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|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
// $Id: M_Tank.java,v 1.1 2004-07-07 19:59:20 hzi Exp $
package jake2.game;
import jake2.util.*;
import jake2.util.*;
public class M_Tank extends GamePWeapon {
// G:\quake2\baseq2\models/monsters/tank
// This file generated by qdata - Do NOT Modify
public final static int FRAME_stand01 = 0;
public final static int FRAME_stand02 = 1;
public final static int FRAME_stand03 = 2;
public final static int FRAME_stand04 = 3;
public final static int FRAME_stand05 = 4;
public final static int FRAME_stand06 = 5;
public final static int FRAME_stand07 = 6;
public final static int FRAME_stand08 = 7;
public final static int FRAME_stand09 = 8;
public final static int FRAME_stand10 = 9;
public final static int FRAME_stand11 = 10;
public final static int FRAME_stand12 = 11;
public final static int FRAME_stand13 = 12;
public final static int FRAME_stand14 = 13;
public final static int FRAME_stand15 = 14;
public final static int FRAME_stand16 = 15;
public final static int FRAME_stand17 = 16;
public final static int FRAME_stand18 = 17;
public final static int FRAME_stand19 = 18;
public final static int FRAME_stand20 = 19;
public final static int FRAME_stand21 = 20;
public final static int FRAME_stand22 = 21;
public final static int FRAME_stand23 = 22;
public final static int FRAME_stand24 = 23;
public final static int FRAME_stand25 = 24;
public final static int FRAME_stand26 = 25;
public final static int FRAME_stand27 = 26;
public final static int FRAME_stand28 = 27;
public final static int FRAME_stand29 = 28;
public final static int FRAME_stand30 = 29;
public final static int FRAME_walk01 = 30;
public final static int FRAME_walk02 = 31;
public final static int FRAME_walk03 = 32;
public final static int FRAME_walk04 = 33;
public final static int FRAME_walk05 = 34;
public final static int FRAME_walk06 = 35;
public final static int FRAME_walk07 = 36;
public final static int FRAME_walk08 = 37;
public final static int FRAME_walk09 = 38;
public final static int FRAME_walk10 = 39;
public final static int FRAME_walk11 = 40;
public final static int FRAME_walk12 = 41;
public final static int FRAME_walk13 = 42;
public final static int FRAME_walk14 = 43;
public final static int FRAME_walk15 = 44;
public final static int FRAME_walk16 = 45;
public final static int FRAME_walk17 = 46;
public final static int FRAME_walk18 = 47;
public final static int FRAME_walk19 = 48;
public final static int FRAME_walk20 = 49;
public final static int FRAME_walk21 = 50;
public final static int FRAME_walk22 = 51;
public final static int FRAME_walk23 = 52;
public final static int FRAME_walk24 = 53;
public final static int FRAME_walk25 = 54;
public final static int FRAME_attak101 = 55;
public final static int FRAME_attak102 = 56;
public final static int FRAME_attak103 = 57;
public final static int FRAME_attak104 = 58;
public final static int FRAME_attak105 = 59;
public final static int FRAME_attak106 = 60;
public final static int FRAME_attak107 = 61;
public final static int FRAME_attak108 = 62;
public final static int FRAME_attak109 = 63;
public final static int FRAME_attak110 = 64;
public final static int FRAME_attak111 = 65;
public final static int FRAME_attak112 = 66;
public final static int FRAME_attak113 = 67;
public final static int FRAME_attak114 = 68;
public final static int FRAME_attak115 = 69;
public final static int FRAME_attak116 = 70;
public final static int FRAME_attak117 = 71;
public final static int FRAME_attak118 = 72;
public final static int FRAME_attak119 = 73;
public final static int FRAME_attak120 = 74;
public final static int FRAME_attak121 = 75;
public final static int FRAME_attak122 = 76;
public final static int FRAME_attak201 = 77;
public final static int FRAME_attak202 = 78;
public final static int FRAME_attak203 = 79;
public final static int FRAME_attak204 = 80;
public final static int FRAME_attak205 = 81;
