1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
|
/*
* FS.java
* Copyright (C) 2003
*
* $Id: FS.java,v 1.5 2004-09-18 12:35:52 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.qcommon;
import jake2.Globals;
import jake2.game.Cmd;
import jake2.game.cvar_t;
import jake2.sys.Sys;
import java.io.*;
import java.nio.ByteOrder;
import java.util.*;
import javax.imageio.stream.FileImageInputStream;
/**
* FS
*
* @author cwei
*/
public final class FS extends Globals {
/*
=============================================================================
QUAKE FILESYSTEM
=============================================================================
*/
public static class packfile_t {
static final int SIZE = 64;
static final int NAME_SIZE = 56;
String name; // char name[56]
int filepos, filelen;
public String toString() {
return name + " [ length: " + filelen + " pos: " + filepos + " ]";
}
}
public static class pack_t {
String filename;
RandomAccessFile handle;
int numfiles;
Hashtable files; // with packfile_t entries
}
public static String fs_gamedir;
private static String fs_userdir;
public static cvar_t fs_basedir;
public static cvar_t fs_cddir;
public static cvar_t fs_gamedirvar;
public static class filelink_t {
String from;
int fromlength;
String to;
}
public static List fs_links = new LinkedList(); // with filelink_t entries
public static class searchpath_t {
String filename;
pack_t pack; // only one of filename / pack will be used
searchpath_t next;
}
public static searchpath_t fs_searchpaths;
public static searchpath_t fs_base_searchpaths; // without gamedirs
/*
All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources.
The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
only used during filesystem initialization.
The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't.
*/
/*
============
FS_CreatePath
Creates any directories needed to store the given filename
============
*/
public static void CreatePath(String path) {
int index = path.lastIndexOf('/');
// -1 if not found and 0 means write to root
if (index > 0) {
File f = new File(path.substring(0, index));
if (!f.mkdirs()) {
//Com.Printf("can't create path \"" + path + '"' + "\n" );
}
}
}
/*
==============
FS_FCloseFile
For some reason, other dll's can't just call fclose()
on files returned by FS_FOpenFile...
==============
*/
public static void FCloseFile(RandomAccessFile file) throws IOException {
file.close();
}
public static void FCloseFile(InputStream stream) throws IOException {
stream.close();
}
public static int FileLength(String filename) {
searchpath_t search;
String netpath;
pack_t pak;
int i;
filelink_t link;
file_from_pak = 0;
// check for links first
for (Iterator it = fs_links.iterator(); it.hasNext();) {
link = (filelink_t) it.next();
if (filename.regionMatches(0, link.from, 0, link.fromlength)) {
netpath = link.to + filename.substring(link.fromlength);
File file = new File(netpath);
if (file.canRead()) {
Com.DPrintf("link file: " + netpath + '\n');
return (int) file.length();
}
return -1;
}
}
// search through the path, one element at a time
for (search = fs_searchpaths; search != null; search = search.next) {
// is the element a pak file?
if (search.pack != null) {
// look through all the pak file elements
pak = search.pack;
filename = filename.toLowerCase();
packfile_t entry = (packfile_t) pak.files.get(filename);
if (entry != null) {
// found it!
file_from_pak = 1;
Com.DPrintf("PackFile: " + pak.filename + " : " + filename + '\n');
// open a new file on the pakfile
File file = new File(pak.filename);
if (!file.canRead()) {
Com.Error(Globals.ERR_FATAL, "Couldn't reopen " + pak.filename);
}
return entry.filelen;
}
}
else {
// check a file in the directory tree
netpath = search.filename + '/' + filename;
File file = new File(netpath);
if (!file.canRead())
continue;
Com.DPrintf("FindFile: " + netpath + '\n');
return (int) file.length();
}
}
Com.DPrintf("FindFile: can't find " + filename + '\n');
return -1;
}
/*
===========
FS_FOpenFile
Finds the file in the search path.
returns filesize and an open FILE *
Used for streaming data out of either a pak file or
a seperate file.
