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-rw-r--r--src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.cl214
-rw-r--r--src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.java201
-rw-r--r--src/com/jogamp/opencl/demos/fractal/Mandelbrot.cl51
-rw-r--r--src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java485
-rw-r--r--src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java.orig484
-rw-r--r--src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java91
-rw-r--r--src/com/jogamp/opencl/demos/hellojocl/VectorAdd.cl15
-rw-r--r--src/com/jogamp/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java277
-rw-r--r--src/com/jogamp/opencl/demos/joglinterop/JoglInterop.cl23
-rw-r--r--src/com/jogamp/opencl/demos/joglinterop/UserSceneInteraction.java103
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/Julia3d.java212
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/Renderer.java203
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/UserSceneController.java249
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/config.h24
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/mandelbrot_kernel.cl357
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/rendering_kernel.cl382
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/Camera.java50
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/Camera32.java37
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/Camera64.java48
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig.java78
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig32.java102
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig64.java105
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/Vec.java53
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java44
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/Vec64.java44
-rw-r--r--src/com/jogamp/opencl/demos/radixsort/RadixSort.cl358
-rw-r--r--src/com/jogamp/opencl/demos/radixsort/RadixSort.java182
-rw-r--r--src/com/jogamp/opencl/demos/radixsort/RadixSortDemo.java129
-rw-r--r--src/com/jogamp/opencl/demos/radixsort/Scan.java131
-rw-r--r--src/com/jogamp/opencl/demos/radixsort/Scan_b.cl190
30 files changed, 4922 insertions, 0 deletions
diff --git a/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.cl b/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.cl
new file mode 100644
index 0000000..a8d0e1d
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.cl
@@ -0,0 +1,214 @@
+/*
+ * Copyright 1993-2009 NVIDIA Corporation. All rights reserved.
+ *
+ * NVIDIA Corporation and its licensors retain all intellectual property and
+ * proprietary rights in and to this software and related documentation.
+ * Any use, reproduction, disclosure, or distribution of this software
+ * and related documentation without an express license agreement from
+ * NVIDIA Corporation is strictly prohibited.
+ *
+ * Please refer to the applicable NVIDIA end user license agreement (EULA)
+ * associated with this source code for terms and conditions that govern
+ * your use of this NVIDIA software.
+ *
+ */
+
+
+
+//Passed down by clBuildProgram
+//#define LOCAL_SIZE_LIMIT 1024
+
+
+
+inline void ComparatorPrivate(
+ uint *keyA,
+ uint *keyB,
+ uint arrowDir
+){
+ if( (*keyA > *keyB) == arrowDir ){
+ uint t;
+ t = *keyA; *keyA = *keyB; *keyB = t;
+ }
+}
+
+inline void ComparatorLocal(
+ __local uint *keyA,
+ __local uint *keyB,
+ uint arrowDir
+){
+ if( (*keyA > *keyB) == arrowDir ){
+ uint t;
+ t = *keyA; *keyA = *keyB; *keyB = t;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Monolithic bitonic sort kernel for short arrays fitting into local memory
+////////////////////////////////////////////////////////////////////////////////
+__kernel __attribute__((reqd_work_group_size(LOCAL_SIZE_LIMIT / 2, 1, 1)))
+void bitonicSortLocal(
+ __global uint *d_DstKey,
+ __global uint *d_SrcKey,
+ uint arrayLength,
+ uint sortDir
+){
+ __local uint l_key[LOCAL_SIZE_LIMIT];
+
+ //Offset to the beginning of subbatch and load data
+ d_SrcKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0);
+ d_DstKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0);
+ l_key[get_local_id(0) + 0] = d_SrcKey[ 0];
+ l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)] = d_SrcKey[(LOCAL_SIZE_LIMIT / 2)];
+
+ for(uint size = 2; size < arrayLength; size <<= 1){
+ //Bitonic merge
+ uint dir = ( (get_local_id(0) & (size / 2)) != 0 );
+ for(uint stride = size / 2; stride > 0; stride >>= 1){
+ barrier(CLK_LOCAL_MEM_FENCE);
+ uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1));
+ ComparatorLocal(
+ &l_key[pos + 0],
+ &l_key[pos + stride],
+ dir
+ );
+ }
+ }
+
+ //dir == sortDir for the last bitonic merge step
+ {
+ for(uint stride = arrayLength / 2; stride > 0; stride >>= 1){
+ barrier(CLK_LOCAL_MEM_FENCE);
+ uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1));
+ ComparatorLocal(
+ &l_key[pos + 0],