public final static int FRAME_attak206 = 82;
public final static int FRAME_attak207 = 83;
public final static int FRAME_attak208 = 84;
public final static int FRAME_attak209 = 85;
public final static int FRAME_attak210 = 86;
public final static int FRAME_attak211 = 87;
public final static int FRAME_attak212 = 88;
public final static int FRAME_attak213 = 89;
public final static int FRAME_attak214 = 90;
public final static int FRAME_attak215 = 91;
public final static int FRAME_attak216 = 92;
public final static int FRAME_attak217 = 93;
public final static int FRAME_attak218 = 94;
public final static int FRAME_attak219 = 95;
public final static int FRAME_attak220 = 96;
public final static int FRAME_attak221 = 97;
public final static int FRAME_attak222 = 98;
public final static int FRAME_attak223 = 99;
public final static int FRAME_attak224 = 100;
public final static int FRAME_attak225 = 101;
public final static int FRAME_attak226 = 102;
public final static int FRAME_attak227 = 103;
public final static int FRAME_attak228 = 104;
public final static int FRAME_attak229 = 105;
public final static int FRAME_attak230 = 106;
public final static int FRAME_attak231 = 107;
public final static int FRAME_attak232 = 108;
public final static int FRAME_attak233 = 109;
public final static int FRAME_attak234 = 110;
public final static int FRAME_attak235 = 111;
public final static int FRAME_attak236 = 112;
public final static int FRAME_attak237 = 113;
public final static int FRAME_attak238 = 114;
public final static int FRAME_attak301 = 115;
public final static int FRAME_attak302 = 116;
public final static int FRAME_attak303 = 117;
public final static int FRAME_attak304 = 118;
public final static int FRAME_attak305 = 119;
public final static int FRAME_attak306 = 120;
public final static int FRAME_attak307 = 121;
public final static int FRAME_attak308 = 122;
public final static int FRAME_attak309 = 123;
public final static int FRAME_attak310 = 124;
public final static int FRAME_attak311 = 125;
public final static int FRAME_attak312 = 126;
public final static int FRAME_attak313 = 127;
public final static int FRAME_attak314 = 128;
public final static int FRAME_attak315 = 129;
public final static int FRAME_attak316 = 130;
public final static int FRAME_attak317 = 131;
public final static int FRAME_attak318 = 132;
public final static int FRAME_attak319 = 133;
public final static int FRAME_attak320 = 134;
public final static int FRAME_attak321 = 135;
public final static int FRAME_attak322 = 136;
public final static int FRAME_attak323 = 137;
public final static int FRAME_attak324 = 138;
public final static int FRAME_attak325 = 139;
public final static int FRAME_attak326 = 140;
public final static int FRAME_attak327 = 141;
public final static int FRAME_attak328 = 142;
public final static int FRAME_attak329 = 143;
public final static int FRAME_attak330 = 144;
public final static int FRAME_attak331 = 145;
public final static int FRAME_attak332 = 146;
public final static int FRAME_attak333 = 147;
public final static int FRAME_attak334 = 148;
public final static int FRAME_attak335 = 149;
public final static int FRAME_attak336 = 150;
public final static int FRAME_attak337 = 151;
public final static int FRAME_attak338 = 152;
public final static int FRAME_attak339 = 153;
public final static int FRAME_attak340 = 154;
public final static int FRAME_attak341 = 155;
public final static int FRAME_attak342 = 156;
public final static int FRAME_attak343 = 157;
public final static int FRAME_attak344 = 158;
public final static int FRAME_attak345 = 159;
public final static int FRAME_attak346 = 160;
public final static int FRAME_attak347 = 161;
public final static int FRAME_attak348 = 162;
public final static int FRAME_attak349 = 163;
public final static int FRAME_attak350 = 164;
public final static int FRAME_attak351 = 165;
public final static int FRAME_attak352 = 166;
public final static int FRAME_attak353 = 167;
public final static int FRAME_attak401 = 168;
