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/*
* JoglCommon.java
* Copyright (C) 2004
*
* $Id: JoglBase.java,v 1.7 2004-08-23 20:49:12 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.render;
import jake2.Defines;
import jake2.client.*;
import jake2.game.cvar_t;
import jake2.qcommon.Cbuf;
import jake2.qcommon.xcommand_t;
import jake2.sys.KBD;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.LinkedList;
import javax.swing.JFrame;
import net.java.games.jogl.*;
import net.java.games.jogl.util.GLUT;
/**
* JoglCommon
*/
public abstract class JoglBase implements GLEventListener {
// IMPORTED FUNCTIONS
protected GraphicsDevice device;
protected DisplayMode oldDisplayMode;
protected GLCanvas canvas;
JFrame window;
protected GL gl;
protected GLU glu;
protected GLUT glut = new GLUT();
// window position on the screen
int window_xpos, window_ypos;
protected viddef_t vid = new viddef_t();
// handles the post initialization with JoglRenderer
protected boolean post_init = false;
protected boolean contextInUse = false;
protected abstract boolean R_Init2();
protected final xcommand_t INIT_CALLBACK = new xcommand_t() {
public void execute() {
// only used for the first run (initialization)
// clear the screen
gl.glClearColor(0, 0, 0, 0);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
//
// check the post init process
//
if (!post_init) {
VID.Printf(Defines.PRINT_ALL, "Missing multi-texturing for FastJOGL renderer\n");
}
GLimp_EndFrame();
}
};
protected xcommand_t callback = INIT_CALLBACK;
protected cvar_t vid_fullscreen;
// enum rserr_t
protected static final int rserr_ok = 0;
protected static final int rserr_invalid_fullscreen = 1;
protected static final int rserr_invalid_mode = 2;
protected static final int rserr_unknown = 3;
public DisplayMode[] getModeList() {
DisplayMode[] modes = device.getDisplayModes();
LinkedList l = new LinkedList();
l.add(oldDisplayMode);
for (int i = 0; i < modes.length; i++) {
DisplayMode m = modes[i];
if (m.getBitDepth() != oldDisplayMode.getBitDepth()) continue;
if (m.getRefreshRate() > oldDisplayMode.getRefreshRate()) continue;
if (m.getHeight() < 240 || m.getWidth() < 320) continue;
int j = 0;
DisplayMode ml = null;
for (j = 0; j < l.size(); j++) {
ml = (DisplayMode)l.get(j);
if (ml.getWidth() > m.getWidth()) break;
if (ml.getWidth() == m.getWidth() && ml.getHeight() >= m.getHeight()) break;
}
if (j == l.size()) {
l.addLast(m);
} else if (ml.getWidth() > m.getWidth() || ml.getHeight() > m.getHeight()) {
l.add(j, m);
} else if (m.getRefreshRate() > ml.getRefreshRate()){
l.remove(j);
l.add(j, m);
}
}
DisplayMode[] ma = new DisplayMode[l.size()];
l.toArray(ma);
return ma;
}
DisplayMode findDisplayMode(Dimension dim) {
DisplayMode mode = null;
DisplayMode m = null;
DisplayMode[] modes = getModeList();
int w = dim.width;
int h = dim.height;
for (int i = 0; i < modes.length; i++) {
m = modes[i];
if (m.getWidth() == w && m.getHeight() == h) {
mode = m;
break;
}
}
if (mode == null) mode = oldDisplayMode;
return mode;
}
String getModeString(DisplayMode m) {
StringBuffer sb = new StringBuffer();
sb.append(m.getWidth());
sb.append('x');
sb.append(m.getHeight());
sb.append('x');
sb.append(m.getBitDepth());
sb.append('@');
sb.append(m.getRefreshRate());
sb.append("Hz");
return sb.toString();
}
/**
* @param dim
* @param mode
* @param fullscreen
* @return enum rserr_t
*/
protected int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen) {
Dimension newDim = new Dimension();
VID.Printf(Defines.PRINT_ALL, "Initializing OpenGL display\n");
VID.Printf(Defines.PRINT_ALL, "...setting mode " + mode + ":");
/*
* fullscreen handling
*/
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
device = env.getDefaultScreenDevice();
if (oldDisplayMode == null) {
oldDisplayMode = device.getDisplayMode();
}
if (!VID.GetModeInfo(newDim, mode)) {
VID.Printf(Defines.PRINT_ALL, " invalid mode\n");
return rserr_invalid_mode;
}
VID.Printf(Defines.PRINT_ALL, " " + newDim.width + " " + newDim.height + '\n');
// destroy the existing window
GLimp_Shutdown();
window = new JFrame("Jake2");
GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
// we want keypressed events for TAB key
