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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 26.02.2004 by RST.
// $Id: PlayerClientAdapters.java,v 1.2 2004-08-20 21:29:58 salomo Exp $
package jake2.game;
import jake2.game.pmove_t.TraceAdapter;
import jake2.Defines;
import jake2.util.Lib;
import jake2.util.Math3D;
public class PlayerClientAdapters extends PlayerClient {
//
// Gross, ugly, disgustuing hack section
//
// this function is an ugly as hell hack to fix some map flaws
//
// the coop spawn spots on some maps are SNAFU. There are coop spots
// with the wrong targetname as well as spots with no name at all
//
// we use carnal knowledge of the maps to fix the coop spot targetnames to match
// that of the nearest named single player spot
static EntThinkAdapter SP_FixCoopSpots= new EntThinkAdapter() {
public boolean think(edict_t self) {
edict_t spot;
float[] d= { 0, 0, 0 };
spot= null;
EdictIterator es= null;
while (true) {
es= GameBase.G_Find(es, GameBase.findByClass, "info_player_start");
spot= es.o;
if (spot == null)
return true;
if (spot.targetname == null)
continue;
Math3D.VectorSubtract(self.s.origin, spot.s.origin, d);
if (Math3D.VectorLength(d) < 384) {
if ((self.targetname == null) || Lib.Q_stricmp(self.targetname, spot.targetname) != 0) {
// gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self.classname, vtos(self.s.origin), self.targetname, spot.targetname);
self.targetname= spot.targetname;
}
return true;
}
}
}
};
// now if that one wasn't ugly enough for you then try this one on for size
// some maps don't have any coop spots at all, so we need to create them
// where they should have been
static EntThinkAdapter SP_CreateCoopSpots= new EntThinkAdapter() {
public boolean think(edict_t self) {
edict_t spot;
if (Lib.Q_stricmp(GameBase.level.mapname, "security") == 0) {
spot= GameUtil.G_Spawn();
spot.classname= "info_player_coop";
spot.s.origin[0]= 188 - 64;
spot.s.origin[1]= -164;
spot.s.origin[2]= 80;
spot.targetname= "jail3";
spot.s.angles[1]= 90;
spot= GameUtil.G_Spawn();
spot.classname= "info_player_coop";
spot.s.origin[0]= 188 + 64;
spot.s.origin[1]= -164;
spot.s.origin[2]= 80;
spot.targetname= "jail3";
spot.s.angles[1]= 90;
spot= GameUtil.G_Spawn();
spot.classname= "info_player_coop";
spot.s.origin[0]= 188 + 128;
spot.s.origin[1]= -164;
spot.s.origin[2]= 80;
spot.targetname= "jail3";
spot.s.angles[1]= 90;
}
return true;
}
};
//=======================================================================
// player pain is handled at the end of the frame in P_DamageFeedback
static EntPainAdapter player_pain= new EntPainAdapter() {
public void pain(edict_t self, edict_t other, float kick, int damage) {
}
};
static EntDieAdapter body_die= new EntDieAdapter() {
public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
int n;
if (self.health < -40) {
GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
for (n= 0; n < 4; n++)
GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
self.s.origin[2] -= 48;
GameAI.ThrowClientHead(self, damage);
self.takedamage= Defines.DAMAGE_NO;
}
}
};
//==============================================================
static edict_t pm_passent;
// pmove doesn't need to know about passent and contentmask
public static pmove_t.TraceAdapter PM_trace= new pmove_t.TraceAdapter() {
public trace_t trace(float[] start, float[] mins, float[] maxs, float[] end) {
if (pm_passent.health > 0)
return GameBase.gi.trace(start, mins, maxs, end, pm_passent, Defines.MASK_PLAYERSOLID);
else
return GameBase.gi.trace(start, mins, maxs, end, pm_passent, Defines.MASK_DEADSOLID);
}
};
}
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