+ &l_key[pos + stride],
+ sortDir
+ );
+ }
+ }
+
+ barrier(CLK_LOCAL_MEM_FENCE);
+ d_DstKey[ 0] = l_key[get_local_id(0) + 0];
+ d_DstKey[(LOCAL_SIZE_LIMIT / 2)] = l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)];
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Bitonic sort kernel for large arrays (not fitting into local memory)
+////////////////////////////////////////////////////////////////////////////////
+//Bottom-level bitonic sort
+//Almost the same as bitonicSortLocal with the only exception
+//of even / odd subarrays (of LOCAL_SIZE_LIMIT points) being
+//sorted in opposite directions
+__kernel __attribute__((reqd_work_group_size(LOCAL_SIZE_LIMIT / 2, 1, 1)))
+void bitonicSortLocal1(
+ __global uint *d_DstKey,
+ __global uint *d_SrcKey
+){
+ __local uint l_key[LOCAL_SIZE_LIMIT];
+
+ //Offset to the beginning of subarray and load data
+ d_SrcKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0);
+ d_DstKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0);
+ l_key[get_local_id(0) + 0] = d_SrcKey[ 0];
+ l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)] = d_SrcKey[(LOCAL_SIZE_LIMIT / 2)];
+
+ uint comparatorI = get_global_id(0) & ((LOCAL_SIZE_LIMIT / 2) - 1);
+
+ for(uint size = 2; size < LOCAL_SIZE_LIMIT; size <<= 1){
+ //Bitonic merge
+ uint dir = (comparatorI & (size / 2)) != 0;
+ for(uint stride = size / 2; stride > 0; stride >>= 1){
+ barrier(CLK_LOCAL_MEM_FENCE);
+ uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1));
+ ComparatorLocal(
+ &l_key[pos + 0],
+ &l_key[pos + stride],
+ dir
+ );
+ }
+ }
+
+ //Odd / even arrays of LOCAL_SIZE_LIMIT elements
+ //sorted in opposite directions
+ {
+ uint dir = (get_group_id(0) & 1);
+ for(uint stride = LOCAL_SIZE_LIMIT / 2; stride > 0; stride >>= 1){
+ barrier(CLK_LOCAL_MEM_FENCE);
+ uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1));
+ ComparatorLocal(
+ &l_key[pos + 0],
+ &l_key[pos + stride],
+ dir
+ );
+ }
+ }
+
+ barrier(CLK_LOCAL_MEM_FENCE);
+ d_DstKey[ 0] = l_key[get_local_id(0) + 0];
+ d_DstKey[(LOCAL_SIZE_LIMIT / 2)] = l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)];
+}
+
+//Bitonic merge iteration for 'stride' >= LOCAL_SIZE_LIMIT
+__kernel void bitonicMergeGlobal(
+ __global uint *d_DstKey,
+ __global uint *d_SrcKey,
+ uint arrayLength,
+ uint size,
+ uint stride,
+ uint sortDir
+){
+ uint global_comparatorI = get_global_id(0);
+ uint comparatorI = global_comparatorI & (arrayLength / 2 - 1);
+
+ //Bitonic merge
+ uint dir = sortDir ^ ( (comparatorI & (size / 2)) != 0 );
+ uint pos = 2 * global_comparatorI - (global_comparatorI & (stride - 1));
+
+ uint keyA = d_SrcKey[pos + 0];
+ uint keyB = d_SrcKey[pos + stride];
+
+ ComparatorPrivate(
+ &keyA,
+ &keyB,
+ dir
+ );
+
+ d_DstKey[pos + 0] = keyA;
+ d_DstKey[pos + stride] = keyB;
+}
+
+//Combined bitonic merge steps for
+//'size' > LOCAL_SIZE_LIMIT and 'stride' = [1 .. LOCAL_SIZE_LIMIT / 2]
+__kernel __attribute__((reqd_work_group_size(LOCAL_SIZE_LIMIT / 2, 1, 1)))
+void bitonicMergeLocal(
+ __global uint *d_DstKey,
+ __global uint *d_SrcKey,
+ uint arrayLength,
+ uint stride,
+ uint size,
+ uint sortDir
+){
+ __local uint l_key[LOCAL_SIZE_LIMIT];
+
+ d_SrcKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0);
+ d_DstKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0);
+ l_key[get_local_id(0) + 0] = d_SrcKey[ 0];
+ l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)] = d_SrcKey[(LOCAL_SIZE_LIMIT / 2)];
+
+ //Bitonic merge
+ uint comparatorI = get_global_id(0) & ((arrayLength / 2) - 1);
+ uint dir = sortDir ^ ( (comparatorI & (size / 2)) != 0 );
+ for(; stride > 0; stride >>= 1){
+ barrier(CLK_LOCAL_MEM_FENCE);
+ uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1));
+ ComparatorLocal(
+ &l_key[pos + 0],
+ &l_key[pos + stride],
+ dir
+ );
+ }
+
+ barrier(CLK_LOCAL_MEM_FENCE);
+ d_DstKey[ 0] = l_key[get_local_id(0) + 0];
+ d_DstKey[(LOCAL_SIZE_LIMIT / 2)] = l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)];
+}
diff --git a/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.java b/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.java
new file mode 100644
index 0000000..3d954f2
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.java
@@ -0,0 +1,201 @@
+/*
+ * 18:42 Saturday, February 27 2010
+ */
+package com.jogamp.opencl.demos.bitonicsort;
+
+import com.jogamp.opencl.CLBuffer;
+import com.jogamp.opencl.CLCommandQueue;
+import com.jogamp.opencl.CLContext;
+import com.jogamp.opencl.CLDevice;
+import com.jogamp.opencl.CLKernel;
+import com.jogamp.opencl.CLProgram;
+import java.io.IOException;
+import java.nio.IntBuffer;
+import java.util.Map;
+import java.util.Random;
+
+import static java.lang.System.*;
+import static com.jogamp.opencl.CLMemory.Mem.*;
+import static com.jogamp.opencl.CLProgram.*;
+
+/**
+ * Bitonic sort optimized for GPUs.
+ * Uses NVIDIA's bitonic merge sort kernel.
