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/*
* Misc.java
* Copyright (C) 2003
*
* $Id: Misc.java,v 1.5 2005-05-06 17:47:09 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.render.jogl;
import jake2.Defines;
import jake2.client.VID;
import jake2.qcommon.FS;
import jake2.qcommon.xcommand_t;
import java.io.File;
import java.io.RandomAccessFile;
import java.nio.ByteBuffer;
import java.nio.MappedByteBuffer;
import java.nio.channels.FileChannel;
import net.java.games.jogl.GL;
import net.java.games.jogl.WGL;
/**
* Misc
*
* @author cwei
*/
public abstract class Misc extends Mesh {
//// r_misc.c
//
// #include "gl_local.h"
//
/*
==================
R_InitParticleTexture
==================
*/
byte[][] dottexture =
{
{0,0,0,0,0,0,0,0},
{0,0,1,1,0,0,0,0},
{0,1,1,1,1,0,0,0},
{0,1,1,1,1,0,0,0},
{0,0,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
};
void R_InitParticleTexture()
{
int x,y;
byte[] data = new byte[8 * 8 * 4];
//
// particle texture
//
for (x=0 ; x<8 ; x++)
{
for (y=0 ; y<8 ; y++)
{
data[y * 32 + x * 4 + 0] = (byte)255;
data[y * 32 + x * 4 + 1] = (byte)255;
data[y * 32 + x * 4 + 2] = (byte)255;
data[y * 32 + x * 4 + 3] = (byte)(dottexture[x][y]*255);
}
}
r_particletexture = GL_LoadPic("***particle***", data, 8, 8, it_sprite, 32);
//
// also use this for bad textures, but without alpha
//
for (x=0 ; x<8 ; x++)
{
for (y=0 ; y<8 ; y++)
{
data[y * 32 + x * 4 + 0] = (byte)(dottexture[x&3][y&3]*255);
data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255;
data[y * 32 + x * 4 + 2] = 0; //dottexture[x&3][y&3]*255;
data[y * 32 + x * 4 + 3] = (byte)255;
}
}
r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, it_wall, 32);
}
// /*
// ==============================================================================
//
// SCREEN SHOTS
//
// ==============================================================================
// */
//
// typedef struct _TargaHeader {
// unsigned char id_length, colormap_type, image_type;
// unsigned short colormap_index, colormap_length;
// unsigned char colormap_size;
// unsigned short x_origin, y_origin, width, height;
// unsigned char pixel_size, attributes;
// } TargaHeader;
private final static int TGA_HEADER_SIZE = 18;
/**
* GL_ScreenShot_f
*/
void GL_ScreenShot_f() {
if (contextInUse) {
screenshot_f();
} else {
updateScreen(screenshotCall);
}
}
private xcommand_t screenshotCall = new xcommand_t() {
public void execute() {
screenshot_f();
}
};
private void screenshot_f() {
FS.CreatePath(FS.Gamedir() + "/scrshot/jake00.tga");
File file = new File(FS.Gamedir() + "/scrshot/jake00.tga");
// find a valid file name
int i = 0;
while (file.exists() && i++ < 100) {
file = new File(FS.Gamedir() + "/scrshot/jake" + (i/10) + (i%10) + ".tga");
}
if (i == 100) {
VID.Printf(Defines.PRINT_ALL, "Couldn't create a new screenshot file\n");
return;
}
try {
RandomAccessFile out = new RandomAccessFile(file, "rw");
FileChannel ch = out.getChannel();
int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3;
out.setLength(fileLength);
MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0,
fileLength);
// write the TGA header
image.put(0, (byte) 0).put(1, (byte) 0);
image.put(2, (byte) 2); // uncompressed type
image.put(12, (byte) (vid.width & 0xFF)); // vid.width
image.put(13, (byte) (vid.width >> 8)); // vid.width
image.put(14, (byte) (vid.height & 0xFF)); // vid.height
image.put(15, (byte) (vid.height >> 8)); // vid.height
image.put(16, (byte) 24); // pixel size
// go to image data position
image.position(TGA_HEADER_SIZE);
// jogl needs a sliced buffer
ByteBuffer rgb = image.slice();
// OpenGL 1.2+ supports the GL_BGR color format
// check the GL_VERSION to use the TARGA BGR order if possible
// e.g.: 1.5.2 NVIDIA 66.29
int colorFormat = (gl_config.version_string.charAt(2) > '1') ? GL.GL_BGR : GL.GL_RGB;
// read the BGR/RGB values into the image buffer
gl.glReadPixels(0, 0, vid.width, vid.height, colorFormat,
GL.GL_UNSIGNED_BYTE, rgb);
if (colorFormat == GL.GL_RGB) {
// flip RGB to BGR
byte tmp;
for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) {
tmp = image.get(i);
image.put(i, image.get(i + 2));
image.put(i + 2, tmp);
}
}
// close the file channel
ch.close();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n');
}
/*
** GL_Strings_f
*/
void GL_Strings_f() {
VID.Printf (Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n');
VID.Printf (Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n');
VID.Printf (Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n');
VID.Printf (Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n');
}
/*
** GL_SetDefaultState
*/
void GL_SetDefaultState()
{
gl.glClearColor(1f,0f, 0.5f , 0.5f); // original quake2
//gl.glClearColor(0, 0, 0, 0); // replaced with black
gl.glCullFace(GL.GL_FRONT);
gl.glEnable(GL.GL_TEXTURE_2D);
gl.glEnable(GL.GL_ALPHA_TEST);
gl.glAlphaFunc(GL.GL_GREATER, 0.666f);
gl.glDisable (GL.GL_DEPTH_TEST);
gl.glDisable (GL.GL_CULL_FACE);
gl.glDisable (GL.GL_BLEND);
gl.glColor4f (1,1,1,1);
gl.glPolygonMode (GL.GL_FRONT_AND_BACK, GL.GL_FILL);
gl.glShadeModel (GL.GL_FLAT);
GL_TextureMode( gl_texturemode.string );
GL_TextureAlphaMode( gl_texturealphamode.string );
GL_TextureSolidMode( gl_texturesolidmode.string );
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, gl_filter_min);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, gl_filter_max);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);
gl.glBlendFunc (GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
GL_TexEnv( GL.GL_REPLACE );
if ( qglPointParameterfEXT )
{
float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value };
gl.glEnable( GL.GL_POINT_SMOOTH );
gl.glPointParameterfEXT( GL.GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value );
gl.glPointParameterfEXT( GL.GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value );
gl.glPointParameterfvEXT( GL.GL_DISTANCE_ATTENUATION_EXT, attenuations );
}
if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f )
{
gl.glEnable( GL.GL_SHARED_TEXTURE_PALETTE_EXT );
GL_SetTexturePalette( d_8to24table );
}
GL_UpdateSwapInterval();
}
void GL_UpdateSwapInterval()
{
if ( gl_swapinterval.modified )
{
gl_swapinterval.modified = false;
if ( !gl_state.stereo_enabled )
{
if (qwglSwapIntervalEXT) {
((WGL)gl).wglSwapIntervalEXT((int)gl_swapinterval.value);
}
}
}
}
// ============================================================================
// remove after impl this methods in jake2.render.jogl package
// ============================================================================
}
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