public final static int FRAME_attak402 = 169;
public final static int FRAME_attak403 = 170;
public final static int FRAME_attak404 = 171;
public final static int FRAME_attak405 = 172;
public final static int FRAME_attak406 = 173;
public final static int FRAME_attak407 = 174;
public final static int FRAME_attak408 = 175;
public final static int FRAME_attak409 = 176;
public final static int FRAME_attak410 = 177;
public final static int FRAME_attak411 = 178;
public final static int FRAME_attak412 = 179;
public final static int FRAME_attak413 = 180;
public final static int FRAME_attak414 = 181;
public final static int FRAME_attak415 = 182;
public final static int FRAME_attak416 = 183;
public final static int FRAME_attak417 = 184;
public final static int FRAME_attak418 = 185;
public final static int FRAME_attak419 = 186;
public final static int FRAME_attak420 = 187;
public final static int FRAME_attak421 = 188;
public final static int FRAME_attak422 = 189;
public final static int FRAME_attak423 = 190;
public final static int FRAME_attak424 = 191;
public final static int FRAME_attak425 = 192;
public final static int FRAME_attak426 = 193;
public final static int FRAME_attak427 = 194;
public final static int FRAME_attak428 = 195;
public final static int FRAME_attak429 = 196;
public final static int FRAME_pain101 = 197;
public final static int FRAME_pain102 = 198;
public final static int FRAME_pain103 = 199;
public final static int FRAME_pain104 = 200;
public final static int FRAME_pain201 = 201;
public final static int FRAME_pain202 = 202;
public final static int FRAME_pain203 = 203;
public final static int FRAME_pain204 = 204;
public final static int FRAME_pain205 = 205;
public final static int FRAME_pain301 = 206;
public final static int FRAME_pain302 = 207;
public final static int FRAME_pain303 = 208;
public final static int FRAME_pain304 = 209;
public final static int FRAME_pain305 = 210;
public final static int FRAME_pain306 = 211;
public final static int FRAME_pain307 = 212;
public final static int FRAME_pain308 = 213;
public final static int FRAME_pain309 = 214;
public final static int FRAME_pain310 = 215;
public final static int FRAME_pain311 = 216;
public final static int FRAME_pain312 = 217;
public final static int FRAME_pain313 = 218;
public final static int FRAME_pain314 = 219;
public final static int FRAME_pain315 = 220;
public final static int FRAME_pain316 = 221;
public final static int FRAME_death101 = 222;
public final static int FRAME_death102 = 223;
public final static int FRAME_death103 = 224;
public final static int FRAME_death104 = 225;
public final static int FRAME_death105 = 226;
public final static int FRAME_death106 = 227;
public final static int FRAME_death107 = 228;
public final static int FRAME_death108 = 229;
public final static int FRAME_death109 = 230;
public final static int FRAME_death110 = 231;
public final static int FRAME_death111 = 232;
public final static int FRAME_death112 = 233;
public final static int FRAME_death113 = 234;
public final static int FRAME_death114 = 235;
public final static int FRAME_death115 = 236;
public final static int FRAME_death116 = 237;
public final static int FRAME_death117 = 238;
public final static int FRAME_death118 = 239;
public final static int FRAME_death119 = 240;
public final static int FRAME_death120 = 241;
public final static int FRAME_death121 = 242;
public final static int FRAME_death122 = 243;
public final static int FRAME_death123 = 244;
public final static int FRAME_death124 = 245;
public final static int FRAME_death125 = 246;
public final static int FRAME_death126 = 247;
public final static int FRAME_death127 = 248;
public final static int FRAME_death128 = 249;
public final static int FRAME_death129 = 250;
public final static int FRAME_death130 = 251;
public final static int FRAME_death131 = 252;
public final static int FRAME_death132 = 253;
public final static int FRAME_recln101 = 254;
public final static int FRAME_recln102 = 255;