+ * @author Michael Bien
+ */
+public class BitonicSort {
+
+ private static final String BITONIC_MERGE_GLOBAL = "bitonicMergeGlobal";
+ private static final String BITONIC_MERGE_LOCAL = "bitonicMergeLocal";
+ private static final String BITONIC_SORT_LOCAL = "bitonicSortLocal";
+ private static final String BITONIC_SORT_LOCAL1 = "bitonicSortLocal1";
+
+ private final static int LOCAL_SIZE_LIMIT = 1024;
+ private final Map<String, CLKernel> kernels;
+
+ public BitonicSort() throws IOException {
+
+ final int sortDir = 1;
+ final int elements = 1048576;
+ final int maxvalue = 1000000;
+
+ out.println("Initializing OpenCL...");
+
+ //Create the context
+ CLContext context = null;
+
+ try{
+
+ context = CLContext.create();
+ CLCommandQueue queue = context.getMaxFlopsDevice().createCommandQueue();
+
+ out.println("Initializing OpenCL bitonic sorter...");
+ kernels = initBitonicSort(queue);
+
+ out.println("Creating OpenCL memory objects...");
+ CLBuffer<IntBuffer> keyBuffer = context.createIntBuffer(elements, READ_ONLY, USE_BUFFER);
+ System.out.println(keyBuffer.getCLSize()/1000000.0f);
+
+ out.println("Initializing data...\n");
+ Random random = new Random();
+ for (int i = 0; i < elements; i++) {
+ int rnd = random.nextInt(maxvalue);
+ keyBuffer.getBuffer().put(i, rnd);
+ }
+
+ int arrayLength = elements;
+ int batch = elements / arrayLength;
+
+ out.printf("Test array length %d (%d arrays in the batch)...\n", arrayLength, batch);
+
+ long time = currentTimeMillis();
+
+ bitonicSort(queue, keyBuffer, keyBuffer, batch, arrayLength, sortDir);
+ queue.putReadBuffer(keyBuffer, true);
+
+ out.println(currentTimeMillis() - time+"ms");
+
+ IntBuffer keys = keyBuffer.getBuffer();
+ printSnapshot(keys, 20);
+ checkIfSorted(keys);
+
+ out.println("\nTEST PASSED");
+
+ }finally{
+ if(context!=null) {
+ context.release();
+ }
+ }
+
+ }
+
+ private Map<String, CLKernel> initBitonicSort(CLCommandQueue queue) throws IOException {
+
+ out.println(" creating bitonic sort program");
+
+ CLContext context = queue.getContext();
+
+ CLProgram program = context.createProgram(getClass().getResourceAsStream("BitonicSort.cl"))
+ .build(define("LOCAL_SIZE_LIMIT", LOCAL_SIZE_LIMIT));
+
+ Map<String, CLKernel> kernelMap = program.createCLKernels();
+
+ out.println(" checking minimum supported workgroup size");
+ //Check for work group size
+ CLDevice device = queue.getDevice();
+ long szBitonicSortLocal = kernelMap.get(BITONIC_SORT_LOCAL).getWorkGroupSize(device);
+ long szBitonicSortLocal1 = kernelMap.get(BITONIC_SORT_LOCAL1).getWorkGroupSize(device);
+ long szBitonicMergeLocal = kernelMap.get(BITONIC_MERGE_LOCAL).getWorkGroupSize(device);
+
+ if ( (szBitonicSortLocal < (LOCAL_SIZE_LIMIT / 2))
+ || (szBitonicSortLocal1 < (LOCAL_SIZE_LIMIT / 2))
+ || (szBitonicMergeLocal < (LOCAL_SIZE_LIMIT / 2)) ) {
+ throw new RuntimeException("Minimum work-group size "+LOCAL_SIZE_LIMIT/2
+ +" required by this application is not supported on this device.");
+ }
+
+ return kernelMap;
+
+ }
+
+ public void bitonicSort(CLCommandQueue queue, CLBuffer<?> dstKey, CLBuffer<?> srcKey, int batch, int arrayLength, int dir) {
+
+ if (arrayLength < 2) {
+ throw new IllegalArgumentException("arrayLength was "+arrayLength);
+ }
+
+ // TODO Only power-of-two array lengths are supported so far
+
+ dir = (dir != 0) ? 1 : 0;
+
+ CLKernel sortlocal1 = kernels.get(BITONIC_SORT_LOCAL1);
+ CLKernel sortlocal = kernels.get(BITONIC_SORT_LOCAL);
+ CLKernel mergeGlobal = kernels.get(BITONIC_MERGE_GLOBAL);
+ CLKernel mergeLocal = kernels.get(BITONIC_MERGE_LOCAL);
+
+ if (arrayLength <= LOCAL_SIZE_LIMIT) {
+
+ // oclCheckError( (batch * arrayLength) % LOCAL_SIZE_LIMIT == 0, shrTRUE );
+
+ //Launch bitonicSortLocal
+ sortlocal.putArgs(dstKey, srcKey)
+ .putArg(arrayLength).putArg(dir).rewind();
+
+ int localWorkSize = LOCAL_SIZE_LIMIT / 2;
+ int globalWorkSize = batch * arrayLength / 2;
+ queue.put1DRangeKernel(sortlocal, 0, globalWorkSize, localWorkSize);
+
+ } else {
+
+ //Launch bitonicSortLocal1
+ sortlocal1.setArgs(dstKey, srcKey);
+
+ int localWorkSize = LOCAL_SIZE_LIMIT / 2;
+ int globalWorkSize = batch * arrayLength / 2;
+
+ queue.put1DRangeKernel(sortlocal1, 0, globalWorkSize, localWorkSize);
+
+ for (int size = 2 * LOCAL_SIZE_LIMIT; size <= arrayLength; size <<= 1) {
+ for (int stride = size / 2; stride > 0; stride >>= 1) {
+ if (stride >= LOCAL_SIZE_LIMIT) {
+ //Launch bitonicMergeGlobal
+ mergeGlobal.putArgs(dstKey, dstKey)
+ .putArg(arrayLength).putArg(size).putArg(stride).putArg(dir).rewind();
+
+ globalWorkSize = batch * arrayLength / 2;
+ queue.put1DRangeKernel(mergeGlobal, 0, globalWorkSize, 0);
+ } else {
+ //Launch bitonicMergeLocal
+ mergeLocal.putArgs(dstKey, dstKey)
+ .putArg(arrayLength).putArg(stride).putArg(size).putArg(dir).rewind();
+
+ localWorkSize = LOCAL_SIZE_LIMIT / 2;
+ globalWorkSize = batch * arrayLength / 2;
+
+ queue.put1DRangeKernel(mergeLocal, 0, globalWorkSize, localWorkSize);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ private void printSnapshot(IntBuffer buffer, int snapshot) {
+ for(int i = 0; i < snapshot; i++)
+ out.print(buffer.get() + ", ");
+ out.println("...; " + buffer.remaining() + " more");
+ buffer.rewind();
+ }
+
+ private void checkIfSorted(IntBuffer keys) {
+ for (int i = 1; i < keys.capacity(); i++) {
+ if (keys.get(i - 1) > keys.get(i)) {
+ throw new RuntimeException("not sorted "+ keys.get(i - 1) +"!> "+ keys.get(i));
+ }
+ }
