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package jake2.render.opengl;

import java.nio.*;

public interface QGL extends QGLConst {

    /*
     * a sub set of OpenGL for Jake2
     */

    void glActiveTextureARB(int texture);

    void glAlphaFunc(int func, float ref);

    void glArrayElement(int index);

    void glBegin(int mode);

    void glBindTexture(int target, int texture);

    void glBlendFunc(int sfactor, int dfactor);

    void glClear(int mask);

    void glClearColor(float red, float green, float blue, float alpha);

    void glClientActiveTextureARB(int texture);

    void glColor3f(float red, float green, float blue);

    void glColor3ub(byte red, byte green, byte blue);

    void glColor4f(float red, float green, float blue, float alpha);

    void glColor4ub(byte red, byte green, byte blue, byte alpha);

    void glColorPointer(int size, boolean unsigned, int stride,
            ByteBuffer pointer);

    void glColorPointer(int size, int stride, FloatBuffer pointer);

    void glColorTable(int target, int internalFormat, int width, int format,
            int type, ByteBuffer data);

    void glCullFace(int mode);

    void glDeleteTextures(IntBuffer textures);

    void glDepthFunc(int func);

    void glDepthMask(boolean flag);

    void glDepthRange(double zNear, double zFar);

    void glDisable(int cap);

    void glDisableClientState(int cap);

    void glDrawArrays(int mode, int first, int count);

    void glDrawBuffer(int mode);

    void glDrawElements(int mode, IntBuffer indices);

    void glEnable(int cap);

    void glEnableClientState(int cap);

    void glEnd();

    void glFinish();

    void glFlush();

    void glFrustum(double left, double right, double bottom, double top,
            double zNear, double zFar);

    int glGetError();

    void glGetFloat(int pname, FloatBuffer params);

    String glGetString(int name);

    void glInterleavedArrays(int format, int stride, FloatBuffer pointer);

    void glLockArraysEXT(int first, int count);

    void glLoadIdentity();

    void glLoadMatrix(FloatBuffer m);

    void glMatrixMode(int mode);

    void glMultiTexCoord2f(int target, float s, float t);

    void glOrtho(double left, double right, double bottom, double top,
            double zNear, double zFar);

    void glPixelStorei(int pname, int param);

    void glPointParameterEXT(int pname, FloatBuffer pfParams);

    void glPointParameterfEXT(int pname, float param);

    void glPointSize(float size);

    void glPolygonMode(int face, int mode);

    void glPopMatrix();

    void glPushMatrix();

    void glReadPixels(int x, int y, int width, int height, int format,
            int type, ByteBuffer pixels);

    void glRotatef(float angle, float x, float y, float z);

    void glScalef(float x, float y, float z);

    void glScissor(int x, int y, int width, int height);

    void glShadeModel(int mode);

    void glTexCoord2f(float s, float t);

    void glTexCoordPointer(int size, int stride, FloatBuffer pointer);

    void glTexEnvi(int target, int pname, int param);

    void glTexImage2D(int target, int level, int internalformat, int width,
            int height, int border, int format, int type, ByteBuffer pixels);

    void glTexImage2D(int target, int level, int internalformat, int width,
            int height, int border, int format, int type, IntBuffer pixels);

    void glTexParameterf(int target, int pname, float param);

    void glTexParameteri(int target, int pname, int param);

    void glTexSubImage2D(int target, int level, int xoffset, int yoffset,
            int width, int height, int format, int type, IntBuffer pixels);

    void glTranslatef(float x, float y, float z);

    void glUnlockArraysEXT();

    void glVertex2f(float x, float y);

    void glVertex3f(float x, float y, float z);

    void glVertexPointer(int size, int stride, FloatBuffer pointer);

    void glViewport(int x, int y, int width, int height);

}