aboutsummaryrefslogtreecommitdiffstats
path: root/test/jake2/render/TestMap.java
blob: 71207b9cffc7a6ef83d5b7e55cf306049fe1e545 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
/*
 * TestMap.java
 * Copyright (C) 2003
 *
 * $Id: TestMap.java,v 1.4 2004-07-15 14:38:40 hzi Exp $
 */
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
package jake2.render;

import jake2.Defines;
import jake2.Globals;
import jake2.client.*;
import jake2.game.Cmd;
import jake2.game.cvar_t;
import jake2.qcommon.*;
import jake2.sys.IN;
import jake2.sys.KBD;
import jake2.util.*;

import java.awt.Dimension;
import java.nio.FloatBuffer;
import java.util.*;

/**
 * TestMap
 *  
 * @author cwei
 */
public class TestMap
{

	static final float INSTANT_PARTICLE = -10000.0f;
	static final float PARTICLE_GRAVITY = 40.0f;

	String[] args;

	refexport_t re;
	refimport_t ri;
	viddef_t viddef;
	int framecount = 0;

	public TestMap(String[] args)
	{
		this.args = args;
	}

	public static void main(String[] args)
	{

		TestMap test = new TestMap(args);
		test.init();
		test.run();
	}

	void init()
	{

		// only for testing
		// a simple refimport_t implementation
		ri = new refimport_t()
		{
			public void Sys_Error(int err_level, String str)
			{
				Com.Error(err_level, str, null);
			}

			public void Sys_Error(int err_level, String str, Vargs vargs)
			{
				Com.Error(err_level, str, vargs);
			}

			public void Cmd_AddCommand(String name, xcommand_t cmd)
			{
				Cmd.AddCommand(name, cmd);
			}

			public void Cmd_RemoveCommand(String name)
			{
				Cmd.RemoveCommand(name);
			}

			public int Cmd_Argc()
			{
				return Cmd.Argc();
			}

			public String Cmd_Argv(int i)
			{
				return Cmd.Argv(i);
			}

			public void Cmd_ExecuteText(int exec_when, String text)
			{
				Cbuf.ExecuteText(exec_when, text);
			}

			public void Con_Printf(int print_level, String str)
			{
				VID.Printf(print_level, str, null);
			}

			public void Con_Printf(int print_level, String str, Vargs vargs)
			{
				VID.Printf(print_level, str, vargs);
			}

			public byte[] FS_LoadFile(String name)
			{
				return FS.LoadFile(name);
			}

			public int FS_FileLength(String name)
			{
				return FS.FileLength(name);
			}

			public void FS_FreeFile(byte[] buf)
			{
				FS.FreeFile(buf);
			}

			public String FS_Gamedir()
			{
				return FS.Gamedir();
			}

			public cvar_t Cvar_Get(String name, String value, int flags)
			{
				return Cvar.Get(name, value, flags);
			}

			public cvar_t Cvar_Set(String name, String value)
			{
				return Cvar.Set(name, value);
			}

			public void Cvar_SetValue(String name, float value)
			{
				Cvar.SetValue(name, value);
			}

			public boolean Vid_GetModeInfo(Dimension dim, int mode)
			{
				return VID.GetModeInfo(dim, mode);
			}

			public void Vid_MenuInit()
			{
				VID.MenuInit();
			}

			public void Vid_NewWindow(int width, int height)
			{
				VID.NewWindow(width, height);
			}

			public void updateScreenCallback()
			{
				TestMap.this.updateScreen();
			}
		};

		Qcommon.Init(new String[] { "TestMap $Id: TestMap.java,v 1.4 2004-07-15 14:38:40 hzi Exp $" });
		// sehr wichtig !!!
		VID.Shutdown();

		this.re = Renderer.getDriver("jogl", ri);

		re.Init(0, 0);
		