+ }
+
+ public static void main(String[] args) throws IOException {
+ new BitonicSort();
+ }
+}
diff --git a/src/com/jogamp/opencl/demos/fractal/Mandelbrot.cl b/src/com/jogamp/opencl/demos/fractal/Mandelbrot.cl
new file mode 100644
index 0000000..640c775
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/fractal/Mandelbrot.cl
@@ -0,0 +1,51 @@
+#ifdef DOUBLE_FP
+ #pragma OPENCL EXTENSION cl_khr_fp64 : enable
+ typedef double varfloat;
+#else
+ typedef float varfloat;
+#endif
+
+/**
+ * For a description of this algorithm please refer to
+ * http://en.wikipedia.org/wiki/Mandelbrot_set
+ * @author Michael Bien
+ */
+kernel void mandelbrot(
+ const int width, const int height,
+ const varfloat x0, const varfloat y0,
+ const varfloat rangeX, const varfloat rangeY,
+ global uint *output, global uint *colorMap,
+ const int colorMapSize, const int maxIterations) {
+
+ unsigned int ix = get_global_id(0);
+ unsigned int iy = get_global_id(1);
+
+ varfloat r = x0 + ix * rangeX / width;
+ varfloat i = y0 + iy * rangeY / height;
+
+ varfloat x = 0;
+ varfloat y = 0;
+
+ varfloat magnitudeSquared = 0;
+ int iteration = 0;
+
+ while (magnitudeSquared < 4 && iteration < maxIterations) {
+ varfloat x2 = x*x;
+ varfloat y2 = y*y;
+ y = 2 * x * y + i;
+ x = x2 - y2 + r;
+ magnitudeSquared = x2+y2;
+ iteration++;
+ }
+
+ if (iteration == maxIterations) {
+ output[iy * width + ix] = 0;
+ }else {
+ varfloat alpha = (varfloat)iteration / maxIterations;
+ int colorIndex = (int)(alpha * colorMapSize);
+ output[iy * width + ix] = colorMap[colorIndex];
+ // monochrom
+ // output[iy * width + ix] = 255*iteration/maxIterations;
+ }
+
+} \ No newline at end of file
diff --git a/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java
new file mode 100644
index 0000000..26770b6
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java
@@ -0,0 +1,485 @@
+package com.jogamp.opencl.demos.fractal;
+
+import com.jogamp.opencl.CLBuffer;
+import com.jogamp.opencl.CLCommandQueue;
+import com.jogamp.opencl.CLDevice;
+import com.jogamp.opencl.CLEvent;
+import com.jogamp.opencl.CLEventList;
+import com.jogamp.opencl.CLException;
+import com.jogamp.opencl.gl.CLGLBuffer;
+import com.jogamp.opencl.gl.CLGLContext;
+import com.jogamp.opencl.CLKernel;
+import com.jogamp.opencl.CLPlatform;
+import com.jogamp.opencl.CLProgram;
+import com.jogamp.opencl.CLProgram.CompilerOptions;
+import com.jogamp.opengl.util.awt.TextRenderer;
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Font;
+import java.awt.Point;
+import java.awt.event.KeyAdapter;
+import java.awt.event.KeyEvent;
+import java.awt.event.MouseAdapter;
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseWheelEvent;
+import java.io.IOException;
+import java.nio.IntBuffer;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import javax.media.opengl.DebugGL2;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.awt.GLCanvas;
+import javax.swing.JFrame;
+import javax.swing.SwingUtilities;
+
+import static com.jogamp.common.nio.Buffers.*;
+import static javax.media.opengl.GL2.*;
+import static com.jogamp.opencl.CLMemory.Mem.*;
+import static com.jogamp.opencl.CLEvent.ProfilingCommand.*;
+import static com.jogamp.opencl.CLCommandQueue.Mode.*;
+import static java.lang.Math.*;
+
+/**
+ * Computes the Mandelbrot set with OpenCL using multiple GPUs and renders the result with OpenGL.
+ * A shared PBO is used as storage for the fractal image.<br/>
+ * http://en.wikipedia.org/wiki/Mandelbrot_set
+ * <p>
+ * controls:<br/>
+ * keys 1-9 control parallelism level<br/>
+ * space enables/disables slice seperator<br/>
+ * 'd' toggles between 32/64bit floatingpoint precision<br/>
+ * mouse/mousewheel to drag and zoom<br/>
+ * </p>
+ * @author Michael Bien
+ */
+public class MultiDeviceFractal implements GLEventListener {
+
+ // max number of used GPUs
+ private static final int MAX_PARRALLELISM_LEVEL = 8;
+
+ // max per pixel iterations to compute the fractal
+ private static final int MAX_ITERATIONS = 500;
+
+ private GLCanvas canvas;
+
+ private CLGLContext clContext;
+ private CLCommandQueue[] queues;
+ private CLKernel[] kernels;
+ private CLProgram program;
+ private CLEventList probes;
+ private CLGLBuffer<?>[] pboBuffers;
+ private CLBuffer<IntBuffer>[] colorMap;
+
+ private int width = 0;
+ private int height = 0;
+
+ private double minX = -2f;
+ private double minY = -1.2f;
+ private double maxX = 0.6f;
+ private double maxY = 1.3f;
+
+ private int slices;
+
+ private boolean drawSeperator;
+ private boolean doublePrecision;
+ private boolean buffersInitialized;
+ private boolean rebuild;
+
+ private final TextRenderer textRenderer;
+
+ public MultiDeviceFractal(int width, int height) {
+
+ this.width = width;
+ this.height = height;
+
+ canvas = new GLCanvas(new GLCapabilities(GLProfile.get(GLProfile.GL2)));
+ canvas.addGLEventListener(this);
+ initSceneInteraction();
+
+ JFrame frame = new JFrame("JOCL Multi GPU Mandelbrot Set");
+ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ canvas.setPreferredSize(new Dimension(width, height));
+ frame.add(canvas);
+ frame.pack();
+
+ frame.setVisible(true);
+
+ textRenderer = new TextRenderer(frame.getFont().deriveFont(Font.BOLD, 14), true, true, null, false);
+ }
+
+ public void init(GLAutoDrawable drawable) {
+
+ if(clContext == null) {
+ // enable GL error checking using the composable pipeline
+ drawable.setGL(new DebugGL2(drawable.getGL().getGL2()));
+