canvas.setFocusTraversalKeysEnabled(false);
// TODO Use debug pipeline
//canvas.setGL(new DebugGL(canvas.getGL()));
canvas.setNoAutoRedrawMode(true);
// TODO this and a new JOGL-release solves the flickering bug (Loading)
// change also GLimp_EndFrame()
// canvas.setAutoSwapBufferMode(false);
canvas.addGLEventListener(this);
window.getContentPane().add(canvas);
canvas.setSize(newDim.width, newDim.height);
// register event listener
window.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
Cbuf.ExecuteText(Defines.EXEC_APPEND, "quit");
}
});
// D I F F E R E N T J A K E 2 E V E N T P R O C E S S I N G
window.addComponentListener(KBD.listener);
canvas.addKeyListener(KBD.listener);
canvas.addMouseListener(KBD.listener);
canvas.addMouseMotionListener(KBD.listener);
if (fullscreen) {
DisplayMode displayMode = findDisplayMode(newDim);
newDim.width = displayMode.getWidth();
newDim.height = displayMode.getHeight();
window.setUndecorated(true);
window.setResizable(false);
device.setFullScreenWindow(window);
if (device.isFullScreenSupported())
device.setDisplayMode(displayMode);
window.setLocation(0, 0);
window.setSize(displayMode.getWidth(), displayMode.getHeight());
canvas.setSize(displayMode.getWidth(), displayMode.getHeight());
VID.Printf(Defines.PRINT_ALL, "...setting fullscreen " + getModeString(displayMode) + '\n');
} else {
window.setLocation(window_xpos, window_ypos);
window.pack();
window.setResizable(false);
window.setVisible(true);
}
while (!canvas.isDisplayable()) {
try {
Thread.sleep(50);
} catch (InterruptedException e) {}
}
canvas.requestFocus();
this.canvas = canvas;
vid.width = newDim.width;
vid.height = newDim.height;
// let the sound and input subsystems know about the new window
VID.NewWindow(vid.width, vid.height);
return rserr_ok;
}
protected void GLimp_Shutdown() {
if (oldDisplayMode != null && device.getFullScreenWindow() != null) {
try {
if (device.isFullScreenSupported())
device.setDisplayMode(oldDisplayMode);
device.setFullScreenWindow(null);
} catch (Exception e) {
e.printStackTrace();
}
}
if (this.window != null) {
window.dispose();
}
post_init = false;
callback = INIT_CALLBACK;
}
/**
* @return true
*/
protected boolean GLimp_Init(int xpos, int ypos) {
// do nothing
window_xpos = xpos;
window_ypos = ypos;
return true;
}
protected void GLimp_EndFrame() {
gl.glFlush();
// swap buffer
// TODO this and a new JOGL-release solves the flickering bug (Loading)
// canvas.swapBuffers();
}
protected void GLimp_BeginFrame(float camera_separation) {
// do nothing
}
protected void GLimp_AppActivate(boolean activate) {
// do nothing
}
protected void GLimp_EnableLogging(boolean enable) {
// doesn't need jogl logging
// do nothing
}
protected void GLimp_LogNewFrame() {
// doesn't need jogl logging
// do nothing
}
/*
* @see jake2.client.refexport_t#updateScreen()
*/
public void updateScreen() {
this.callback = INIT_CALLBACK;
canvas.display();
}
public void updateScreen(xcommand_t callback) {
this.callback = callback;
canvas.display();
}
// ============================================================================
// GLEventListener interface
// ============================================================================
/*
* @see net.java.games.jogl.GLEventListener#init(net.java.games.jogl.GLDrawable)
*/
public void init(GLDrawable drawable) {
this.gl = drawable.getGL();
this.glu = drawable.getGLU();
// this is a hack to run R_init() in gl context
post_init = R_Init2();
}
/*
* @see net.java.games.jogl.GLEventListener#display(net.java.games.jogl.GLDrawable)
*/
public void display(GLDrawable drawable) {
this.gl = drawable.getGL();
this.glu = drawable.getGLU();
contextInUse = true;
callback.execute();
contextInUse = false;
}
/*
* @see net.java.games.jogl.GLEventListener#displayChanged(net.java.games.jogl.GLDrawable, boolean, boolean)
*/
public void displayChanged(GLDrawable drawable, boolean arg1, boolean arg2) {
// do nothing
}
/*
* @see net.java.games.jogl.GLEventListener#reshape(net.java.games.jogl.GLDrawable, int, int, int, int)
*/
public void reshape(GLDrawable drawable, int x, int y, int width, int height) {
// do nothing
}
}
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