aboutsummaryrefslogtreecommitdiffstats
path: root/src/jake2/game/Monster.java
blob: fe977286bb7dbca98f9b9ad5e0bc98789cf5ac53 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.
 * 
 * See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 * Place - Suite 330, Boston, MA 02111-1307, USA.
 *  
 */

// Created on 17.12.2003 by RST.
// $Id: Monster.java,v 1.6 2005-11-16 22:24:53 salomo Exp $
package jake2.game;

import jake2.Defines;
import jake2.client.M;
import jake2.qcommon.CM;
import jake2.qcommon.Com;
import jake2.util.*;

import java.util.*;

public class Monster {

    // FIXME monsters should call these with a totally accurate direction
    //	and we can mess it up based on skill. Spread should be for normal
    //	and we can tighten or loosen based on skill. We could muck with
    //	the damages too, but I'm not sure that's such a good idea.
    public static void monster_fire_bullet(edict_t self, float[] start,
            float[] dir, int damage, int kick, int hspread, int vspread,
            int flashtype) {
        GameWeapon.fire_bullet(self, start, dir, damage, kick, hspread, vspread,
                Defines.MOD_UNKNOWN);

        GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
        GameBase.gi.WriteShort(self.index);
        GameBase.gi.WriteByte(flashtype);
        GameBase.gi.multicast(start, Defines.MULTICAST_PVS);
    }

    /** The Moster fires the shotgun. */
    public static void monster_fire_shotgun(edict_t self, float[] start,
            float[] aimdir, int damage, int kick, int hspread, int vspread,
            int count, int flashtype) {
        GameWeapon.fire_shotgun(self, start, aimdir, damage, kick, hspread, vspread,
                count, Defines.MOD_UNKNOWN);

        GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
        GameBase.gi.WriteShort(self.index);
        GameBase.gi.WriteByte(flashtype);
        GameBase.gi.multicast(start, Defines.MULTICAST_PVS);
    }

    /** The Moster fires the blaster. */
    public static void monster_fire_blaster(edict_t self, float[] start,
            float[] dir, int damage, int speed, int flashtype, int effect) {
        GameWeapon.fire_blaster(self, start, dir, damage, speed, effect, false);

        GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
        GameBase.gi.WriteShort(self.index);
        GameBase.gi.WriteByte(flashtype);
        GameBase.gi.multicast(start, Defines.MULTICAST_PVS);
    }

    /** The Moster fires the grenade. */
    public static void monster_fire_grenade(edict_t self, float[] start,
            float[] aimdir, int damage, int speed, int flashtype) {
        GameWeapon
                .fire_grenade(self, start, aimdir, damage, speed, 2.5f,
                        damage + 40);

        GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
        GameBase.gi.WriteShort(self.index);
        GameBase.gi.WriteByte(flashtype);
        GameBase.gi.multicast(start, Defines.MULTICAST_PVS);
    }

    /** The Moster fires the rocket. */
    public static void monster_fire_rocket(edict_t self, float[] start,
            float[] dir, int damage, int speed, int flashtype) {
        GameWeapon.fire_rocket(self, start, dir, damage, speed, damage + 20, damage);

        GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
        GameBase.gi.WriteShort(self.index);
        GameBase.gi.WriteByte(flashtype);
        GameBase.gi.multicast(start, Defines.MULTICAST_PVS);
    }

    /** The Moster fires the railgun. */
    public static void monster_fire_railgun(edict_t self, float[] start,
            float[] aimdir, int damage, int kick, int flashtype) {
        GameWeapon.fire_rail(self, start, aimdir, damage, kick);

        GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
        GameBase.gi.WriteShort(self.index);
        GameBase.gi.WriteByte(flashtype);
        GameBase.gi.multicast(start, Defines.MULTICAST_PVS);
    }

    /** The Moster fires the bfg. */
    public static void monster_fire_bfg(edict_t self, float[] start,
            float[] aimdir, int damage, int speed, int kick,
            float damage_radius, int flashtype) {
        GameWeapon.fire_bfg(self, start, aimdir, damage, speed, damage_radius);

        GameBase.gi.WriteByte(Defines.svc_muzzleflash2);
        GameBase.gi.WriteShort(self.index);
        GameBase.gi.WriteByte(flashtype);
        GameBase.gi.multicast(start, Defines.MULTICAST_PVS);
    }

