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authorMichael Bien <[email protected]>2010-05-01 22:52:11 +0200
committerMichael Bien <[email protected]>2010-05-01 22:52:11 +0200
commit37401c35717505b79ab203881b86534bb7098ee8 (patch)
tree338d66ca2d1696cba9d838913150781479af1484 /src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java
parent2c85c416d85205ab98b33e1a0b0daab32d4d81ff (diff)
MultiDeviceFractal is now... multi device again.
Julia3d + AMD: Fixed segfault on exit. minor misc improvements.
Diffstat (limited to 'src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java')
-rw-r--r--src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java
index 26770b6..9420c6d 100644
--- a/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java
+++ b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java
@@ -41,6 +41,7 @@ import javax.swing.SwingUtilities;
import static com.jogamp.common.nio.Buffers.*;
import static javax.media.opengl.GL2.*;
import static com.jogamp.opencl.CLMemory.Mem.*;
+import static com.jogamp.opencl.CLDevice.Type.*;
import static com.jogamp.opencl.CLEvent.ProfilingCommand.*;
import static com.jogamp.opencl.CLCommandQueue.Mode.*;
import static java.lang.Math.*;
@@ -102,7 +103,7 @@ public class MultiDeviceFractal implements GLEventListener {
canvas.addGLEventListener(this);
initSceneInteraction();
- JFrame frame = new JFrame("JOCL Multi GPU Mandelbrot Set");
+ JFrame frame = new JFrame("JOCL Multi Device Mandelbrot Set");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
canvas.setPreferredSize(new Dimension(width, height));
frame.add(canvas);
@@ -139,11 +140,12 @@ public class MultiDeviceFractal implements GLEventListener {
private void initCL(GLContext glCtx){
try {
- // create context managing all available GPUs
-// clContext = CLGLContext.create(glCtx, GPU);
- clContext = CLGLContext.create(glCtx, CLPlatform.getDefault().listCLDevices()[0]);
-
-
+ // SLI on NV platform wasn't very fast (or did not work at all)
+ if(CLPlatform.getDefault().getName().toLowerCase().contains("nvidia")) {
+ clContext = CLGLContext.create(glCtx, CLPlatform.getDefault().getMaxFlopsDevice(GPU));
+ }else{
+ clContext = CLGLContext.create(glCtx, ALL);
+ }
CLDevice[] devices = clContext.getDevices();
slices = min(devices.length, MAX_PARRALLELISM_LEVEL);
@@ -375,10 +377,11 @@ public class MultiDeviceFractal implements GLEventListener {
textRenderer.draw("precision: "+ (doublePrecision?"64bit":"32bit"), 10, height-15);
for (int i = 0; i < slices; i++) {
+ CLDevice device = queues[i].getDevice();
CLEvent event = probes.getEvent(i);
long start = event.getProfilingInfo(START);
long end = event.getProfilingInfo(END);
- textRenderer.draw("GPU"+i +" "+(int)((end-start)/1000000.0f)+"ms", 10, height-(20+16*(slices-i)));
+ textRenderer.draw(device.getType().toString()+i +" "+(int)((end-start)/1000000.0f)+"ms", 10, height-(20+16*(slices-i)));
}
textRenderer.endRendering();