public final static int FRAME_recln103 = 256;
public final static int FRAME_recln104 = 257;
public final static int FRAME_recln105 = 258;
public final static int FRAME_recln106 = 259;
public final static int FRAME_recln107 = 260;
public final static int FRAME_recln108 = 261;
public final static int FRAME_recln109 = 262;
public final static int FRAME_recln110 = 263;
public final static int FRAME_recln111 = 264;
public final static int FRAME_recln112 = 265;
public final static int FRAME_recln113 = 266;
public final static int FRAME_recln114 = 267;
public final static int FRAME_recln115 = 268;
public final static int FRAME_recln116 = 269;
public final static int FRAME_recln117 = 270;
public final static int FRAME_recln118 = 271;
public final static int FRAME_recln119 = 272;
public final static int FRAME_recln120 = 273;
public final static int FRAME_recln121 = 274;
public final static int FRAME_recln122 = 275;
public final static int FRAME_recln123 = 276;
public final static int FRAME_recln124 = 277;
public final static int FRAME_recln125 = 278;
public final static int FRAME_recln126 = 279;
public final static int FRAME_recln127 = 280;
public final static int FRAME_recln128 = 281;
public final static int FRAME_recln129 = 282;
public final static int FRAME_recln130 = 283;
public final static int FRAME_recln131 = 284;
public final static int FRAME_recln132 = 285;
public final static int FRAME_recln133 = 286;
public final static int FRAME_recln134 = 287;
public final static int FRAME_recln135 = 288;
public final static int FRAME_recln136 = 289;
public final static int FRAME_recln137 = 290;
public final static int FRAME_recln138 = 291;
public final static int FRAME_recln139 = 292;
public final static int FRAME_recln140 = 293;
public final static float MODEL_SCALE = 1.000000f;
static int sound_thud;
static int sound_pain;
static int sound_idle;
static int sound_die;
static int sound_step;
static int sound_sight;
static int sound_windup;
static int sound_strike;
//
// misc
//
static EntInteractAdapter tank_sight = new EntInteractAdapter() {
public boolean think(edict_t self, edict_t other) {
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter tank_footstep = new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter tank_thud = new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter tank_windup = new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter tank_idle = new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
return true;
}
};
//
// stand
//
static mframe_t tank_frames_stand[] =
new mframe_t[] {
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null)};
static mmove_t tank_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, tank_frames_stand, null);
static EntThinkAdapter tank_stand = new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove = tank_move_stand;
return true;
}
};
//
// walk
//
static EntThinkAdapter tank_run = new EntThinkAdapter() {
public boolean think(edict_t self) {
if (self.enemy != null && self.enemy.client != null)
self.monsterinfo.aiflags |= AI_BRUTAL;
else
self.monsterinfo.aiflags &= ~AI_BRUTAL;
if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) {
self.monsterinfo.currentmove = tank_move_stand;
return true;
}
if (self.monsterinfo.currentmove == tank_move_walk || self.monsterinfo.currentmove == tank_move_start_run) {
self.monsterinfo.currentmove = tank_move_run;
} else {
self.monsterinfo.currentmove = tank_move_start_run;
}
return true;
}
};
static EntThinkAdapter tank_walk = new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove = tank_move_walk;
return true;
}
};
static mframe_t tank_frames_start_walk[] =
new mframe_t[] {
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 6, null),
new mframe_t(ai_walk, 6, null),
new mframe_t(ai_walk, 11, tank_footstep)};
static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk);
static mframe_t tank_frames_walk[] =
new mframe_t[] {
new mframe_t(ai_walk, 4, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 3, null),
