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package jake2.sys;
import jake2.Defines;
import jake2.Globals;
import jake2.client.Key;
import jake2.qcommon.Cbuf;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
/**
* @author dsanders
*/
public class LWJGLKBD extends KBD {
private char[] lwjglKeycodeMap = null;
private int pressed[] = null;
private boolean mouseHasTwoButtons = false;
public void Init()
{
try
{
if (!Keyboard.isCreated()) Keyboard.create();
if (!Mouse.isCreated()) Mouse.create();
if (!Keyboard.isBuffered()) Keyboard.enableBuffer();
if (!Keyboard.isTranslationEnabled()) Keyboard.enableTranslation();
if (!Mouse.isBuffered()) Mouse.enableBuffer();
if (lwjglKeycodeMap == null) lwjglKeycodeMap = new char[256];
if (pressed == null) pressed = new int[256];
mouseHasTwoButtons = (Mouse.getButtonCount() == 2);
lastRepeat = Timer.Milliseconds();
} catch (Exception e) {;}
}
public void Update() {
// get events
HandleEvents();
}
public void Close() {
Keyboard.destroy();
Mouse.destroy();
// free the memory for GC
lwjglKeycodeMap = null;
pressed = null;
}
private void HandleEvents()
{
Keyboard.poll();
if (Display.isCloseRequested())
{
Cbuf.ExecuteText(Defines.EXEC_APPEND, "quit");
}
while (Keyboard.next())
{
int key = Keyboard.getEventKey();
char ch = Keyboard.getEventCharacter();
boolean down = Keyboard.getEventKeyState();
// fill the character translation table
// this is needed because the getEventCharacter() returns \0 if a key is released
// keycode is correct but the charachter value is not
if (down) {
lwjglKeycodeMap[key] = ch;
pressed[key] = Globals.sys_frame_time;
} else {
pressed[key] = 0;
}
Do_Key_Event(XLateKey(key,ch), down);
}
generateRepeats();
if (IN.mouse_active)
{
mx = Mouse.getDX() << 1;
my = -Mouse.getDY() << 1;
}
else
{
mx=0;
my=0;
}
while (Mouse.next()) {
int button = Mouse.getEventButton();
if (button >= 0) {
Do_Key_Event(Key.K_MOUSE1 + button, Mouse.getEventButtonState());
} else {
button = Mouse.getEventDWheel();
if (button > 0) {
Do_Key_Event(Key.K_MWHEELUP, true);
Do_Key_Event(Key.K_MWHEELUP, false);
} else if (button < 0) {
Do_Key_Event(Key.K_MWHEELDOWN, true);
Do_Key_Event(Key.K_MWHEELDOWN, false);
}
}
}
}
private static int lastRepeat;
private void generateRepeats() {
int time = Globals.sys_frame_time;
if (time - lastRepeat > 50) {
for (int i = 0; i < pressed.length; i++) {
if (pressed[i] > 0 && time - pressed[i] > 500)
Do_Key_Event(XLateKey(i, lwjglKeycodeMap[i]), true);
}
lastRepeat = time;
}
}
private int XLateKey(int code, int ch)
{
int key = 0;
switch(code)
{
// 00626 case XK_KP_Page_Up: key = K_KP_PGUP; break;
case Keyboard.KEY_PRIOR: key = Key.K_PGUP; break;
// 00629 case XK_KP_Page_Down: key = K_KP_PGDN; break;
case Keyboard.KEY_NEXT: key = Key.K_PGDN; break;
// 00632 case XK_KP_Home: key = K_KP_HOME; break;
case Keyboard.KEY_HOME: key = Key.K_HOME; break;
// 00635 case XK_KP_End: key = K_KP_END; break;
case Keyboard.KEY_END: key = Key.K_END; break;
// case Keyboard.KEY_LEFT: key = Key.K_KP_LEFTARROW; break;
case Keyboard.KEY_LEFT: key = Key.K_LEFTARROW; break;
// case Keyboard.KEY_RIGHT: key = Key.K_KP_RIGHTARROW; break;
case Keyboard.KEY_RIGHT: key = Key.K_RIGHTARROW; break;
// case Keyboard.KEY_DOWN: key = Key.K_KP_DOWNARROW; break;
case Keyboard.KEY_DOWN: key = Key.K_DOWNARROW; break;
// case Keyboard.KEY_UP: key = Key.K_KP_UPARROW; break;
case Keyboard.KEY_UP: key = Key.K_UPARROW; break;
case Keyboard.KEY_ESCAPE: key = Key.K_ESCAPE; break;
case Keyboard.KEY_RETURN: key = Key.K_ENTER; break;
// 00652 case XK_KP_Enter: key = K_KP_ENTER; break;
case Keyboard.KEY_TAB: key = Key.K_TAB; break;
case Keyboard.KEY_F1: key = Key.K_F1; break;
case Keyboard.KEY_F2: key = Key.K_F2; break;
case Keyboard.KEY_F3: key = Key.K_F3; break;
case Keyboard.KEY_F4: key = Key.K_F4; break;
case Keyboard.KEY_F5: key = Key.K_F5; break;
case Keyboard.KEY_F6: key = Key.K_F6; break;
case Keyboard.KEY_F7: key = Key.K_F7; break;
case Keyboard.KEY_F8: key = Key.K_F8; break;
case Keyboard.KEY_F9: key = Key.K_F9; break;
case Keyboard.KEY_F10: key = Key.K_F10; break;
case Keyboard.KEY_F11: key = Key.K_F11; break;
case Keyboard.KEY_F12: key = Key.K_F12; break;
case Keyboard.KEY_BACK: key = Key.K_BACKSPACE; break;
case Keyboard.KEY_DELETE: key = Key.K_DEL; break;
// 00683 case XK_KP_Delete: key = K_KP_DEL; break;
case Keyboard.KEY_PAUSE: key = Key.K_PAUSE; break;
case Keyboard.KEY_RSHIFT:
case Keyboard.KEY_LSHIFT: key = Key.K_SHIFT; break;
case Keyboard.KEY_RCONTROL:
case Keyboard.KEY_LCONTROL: key = Key.K_CTRL; break;
case Keyboard.KEY_LMENU:
case Keyboard.KEY_RMENU: key = Key.K_ALT; break;
// 00700 case XK_KP_Begin: key = K_KP_5; break;
// 00701
case Keyboard.KEY_INSERT: key = Key.K_INS; break;
// toggle console for DE and US keyboards
case Keyboard.KEY_GRAVE:
case Keyboard.KEY_CIRCUMFLEX: key = '`'; break;
default:
key = lwjglKeycodeMap[code];
if (key >= 'A' && key <= 'Z')
key = key - 'A' + 'a';
break;
}
if (key > 255) key = 0;
return key;
}
public void Do_Key_Event(int key, boolean down) {
Key.Event(key, down, Timer.Milliseconds());
}
public void installGrabs()
{
Mouse.setGrabbed(true);
}
public void uninstallGrabs()
{
Mouse.setGrabbed(false);
}
}
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