aboutsummaryrefslogtreecommitdiffstats
path: root/src/jake2/game/M_Supertank.java
blob: a70d8f2f4f965ed6232175868cd0843cd18826eb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 13.11.2003 by RST.
// $Id: M_Supertank.java,v 1.1 2004-07-07 19:59:19 hzi Exp $

package jake2.game;

import jake2.util.*;
import jake2.util.*;

public class M_Supertank extends GamePWeapon {

	// This file generated by ModelGen - Do NOT Modify

	public final static int FRAME_attak1_1 = 0;
	public final static int FRAME_attak1_2 = 1;
	public final static int FRAME_attak1_3 = 2;
	public final static int FRAME_attak1_4 = 3;
	public final static int FRAME_attak1_5 = 4;
	public final static int FRAME_attak1_6 = 5;
	public final static int FRAME_attak1_7 = 6;
	public final static int FRAME_attak1_8 = 7;
	public final static int FRAME_attak1_9 = 8;
	public final static int FRAME_attak1_10 = 9;
	public final static int FRAME_attak1_11 = 10;
	public final static int FRAME_attak1_12 = 11;
	public final static int FRAME_attak1_13 = 12;
	public final static int FRAME_attak1_14 = 13;
	public final static int FRAME_attak1_15 = 14;
	public final static int FRAME_attak1_16 = 15;
	public final static int FRAME_attak1_17 = 16;
	public final static int FRAME_attak1_18 = 17;
	public final static int FRAME_attak1_19 = 18;
	public final static int FRAME_attak1_20 = 19;
	public final static int FRAME_attak2_1 = 20;
	public final static int FRAME_attak2_2 = 21;
	public final static int FRAME_attak2_3 = 22;
	public final static int FRAME_attak2_4 = 23;
	public final static int FRAME_attak2_5 = 24;
	public final static int FRAME_attak2_6 = 25;
	public final static int FRAME_attak2_7 = 26;
	public final static int FRAME_attak2_8 = 27;
	public final static int FRAME_attak2_9 = 28;
	public final static int FRAME_attak2_10 = 29;
	public final static int FRAME_attak2_11 = 30;
	public final static int FRAME_attak2_12 = 31;
	public final static int FRAME_attak2_13 = 32;
	public final static int FRAME_attak2_14 = 33;
	public final static int FRAME_attak2_15 = 34;
	public final static int FRAME_attak2_16 = 35;
	public final static int FRAME_attak2_17 = 36;
	public final static int FRAME_attak2_18 = 37;
	public final static int FRAME_attak2_19 = 38;
	public final static int FRAME_attak2_20 = 39;
	public final static int FRAME_attak2_21 = 40;
	public final static int FRAME_attak2_22 = 41;
	public final static int FRAME_attak2_23 = 42;
	public final static int FRAME_attak2_24 = 43;
	public final static int FRAME_attak2_25 = 44;
	public final static int FRAME_attak2_26 = 45;
	public final static int FRAME_attak2_27 = 46;
	public final static int FRAME_attak3_1 = 47;
	public final static int FRAME_attak3_2 = 48;
	public final static int FRAME_attak3_3 = 49;
	public final static int FRAME_attak3_4 = 50;
	public final static int FRAME_attak3_5 = 51;
	public final static int FRAME_attak3_6 = 52;
	public final static int FRAME_attak3_7 = 53;
	public final static int FRAME_attak3_8 = 54;
	public final static int FRAME_attak3_9 = 55;
	public final static int FRAME_attak3_10 = 56;
	public final static int FRAME_attak3_11 = 57;
	public final static int FRAME_attak3_12 = 58;
	public final static int FRAME_attak3_13 = 59;
	public final static int FRAME_attak3_14 = 60;
	public final static int FRAME_attak3_15 = 61;
	public final static int FRAME_attak3_16 = 62;
	public final static int FRAME_attak3_17 = 63;
	public final static int FRAME_attak3_18 = 64;
	public final static int FRAME_attak3_19 = 65;
	public final static int FRAME_attak3_20 = 66;
	public final static int FRAME_attak3_21 = 67;
	public final static int FRAME_attak3_22 = 68;
	public final static int FRAME_attak3_23 = 69;
	public final static int FRAME_attak3_24 = 70;
	public final static int FRAME_attak3_25 = 71;
	public final static int FRAME_attak3_26 = 72;
	public final static int FRAME_attak3_27 = 73;
	public final static int FRAME_attak4_1 = 74;
	public final static int FRAME_attak4_2 = 75;
	public final static int FRAME_attak4_3 = 76;
	public final static int FRAME_attak4_4 = 77;
	public final static int FRAME_attak4_5 = 78;
