blob: 024abefe1dc234d458e8efd91e79a01f7360a4cf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
|
package jake2.render.opengl;
public interface QGLConst {
/*
* alpha functions
*/
public static final int GL_NEVER = 0x0200;
public static final int GL_LESS = 0x0201;
public static final int GL_EQUAL = 0x0202;
public static final int GL_LEQUAL = 0x0203;
public static final int GL_GREATER = 0x0204;
public static final int GL_NOTEQUAL = 0x0205;
public static final int GL_GEQUAL = 0x0206;
public static final int GL_ALWAYS = 0x0207;
/*
* attribute masks
*/
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
/*
* begin modes
*/
public static final int GL_POINTS = 0x0000;
public static final int GL_LINES = 0x0001;
public static final int GL_LINE_LOOP = 0x0002;
public static final int GL_LINE_STRIP = 0x0003;
public static final int GL_TRIANGLES = 0x0004;
public static final int GL_TRIANGLE_STRIP = 0x0005;
public static final int GL_TRIANGLE_FAN = 0x0006;
public static final int GL_QUADS = 0x0007;
public static final int GL_QUAD_STRIP = 0x0008;
public static final int GL_POLYGON = 0x0009;
/*
* blending factors
*/
public static final int GL_ZERO = 0;
public static final int GL_ONE = 1;
public static final int GL_SRC_COLOR = 0x0300;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
public static final int GL_SRC_ALPHA = 0x0302;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
/*
* boolean
*/
public static final int GL_TRUE = 1;
public static final int GL_FALSE = 0;
/*
* data types
*/
public static final int GL_BYTE = 0x1400;
public static final int GL_UNSIGNED_BYTE = 0x1401;
public static final int GL_SHORT = 0x1402;
public static final int GL_UNSIGNED_SHORT = 0x1403;
public static final int GL_INT = 0x1404;
public static final int GL_UNSIGNED_INT = 0x1405;
public static final int GL_FLOAT = 0x1406;
/*
* draw buffer modes
*/
public static final int GL_FRONT = 0x0404;
public static final int GL_BACK = 0x0405;
public static final int GL_FRONT_AND_BACK = 0x0408;
/*
* errors
*/
public static final int GL_NO_ERROR = 0;
public static final int GL_POINT_SMOOTH = 0x0B10;
public static final int GL_CULL_FACE = 0x0B44;
public static final int GL_DEPTH_TEST = 0x0B71;
public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
public static final int GL_ALPHA_TEST = 0x0BC0;
public static final int GL_BLEND = 0x0BE2;
public static final int GL_SCISSOR_TEST = 0x0C11;
public static final int GL_PACK_ALIGNMENT = 0x0D05;
public static final int GL_TEXTURE_2D = 0x0DE1;
/*
* hint modes
*/
public static final int GL_DONT_CARE = 0x1100;
public static final int GL_FASTEST = 0x1101;
public static final int GL_NICEST = 0x1102;
/*
* matrix modes
*/
public static final int GL_MODELVIEW = 0x1700;
public static final int GL_PROJECTION = 0x1701;
/*
* pixel formats
*/
public static final int GL_COLOR_INDEX = 0x1900;
public static final int GL_RED = 0x1903;
public static final int GL_GREEN = 0x1904;
public static final int GL_BLUE = 0x1905;
public static final int GL_ALPHA = 0x1906;
public static final int GL_RGB = 0x1907;
public static final int GL_RGBA = 0x1908;
public static final int GL_LUMINANCE = 0x1909;
public static final int GL_LUMINANCE_ALPHA = 0x190A;
/*
* polygon modes
*/
public static final int GL_POINT = 0x1B00;
public static final int GL_LINE = 0x1B01;
public static final int GL_FILL = 0x1B02;
/*
* shading models
*/
public static final int GL_FLAT = 0x1D00;
public static final int GL_SMOOTH = 0x1D01;
public static final int GL_REPLACE = 0x1E01;
/*
* string names
*/
public static final int GL_VENDOR = 0x1F00;
public static final int GL_RENDERER = 0x1F01;
public static final int GL_VERSION = 0x1F02;
public static final int GL_EXTENSIONS = 0x1F03;
/*
* TextureEnvMode
*/
public static final int GL_MODULATE = 0x2100;
/*
* TextureEnvParameter
*/
public static final int GL_TEXTURE_ENV_MODE = 0x2200;
public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
/*
* TextureEnvTarget
*/
public static final int GL_TEXTURE_ENV = 0x2300;
public static final int GL_NEAREST = 0x2600;
public static final int GL_LINEAR = 0x2601;
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
/*
* TextureParameterName
*/
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
public static final int GL_TEXTURE_WRAP_S = 0x2802;
public static final int GL_TEXTURE_WRAP_T = 0x2803;
/*
* TextureWrapMode
*/
public static final int GL_CLAMP = 0x2900;
public static final int GL_REPEAT = 0x2901;
/*
* texture
*/
public static final int GL_LUMINANCE8 = 0x8040;
public static final int GL_INTENSITY8 = 0x804B;
public static final int GL_R3_G3_B2 = 0x2A10;
public static final int GL_RGB4 = 0x804F;
public static final int GL_RGB5 = 0x8050;
public static final int GL_RGB8 = 0x8051;
public static final int GL_RGBA2 = 0x8055;
public static final int GL_RGBA4 = 0x8056;
public static final int GL_RGB5_A1 = 0x8057;
public static final int GL_RGBA8 = 0x8058;
/*
* vertex arrays
*/
public static final int GL_VERTEX_ARRAY = 0x8074;
public static final int GL_COLOR_ARRAY = 0x8076;
public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
public static final int GL_T2F_V3F = 0x2A27;
/*
* OpenGL 1.2, 1.3 constants
*/
public static final int GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB;
public static final int GL_TEXTURE0 = 0x84C0;
public static final int GL_TEXTURE1 = 0x84C1;
public static final int GL_TEXTURE0_ARB = 0x84C0;
public static final int GL_TEXTURE1_ARB = 0x84C1;
public static final int GL_BGR = 0x80E0;
public static final int GL_BGRA = 0x80E1;
/*
* point parameters
*/
public static final int GL_POINT_SIZE_MIN_EXT = 0x8126;
public static final int GL_POINT_SIZE_MAX_EXT = 0x8127;
public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128;
public static final int GL_DISTANCE_ATTENUATION_EXT = 0x8129;
}
|