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authorWade Walker <[email protected]>2015-07-05 17:11:38 -0500
committerWade Walker <[email protected]>2015-07-06 17:04:12 -0500
commite935256bf1ad44ceb2d9e3e63810f8d5017733be (patch)
tree70d8ab829d425a78ef8eebde640bd50fa6a3bb05 /src/com/jogamp/opencl/demos/hellojocl
parent858dbcb36211e743559070acc49043c21cde6636 (diff)
Fixed a variety of compilation and runtime errors
Fixed package change from javax.media to com.jogamp; fixed problems with generics; fixed dead-code and similar warnings; fixed problem with struct accessor on Julia3d using element offsets where it should have used byte offsets; updated Eclipse project files
Diffstat (limited to 'src/com/jogamp/opencl/demos/hellojocl')
-rw-r--r--src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java b/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java
index 70900eb..53cdd82 100644
--- a/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java
+++ b/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java
@@ -16,7 +16,7 @@ import static java.lang.Math.*;
/**
* Hello Java OpenCL example. Adds all elements of buffer A to buffer B
- * and stores the result in buffer C.<br/>
+ * and stores the result in buffer C.<p>
* Sample was inspired by the Nvidia VectorAdd example written in C/C++
* which is bundled in the Nvidia OpenCL SDK.
* @author Michael Bien