		// init keyboard
		Cmd.AddCommand("+tforward", forward_down);
		Cmd.AddCommand("-tforward", forward_up);
		Cbuf.AddText("bind UPARROW +tforward");
		Cbuf.Execute();
		Cmd.AddCommand("+tbackward", backward_down);
		Cmd.AddCommand("-tbackward", backward_up);
		Cbuf.AddText("bind DOWNARROW +tbackward");
		Cbuf.Execute();
		Cmd.AddCommand("+tleft", left_down);
		Cmd.AddCommand("-tleft", left_up);
		Cbuf.AddText("bind LEFTARROW +tleft");
		Cbuf.Execute();
		Cmd.AddCommand("+tright", right_down);
		Cmd.AddCommand("-tright", right_up);
		Cbuf.AddText("bind RIGHTARROW +tright");
		Cbuf.Execute();
		Cmd.AddCommand("togglemouse", togglemouse);
		Cbuf.AddText("bind t togglemouse");
		Cbuf.Execute();
		Globals.cls.key_dest = Defines.key_game;
		Globals.cls.state = Defines.ca_active;

		viddef = Globals.viddef;
	}

	float fps = 0.0f;
	long start = 0;
	long startTime;

	void run()
	{
		startTime = System.currentTimeMillis();
		xcommand_t callback = new xcommand_t() {
			public void execute() {
				updateScreen();
			}
		};
		while (true)
		{
			re.updateScreen(callback);
			KBD.Update();
			Cbuf.Execute();
		}
	}

	int currentState = 0;

	void updateScreen()
	{
		re.BeginFrame(0.0f);
		
		switch (currentState)
		{
			case 0 :
				re.DrawStretchPic(0, 0, viddef.width, viddef.height, "conback");
				re.DrawPic(viddef.width / 2 - 50, viddef.height / 2, "loading");
				currentState = 1;
				break;
			case 1 :
				// register the map
				re.BeginRegistration("base1");
				re.SetSky("space1", 0, new float[]{ 0, 0, 0 });
				re.EndRegistration();
				currentState = 2;
				//break;
			default :
				if (framecount % 500 == 0)
				{
					long time = System.currentTimeMillis();
					fps = 500000.0f / (time - start);
					start = time;
				}
				String text = fps + " fps";

				testMap();

				drawString(10, viddef.height - 16, text);
		}
		
		re.EndFrame();
		framecount++;
	}

	//		===================================================================


	static final int FORWARD = 2;
	static final int FORWARD_MASK = ~FORWARD;
	static final int BACKWARD = 4;
	static final int BACKWARD_MASK = ~BACKWARD;
	static final int LEFT = 8;
	static final int LEFT_MASK = ~LEFT;
	static final int RIGHT = 16;
	static final int RIGHT_MASK = ~RIGHT;
	

	int movePlayer = 0;

	// forward
	xcommand_t forward_down = new xcommand_t() {
		public void execute() {
			movePlayer |=  FORWARD;
			movePlayer &= BACKWARD_MASK;
		}
	};
	xcommand_t forward_up = new xcommand_t() {
		public void execute() {
			movePlayer &=  FORWARD_MASK;
		}
	};
	// backward
	xcommand_t backward_down = new xcommand_t() {
		public void execute() {
			movePlayer |=  BACKWARD; 
			movePlayer &= FORWARD_MASK;
		}
	};
	xcommand_t backward_up = new xcommand_t() {
		public void execute() {
			movePlayer &=  BACKWARD_MASK;
		}
	};
	// left
	xcommand_t left_down = new xcommand_t() {
		public void execute() {
			movePlayer |=  LEFT;
			movePlayer &= RIGHT_MASK;
		}
	};
	xcommand_t left_up = new xcommand_t() {
		public void execute() {
			movePlayer &=  LEFT_MASK;
		}
	};
	// right
	xcommand_t right_down = new xcommand_t() {
		public void execute() {
			movePlayer |=  RIGHT;
			movePlayer &=  LEFT_MASK;
		}
	};
	xcommand_t right_up = new xcommand_t() {
		public void execute() {
			movePlayer &=  RIGHT_MASK;
		}
	};

	private float yaw = 0;

	private float fov_x = 90;
	
	private refdef_t refdef;
	
	private entity_t ent;
	
	float[] vpn = {0, 0, 0};
	float[] vright = {0, 0, 0};
	float[] vup = {0, 0, 0};
	
	private void testMap()
	{

		if ( refdef == null ) {
			refdef = new refdef_t();

			refdef.x = 0;
			refdef.y = 0;
			refdef.width = viddef.width;
			refdef.height = viddef.height;
			refdef.fov_x = (Globals.fov == null) ? this.fov_x : Globals.fov.value;
			refdef.fov_x = this.fov_x;
			refdef.fov_y = Math3D.CalcFov(refdef.fov_x, refdef.width, refdef.height);
			refdef.vieworg = new float[] {140, -140, 50};
			refdef.viewangles = new float[] {0, 0, 0};

			refdef.blend =  new float[] { 0.0f, 0.0f, 0.0f, 0.0f };

			refdef.areabits = null; // draw all
//			refdef.areabits = new byte[Defines.MAX_MAP_AREAS / 8];
//			Arrays.fill(refdef.areabits, (byte) 0xFF);