===========
*/
public static int file_from_pak = 0;
public static RandomAccessFile FOpenFile(String filename) throws IOException {
searchpath_t search;
String netpath;
pack_t pak;
int i;
filelink_t link;
File file = null;
file_from_pak = 0;
// check for links first
for (Iterator it = fs_links.iterator(); it.hasNext();) {
link = (filelink_t) it.next();
// if (!strncmp (filename, link->from, link->fromlength))
if (filename.regionMatches(0, link.from, 0, link.fromlength)) {
netpath = link.to + filename.substring(link.fromlength);
file = new File(netpath);
if (file.canRead()) {
//Com.DPrintf ("link file: " + netpath +'\n');
return new RandomAccessFile(file, "r");
}
return null;
}
}
//
// search through the path, one element at a time
//
for (search = fs_searchpaths; search != null; search = search.next) {
// is the element a pak file?
if (search.pack != null) {
// look through all the pak file elements
pak = search.pack;
filename = filename.toLowerCase();
packfile_t entry = (packfile_t) pak.files.get(filename);
if (entry != null) {
// found it!
file_from_pak = 1;
//Com.DPrintf ("PackFile: " + pak.filename + " : " + filename + '\n');
file = new File(pak.filename);
if (!file.canRead())
Com.Error(Globals.ERR_FATAL, "Couldn't reopen " + pak.filename);
if (pak.handle == null || !pak.handle.getFD().valid()) {
// hold the pakfile handle open
pak.handle = new RandomAccessFile(pak.filename, "r");
}
// open a new file on the pakfile
RandomAccessFile raf = new RandomAccessFile(file, "r");
raf.seek(entry.filepos);
return raf;
}
}
else {
// check a file in the directory tree
netpath = search.filename + '/' + filename;
file = new File(netpath);
if (!file.canRead())
continue;
//Com.DPrintf("FindFile: " + netpath +'\n');
return new RandomAccessFile(file, "r");
}
}
//Com.DPrintf ("FindFile: can't find " + filename + '\n');
return null;
}
/*
=================
FS_ReadFile
Properly handles partial reads
=================
*/
public static final int MAX_READ = 0x10000; // read in blocks of 64k
public static void Read(byte[] buffer, int len, RandomAccessFile f) {
int block, remaining;
int offset = 0;
int read = 0;
boolean tries = true;
// read in chunks for progress bar
remaining = len;
while (remaining != 0) {
block = Math.min(remaining, MAX_READ);
try {
read = f.read(buffer, offset, block);
}
catch (IOException e) {
Com.Error(Globals.ERR_FATAL, e.toString());
}
if (read == 0) {
Com.Error(Globals.ERR_FATAL, "FS_Read: 0 bytes read");
}
else if (read == -1) {
Com.Error(Globals.ERR_FATAL, "FS_Read: -1 bytes read");
}
//
// do some progress bar thing here...
//
remaining -= read;
offset += read;
}
}
/*
============
FS_LoadFile
Filename are reletive to the quake search path
a null buffer will just return the file length without loading
============
*/
public static byte[] LoadFile(String path) {
RandomAccessFile file;
byte[] buf = null;
int len = 0;
// TODO bughack for bad strings (fuck \0)
int index = path.indexOf('\0');
if (index != -1)
path = path.substring(0, index);
// look for it in the filesystem or pack files
len = FileLength(path);
if (len < 1)
return null;
try {
file = FOpenFile(path);
//Read(buf = new byte[len], len, h);
buf = new byte[len];
file.readFully(buf);
file.close();
}
catch (IOException e) {
Com.Error(Globals.ERR_FATAL, e.toString());
}
return buf;
}
/*
=============
FS_FreeFile
=============
*/
public static void FreeFile(byte[] buffer) {
buffer = null;
}
static final int IDPAKHEADER = (('K' << 24) + ('C' << 16) + ('A' << 8) + 'P');
static class dpackheader_t {
int ident; // == IDPAKHEADER
int dirofs;
int dirlen;
}
static final int MAX_FILES_IN_PACK = 4096;
/*
=================
FS_LoadPackFile
Takes an explicit (not game tree related) path to a pak file.