	public final static int FRAME_attak4_6 = 79;
	public final static int FRAME_backwd_1 = 80;
	public final static int FRAME_backwd_2 = 81;
	public final static int FRAME_backwd_3 = 82;
	public final static int FRAME_backwd_4 = 83;
	public final static int FRAME_backwd_5 = 84;
	public final static int FRAME_backwd_6 = 85;
	public final static int FRAME_backwd_7 = 86;
	public final static int FRAME_backwd_8 = 87;
	public final static int FRAME_backwd_9 = 88;
	public final static int FRAME_backwd_10 = 89;
	public final static int FRAME_backwd_11 = 90;
	public final static int FRAME_backwd_12 = 91;
	public final static int FRAME_backwd_13 = 92;
	public final static int FRAME_backwd_14 = 93;
	public final static int FRAME_backwd_15 = 94;
	public final static int FRAME_backwd_16 = 95;
	public final static int FRAME_backwd_17 = 96;
	public final static int FRAME_backwd_18 = 97;
	public final static int FRAME_death_1 = 98;
	public final static int FRAME_death_2 = 99;
	public final static int FRAME_death_3 = 100;
	public final static int FRAME_death_4 = 101;
	public final static int FRAME_death_5 = 102;
	public final static int FRAME_death_6 = 103;
	public final static int FRAME_death_7 = 104;
	public final static int FRAME_death_8 = 105;
	public final static int FRAME_death_9 = 106;
	public final static int FRAME_death_10 = 107;
	public final static int FRAME_death_11 = 108;
	public final static int FRAME_death_12 = 109;
	public final static int FRAME_death_13 = 110;
	public final static int FRAME_death_14 = 111;
	public final static int FRAME_death_15 = 112;
	public final static int FRAME_death_16 = 113;
	public final static int FRAME_death_17 = 114;
	public final static int FRAME_death_18 = 115;
	public final static int FRAME_death_19 = 116;
	public final static int FRAME_death_20 = 117;
	public final static int FRAME_death_21 = 118;
	public final static int FRAME_death_22 = 119;
	public final static int FRAME_death_23 = 120;
	public final static int FRAME_death_24 = 121;
	public final static int FRAME_death_31 = 122;
	public final static int FRAME_death_32 = 123;
	public final static int FRAME_death_33 = 124;
	public final static int FRAME_death_45 = 125;
	public final static int FRAME_death_46 = 126;
	public final static int FRAME_death_47 = 127;
	public final static int FRAME_forwrd_1 = 128;
	public final static int FRAME_forwrd_2 = 129;
	public final static int FRAME_forwrd_3 = 130;
	public final static int FRAME_forwrd_4 = 131;
	public final static int FRAME_forwrd_5 = 132;
	public final static int FRAME_forwrd_6 = 133;
	public final static int FRAME_forwrd_7 = 134;
	public final static int FRAME_forwrd_8 = 135;
	public final static int FRAME_forwrd_9 = 136;
	public final static int FRAME_forwrd_10 = 137;
	public final static int FRAME_forwrd_11 = 138;
	public final static int FRAME_forwrd_12 = 139;
	public final static int FRAME_forwrd_13 = 140;
	public final static int FRAME_forwrd_14 = 141;
	public final static int FRAME_forwrd_15 = 142;
	public final static int FRAME_forwrd_16 = 143;
	public final static int FRAME_forwrd_17 = 144;
	public final static int FRAME_forwrd_18 = 145;
	public final static int FRAME_left_1 = 146;
	public final static int FRAME_left_2 = 147;
	public final static int FRAME_left_3 = 148;
	public final static int FRAME_left_4 = 149;
	public final static int FRAME_left_5 = 150;
	public final static int FRAME_left_6 = 151;
	public final static int FRAME_left_7 = 152;
	public final static int FRAME_left_8 = 153;
	public final static int FRAME_left_9 = 154;
	public final static int FRAME_left_10 = 155;
	public final static int FRAME_left_11 = 156;
	public final static int FRAME_left_12 = 157;
	public final static int FRAME_left_13 = 158;
	public final static int FRAME_left_14 = 159;
	public final static int FRAME_left_15 = 160;
	public final static int FRAME_left_16 = 161;
	public final static int FRAME_left_17 = 162;
	public final static int FRAME_left_18 = 163;
	public final static int FRAME_pain1_1 = 164;
	public final static int FRAME_pain1_2 = 165;
	public final static int FRAME_pain1_3 = 166;