new mframe_t(ai_walk, 2, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 4, null),
new mframe_t(ai_walk, 4, tank_footstep),
new mframe_t(ai_walk, 3, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 4, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 7, null),
new mframe_t(ai_walk, 7, null),
new mframe_t(ai_walk, 6, null),
new mframe_t(ai_walk, 6, tank_footstep)};
static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_walk, null);
static mframe_t tank_frames_stop_walk[] =
new mframe_t[] {
new mframe_t(ai_walk, 3, null),
new mframe_t(ai_walk, 3, null),
new mframe_t(ai_walk, 2, null),
new mframe_t(ai_walk, 2, null),
new mframe_t(ai_walk, 4, tank_footstep)};
static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand);
//
// run
//
static mframe_t tank_frames_start_run[] =
new mframe_t[] {
new mframe_t(ai_run, 0, null),
new mframe_t(ai_run, 6, null),
new mframe_t(ai_run, 6, null),
new mframe_t(ai_run, 11, tank_footstep)};
static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run);
static mframe_t tank_frames_run[] =
new mframe_t[] {
new mframe_t(ai_run, 4, null),
new mframe_t(ai_run, 5, null),
new mframe_t(ai_run, 3, null),
new mframe_t(ai_run, 2, null),
new mframe_t(ai_run, 5, null),
new mframe_t(ai_run, 5, null),
new mframe_t(ai_run, 4, null),
new mframe_t(ai_run, 4, tank_footstep),
new mframe_t(ai_run, 3, null),
new mframe_t(ai_run, 5, null),
new mframe_t(ai_run, 4, null),
new mframe_t(ai_run, 5, null),
new mframe_t(ai_run, 7, null),
new mframe_t(ai_run, 7, null),
new mframe_t(ai_run, 6, null),
new mframe_t(ai_run, 6, tank_footstep)};
static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_run, null);
static mframe_t tank_frames_stop_run[] =
new mframe_t[] {
new mframe_t(ai_run, 3, null),
new mframe_t(ai_run, 3, null),
new mframe_t(ai_run, 2, null),
new mframe_t(ai_run, 2, null),
new mframe_t(ai_run, 4, tank_footstep)};
static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk);
//
// pain
//
static mframe_t tank_frames_pain1[] =
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run);
static mframe_t tank_frames_pain2[] =
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run);
static mframe_t tank_frames_pain3[] =
new mframe_t[] {
new mframe_t(ai_move, -7, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 3, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, tank_footstep)};
static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run);
static EntPainAdapter tank_pain = new EntPainAdapter() {
public void pain(edict_t self, edict_t other, float kick, int damage) {
if (self.health < (self.max_health / 2))
self.s.skinnum |= 1;
if (damage <= 10)
return;
if (level.time < self.pain_debounce_time)
return;
if (damage <= 30)
if (Lib.random() > 0.2)
return;
// If hard or nightmare, don't go into pain while attacking
if (skill.value >= 2) {
if ((self.s.frame >= FRAME_attak301) && (self.s.frame <= FRAME_attak330))
return;
if ((self.s.frame >= FRAME_attak101) && (self.s.frame <= FRAME_attak116))
return;
}
self.pain_debounce_time = level.time + 3;
gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
if (skill.value == 3)
return; // no pain anims in nightmare
if (damage <= 30)
self.monsterinfo.currentmove = tank_move_pain1;
else if (damage <= 60)
self.monsterinfo.currentmove = tank_move_pain2;
else
self.monsterinfo.currentmove = tank_move_pain3;
}
};
//
// attacks
//
static EntThinkAdapter TankBlaster = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
float[] start = { 0, 0, 0 };
float[] end = { 0, 0, 0 };
float[] dir = { 0, 0, 0 };
int flash_number;
if (self.s.frame == FRAME_attak110)
flash_number = MZ2_TANK_BLASTER_1;
else if (self.s.frame == FRAME_attak113)
flash_number = MZ2_TANK_BLASTER_2;
else // (self.s.frame == FRAME_attak116)
flash_number = MZ2_TANK_BLASTER_3;
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);
Math3D.VectorCopy(self.enemy.s.origin, end);
end[2] += self.enemy.viewheight;
Math3D.VectorSubtract(end, start, dir);