+ drawable.getGL().glFinish();
+ initCL(drawable.getContext());
+
+ GL2 gl = drawable.getGL().getGL2();
+
+ gl.setSwapInterval(0);
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+
+ initView(gl, drawable.getWidth(), drawable.getHeight());
+
+ initPBO(gl);
+ drawable.getGL().glFinish();
+
+ setKernelConstants();
+ }
+ }
+
+ private void initCL(GLContext glCtx){
+ try {
+ // create context managing all available GPUs
+// clContext = CLGLContext.create(glCtx, GPU);
+ clContext = CLGLContext.create(glCtx, CLPlatform.getDefault().listCLDevices()[0]);
+
+
+ CLDevice[] devices = clContext.getDevices();
+
+ slices = min(devices.length, MAX_PARRALLELISM_LEVEL);
+
+ // create command queues for every GPU, setup colormap and init kernels
+ queues = new CLCommandQueue[slices];
+ kernels = new CLKernel[slices];
+ probes = new CLEventList(slices);
+ colorMap = new CLBuffer[slices];
+
+ for (int i = 0; i < slices; i++) {
+
+ colorMap[i] = clContext.createIntBuffer(32*2, READ_ONLY);
+ initColorMap(colorMap[i].getBuffer(), 32, Color.BLUE, Color.GREEN, Color.RED);
+
+ // create command queue and upload color map buffer on each used device
+ queues[i] = devices[i].createCommandQueue(PROFILING_MODE).putWriteBuffer(colorMap[i], true); // blocking upload
+
+ }
+
+ // load and build program
+ program = clContext.createProgram(getClass().getResourceAsStream("Mandelbrot.cl"));
+ buildProgram();
+
+ } catch (IOException ex) {
+ Logger.getLogger(getClass().getName()).log(Level.SEVERE, "can not find 'Mandelbrot.cl' in classpath.", ex);
+ } catch (CLException ex) {
+ Logger.getLogger(getClass().getName()).log(Level.SEVERE, "something went wrong, hopefully no one got hurt", ex);
+ }
+
+ }
+
+ private void initColorMap(IntBuffer colorMap, int stepSize, Color... colors) {
+
+ for (int n = 0; n < colors.length - 1; n++) {
+
+ Color color = colors[n];
+ int r0 = color.getRed();
+ int g0 = color.getGreen();
+ int b0 = color.getBlue();
+
+ color = colors[n + 1];
+ int r1 = color.getRed();
+ int g1 = color.getGreen();
+ int b1 = color.getBlue();
+
+ int deltaR = r1 - r0;
+ int deltaG = g1 - g0;
+ int deltaB = b1 - b0;
+
+ for (int step = 0; step < stepSize; step++) {
+ float alpha = (float) step / (stepSize - 1);
+ int r = (int) (r0 + alpha * deltaR);
+ int g = (int) (g0 + alpha * deltaG);
+ int b = (int) (b0 + alpha * deltaB);
+ colorMap.put((r << 16) | (g << 8) | (b << 0));
+ }
+ }
+ colorMap.rewind();
+
+ }
+
+ private void initView(GL2 gl, int width, int height) {
+
+ gl.glViewport(0, 0, width, height);
+
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0.0, width, 0.0, height, 0.0, 1.0);
+ }
+
+ @SuppressWarnings("unchecked")
+ private void initPBO(GL gl) {
+
+ if(pboBuffers != null) {
+ int[] oldPbos = new int[pboBuffers.length];
+ for (int i = 0; i < pboBuffers.length; i++) {
+ CLGLBuffer<?> buffer = pboBuffers[i];
+ oldPbos[i] = buffer.GLID;
+ buffer.release();
+ }
+ gl.glDeleteBuffers(oldPbos.length, oldPbos, 0);
+ }
+
+ pboBuffers = new CLGLBuffer[slices];
+
+ int[] pbo = new int[slices];
+ gl.glGenBuffers(slices, pbo, 0);
+
+ // setup one empty PBO per slice
+ for (int i = 0; i < slices; i++) {
+
+ gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo[i]);
+ gl.glBufferData(GL_PIXEL_UNPACK_BUFFER, width*height * SIZEOF_INT / slices, null, GL_STREAM_DRAW);
+ gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ pboBuffers[i] = clContext.createFromGLBuffer(pbo[i], WRITE_ONLY);
+
+ }
+
+ buffersInitialized = true;
+ }
+
+ private void buildProgram() {
+
+ /*
+ * workaround: The driver keeps using the old binaries for some reason.
+ * to solve this we simple create a new program and release the old.
+ * however rebuilding programs should be possible -> remove when drivers are fixed.
+ */
+ if(program != null && rebuild) {
+ String source = program.getSource();
+ program.release();
+ program = clContext.createProgram(source);
+ }
+
+ // disable 64bit floating point math if not available
+ if(doublePrecision) {
+ for (CLDevice device : program.getCLDevices()) {
+ if(!device.isDoubleFPAvailable()) {
+ doublePrecision = false;
+ break;
+ }
+ }
+ }
+
+ if(doublePrecision) {
+ program.build(CompilerOptions.FAST_RELAXED_MATH, "-D DOUBLE_FP");
+ }else{
+ program.build(CompilerOptions.FAST_RELAXED_MATH);
+ }
+ rebuild = false;
+
+ for (int i = 0; i < kernels.length; i++) {
+ // init kernel with constants
+ kernels[i] = program.createCLKernel("mandelbrot");
+ }
+
+ }
+
+ // init kernels with constants
+ private void setKernelConstants() {
+ for (int i = 0; i < slices; i++) {
+ kernels[i].setForce32BitArgs(!doublePrecision)
+ .setArg(6, pboBuffers[i])
+ .setArg(7, colorMap[i])
+ .setArg(8, colorMap[i].getBuffer().capacity())
+ .setArg(9, MAX_ITERATIONS);
+ }
+ }
+
+ // rendering cycle
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+
+ // make sure GL does not use our objects before we start computeing
+ gl.glFinish();
+ if(!buffersInitialized) {
+ initPBO(gl);
+ setKernelConstants();
+ }
+ if(rebuild) {
+ buildProgram();
+ setKernelConstants();
+ }
+ compute();
+
+ render(gl.getGL2());
+ }
+
+ // OpenCL
+ private void compute() {
+
+ int sliceWidth = width / slices;
+ double rangeX = (maxX - minX) / slices;
+ double rangeY = (maxY - minY);
+
+ // release all old events, you can't reuse events in OpenCL
+ probes.release();
+
+ // start computation
+ for (int i = 0; i < slices; i++) {
+
+ kernels[i].putArg( sliceWidth).putArg(height)
+ .putArg(minX + rangeX*i).putArg( minY)
