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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 20.11.2003 by RST.
// $Id: gitem_t.java,v 1.3 2004-08-20 21:29:57 salomo Exp $

package jake2.game;

import jake2.*;
import jake2.*;

public class gitem_t
{
	private static int id=0;	
	public gitem_t(int xxx)
	{
		index = xxx;
	}

	public gitem_t(
		String classname,
		EntInteractAdapter pickup,
		ItemUseAdapter use,
		ItemDropAdapter drop,
		EntThinkAdapter weaponthink)
	{}
	

	public gitem_t(
		String classname,
		EntInteractAdapter pickup,
		ItemUseAdapter use,
		ItemDropAdapter drop,
		EntThinkAdapter weaponthink,
		String pickup_sound,
		String world_model,
		int world_model_flags,
		String view_model,
		String icon,
		String pickup_name,
		int count_width,
		int quantity,
		String ammo,
		int flags,
		int weapmodel,
		gitem_armor_t info,
		int tag,
		String precaches)
	{
		this.classname = classname;
		this.pickup = pickup;
		this.use = use;
		this.drop = drop;
		this.weaponthink = weaponthink;
		this.pickup_sound = pickup_sound;
		this.world_model = world_model;
		this.world_model_flags = world_model_flags;
		this.view_model = view_model;
		this.icon = icon;
		this.pickup_name = pickup_name;
		this.count_width = count_width;
		this.quantity = quantity;
		this.ammo = ammo;
		this.flags = flags;
		this.weapmodel = weapmodel;
		this.info = info;
		this.tag = tag;
		this.precaches = precaches;
		
		this.index = id++;
	}

	String classname; // spawning name
	EntInteractAdapter pickup;
	ItemUseAdapter use;
	ItemDropAdapter drop;
	EntThinkAdapter weaponthink;

	String pickup_sound;
	String world_model;

	int world_model_flags;

	String view_model;

	// client side info
	String icon;
	String pickup_name; // for printing on pickup
	int count_width; // number of digits to display by icon

	int quantity; // for ammo how much, for weapons how much is used per shot
	String ammo; // for weapons
	int flags; // IT_* flags

	int weapmodel; // weapon model index (for weapons)

	Object info;
	int tag;

	String precaches; // string of all models, sounds, and images this item will use
	
	
	public static void main(String args[])
	{
		gitem_t xxx = new gitem_t(123);
		gitem_t i2 = 
		new gitem_t(
			"item_armor_combat",
			GameAIAdapters.Pickup_Armor,
			null,
			null,
			null,
			"misc/ar1_pkup.wav",
			"models/items/armor/combat/tris.md2",
			Defines.EF_ROTATE,
			null,
		/* icon */
		"i_combatarmor",
		/* pickup */
		"Combat Armor",
		/* width */
		3, 0, null, Defines.IT_ARMOR, 0, GameAIAdapters.combatarmor_info, Defines.ARMOR_COMBAT,
		/* precache */
		"");
	}
	
	public int index;
}