Monster.monster_fire_blaster(self, start, dir, 30, 800, flash_number, EF_BLASTER);
return true;
}
};
static EntThinkAdapter TankStrike = new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter TankRocket = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
float[] start = { 0, 0, 0 };
float[] dir = { 0, 0, 0 };
float[] vec = { 0, 0, 0 };
int flash_number;
if (self.s.frame == FRAME_attak324)
flash_number = MZ2_TANK_ROCKET_1;
else if (self.s.frame == FRAME_attak327)
flash_number = MZ2_TANK_ROCKET_2;
else // (self.s.frame == FRAME_attak330)
flash_number = MZ2_TANK_ROCKET_3;
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);
Math3D.VectorCopy(self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, dir);
Math3D.VectorNormalize(dir);
Monster.monster_fire_rocket(self, start, dir, 50, 550, flash_number);
return true;
}
};
static EntThinkAdapter TankMachineGun = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] dir = { 0, 0, 0 };
float[] vec = { 0, 0, 0 };
float[] start = { 0, 0, 0 };
float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
int flash_number;
flash_number = MZ2_TANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak406);
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);
if (self.enemy != null) {
Math3D.VectorCopy(self.enemy.s.origin, vec);
vec[2] += self.enemy.viewheight;
Math3D.VectorSubtract(vec, start, vec);
Math3D.vectoangles(vec, vec);
dir[0] = vec[0];
} else {
dir[0] = 0;
}
if (self.s.frame <= FRAME_attak415)
dir[1] = self.s.angles[1] - 8 * (self.s.frame - FRAME_attak411);
else
dir[1] = self.s.angles[1] + 8 * (self.s.frame - FRAME_attak419);
dir[2] = 0;
Math3D.AngleVectors(dir, forward, null, null);
Monster.monster_fire_bullet(self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
return true;
}
};
static EntThinkAdapter tank_reattack_blaster = new EntThinkAdapter() {
public boolean think(edict_t self) {
if (skill.value >= 2)
if (visible(self, self.enemy))
if (self.enemy.health > 0)
if (Lib.random() <= 0.6) {
self.monsterinfo.currentmove = tank_move_reattack_blast;
return true;
}
self.monsterinfo.currentmove = tank_move_attack_post_blast;
return true;
}
};
static mframe_t tank_frames_attack_blast[] =
new mframe_t[] {
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, -1, null),
new mframe_t(ai_charge, -2, null),
new mframe_t(ai_charge, -1, null),
new mframe_t(ai_charge, -1, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, TankBlaster),
// 10
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, TankBlaster),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, TankBlaster) // 16
};
static mmove_t tank_move_attack_blast =
new mmove_t(FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster);
static mframe_t tank_frames_reattack_blast[] =
new mframe_t[] {
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, TankBlaster),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, TankBlaster) // 16)
};
static mmove_t tank_move_reattack_blast =
new mmove_t(FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster);
static mframe_t tank_frames_attack_post_blast[] = new mframe_t[] { new mframe_t(ai_move, 0, null), // 17)
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 3, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, -2, tank_footstep) // 22
};
static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run);
static EntThinkAdapter tank_poststrike = new EntThinkAdapter() {
public boolean think(edict_t self) {
self.enemy = null;
tank_run.think(self);
return true;
}
};
static EntThinkAdapter tank_doattack_rocket = new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove = tank_move_attack_fire_rocket;
return true;
}
};
static EntThinkAdapter tank_refire_rocket = new EntThinkAdapter() {
public boolean think(edict_t self) {
// Only on hard or nightmare
if (skill.value >= 2)
if (self.enemy.health > 0)
if (visible(self, self.enemy))
if (Lib.random() <= 0.4) {
self.monsterinfo.currentmove = tank_move_attack_fire_rocket;
return true;
}