+ .putArg( rangeX ).putArg(rangeY)
+ .rewind();
+
+ // aquire GL objects, and enqueue a kernel with a probe from the list
+ queues[i].putAcquireGLObject(pboBuffers[i].ID)
+ .put2DRangeKernel(kernels[i], 0, 0, sliceWidth, height, 0, 0, probes)
+ .putReleaseGLObject(pboBuffers[i].ID);
+
+ }
+
+ // block until done (important: finish before doing further gl work)
+ for (int i = 0; i < slices; i++) {
+ queues[i].finish();
+ }
+
+ }
+
+ // OpenGL
+ private void render(GL2 gl) {
+
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+
+ //draw slices
+ int sliceWidth = width / slices;
+
+ for (int i = 0; i < slices; i++) {
+
+ int seperatorOffset = drawSeperator?i:0;
+
+ gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pboBuffers[i].GLID);
+ gl.glRasterPos2i(sliceWidth*i + seperatorOffset, 0);
+
+ gl.glDrawPixels(sliceWidth, height, GL_BGRA, GL_UNSIGNED_BYTE, 0);
+
+ }
+ gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ //draw info text
+ textRenderer.beginRendering(width, height, false);
+
+ textRenderer.draw("precision: "+ (doublePrecision?"64bit":"32bit"), 10, height-15);
+
+ for (int i = 0; i < slices; i++) {
+ CLEvent event = probes.getEvent(i);
+ long start = event.getProfilingInfo(START);
+ long end = event.getProfilingInfo(END);
+ textRenderer.draw("GPU"+i +" "+(int)((end-start)/1000000.0f)+"ms", 10, height-(20+16*(slices-i)));
+ }
+
+ textRenderer.endRendering();
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+
+ if(this.width == width && this.height == height)
+ return;
+
+ this.width = width;
+ this.height = height;
+
+ initPBO(drawable.getGL());
+
+ initView(drawable.getGL().getGL2(), drawable.getWidth(), drawable.getHeight());
+ }
+
+ private void initSceneInteraction() {
+
+ MouseAdapter mouseAdapter = new MouseAdapter() {
+
+ Point lastpos = new Point();
+
+ @Override
+ public void mouseDragged(MouseEvent e) {
+
+ double offsetX = (lastpos.x - e.getX()) * (maxX - minX) / width;
+ double offsetY = (lastpos.y - e.getY()) * (maxY - minY) / height;
+
+ minX += offsetX;
+ minY -= offsetY;
+
+ maxX += offsetX;
+ maxY -= offsetY;
+
+ lastpos = e.getPoint();
+
+ canvas.display();
+
+ }
+
+ @Override
+ public void mouseMoved(MouseEvent e) {
+ lastpos = e.getPoint();
+ }
+
+ @Override
+ public void mouseWheelMoved(MouseWheelEvent e) {
+ float rotation = e.getWheelRotation() / 25.0f;
+
+ double deltaX = rotation * (maxX - minX);
+ double deltaY = rotation * (maxY - minY);
+
+ // offset for "zoom to cursor"
+ double offsetX = (e.getX() / (float)width - 0.5f) * deltaX * 2;
+ double offsetY = (e.getY() / (float)height- 0.5f) * deltaY * 2;
+
+ minX += deltaX+offsetX;
+ minY += deltaY-offsetY;
+
+ maxX +=-deltaX+offsetX;
+ maxY +=-deltaY-offsetY;
+
+ canvas.display();
+ }
+ };
+
+ KeyAdapter keyAdapter = new KeyAdapter() {
+
+ @Override
+ public void keyPressed(KeyEvent e) {
+ if(e.getKeyCode() == KeyEvent.VK_SPACE) {
+ drawSeperator = !drawSeperator;
+ }else if(e.getKeyChar() > '0' && e.getKeyChar() < '9') {
+ int number = e.getKeyChar()-'0';
+ slices = min(number, min(queues.length, MAX_PARRALLELISM_LEVEL));
+ buffersInitialized = false;
+ }else if(e.getKeyCode() == KeyEvent.VK_D) {
+ doublePrecision = !doublePrecision;
+ rebuild = true;
+ }
+ canvas.display();
+ }
+
+ };
+
+ canvas.addMouseMotionListener(mouseAdapter);
+ canvas.addMouseWheelListener(mouseAdapter);
+ canvas.addKeyListener(keyAdapter);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ }
+
+ public static void main(String args[]) {
+ SwingUtilities.invokeLater(new Runnable() {
+ public void run() {
+ new MultiDeviceFractal(512, 512);
+ }
+ });
+ }
+
+}
diff --git a/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java.orig b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java.orig
new file mode 100644
index 0000000..403aae3
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java.orig
@@ -0,0 +1,484 @@
+package com.jogamp.opencl.demos.fractal;
+
+import com.jogamp.opencl.CLBuffer;
+import com.jogamp.opencl.CLCommandQueue;
+import com.jogamp.opencl.CLContext;
+import com.jogamp.opencl.CLDevice;
+import com.jogamp.opencl.CLEvent;
+import com.jogamp.opencl.CLEventList;
+import com.jogamp.opencl.CLException;
+import com.jogamp.opencl.CLGLBuffer;
+import com.jogamp.opencl.CLGLContext;
+import com.jogamp.opencl.CLKernel;
+import com.jogamp.opencl.CLProgram;
+import com.jogamp.opencl.CLProgram.CompilerOptions;
+import com.sun.opengl.util.awt.TextRenderer;
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Font;
+import java.awt.Point;
+import java.awt.event.KeyAdapter;
+import java.awt.event.KeyEvent;
+import java.awt.event.MouseAdapter;
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseWheelEvent;
+import java.io.IOException;
+import java.nio.IntBuffer;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import javax.media.opengl.DebugGL2;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.awt.GLCanvas;
+import javax.swing.JFrame;
+import javax.swing.SwingUtilities;
+
+import static com.sun.gluegen.runtime.BufferFactory.*;
+import static javax.media.opengl.GL2.*;
+import static com.jogamp.opencl.CLMemory.Mem.*;
+import static com.jogamp.opencl.CLEvent.ProfilingCommand.*;
+import static com.jogamp.opencl.CLCommandQueue.Mode.*;
+import static com.jogamp.opencl.CLDevice.Type.*;
+import static java.lang.Math.*;
+
+/**
+ * Computes the Mandelbrot set with OpenCL using multiple GPUs and renders the result with OpenGL.