	public final static int FRAME_pain1_4 = 167;
	public final static int FRAME_pain2_5 = 168;
	public final static int FRAME_pain2_6 = 169;
	public final static int FRAME_pain2_7 = 170;
	public final static int FRAME_pain2_8 = 171;
	public final static int FRAME_pain3_9 = 172;
	public final static int FRAME_pain3_10 = 173;
	public final static int FRAME_pain3_11 = 174;
	public final static int FRAME_pain3_12 = 175;
	public final static int FRAME_right_1 = 176;
	public final static int FRAME_right_2 = 177;
	public final static int FRAME_right_3 = 178;
	public final static int FRAME_right_4 = 179;
	public final static int FRAME_right_5 = 180;
	public final static int FRAME_right_6 = 181;
	public final static int FRAME_right_7 = 182;
	public final static int FRAME_right_8 = 183;
	public final static int FRAME_right_9 = 184;
	public final static int FRAME_right_10 = 185;
	public final static int FRAME_right_11 = 186;
	public final static int FRAME_right_12 = 187;
	public final static int FRAME_right_13 = 188;
	public final static int FRAME_right_14 = 189;
	public final static int FRAME_right_15 = 190;
	public final static int FRAME_right_16 = 191;
	public final static int FRAME_right_17 = 192;
	public final static int FRAME_right_18 = 193;
	public final static int FRAME_stand_1 = 194;
	public final static int FRAME_stand_2 = 195;
	public final static int FRAME_stand_3 = 196;
	public final static int FRAME_stand_4 = 197;
	public final static int FRAME_stand_5 = 198;
	public final static int FRAME_stand_6 = 199;
	public final static int FRAME_stand_7 = 200;
	public final static int FRAME_stand_8 = 201;
	public final static int FRAME_stand_9 = 202;
	public final static int FRAME_stand_10 = 203;
	public final static int FRAME_stand_11 = 204;
	public final static int FRAME_stand_12 = 205;
	public final static int FRAME_stand_13 = 206;
	public final static int FRAME_stand_14 = 207;
	public final static int FRAME_stand_15 = 208;
	public final static int FRAME_stand_16 = 209;
	public final static int FRAME_stand_17 = 210;
	public final static int FRAME_stand_18 = 211;
	public final static int FRAME_stand_19 = 212;
	public final static int FRAME_stand_20 = 213;
	public final static int FRAME_stand_21 = 214;
	public final static int FRAME_stand_22 = 215;
	public final static int FRAME_stand_23 = 216;
	public final static int FRAME_stand_24 = 217;
	public final static int FRAME_stand_25 = 218;
	public final static int FRAME_stand_26 = 219;
	public final static int FRAME_stand_27 = 220;
	public final static int FRAME_stand_28 = 221;
	public final static int FRAME_stand_29 = 222;
	public final static int FRAME_stand_30 = 223;
	public final static int FRAME_stand_31 = 224;
	public final static int FRAME_stand_32 = 225;
	public final static int FRAME_stand_33 = 226;
	public final static int FRAME_stand_34 = 227;
	public final static int FRAME_stand_35 = 228;
	public final static int FRAME_stand_36 = 229;
	public final static int FRAME_stand_37 = 230;
	public final static int FRAME_stand_38 = 231;
	public final static int FRAME_stand_39 = 232;
	public final static int FRAME_stand_40 = 233;
	public final static int FRAME_stand_41 = 234;
	public final static int FRAME_stand_42 = 235;
	public final static int FRAME_stand_43 = 236;
	public final static int FRAME_stand_44 = 237;
	public final static int FRAME_stand_45 = 238;
	public final static int FRAME_stand_46 = 239;
	public final static int FRAME_stand_47 = 240;
	public final static int FRAME_stand_48 = 241;
	public final static int FRAME_stand_49 = 242;
	public final static int FRAME_stand_50 = 243;
	public final static int FRAME_stand_51 = 244;
	public final static int FRAME_stand_52 = 245;
	public final static int FRAME_stand_53 = 246;
	public final static int FRAME_stand_54 = 247;
	public final static int FRAME_stand_55 = 248;
	public final static int FRAME_stand_56 = 249;
	public final static int FRAME_stand_57 = 250;
	public final static int FRAME_stand_58 = 251;
	public final static int FRAME_stand_59 = 252;
	public final static int FRAME_stand_60 = 253;