    /*
     * ================ monster_death_use
     * 
     * When a monster dies, it fires all of its targets with the current enemy
     * as activator. ================
     */
    public static void monster_death_use(edict_t self) {
        self.flags &= ~(Defines.FL_FLY | Defines.FL_SWIM);
        self.monsterinfo.aiflags &= Defines.AI_GOOD_GUY;

        if (self.item != null) {
            GameItems.Drop_Item(self, self.item);
            self.item = null;
        }

        if (self.deathtarget != null)
            self.target = self.deathtarget;

        if (self.target == null)
            return;

        GameUtil.G_UseTargets(self, self.enemy);
    }

    // ============================================================================
    public static boolean monster_start(edict_t self) {
        if (GameBase.deathmatch.value != 0) {
            GameUtil.G_FreeEdict(self);
            return false;
        }

        if ((self.spawnflags & 4) != 0
                && 0 == (self.monsterinfo.aiflags & Defines.AI_GOOD_GUY)) {
            self.spawnflags &= ~4;
            self.spawnflags |= 1;
            //		 gi.dprintf("fixed spawnflags on %s at %s\n", self.classname,
            // vtos(self.s.origin));
        }

        if (0 == (self.monsterinfo.aiflags & Defines.AI_GOOD_GUY))
            GameBase.level.total_monsters++;

        self.nextthink = GameBase.level.time + Defines.FRAMETIME;
        self.svflags |= Defines.SVF_MONSTER;
        self.s.renderfx |= Defines.RF_FRAMELERP;
        self.takedamage = Defines.DAMAGE_AIM;
        self.air_finished = GameBase.level.time + 12;
        self.use = GameUtil.monster_use;
        self.max_health = self.health;
        self.clipmask = Defines.MASK_MONSTERSOLID;

        self.s.skinnum = 0;
        self.deadflag = Defines.DEAD_NO;
        self.svflags &= ~Defines.SVF_DEADMONSTER;

        if (null == self.monsterinfo.checkattack)
            self.monsterinfo.checkattack = GameUtil.M_CheckAttack;
        Math3D.VectorCopy(self.s.origin, self.s.old_origin);

        if (GameBase.st.item != null && GameBase.st.item.length() > 0) {
            self.item = GameItems.FindItemByClassname(GameBase.st.item);
            if (self.item == null)
                GameBase.gi.dprintf("monster_start:" + self.classname + " at "
                        + Lib.vtos(self.s.origin) + " has bad item: "
                        + GameBase.st.item + "\n");
        }

        // randomize what frame they start on
        if (self.monsterinfo.currentmove != null)
            self.s.frame = self.monsterinfo.currentmove.firstframe
                    + (Lib.rand() % (self.monsterinfo.currentmove.lastframe
                            - self.monsterinfo.currentmove.firstframe + 1));

        return true;
    }

    public static void monster_start_go(edict_t self) {

        float[] v = { 0, 0, 0 };

        if (self.health <= 0)
            return;

        // check for target to combat_point and change to combattarget
        if (self.target != null) {
            boolean notcombat;
            boolean fixup;
            edict_t target = null;
            notcombat = false;
            fixup = false;
            /*
             * if (true) { Com.Printf("all entities:\n");
             * 
             * for (int n = 0; n < Game.globals.num_edicts; n++) { edict_t ent =
             * GameBase.g_edicts[n]; Com.Printf( "|%4i | %25s
             * |%8.2f|%8.2f|%8.2f||%8.2f|%8.2f|%8.2f||%8.2f|%8.2f|%8.2f|\n", new
             * Vargs().add(n).add(ent.classname).
             * add(ent.s.origin[0]).add(ent.s.origin[1]).add(ent.s.origin[2])
             * .add(ent.mins[0]).add(ent.mins[1]).add(ent.mins[2])
             * .add(ent.maxs[0]).add(ent.maxs[1]).add(ent.maxs[2])); }
             * sleep(10); }
             */

            EdictIterator edit = null;

            while ((edit = GameBase.G_Find(edit, GameBase.findByTarget,
                    self.target)) != null) {
                target = edit.o;
                if (Lib.strcmp(target.classname, "point_combat") == 0) {
                    self.combattarget = self.target;
                    fixup = true;
                } else {
                    notcombat = true;
                }
            }
            if (notcombat && self.combattarget != null)
                GameBase.gi.dprintf(self.classname + " at "
                        + Lib.vtos(self.s.origin)
                        + " has target with mixed types\n");
            if (fixup)
                self.target = null;
        }