+ * A shared PBO is used as storage for the fractal image.<br/>
+ * http://en.wikipedia.org/wiki/Mandelbrot_set
+ * <p>
+ * controls:<br/>
+ * keys 1-9 control parallelism level<br/>
+ * space enables/disables slice seperator<br/>
+ * 'd' toggles between 32/64bit floatingpoint precision<br/>
+ * mouse/mousewheel to drag and zoom<br/>
+ * </p>
+ * @author Michael Bien
+ */
+public class MultiDeviceFractal implements GLEventListener {
+
+ // max number of used GPUs
+ private static final int MAX_PARRALLELISM_LEVEL = 8;
+
+ // max per pixel iterations to compute the fractal
+ private static final int MAX_ITERATIONS = 1000;
+
+ private GLCanvas canvas;
+
+ private CLContext clContext;
+ private CLCommandQueue[] queues;
+ private CLKernel[] kernels;
+ private CLProgram program;
+ private CLEventList probes;
+ private CLBuffer<?>[] pboBuffers;
+ private CLBuffer<IntBuffer>[] colorMap;
+
+ private int width = 0;
+ private int height = 0;
+
+ private double minX = -2f;
+ private double minY = -1.2f;
+ private double maxX = 0.6f;
+ private double maxY = 1.3f;
+
+ private int slices;
+
+ private boolean drawSeperator;
+ private boolean doublePrecision;
+ private boolean buffersInitialized;
+ private boolean rebuild;
+
+ private final TextRenderer textRenderer;
+
+ public MultiDeviceFractal(int width, int height) {
+
+ this.width = width;
+ this.height = height;
+
+ canvas = new GLCanvas(new GLCapabilities(GLProfile.get(GLProfile.GL2)));
+ canvas.addGLEventListener(this);
+ initSceneInteraction();
+
+ JFrame frame = new JFrame("JOCL Multi GPU Mandelbrot Set");
+ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ canvas.setPreferredSize(new Dimension(width, height));
+ frame.add(canvas);
+ frame.pack();
+
+ frame.setVisible(true);
+
+ textRenderer = new TextRenderer(frame.getFont().deriveFont(Font.BOLD, 14), true, true, null, false);
+ }
+
+ public void init(GLAutoDrawable drawable) {
+
+ // enable GL error checking using the composable pipeline
+ drawable.setGL(new DebugGL2(drawable.getGL().getGL2()));
+
+ initCL(drawable.getContext());
+
+ GL2 gl = drawable.getGL().getGL2();
+
+ gl.setSwapInterval(0);
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+
+ initView(gl, drawable.getWidth(), drawable.getHeight());
+
+ initPBO(gl);
+ setKernelConstants();
+ }
+
+ private void initCL(GLContext glCtx){
+ try {
+ // create context managing all available GPUs
+ clContext = CLContext.create(GPU);
+
+ CLDevice[] devices = clContext.getCLDevices();
+
+ slices = min(devices.length, MAX_PARRALLELISM_LEVEL);
+
+ // create command queues for every GPU, setup colormap and init kernels
+ queues = new CLCommandQueue[slices];
+ kernels = new CLKernel[slices];
+ probes = new CLEventList(slices);
+ colorMap = new CLBuffer[slices];
+
+ for (int i = 0; i < slices; i++) {
+
+ colorMap[i] = clContext.createIntBuffer(32*2, READ_ONLY);
+ initColorMap(colorMap[i].getBuffer(), 32, Color.BLUE, Color.GREEN, Color.RED);
+
+ // create command queue and upload color map buffer on each used device
+ queues[i] = devices[i].createCommandQueue(PROFILING_MODE).putWriteBuffer(colorMap[i], true); // blocking upload
+
+ }
+
+ // load and build program
+ program = clContext.createProgram(getClass().getResourceAsStream("Mandelbrot.cl"));
+ buildProgram();
+
+ } catch (IOException ex) {
+ Logger.getLogger(getClass().getName()).log(Level.SEVERE, "can not find 'Mandelbrot.cl' in classpath.", ex);
+ } catch (CLException ex) {
+ Logger.getLogger(getClass().getName()).log(Level.SEVERE, "something went wrong, hopefully no one got hurt", ex);
+ }
+
+ }
+
+ private void initColorMap(IntBuffer colorMap, int stepSize, Color... colors) {
+
+ for (int n = 0; n < colors.length - 1; n++) {
+
+ Color color = colors[n];
+ int r0 = color.getRed();
+ int g0 = color.getGreen();
+ int b0 = color.getBlue();
+
+ color = colors[n + 1];
+ int r1 = color.getRed();
+ int g1 = color.getGreen();
+ int b1 = color.getBlue();
+
+ int deltaR = r1 - r0;
+ int deltaG = g1 - g0;
+ int deltaB = b1 - b0;
+
+ for (int step = 0; step < stepSize; step++) {
+ float alpha = (float) step / (stepSize - 1);
+ int r = (int) (r0 + alpha * deltaR);
+ int g = (int) (g0 + alpha * deltaG);
+ int b = (int) (b0 + alpha * deltaB);
+ colorMap.put((r << 16) | (g << 8) | (b << 0));
+ }
+ }
+ colorMap.rewind();
+
+ }
+
+ private void initView(GL2 gl, int width, int height) {
+
+ gl.glViewport(0, 0, width, height);
+
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0.0, width, 0.0, height, 0.0, 1.0);
+ }
+
+ @SuppressWarnings("unchecked")
+ private void initPBO(GL gl) {
+
+ if(pboBuffers != null) {
+ int[] oldPbos = new int[pboBuffers.length];
+ for (int i = 0; i < pboBuffers.length; i++) {
+ CLBuffer<?> buffer = pboBuffers[i];
+// oldPbos[i] = buffer.GLID;
+ buffer.release();
+ }
+// gl.glDeleteBuffers(oldPbos.length, oldPbos, 0);
+ }
+
+ pboBuffers = new CLBuffer[slices];
+
+// int[] pbo = new int[slices];
+// gl.glGenBuffers(slices, pbo, 0);
+
+ // setup one empty PBO per slice
+ for (int i = 0; i < slices; i++) {
+
+// gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo[i]);
+// gl.glBufferData(GL_PIXEL_UNPACK_BUFFER, width*height * SIZEOF_INT / slices, null, GL_STREAM_DRAW);
+// gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ pboBuffers[i] = clContext.createByteBuffer(width*height * SIZEOF_INT / slices, WRITE_ONLY);
+// pboBuffers[i] = clContext.createFromGLBuffer(null, pbo[i], WRITE_ONLY);
+
+ }
+
+ buffersInitialized = true;
+ }
+
+ private void buildProgram() {
+
+ /*
+ * workaround: The driver keeps using the old binaries for some reason.