	public final static float MODEL_SCALE = 1.000000f;

	static int sound_pain1;
	static int sound_pain2;
	static int sound_pain3;
	static int sound_death;
	static int sound_search1;
	static int sound_search2;

	static int tread_sound;

	static EntThinkAdapter TreadSound = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static EntThinkAdapter supertank_search = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if (Lib.random() < 0.5)
				gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
			else
				gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
			return true;
		}
	};

	//
	// stand
	//

	static mframe_t supertank_frames_stand[] =
		new mframe_t[] {
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null),
			new mframe_t(ai_stand, 0, null)};
	static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, null);

	static EntThinkAdapter supertank_stand = new EntThinkAdapter() {
		public boolean think(edict_t self) {
	self.monsterinfo.currentmove = supertank_move_stand;
			return true;
		}
	};
	
	 

	static mframe_t supertank_frames_run[] =
		new mframe_t[] {
			new mframe_t(ai_run, 12, TreadSound),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null),
			new mframe_t(ai_run, 12, null)};
	static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, null);

	//
	// walk
	//

	static mframe_t supertank_frames_forward[] =
		new mframe_t[] {
			new mframe_t(ai_walk, 4, TreadSound),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null),
			new mframe_t(ai_walk, 4, null)};
	static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, null);

	static EntThinkAdapter supertank_forward = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove = supertank_move_forward;
			return true;
		}
	};

	static EntThinkAdapter supertank_walk = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove = supertank_move_forward;
			return true;
		}
	};

	static EntThinkAdapter supertank_run = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
				self.monsterinfo.currentmove = supertank_move_stand;
			else
				self.monsterinfo.currentmove = supertank_move_run;
			return true;
		}
	};

	//
	// death
	//
	static EntThinkAdapter supertank_dead = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			Math3D.VectorSet(self.mins, -60, -60, 0);
			Math3D.VectorSet(self.maxs, 60, 60, 72);
			self.movetype = MOVETYPE_TOSS;
			self.svflags |= SVF_DEADMONSTER;
			self.nextthink = 0;
			gi.linkentity(self);
			return true;
		}
	};

	static EntThinkAdapter supertankRocket = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] forward={0,0,0}, right={0,0,0};
			float[] start={0,0,0};
			float[] dir={0,0,0};
			float[] vec={0,0,0};
			int flash_number;

			if (self.s.frame == FRAME_attak2_8)
				flash_number = MZ2_SUPERTANK_ROCKET_1;
			else if (self.s.frame == FRAME_attak2_11)
				flash_number = MZ2_SUPERTANK_ROCKET_2;
			else // (self.s.frame == FRAME_attak2_14)
				flash_number = MZ2_SUPERTANK_ROCKET_3;

			Math3D.AngleVectors(self.s.angles, forward, right, null);
			Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);

			Math3D.VectorCopy(self.enemy.s.origin, vec);
			vec[2] += self.enemy.viewheight;
			Math3D.VectorSubtract(vec, start, dir);
			Math3D.VectorNormalize(dir);

			Monster.monster_fire_rocket(self, start, dir, 50, 500, flash_number);
			return true;
		}
	};
	
		static EntThinkAdapter supertankMachineGun = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] dir={0,0,0};
			float[] vec={0,0,0};
			float[] start={0,0,0};
			float[] forward={0,0,0}, right={0,0,0};
			int flash_number;

			flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak1_1);

			//FIXME!!!
			dir[0] = 0;
			dir[1] = self.s.angles[1];
			dir[2] = 0;