Loads the header and directory, adding the files at the beginning
of the list so they override previous pack files.
=================
*/
static pack_t LoadPackFile(String packfile) {
dpackheader_t header;
Hashtable newfiles;
int numpackfiles = 0;
pack_t pack = null;
RandomAccessFile file;
FileImageInputStream packhandle;
// unsigned checksum;
//
try {
packhandle = new FileImageInputStream(file = new RandomAccessFile(packfile, "r"));
packhandle.setByteOrder(ByteOrder.LITTLE_ENDIAN);
if (packhandle.length() < 1)
return null;
//
header = new dpackheader_t();
header.ident = packhandle.readInt();
header.dirofs = packhandle.readInt();
header.dirlen = packhandle.readInt();
if (header.ident != IDPAKHEADER)
Com.Error(Globals.ERR_FATAL, packfile + " is not a packfile");
numpackfiles = header.dirlen / packfile_t.SIZE;
if (numpackfiles > MAX_FILES_IN_PACK)
Com.Error(Globals.ERR_FATAL, packfile + " has " + numpackfiles + " files");
newfiles = new Hashtable(numpackfiles);
packhandle.seek(header.dirofs);
// buffer for C-Strings char[56]
byte[] text = new byte[packfile_t.NAME_SIZE];
// parse the directory
packfile_t entry = null;
for (int i = 0; i < numpackfiles; i++) {
packhandle.readFully(text);
entry = new packfile_t();
entry.name = new String(text).trim();
entry.filepos = packhandle.readInt();
entry.filelen = packhandle.readInt();
newfiles.put(entry.name.toLowerCase(), entry);
//logger.log(Level.FINEST, i + ".\t" + entry);
}
}
catch (IOException e) {
//logger.log(Level.WARNING, e.toString());
return null;
}
pack = new pack_t();
pack.filename = new String(packfile);
pack.handle = file;
pack.numfiles = numpackfiles;
pack.files = newfiles;
Com.Printf("Added packfile " + packfile + " (" + numpackfiles + " files)\n");
return pack;
}
/*
================
FS_AddGameDirectory
Sets fs_gamedir, adds the directory to the head of the path,
then loads and adds pak1.pak pak2.pak ...
================
*/
static void AddGameDirectory(String dir) {
int i;
searchpath_t search;
pack_t pak;
String pakfile;
fs_gamedir = new String(dir);
//
// add the directory to the search path
// ensure fs_userdir is first in searchpath
search = new searchpath_t();
search.filename = new String(dir);
if (fs_searchpaths != null) {
search.next = fs_searchpaths.next;
fs_searchpaths.next = search;
} else {
fs_searchpaths = search;
}
//
// add any pak files in the format pak0.pak pak1.pak, ...
//
for (i = 0; i < 10; i++) {
pakfile = dir + "/pak" + i + ".pak";
if (!(new File(pakfile).canRead()))
continue;
pak = LoadPackFile(pakfile);
if (pak == null)
continue;
search = new searchpath_t();
search.pack = pak;
search.filename = "";
search.next = fs_searchpaths;
fs_searchpaths = search;
}
}
/*
============
FS_Gamedir
Called to find where to write a file (demos, savegames, etc)
============
*/
public static String Gamedir() {
return (fs_userdir != null) ? fs_userdir : Globals.BASEDIRNAME;
}
/*
=============
FS_ExecAutoexec
=============
*/
public static void ExecAutoexec() {
String dir;
String name;
dir = Cvar.VariableString("gamedir");
if (dir != null && dir.length() > 0) {
name = fs_basedir.string + '/' + dir + "/autoexec.cfg";
}
else {
name = fs_basedir.string + '/' + Globals.BASEDIRNAME + "/autoexec.cfg";
}
int canthave = Globals.SFF_SUBDIR | Globals.SFF_HIDDEN | Globals.SFF_SYSTEM;
if (Sys.FindAll(name, 0, canthave) != null) {
Cbuf.AddText("exec autoexec.cfg\n");
}
}
/*
================
FS_SetGamedir
Sets the gamedir and path to a different directory.
