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/*
* Created on Jun 19, 2004
*
* Copyright (C) 2003
*
* $Id: Channel.java,v 1.4 2005-04-27 12:21:24 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.sound.lwjgl;
import jake2.Defines;
import jake2.Globals;
import jake2.client.CL_ents;
import jake2.game.entity_state_t;
import jake2.sound.sfx_t;
import jake2.sound.sfxcache_t;
import jake2.util.Lib;
import jake2.util.Math3D;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.Hashtable;
import java.util.Iterator;
import java.util.Map;
import org.lwjgl.openal.AL10;
/**
* Channel
*
* @author dsanders/cwei
*/
public class Channel {
final static int LISTENER = 0;
final static int FIXED = 1;
final static int DYNAMIC = 2;
final static int MAX_CHANNELS = 32;
private final static FloatBuffer NULLVECTOR = Lib.newFloatBuffer(3);
private static Channel[] channels = new Channel[MAX_CHANNELS];
private static IntBuffer sources = Lib.newIntBuffer(MAX_CHANNELS);
// a reference of L:WJGLSoundImpl.buffers
private static IntBuffer buffers;
private static Map looptable = new Hashtable(MAX_CHANNELS);
private static boolean isInitialized = false;
private static int numChannels;
// sound attributes
private int type;
private int entnum;
private int entchannel;
private int bufferId;
private int sourceId;
// private float volume;
private float rolloff;
private float[] origin = {0, 0, 0};
// update flags
private boolean autosound = false;
private boolean active = false;
private boolean modified = false;
private boolean bufferChanged = false;
private Channel(int sourceId) {
this.sourceId = sourceId;
clear();
}
private void clear() {
entnum = entchannel = bufferId = -1;
bufferChanged = false;
// volume = 1.0f;
rolloff = 0;
autosound = false;
active = false;
modified = false;
}
private static IntBuffer tmp = Lib.newIntBuffer(1);
static int init(IntBuffer buffers) {
Channel.buffers = buffers;
// create channels
int sourceId;
int error;
for (int i = 0; i < MAX_CHANNELS; i++) {
AL10.alGenSources(tmp);
sourceId = tmp.get(0);
if (sourceId <= 0) break;
sources.put(i, sourceId);
channels[i] = new Channel(sourceId);
numChannels++;
// set default values for AL sources
AL10.alSourcef (sourceId, AL10.AL_GAIN, 1.0f);
AL10.alSourcef (sourceId, AL10.AL_PITCH, 1.0f);
AL10.alSourcei (sourceId, AL10.AL_SOURCE_ABSOLUTE, AL10.AL_TRUE);
AL10.nalSourcefv(sourceId, AL10.AL_VELOCITY, NULLVECTOR, 0);
AL10.alSourcei (sourceId, AL10.AL_LOOPING, AL10.AL_FALSE);
AL10.alSourcef (sourceId, AL10.AL_REFERENCE_DISTANCE, 300.0f);
AL10.alSourcef (sourceId, AL10.AL_MIN_GAIN, 0.0005f);
AL10.alSourcef (sourceId, AL10.AL_MAX_GAIN, 1.0f);
}
isInitialized = true;
return numChannels;
}
static void reset() {
for (int i = 0; i < numChannels; i++) {
AL10.alSourceStop(sources.get(i));
AL10.alSourcei(sources.get(i), AL10.AL_BUFFER, 0);
channels[i].clear();
}
}
static void shutdown() {
AL10.alDeleteSources(sources);
numChannels = 0;
isInitialized = false;
}
static void addPlaySounds() {
while (Channel.assign(PlaySound.nextPlayableSound()));
}
private static boolean assign(PlaySound ps) {
if (ps == null) return false;
Channel ch = null;
int i;
for (i = 0; i < numChannels; i++) {
ch = channels[i];
if (ps.entchannel != 0 && ch.entnum == ps.entnum && ch.entchannel == ps.entchannel) {
// always override sound from same entity
if (ch.bufferId != ps.bufferId) {
AL10.alSourceStop(ch.sourceId);
}
break;
}
// don't let monster sounds override player sounds
if ((ch.entnum == Globals.cl.playernum+1) && (ps.entnum != Globals.cl.playernum+1) && ch.bufferId != -1)
continue;
// looking for a free AL source
if (!ch.active) {
break;
}
}
if (i == numChannels)
return false;
ch.type = ps.type;
if (ps.type == Channel.FIXED)
Math3D.VectorCopy(ps.origin, ch.origin);
ch.entnum = ps.entnum;
ch.entchannel = ps.entchannel;
ch.bufferChanged = (ch.bufferId != ps.bufferId);
ch.bufferId = ps.bufferId;