			Math3D.AngleVectors(dir, forward, right, null);
			Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);

			if (self.enemy != null) {
				Math3D.VectorCopy(self.enemy.s.origin, vec);
				Math3D.VectorMA(vec, 0, self.enemy.velocity, vec);
				vec[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(vec, start, forward);
				Math3D.VectorNormalize(forward);
			}

			Monster.monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
			return true;
		}
	};

	static EntThinkAdapter supertank_attack = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] vec={0,0,0};
			float range;
			//float	r;

			Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
			range = Math3D.VectorLength(vec);

			//r = random();

			// Attack 1 == Chaingun
			// Attack 2 == Rocket Launcher

			if (range <= 160) {
				self.monsterinfo.currentmove = supertank_move_attack1;
			} else { // fire rockets more often at distance
				if (Lib.random() < 0.3)
					self.monsterinfo.currentmove = supertank_move_attack1;
				else
					self.monsterinfo.currentmove = supertank_move_attack2;
			}
			return true;
		}
	};


	static mframe_t supertank_frames_turn_right[] =
		new mframe_t[] {
			new mframe_t(ai_move, 0, TreadSound),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null)};
	static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run);

	static mframe_t supertank_frames_turn_left[] =
		new mframe_t[] {
			new mframe_t(ai_move, 0, TreadSound),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null)};
	static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run);

	static mframe_t supertank_frames_pain3[] =
		new mframe_t[] {
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null)};
	static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run);

	static mframe_t supertank_frames_pain2[] =
		new mframe_t[] {
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null)};
	static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run);

	static mframe_t supertank_frames_pain1[] =
		new mframe_t[] {
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null)};
	static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run);

	static mframe_t supertank_frames_death1[] =
		new mframe_t[] {
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, BossExplode)};
	static mmove_t supertank_move_death = new mmove_t(FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead);

	static mframe_t supertank_frames_backward[] =
		new mframe_t[] {
			new mframe_t(ai_walk, 0, TreadSound),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null),
			new mframe_t(ai_walk, 0, null)};
	static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, null);

	static mframe_t supertank_frames_attack4[] =
		new mframe_t[] {
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null)};
	static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run);

	static mframe_t supertank_frames_attack3[] =
		new mframe_t[] {
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null)};
	static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run);

	static mframe_t supertank_frames_attack2[] =
		new mframe_t[] {
			new mframe_t(ai_charge, 0, null),
			new mframe_t(ai_charge, 0, null),
			new mframe_t(ai_charge, 0, null),
			new mframe_t(ai_charge, 0, null),
			new mframe_t(ai_charge, 0, null),
			new mframe_t(ai_charge, 0, null),
			new mframe_t(ai_charge, 0, null),
			new mframe_t(ai_charge, 0, supertankRocket),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, supertankRocket),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, supertankRocket),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null)};
	static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run);

	static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() {
		public boolean think(edict_t self) {
		if (visible(self, self.enemy))
			if (Lib.random() < 0.9)
				self.monsterinfo.currentmove = supertank_move_attack1;
			else
				self.monsterinfo.currentmove = supertank_move_end_attack1;
		else
			self.monsterinfo.currentmove = supertank_move_end_attack1;
			return true;
		}
	};
 


	static mframe_t supertank_frames_attack1[] =
		new mframe_t[] {
			new mframe_t(ai_charge, 0, supertankMachineGun),
			new mframe_t(ai_charge, 0, supertankMachineGun),
			new mframe_t(ai_charge, 0, supertankMachineGun),
			new mframe_t(ai_charge, 0, supertankMachineGun),
			new mframe_t(ai_charge, 0, supertankMachineGun),
			new mframe_t(ai_charge, 0, supertankMachineGun),
			};
	static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1);

	static mframe_t supertank_frames_end_attack1[] =
		new mframe_t[] {
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null),
			new mframe_t(ai_move, 0, null)};
	static mmove_t supertank_move_end_attack1 =
		new mmove_t(FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run);

	static EntPainAdapter supertank_pain = new EntPainAdapter() {
		public void pain(edict_t self, edict_t other, float kick, int damage) {
			if (self.health < (self.max_health / 2))
				self.s.skinnum = 1;

			if (level.time < self.pain_debounce_time)
				return;

			// Lessen the chance of him going into his pain frames
			if (damage <= 25)
				if (Lib.random() < 0.2)
					return;