self.monsterinfo.currentmove = tank_move_attack_post_rocket;
return true;
}
};
static mframe_t tank_frames_attack_strike[] =
new mframe_t[] {
new mframe_t(ai_move, 3, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 1, null),
new mframe_t(ai_move, 6, null),
new mframe_t(ai_move, 7, null),
new mframe_t(ai_move, 9, tank_footstep),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 1, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 2, tank_footstep),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, 0, tank_windup),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, TankStrike),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, -1, null),
new mframe_t(ai_move, -1, null),
new mframe_t(ai_move, -1, null),
new mframe_t(ai_move, -1, null),
new mframe_t(ai_move, -1, null),
new mframe_t(ai_move, -3, null),
new mframe_t(ai_move, -10, null),
new mframe_t(ai_move, -10, null),
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, -3, null),
new mframe_t(ai_move, -2, tank_footstep)};
static mmove_t tank_move_attack_strike = new mmove_t(FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike);
static mframe_t tank_frames_attack_pre_rocket[] =
new mframe_t[] {
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
// 10)
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 2, null),
new mframe_t(ai_charge, 7, null),
new mframe_t(ai_charge, 7, null),
new mframe_t(ai_charge, 7, tank_footstep),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
// 20)
new mframe_t(ai_charge, -3, null)};
static mmove_t tank_move_attack_pre_rocket =
new mmove_t(FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket);
static mframe_t tank_frames_attack_fire_rocket[] = new mframe_t[] { new mframe_t(ai_charge, -3, null), // Loop Start 22 )
new mframe_t(ai_charge, 0, null), new mframe_t(ai_charge, 0, TankRocket), // 24)
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, TankRocket),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, -1, TankRocket) // 30 Loop End
};
static mmove_t tank_move_attack_fire_rocket =
new mmove_t(FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket);
static mframe_t tank_frames_attack_post_rocket[] = new mframe_t[] { new mframe_t(ai_charge, 0, null), // 31)
new mframe_t(ai_charge, -1, null),
new mframe_t(ai_charge, -1, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 2, null),
new mframe_t(ai_charge, 3, null),
new mframe_t(ai_charge, 4, null),
new mframe_t(ai_charge, 2, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
// 40)
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, -9, null),
new mframe_t(ai_charge, -8, null),
new mframe_t(ai_charge, -7, null),
new mframe_t(ai_charge, -1, null),
new mframe_t(ai_charge, -1, tank_footstep),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
// 50)
new mframe_t(ai_charge, 0, null), new mframe_t(ai_charge, 0, null), new mframe_t(ai_charge, 0, null)};
static mmove_t tank_move_attack_post_rocket =
new mmove_t(FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run);
static mframe_t tank_frames_attack_chain[] =
new mframe_t[] {
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(null, 0, TankMachineGun),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null)};
static mmove_t tank_move_attack_chain = new mmove_t(FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run);
static EntThinkAdapter tank_attack = new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] vec = { 0, 0, 0 };
float range;
float r;
if (self.enemy.health < 0) {
self.monsterinfo.currentmove = tank_move_attack_strike;
self.monsterinfo.aiflags &= ~AI_BRUTAL;
return true;
}
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
range = Math3D.VectorLength(vec);
r = Lib.random();
if (range <= 125) {
if (r < 0.4)
self.monsterinfo.currentmove = tank_move_attack_chain;
else
self.monsterinfo.currentmove = tank_move_attack_blast;
} else if (range <= 250) {
if (r < 0.5)
self.monsterinfo.currentmove = tank_move_attack_chain;
else
