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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 20.11.2003 by RST.
// $Id: mnode_t.java,v 1.1 2004-07-07 19:59:35 hzi Exp $

package jake2.render;

import jake2.game.*;

public class mnode_t {
	//	common with leaf
	public int contents; // -1, to differentiate from leafs
	public int visframe; // node needs to be traversed if current

	//public float minmaxs[] = new float[6]; // for bounding box culling
	public float mins[] = new float[3]; // for bounding box culling
	public float maxs[] = new float[3]; // for bounding box culling

	public mnode_t parent;

	//	node specific
	public cplane_t plane;
	public mnode_t children[] = new mnode_t[2];

	// unsigned short
	public int firstsurface;
	public int numsurfaces;

}