        // validate combattarget
        if (self.combattarget != null) {
            edict_t target = null;

            EdictIterator edit = null;
            while ((edit = GameBase.G_Find(edit, GameBase.findByTarget,
                    self.combattarget)) != null) {
                target = edit.o;

                if (Lib.strcmp(target.classname, "point_combat") != 0) {
                    GameBase.gi.dprintf(self.classname + " at "
                            + Lib.vtos(self.s.origin)
                            + " has bad combattarget " + self.combattarget
                            + " : " + target.classname + " at "
                            + Lib.vtos(target.s.origin));
                }
            }
        }

        if (self.target != null) {
            self.goalentity = self.movetarget = GameBase
                    .G_PickTarget(self.target);
            if (null == self.movetarget) {
                GameBase.gi
                        .dprintf(self.classname + " can't find target "
                                + self.target + " at "
                                + Lib.vtos(self.s.origin) + "\n");
                self.target = null;
                self.monsterinfo.pausetime = 100000000;
                self.monsterinfo.stand.think(self);
            } else if (Lib.strcmp(self.movetarget.classname, "path_corner") == 0) {
                Math3D.VectorSubtract(self.goalentity.s.origin, self.s.origin,
                        v);
                self.ideal_yaw = self.s.angles[Defines.YAW] = Math3D
                        .vectoyaw(v);
                self.monsterinfo.walk.think(self);
                self.target = null;
            } else {
                self.goalentity = self.movetarget = null;
                self.monsterinfo.pausetime = 100000000;
                self.monsterinfo.stand.think(self);
            }
        } else {
            self.monsterinfo.pausetime = 100000000;
            self.monsterinfo.stand.think(self);
        }

        self.think = Monster.monster_think;
        self.nextthink = GameBase.level.time + Defines.FRAMETIME;
    }

    public static EntThinkAdapter monster_think = new EntThinkAdapter() {
        public boolean think(edict_t self) {

            M.M_MoveFrame(self);
            if (self.linkcount != self.monsterinfo.linkcount) {
                self.monsterinfo.linkcount = self.linkcount;
                M.M_CheckGround(self);
            }
            M.M_CatagorizePosition(self);
            M.M_WorldEffects(self);
            M.M_SetEffects(self);
            return true;
        }
    };

    public static EntThinkAdapter monster_triggered_spawn = new EntThinkAdapter() {
        public boolean think(edict_t self) {

            self.s.origin[2] += 1;
            GameUtil.KillBox(self);

            self.solid = Defines.SOLID_BBOX;
            self.movetype = Defines.MOVETYPE_STEP;
            self.svflags &= ~Defines.SVF_NOCLIENT;
            self.air_finished = GameBase.level.time + 12;
            GameBase.gi.linkentity(self);

            Monster.monster_start_go(self);

            if (self.enemy != null && 0 == (self.spawnflags & 1)
                    && 0 == (self.enemy.flags & Defines.FL_NOTARGET)) {
                GameUtil.FoundTarget(self);
            } else {
                self.enemy = null;
            }
            return true;
        }
    };

    //	we have a one frame delay here so we don't telefrag the guy who activated
    // us
    public static EntUseAdapter monster_triggered_spawn_use = new EntUseAdapter() {

        public void use(edict_t self, edict_t other, edict_t activator) {
            self.think = monster_triggered_spawn;
            self.nextthink = GameBase.level.time + Defines.FRAMETIME;
            if (activator.client != null)
                self.enemy = activator;
            self.use = GameUtil.monster_use;
        }
    };

    public static EntThinkAdapter monster_triggered_start = new EntThinkAdapter() {
        public boolean think(edict_t self) {
            if (self.index == 312)
                Com.Printf("monster_triggered_start\n");
            self.solid = Defines.SOLID_NOT;
            self.movetype = Defines.MOVETYPE_NONE;
            self.svflags |= Defines.SVF_NOCLIENT;
            self.nextthink = 0;
            self.use = monster_triggered_spawn_use;
            return true;
        }
    };
}