ch.rolloff = ps.attenuation * 2;
//ch.volume = ps.volume;
ch.active = true;
ch.modified = true;
return true;
}
private static Channel pickForLoop(int bufferId, float attenuation) {
Channel ch;
for (int i = 0; i < numChannels; i++) {
ch = channels[i];
// looking for a free AL source
if (!ch.active) {
ch.entnum = 0;
ch.entchannel = 0;
ch.bufferChanged = (ch.bufferId != bufferId);
ch.bufferId = bufferId;
ch.rolloff = attenuation * 2;
ch.active = true;
ch.modified = true;
return ch;
}
}
return null;
}
private static FloatBuffer sourceOriginBuffer = Lib.newFloatBuffer(3);
//stack variable
private static float[] entityOrigin = {0, 0, 0};
static void playAllSounds(FloatBuffer listenerOrigin) {
FloatBuffer sourceOrigin = sourceOriginBuffer;
Channel ch;
int sourceId;
int state;
for (int i = 0; i < numChannels; i++) {
ch = channels[i];
if (ch.active) {
sourceId = ch.sourceId;
switch (ch.type) {
case Channel.LISTENER:
sourceOrigin.put(0, listenerOrigin.get(0));
sourceOrigin.put(1, listenerOrigin.get(1));
sourceOrigin.put(2, listenerOrigin.get(2));
break;
case Channel.DYNAMIC:
CL_ents.GetEntitySoundOrigin(ch.entnum, entityOrigin);
convertVector(entityOrigin, sourceOrigin);
break;
case Channel.FIXED:
convertVector(ch.origin, sourceOrigin);
break;
}
if (ch.modified) {
if (ch.bufferChanged) {
AL10.alSourcei(sourceId, AL10.AL_BUFFER, ch.bufferId);
}
// AL10.alSourcef (sourceId, AL10.AL_GAIN, ch.volume);
AL10.alSourcef (sourceId, AL10.AL_ROLLOFF_FACTOR, ch.rolloff);
AL10.nalSourcefv(sourceId, AL10.AL_POSITION, sourceOrigin, 0);
AL10.alSourcePlay(sourceId);
ch.modified = false;
} else {
state = AL10.alGetSourcei(sourceId, AL10.AL_SOURCE_STATE);
if (state == AL10.AL_PLAYING) {
AL10.nalSourcefv(sourceId, AL10.AL_POSITION, sourceOrigin, 0);
} else {
ch.clear();
}
}
ch.autosound = false;
}
}
}
/*
* adddLoopSounds
* Entities with a ->sound field will generated looped sounds
* that are automatically started, stopped, and merged together
* as the entities are sent to the client
*/
static void addLoopSounds() {
if ((Globals.cl_paused.value != 0.0f) || (Globals.cls.state != Globals.ca_active) || !Globals.cl.sound_prepped) {
removeUnusedLoopSounds();
return;
}
Channel ch;
sfx_t sfx;
sfxcache_t sc;
int num;
entity_state_t ent;
Object key;
int sound = 0;
for (int i=0 ; i<Globals.cl.frame.num_entities ; i++) {
num = (Globals.cl.frame.parse_entities + i)&(Defines.MAX_PARSE_ENTITIES-1);
ent = Globals.cl_parse_entities[num];
sound = ent.sound;
if (sound == 0) continue;
key = new Integer(ent.number);
ch = (Channel)looptable.get(key);
if (ch != null) {
// keep on looping
ch.autosound = true;
Math3D.VectorCopy(ent.origin, ch.origin);
continue;
}
sfx = Globals.cl.sound_precache[sound];
if (sfx == null)
continue; // bad sound effect
sc = sfx.cache;
if (sc == null)
continue;
// allocate a channel
ch = Channel.pickForLoop(buffers.get(sfx.bufferId), 6);
if (ch == null)
break;
ch.type = FIXED;
Math3D.VectorCopy(ent.origin, ch.origin);
ch.autosound = true;
looptable.put(key, ch);
AL10.alSourcei(ch.sourceId, AL10.AL_LOOPING, AL10.AL_TRUE);
}
removeUnusedLoopSounds();
}
private static void removeUnusedLoopSounds() {
Channel ch;
// stop unused loopsounds
for (Iterator iter = looptable.values().iterator(); iter.hasNext();) {
ch = (Channel)iter.next();
if (!ch.autosound) {
AL10.alSourceStop(ch.sourceId);
AL10.alSourcei(ch.sourceId, AL10.AL_LOOPING, AL10.AL_FALSE);
iter.remove();
ch.clear();
}
}
}
static void convertVector(float[] from, FloatBuffer to) {
to.put(0, from[0]);
to.put(1, from[2]);
to.put(2, -from[1]);
}
static void convertOrientation(float[] forward, float[] up, FloatBuffer orientation) {
orientation.put(0, forward[0]);
orientation.put(1, forward[2]);
orientation.put(2, -forward[1]);
orientation.put(3, up[0]);
orientation.put(4, up[2]);
orientation.put(5, -up[1]);
}
}
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