			// Don't go into pain if he's firing his rockets
			if (skill.value >= 2)
				if ((self.s.frame >= FRAME_attak2_1) && (self.s.frame <= FRAME_attak2_14))
					return;

			self.pain_debounce_time = level.time + 3;

			if (skill.value == 3)
				return; // no pain anims in nightmare

			if (damage <= 10) {
				gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
				self.monsterinfo.currentmove = supertank_move_pain1;
			} else if (damage <= 25) {
				gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
				self.monsterinfo.currentmove = supertank_move_pain2;
			} else {
				gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
				self.monsterinfo.currentmove = supertank_move_pain3;
			}
		}
	};



	void BossExplode(edict_t self) {
		float[] org={0,0,0};
		int n;

		self.think = BossExplode;
		Math3D.VectorCopy(self.s.origin, org);
		org[2] += 24 + (Lib.rand() & 15);
		switch (self.count++) {
			case 0 :
				org[0] -= 24;
				org[1] -= 24;
				break;
			case 1 :
				org[0] += 24;
				org[1] += 24;
				break;
			case 2 :
				org[0] += 24;
				org[1] -= 24;
				break;
			case 3 :
				org[0] -= 24;
				org[1] += 24;
				break;
			case 4 :
				org[0] -= 48;
				org[1] -= 48;
				break;
			case 5 :
				org[0] += 48;
				org[1] += 48;
				break;
			case 6 :
				org[0] -= 48;
				org[1] += 48;
				break;
			case 7 :
				org[0] += 48;
				org[1] -= 48;
				break;
			case 8 :
				self.s.sound = 0;
				for (n = 0; n < 4; n++)
					ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC);
				for (n = 0; n < 8; n++)
					ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC);
				ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC);
				ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC);
				self.deadflag = DEAD_DEAD;
				return;
		}

		gi.WriteByte(svc_temp_entity);
		gi.WriteByte(TE_EXPLOSION1);
		gi.WritePosition(org);
		gi.multicast(self.s.origin, MULTICAST_PVS);

		self.nextthink = level.time + 0.1f;
	}

	static EntDieAdapter supertank_die = new EntDieAdapter() {
		public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
			gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
			self.deadflag = DEAD_DEAD;
			self.takedamage = DAMAGE_NO;
			self.count = 0;
			self.monsterinfo.currentmove = supertank_move_death;
		}
	};

	//
	// monster_supertank
	//

	/*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight
	*/
	static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if (deathmatch.value != 0) {
				G_FreeEdict(self);
				return true;
			}

			sound_pain1 = gi.soundindex("bosstank/btkpain1.wav");
			sound_pain2 = gi.soundindex("bosstank/btkpain2.wav");
			sound_pain3 = gi.soundindex("bosstank/btkpain3.wav");
			sound_death = gi.soundindex("bosstank/btkdeth1.wav");
			sound_search1 = gi.soundindex("bosstank/btkunqv1.wav");
			sound_search2 = gi.soundindex("bosstank/btkunqv2.wav");

			//	self.s.sound = gi.soundindex ("bosstank/btkengn1.wav");
			tread_sound = gi.soundindex("bosstank/btkengn1.wav");

			self.movetype = MOVETYPE_STEP;
			self.solid = SOLID_BBOX;
			self.s.modelindex = gi.modelindex("models/monsters/boss1/tris.md2");
			Math3D.VectorSet(self.mins, -64, -64, 0);
			Math3D.VectorSet(self.maxs, 64, 64, 112);

			self.health = 1500;
			self.gib_health = -500;
			self.mass = 800;

			self.pain = supertank_pain;
			self.die = supertank_die;
			self.monsterinfo.stand = supertank_stand;
			self.monsterinfo.walk = supertank_walk;
			self.monsterinfo.run = supertank_run;
			self.monsterinfo.dodge = null;
			self.monsterinfo.attack = supertank_attack;
			self.monsterinfo.search = supertank_search;
			self.monsterinfo.melee = null;
			self.monsterinfo.sight = null;

			gi.linkentity(self);

			self.monsterinfo.currentmove = supertank_move_stand;
			self.monsterinfo.scale = MODEL_SCALE;

			walkmonster_start.think(self);
			return true;
		}
	};

 
}