			// load a monster
			ent = new entity_t();
			
			model_t weapon = re.RegisterModel("models/monsters/soldier/tris.md2");
			image_t weaponSkin = re.RegisterSkin("models/monsters/soldier/skin.pcx");

			ent.model = weapon;
			ent.skin = weaponSkin;
			ent.origin = new float[] { -60, 80, 25 };
			Math3D.VectorCopy(ent.origin, ent.oldorigin);
			ent.angles = new float[] { 0, 300, 0 };

			refdef.num_entities = 1;
			refdef.entities = new entity_t[] {ent};
			
			lightstyle_t light = new lightstyle_t();
			light.rgb = new float[] {1.0f, 1.0f, 1.0f};
			light.white = 3.0f;

			refdef.lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES];
			for (int i = 0; i < Defines.MAX_LIGHTSTYLES; i++) {
				refdef.lightstyles[i] = new lightstyle_t();
				refdef.lightstyles[i].rgb = new float[] {1.0f, 1.0f, 1.0f};
				refdef.lightstyles[i].white = 3.0f; // r + g + b
			}

			refdef.viewangles[1] = 130;
			// set the start time
			refdef.time = time() * 0.001f;
		}

		refdef.viewangles[0] += KBD.my * 0.1f;
		refdef.viewangles[1] -= KBD.mx * 0.1f; // 90 + 180 * (float)Math.sin(time() * 0.0001f);
		
		float dt = time() * 0.001f - refdef.time;

		if (movePlayer != 0) {
			
			float velocity = 150f * dt;
			Math3D.AngleVectors(refdef.viewangles, vpn, vright, vup);

			// forward		
			if ((movePlayer & FORWARD_MASK) != 0)
				Math3D.VectorMA(refdef.vieworg, -velocity, vpn, refdef.vieworg);
			// backward
			if ((movePlayer & BACKWARD_MASK) != 0)
				Math3D.VectorMA(refdef.vieworg, velocity, vpn, refdef.vieworg);
			// left
			if ((movePlayer & LEFT_MASK) != 0)
				Math3D.VectorMA(refdef.vieworg, velocity, vright, refdef.vieworg);
			// right
			if ((movePlayer & RIGHT_MASK) != 0)
				Math3D.VectorMA(refdef.vieworg, -velocity, vright, refdef.vieworg);
			
			// wichtig da aufloesung 1/8
			// --> ebenen schneiden nie genau die sicht
			refdef.vieworg[0] += 1.0f / 16;
			refdef.vieworg[1] += 1.0f / 16;
			refdef.vieworg[2] += 1.0f / 16;
		}
		
		refdef.time = time() * 0.001f;

		// particle init
		r_numparticles = 0;
		
		// check the enemy distance
		float[] diff = {0, 0, 0};
		Math3D.VectorSubtract( refdef.vieworg, ent.origin, diff);

		if (Math3D.VectorLength(diff) < 250 && active_particles.size() == 0) {
			RailTrail(ent.origin, refdef.vieworg);
		} else {
			// monster and partice animation
			if (active_particles.size() > 0) {
				// monster
				ent.frame = (int)((time() * 0.013f) % 15);
				// monster look at you :-)
				Math3D.VectorNormalize(diff);
				Math3D.vectoangles(diff, ent.angles);
				
				// particles
				animateParticles();

				refdef.num_particles = r_numparticles;
			}
			else {
				ent.frame = 0;
				refdef.num_particles = 0;
			}
		}
		
		refdef.num_dlights = 0;
		
		re.RenderFrame(refdef);
	}
	
	private LinkedList active_particles = new LinkedList();
	private boolean explode = false; 
	private float[] target; 
	
	private boolean initParticles = true;
	
	private void animateParticles()
	{
		cparticle_t p;
		float alpha;
		float	time, time2;
		float[] org = {0, 0, 0};
		int color;

		time = 0.0f;

		for (Iterator it = active_particles.iterator(); it.hasNext();)
		{
			p = (cparticle_t) it.next();

