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-rw-r--r--src/com/jogamp/opencl/demos/fft/PaintView.java98
1 files changed, 98 insertions, 0 deletions
diff --git a/src/com/jogamp/opencl/demos/fft/PaintView.java b/src/com/jogamp/opencl/demos/fft/PaintView.java
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index 0000000..9dea3c8
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+++ b/src/com/jogamp/opencl/demos/fft/PaintView.java
@@ -0,0 +1,98 @@
+package com.jogamp.opencl.demos.fft;
+
+import java.awt.Color;
+import java.awt.Graphics2D;
+import java.awt.Paint;
+import java.awt.RadialGradientPaint;
+import java.awt.Rectangle;
+import java.awt.Shape;
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseListener;
+import java.awt.event.MouseMotionListener;
+import java.awt.geom.Point2D;
+import java.awt.image.BufferedImage;
+
+/**
+ * Draws an image and lets you draw white dots in it with the mouse. Or big white dots with code.
+ * @author notzed
+ */
+class PaintView extends ImageView implements MouseListener, MouseMotionListener {
+
+ Graphics2D imgg;
+ Paint paint;
+ Shape brush;
+ BlurTest win;
+
+ public PaintView(BlurTest win, BufferedImage img) {
+ super(img);
+
+ this.win = win;
+
+ paint = new RadialGradientPaint(new Point2D.Float(0, 0), 3,
+ new float[]{0.0f, 1.0f}, new Color[]{new Color(255, 255, 255, 255), new Color(255, 255, 255, 0)});
+ brush = new java.awt.geom.Ellipse2D.Float(-5, -5, 11, 11);
+
+ imgg = img.createGraphics();
+
+ this.addMouseListener(this);
+ }
+
+ void drawPaint(double x, double y) {
+ Graphics2D gg = (Graphics2D) imgg.create();
+
+ gg.translate(x, y);
+ gg.setPaint(paint);
+ gg.fill(brush);
+
+ gg.dispose();
+
+ repaint(new Rectangle((int) (x - 6), (int) (y - 6), 12, 12));
+ // close your eyes if you're under-age ...
+ win.recalc();
+ }
+
+ public void drawDot(double width, double height, double angle) {
+ Graphics2D gg = (Graphics2D) imgg.create();
+
+ gg.setPaint(paint);
+ gg.translate(img.getWidth() / 2, img.getHeight() / 2);
+ gg.rotate(angle);
+ gg.scale(width, height);
+ gg.fill(brush);
+
+ gg.dispose();
+
+ repaint();
+ win.recalc();
+ }
+
+ public void mouseClicked(MouseEvent e) {
+ }
+
+ public void mousePressed(MouseEvent e) {
+ if (e.getButton() == e.BUTTON1) {
+ addMouseMotionListener(this);
+ drawPaint(e.getX(), e.getY());
+ }
+ }
+
+ public void mouseReleased(MouseEvent e) {
+ if (e.getButton() == e.BUTTON1) {
+ removeMouseMotionListener(this);
+ //drawPaint(e.getX(), e.getY());
+ }
+ }
+
+ public void mouseEntered(MouseEvent e) {
+ }
+
+ public void mouseExited(MouseEvent e) {
+ }
+
+ public void mouseDragged(MouseEvent e) {
+ drawPaint(e.getX(), e.getY());
+ }
+
+ public void mouseMoved(MouseEvent e) {
+ }
+}