				gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
				self.monsterinfo.currentmove= flyer_move_pain2;
			} else {
				gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
				self.monsterinfo.currentmove= flyer_move_pain3;
			}

		}
	};
	static EntDieAdapter flyer_die= new EntDieAdapter() {
		public void die(
			edict_t self,
			edict_t inflictor,
			edict_t attacker,
			int damage,
			float[] point) {
			gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
			BecomeExplosion1(self);
		}
	};

	/*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
	*/
	public static void SP_monster_flyer(edict_t self) {
		if (deathmatch.value != 0) {
			G_FreeEdict(self);
			return;
		}

		// fix a map bug in jail5.bsp
		if (level.mapname.equalsIgnoreCase("jail5") && (self.s.origin[2] == -104)) {
			self.targetname= self.target;
			self.target= null;
		}

		sound_sight= gi.soundindex("flyer/flysght1.wav");
		sound_idle= gi.soundindex("flyer/flysrch1.wav");
		sound_pain1= gi.soundindex("flyer/flypain1.wav");
		sound_pain2= gi.soundindex("flyer/flypain2.wav");
		sound_slash= gi.soundindex("flyer/flyatck2.wav");
		sound_sproing= gi.soundindex("flyer/flyatck1.wav");
		sound_die= gi.soundindex("flyer/flydeth1.wav");

		gi.soundindex("flyer/flyatck3.wav");

		self.s.modelindex= gi.modelindex("models/monsters/flyer/tris.md2");
		Math3D.VectorSet(self.mins, -16, -16, -24);
		Math3D.VectorSet(self.maxs, 16, 16, 32);
		self.movetype= MOVETYPE_STEP;
		self.solid= SOLID_BBOX;

		self.s.sound= gi.soundindex("flyer/flyidle1.wav");

		self.health= 50;
		self.mass= 50;

		self.pain= flyer_pain;
		self.die= flyer_die;

		self.monsterinfo.stand= flyer_stand;
		self.monsterinfo.walk= flyer_walk;
		self.monsterinfo.run= flyer_run;
		self.monsterinfo.attack= flyer_attack;
		self.monsterinfo.melee= flyer_melee;
		self.monsterinfo.sight= flyer_sight;
		self.monsterinfo.idle= flyer_idle;

		gi.linkentity(self);

		self.monsterinfo.currentmove= flyer_move_stand;
		self.monsterinfo.scale= MODEL_SCALE;

		GameAIAdapters.flymonster_start.think(self);
	}

}