self.monsterinfo.currentmove = tank_move_attack_blast;
} else {
if (r < 0.33)
self.monsterinfo.currentmove = tank_move_attack_chain;
else if (r < 0.66) {
self.monsterinfo.currentmove = tank_move_attack_pre_rocket;
self.pain_debounce_time = level.time + 5.0f; // no pain for a while
} else
self.monsterinfo.currentmove = tank_move_attack_blast;
}
return true;
}
};
//
// death
//
static EntThinkAdapter tank_dead = new EntThinkAdapter() {
public boolean think(edict_t self) {
Math3D.VectorSet(self.mins, -16, -16, -16);
Math3D.VectorSet(self.maxs, 16, 16, -0);
self.movetype = MOVETYPE_TOSS;
self.svflags |= SVF_DEADMONSTER;
self.nextthink = 0;
gi.linkentity(self);
return true;
}
};
static mframe_t tank_frames_death1[] =
new mframe_t[] {
new mframe_t(ai_move, -7, null),
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, 1, null),
new mframe_t(ai_move, 3, null),
new mframe_t(ai_move, 6, null),
new mframe_t(ai_move, 1, null),
new mframe_t(ai_move, 1, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, -3, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, -4, null),
new mframe_t(ai_move, -6, null),
new mframe_t(ai_move, -4, null),
new mframe_t(ai_move, -5, null),
new mframe_t(ai_move, -7, null),
new mframe_t(ai_move, -15, tank_thud),
new mframe_t(ai_move, -5, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t tank_move_death = new mmove_t(FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead);
static EntDieAdapter tank_die = new EntDieAdapter() {
public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
int n;
// check for gib
if (self.health <= self.gib_health) {
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 1 /*4*/; n++)
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
for (n = 0; n < 4; n++)
ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
self.deadflag = DEAD_DEAD;
return;
}
if (self.deadflag == DEAD_DEAD)
return;
// regular death
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self.deadflag = DEAD_DEAD;
self.takedamage = DAMAGE_YES;
self.monsterinfo.currentmove = tank_move_death;
}
};
//
// monster_tank
//
/*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
*/
/*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
*/
static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() {
public boolean think(edict_t self) {
if (deathmatch.value != 0) {
G_FreeEdict(self);
return true;
}
self.s.modelindex = gi.modelindex("models/monsters/tank/tris.md2");
Math3D.VectorSet(self.mins, -32, -32, -16);
Math3D.VectorSet(self.maxs, 32, 32, 72);
self.movetype = MOVETYPE_STEP;
self.solid = SOLID_BBOX;
sound_pain = gi.soundindex("tank/tnkpain2.wav");
sound_thud = gi.soundindex("tank/tnkdeth2.wav");
sound_idle = gi.soundindex("tank/tnkidle1.wav");
sound_die = gi.soundindex("tank/death.wav");
sound_step = gi.soundindex("tank/step.wav");
sound_windup = gi.soundindex("tank/tnkatck4.wav");
sound_strike = gi.soundindex("tank/tnkatck5.wav");
sound_sight = gi.soundindex("tank/sight1.wav");
gi.soundindex("tank/tnkatck1.wav");
gi.soundindex("tank/tnkatk2a.wav");
gi.soundindex("tank/tnkatk2b.wav");
gi.soundindex("tank/tnkatk2c.wav");
gi.soundindex("tank/tnkatk2d.wav");
gi.soundindex("tank/tnkatk2e.wav");
gi.soundindex("tank/tnkatck3.wav");
if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) {
self.health = 1000;
self.gib_health = -225;
} else {
self.health = 750;
self.gib_health = -200;
}
self.mass = 500;
self.pain = tank_pain;
self.die = tank_die;
self.monsterinfo.stand = tank_stand;
self.monsterinfo.walk = tank_walk;
self.monsterinfo.run = tank_run;
self.monsterinfo.dodge = null;
self.monsterinfo.attack = tank_attack;
self.monsterinfo.melee = null;
self.monsterinfo.sight = tank_sight;
self.monsterinfo.idle = tank_idle;
gi.linkentity(self);
self.monsterinfo.currentmove = tank_move_stand;
self.monsterinfo.scale = MODEL_SCALE;
walkmonster_start.think(self);
if (Lib.strcmp(self.classname, "monster_tank_commander") == 0)
self.s.skinnum = 2;
return true;
}
};
}
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