/* * Copyright (C) 2003, 2004 Jason Bevins (original libnoise code) * Copyright 2010 Thomas J. Hodge (java port of libnoise) * * This file is part of libnoiseforjava. * * libnoiseforjava is a Java port of the C++ library libnoise, which may be found at * http://libnoise.sourceforge.net/. libnoise was developed by Jason Bevins, who may be * contacted at jlbezigvins@gmzigail.com (for great email, take off every 'zig'). * Porting to Java was done by Thomas Hodge, who may be contacted at * libnoisezagforjava@gzagmail.com (remove every 'zag'). * * libnoiseforjava is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * libnoiseforjava is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * libnoiseforjava. If not, see . * */ package libnoiseforjava.module; public class Spheres extends ModuleBase { /// Noise module that outputs concentric spheres. /// /// This noise module outputs concentric spheres centered on the origin /// like the concentric rings of an onion. /// /// The first sphere has a radius of 1.0. Each subsequent sphere has a /// radius that is 1.0 unit larger than the previous sphere. /// /// The output value from this noise module is determined by the distance /// between the input value and the the nearest spherical surface. The /// input values that are located on a spherical surface are given the /// output value 1.0 and the input values that are equidistant from two /// spherical surfaces are given the output value -1.0. /// /// An application can change the frequency of the concentric spheres. /// Increasing the frequency reduces the distances between spheres. To /// specify the frequency, call the setFrequency() method. /// /// This noise module, modified with some low-frequency, low-power /// turbulence, is useful for generating agate-like textures. /// /// This noise module does not require any source modules. /// Default frequency value for the Spheres noise module. static final double DEFAULT_SPHERES_FREQUENCY = 1.0; /// Frequency of the concentric spheres. double frequency; public Spheres () { super(0); frequency = DEFAULT_SPHERES_FREQUENCY; } public double getValue (double x, double y, double z) { x *= frequency; y *= frequency; z *= frequency; double distFromCenter = Math.sqrt (x * x + y * y + z * z); double distFromSmallerSphere = distFromCenter - Math.floor (distFromCenter); double distFromLargerSphere = 1.0 - distFromSmallerSphere; double nearestDist = Math.min(distFromSmallerSphere, distFromLargerSphere); return 1.0 - (nearestDist * 4.0); // Puts it in the -1.0 to +1.0 range. } /// Returns the frequency of the concentric spheres. /// /// @returns The frequency of the concentric spheres. /// /// Increasing the frequency increases the density of the concentric /// spheres, reducing the distances between them. public double getFrequency () { return frequency; } /// Sets the frequency of the concentric spheres. /// /// @param frequency The frequency of the concentric spheres. /// /// Increasing the frequency increases the density of the concentric /// spheres, reducing the distances between them. public void setFrequency (double frequency) { this.frequency = frequency; } }