================
*/
public static void SetGamedir(String dir) {
searchpath_t next;
// if (strstr(dir, "..") || strstr(dir, "/")
// || strstr(dir, "\\") || strstr(dir, ":") )
if (dir.indexOf("..") != -1 || dir.indexOf("/") != -1 || dir.indexOf("\\") != -1 || dir.indexOf(":") != -1) {
Com.Printf("Gamedir should be a single filename, not a path\n");
return;
}
//
// free up any current game dir info
//
while (fs_searchpaths != fs_base_searchpaths) {
if (fs_searchpaths.pack != null) {
try {
fs_searchpaths.pack.handle.close();
}
catch (IOException e) {
//logger.log(Level.WARNING, e.toString());
}
// clear the hashtable
fs_searchpaths.pack.files.clear();
fs_searchpaths.pack.files = null;
fs_searchpaths.pack = null;
}
next = fs_searchpaths.next;
fs_searchpaths = null;
fs_searchpaths = next;
}
//
// flush all data, so it will be forced to reload
//
if ((Globals.dedicated != null) && (Globals.dedicated.value == 0.0f))
Cbuf.AddText("vid_restart\nsnd_restart\n");
fs_gamedir = fs_basedir.string + '/' + dir;
if (!dir.equals(Globals.BASEDIRNAME) || (dir.length() == 0)) {
Cvar.FullSet("gamedir", "", CVAR_SERVERINFO | CVAR_NOSET);
Cvar.FullSet("game", "", CVAR_LATCH | CVAR_SERVERINFO);
}
else {
Cvar.FullSet("gamedir", dir, CVAR_SERVERINFO | CVAR_NOSET);
if (fs_cddir.string != null && fs_cddir.string.length() > 0)
AddGameDirectory(fs_cddir.string + '/' + dir);
AddGameDirectory(fs_basedir.string + '/' + dir);
}
}
/*
================
FS_Link_f
Creates a filelink_t
================
*/
public static void Link_f() {
filelink_t entry = null;
if (Cmd.Argc() != 3) {
Com.Printf("USAGE: link <from> <to>\n");
return;
}
// see if the link already exists
for (Iterator it = fs_links.iterator(); it.hasNext();) {
entry = (filelink_t) it.next();
if (entry.from.equals(Cmd.Argv(1))) {
if (Cmd.Argv(2).length() < 1) {
// delete it
it.remove();
return;
}
entry.to = new String(Cmd.Argv(2));
return;
}
}
// create a new link if the <to> is not empty
if (Cmd.Argv(2).length() > 0) {
entry = new filelink_t();
entry.from = new String(Cmd.Argv(1));
entry.fromlength = entry.from.length();
entry.to = new String(Cmd.Argv(2));
fs_links.add(entry);
}
}
/*
** FS_ListFiles
*/
public static String[] ListFiles(String findname, int musthave, int canthave) {
String[] list = null;
File[] files = Sys.FindAll(findname, musthave, canthave);
if (files != null) {
list = new String[files.length];
for (int i = 0; i < files.length; i++) {
list[i] = files[i].getPath();
}
}
return list;
}
/*
** FS_Dir_f
*/
public static void Dir_f() {
String path = null;
String findname = null;
String wildcard = "*.*";
String[] dirnames;
if (Cmd.Argc() != 1) {
wildcard = Cmd.Argv(1);
}
while ((path = NextPath(path)) != null) {
String tmp = findname;
findname = path + '/' + wildcard;
if (tmp != null)
tmp.replaceAll("\\\\", "/");
Com.Printf("Directory of " + findname + '\n');
Com.Printf("----\n");
dirnames = ListFiles(findname, 0, 0);