			// PMM - added INSTANT_PARTICLE handling for heat beam
			if (p.alphavel != INSTANT_PARTICLE)
			{
				time = (time() - p.time) * 0.001f;
				alpha = p.alpha + time*p.alphavel;
				if (alpha <= 0)
				{	// faded out
					it.remove();
					continue;
				}
			}
			else
			{
				alpha = p.alpha;
			}

			if (alpha > 1.0)
				alpha = 1;
			color = (int)p.color;

			time2 = time*time;

			org[0] = p.org[0] + p.vel[0]*time + p.accel[0]*time2;
			org[1] = p.org[1] + p.vel[1]*time + p.accel[1]*time2;
			org[2] = p.org[2] + p.vel[2]*time + p.accel[2]*time2;

			AddParticle(org, color, alpha);

			// PMM
			if (p.alphavel == INSTANT_PARTICLE)
			{
				p.alphavel = 0.0f;
				p.alpha = 0.0f;
			}
		}
	}
	
	private void RailTrail(float[] start, float[] end)
	{
		float[] move = {0, 0, 0};
		float[] vec = {0, 0, 0};
		float	len;
		int j;
		cparticle_t	p;
		float	dec;
		float[] right = {0, 0, 0};
		float[] up = {0, 0, 0};
		int i;
		float	d, c, s;
		float[] dir = {0, 0, 0};

		Math3D.VectorCopy (start, move);
		Math3D.VectorSubtract (end, start, vec);
		len = Math3D.VectorNormalize(vec);

		Math3D.MakeNormalVectors(vec, right, up);

		for (i=0 ; i<len ; i++)
		{

			p = new cparticle_t();		
			p.time = time();
			Math3D.VectorClear (p.accel);

			d = i * 0.1f;
			c = (float)Math.cos(d);
			s = (float)Math.sin(d);

			Math3D.VectorScale (right, c, dir);
			Math3D.VectorMA (dir, s, up, dir);

			p.alpha = 1.0f;
			p.alphavel = -1.0f / (1 + Globals.rnd.nextFloat() * 0.2f);
			p.color = 0x74 + (Lib.rand() & 7);
			for (j=0 ; j<3 ; j++)
			{
				p.org[j] = move[j] + dir[j]*3;
				p.vel[j] = dir[j]*6;
			}

			Math3D.VectorAdd (move, vec, move);

			active_particles.add(p);	
		}

		dec = 0.75f;
		Math3D.VectorScale (vec, dec, vec);
		Math3D.VectorCopy (start, move);

		while (len > 0)
		{
			len -= dec;

			p = new cparticle_t();

			p.time = time();
			Math3D.VectorClear (p.accel);

			p.alpha = 1.0f;
			p.alphavel = -1.0f / (0.6f + Globals.rnd.nextFloat() * 0.2f);
			p.color = 0x0 + Lib.rand()&15;

			for (j=0 ; j<3 ; j++)
			{
				p.org[j] = move[j] + Lib.crand()*3;
				p.vel[j] = Lib.crand()*3;
				p.accel[j] = 0;
			}

			Math3D.VectorAdd (move, vec, move);
			active_particles.add(p);	
		}
	}
	
	private void drawString(int x, int y, String text)
	{
		for (int i = 0; i < text.length(); i++)
		{
			re.DrawChar(x + 8 * i, y, (int) text.charAt(i));
		}
	}

	private final int time()
	{
		return (int) (System.currentTimeMillis() - startTime);
	}
	
	static xcommand_t togglemouse = new xcommand_t() {
		public void execute() {
			IN.toggleMouse();
		}
	};
	
	int r_numparticles = 0;
	/*
	=====================
	V_AddParticle

	=====================
	*/
	void AddParticle(float[] org, int color, float alpha) {
		if (r_numparticles >= Defines.MAX_PARTICLES)
			return;

		int i = r_numparticles++;

		int c = particle_t.colorTable[color];
		c |= (int)(alpha * 255) << 24;
		particle_t.colorArray.put(i, c);
		
		i *= 3;
		FloatBuffer vertexBuf = particle_t.vertexArray;
		vertexBuf.put(i++, org[0]);
		vertexBuf.put(i++, org[1]);
		vertexBuf.put(i++, org[2]);
	}
}