if (dirnames != null) {
int index = 0;
for (int i = 0; i < dirnames.length; i++) {
if ((index = dirnames[i].lastIndexOf('/')) > 0) {
Com.Printf(dirnames[i].substring(index + 1, dirnames[i].length()) + '\n');
}
else {
Com.Printf(dirnames[i] + '\n');
}
}
}
Com.Printf("\n");
}
}
/*
============
FS_Path_f
============
*/
public static void Path_f() {
searchpath_t s;
filelink_t link;
Com.Printf("Current search path:\n");
for (s = fs_searchpaths; s != null; s = s.next) {
if (s == fs_base_searchpaths)
Com.Printf("----------\n");
if (s.pack != null)
Com.Printf(s.pack.filename + " (" + s.pack.numfiles + " files)\n");
else
Com.Printf(s.filename + '\n');
}
Com.Printf("\nLinks:\n");
for (Iterator it = fs_links.iterator(); it.hasNext();) {
link = (filelink_t) it.next();
Com.Printf(link.from + " : " + link.to + '\n');
}
}
/*
================
FS_NextPath
Allows enumerating all of the directories in the search path
================
*/
public static String NextPath(String prevpath) {
searchpath_t s;
String prev;
if (prevpath == null || prevpath.length() == 0)
return fs_gamedir;
prev = fs_gamedir;
for (s = fs_searchpaths; s != null; s = s.next) {
if (s.pack != null)
continue;
if (prevpath == prev)
return s.filename;
prev = s.filename;
}
return null;
}
/*
================
FS_InitFilesystem
================
*/
public static void InitFilesystem() {
Cmd.AddCommand("path", new xcommand_t() {
public void execute() {
Path_f();
}
});
Cmd.AddCommand("link", new xcommand_t() {
public void execute( ) {
Link_f();
}
});
Cmd.AddCommand("dir", new xcommand_t() {
public void execute() {
Dir_f();
}
});
fs_userdir = System.getProperty("user.home") + "/.jake2";
FS.CreatePath(fs_userdir + "/");
FS.AddGameDirectory(fs_userdir);
//
// basedir <path>
// allows the game to run from outside the data tree
//
fs_basedir = Cvar.Get("basedir", ".", CVAR_NOSET);
//
// cddir <path>
// Logically concatenates the cddir after the basedir for
// allows the game to run from outside the data tree
//
setCDDir();
//
// start up with baseq2 by default
//
AddGameDirectory(fs_basedir.string + '/' + Globals.BASEDIRNAME);
// any set gamedirs will be freed up to here
fs_base_searchpaths = fs_searchpaths;
// check for game override
fs_gamedirvar = Cvar.Get("game", "", CVAR_LATCH | CVAR_SERVERINFO);
if (fs_gamedirvar.string.length() > 0)
SetGamedir(fs_gamedirvar.string);
}
/**
* set baseq2 directory
*/
static void setCDDir() {
fs_cddir = Cvar.Get("cddir", "../../baseq2", CVAR_ARCHIVE);
if (fs_cddir.string.length() > 0)
AddGameDirectory(fs_cddir.string);
}
// RAFAEL
/*
Developer_searchpath
*/
public static int Developer_searchpath(int who) {
int ch;
// PMM - warning removal
// char *start;
searchpath_t s;
if (who == 1) // xatrix
ch = 'x';
else if (who == 2)
ch = 'r';
for (s = fs_searchpaths; s != null; s = s.next) {
if (s.filename.indexOf("xatrix") != -1)
return 1;
if (s.filename.indexOf("rogue") != -1)
return 2;
}
return 0;
}
}
|