+ * to solve this we simple create a new program and release the old.
+ * however rebuilding programs should be possible -> remove when drivers are fixed.
+ */
+ if(program != null && rebuild) {
+ String source = program.getSource();
+ program.release();
+ program = clContext.createProgram(source);
+ }
+
+ // disable 64bit floating point math if not available
+ if(doublePrecision) {
+ for (CLDevice device : program.getCLDevices()) {
+ if(!device.isDoubleFPAvailable()) {
+ doublePrecision = false;
+ break;
+ }
+ }
+ }
+
+ if(doublePrecision) {
+ program.build(CompilerOptions.FAST_RELAXED_MATH, "-D DOUBLE_FP");
+ }else{
+ program.build(CompilerOptions.FAST_RELAXED_MATH);
+ }
+ rebuild = false;
+
+ for (int i = 0; i < kernels.length; i++) {
+ // init kernel with constants
+ kernels[i] = program.createCLKernel("mandelbrot");
+ }
+
+ }
+
+ // init kernels with constants
+ private void setKernelConstants() {
+ for (int i = 0; i < slices; i++) {
+ kernels[i].setForce32BitArgs(!doublePrecision)
+ .setArg(6, pboBuffers[i])
+ .setArg(7, colorMap[i])
+ .setArg(8, colorMap[i].getBuffer().capacity())
+ .setArg(9, MAX_ITERATIONS);
+ }
+ }
+
+ // rendering cycle
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+
+ if(!buffersInitialized) {
+ initPBO(gl);
+ setKernelConstants();
+ }
+ if(rebuild) {
+ buildProgram();
+ setKernelConstants();
+ }
+ // make sure GL does not use our objects before we start computeing
+ gl.glFinish();
+ compute();
+
+ render(gl.getGL2());
+ }
+
+ // OpenCL
+ private void compute() {
+
+ int sliceWidth = width / slices;
+ double rangeX = (maxX - minX) / slices;
+ double rangeY = (maxY - minY);
+
+ // release all old events, you can't reuse events in OpenCL
+ probes.release();
+
+ long time = System.currentTimeMillis();
+ // start computation
+ for (int i = 0; i < slices; i++) {
+
+ kernels[i].putArg( sliceWidth).putArg(height)
+ .putArg(minX + rangeX*i).putArg( minY)
+ .putArg( rangeX ).putArg(rangeY)
+ .rewind();
+
+ // aquire GL objects, and enqueue a kernel with a probe from the list
+ queues[i]
+// .putAcquireGLObject(pboBuffers[i].ID)
+ .put2DRangeKernel(kernels[i], 0, 0, sliceWidth, height, 0, 0, probes)
+// .putReleaseGLObject(pboBuffers[i].ID)
+ ;
+
+ }
+
+ // block until done
+ for (int i = 0; i < slices; i++) {
+ queues[i].finish();
+ }
+ System.out.println((System.currentTimeMillis()-time)/1000.0f);
+
+ }
+
+ // OpenGL
+ private void render(GL2 gl) {
+
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+
+ //draw slices
+ int sliceWidth = width / slices;
+
+// for (int i = 0; i < slices; i++) {
+//
+// int seperatorOffset = drawSeperator?i:0;
+//
+// gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pboBuffers[i].GLID);
+// gl.glRasterPos2i(sliceWidth*i + seperatorOffset, 0);
+//
+// gl.glDrawPixels(sliceWidth, height, GL_BGRA, GL_UNSIGNED_BYTE, 0);
+//
+// }
+// gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ //draw info text
+ textRenderer.beginRendering(width, height, false);
+
+ textRenderer.draw("precision: "+ (doublePrecision?"64bit":"32bit"), 10, height-15);
+
+ for (int i = 0; i < slices; i++) {
+ CLEvent event = probes.getEvent(i);
+ long start = event.getProfilingInfo(START);
+ long end = event.getProfilingInfo(END);
+ textRenderer.draw("GPU"+i +" "+((end-start)/1000000000.0f)+"s", 10, height-(20+16*(slices-i)));
+ }
+
+ textRenderer.endRendering();
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+
+ if(this.width == width && this.height == height)
+ return;
+
+ this.width = width;
+ this.height = height;
+
+ initPBO(drawable.getGL());
+
+ initView(drawable.getGL().getGL2(), drawable.getWidth(), drawable.getHeight());
+ }
+
+ private void initSceneInteraction() {
+
+ MouseAdapter mouseAdapter = new MouseAdapter() {
+
+ Point lastpos = new Point();
+
+ @Override
+ public void mouseDragged(MouseEvent e) {
+
+ double offsetX = (lastpos.x - e.getX()) * (maxX - minX) / width;
+ double offsetY = (lastpos.y - e.getY()) * (maxY - minY) / height;
+
+ minX += offsetX;
+ minY -= offsetY;
+
+ maxX += offsetX;
+ maxY -= offsetY;
+
+ lastpos = e.getPoint();
+
+ canvas.display();
+
+ }
+
+ @Override
+ public void mouseMoved(MouseEvent e) {
+ lastpos = e.getPoint();
+ }
+
+ @Override
+ public void mouseWheelMoved(MouseWheelEvent e) {
+ float rotation = e.getWheelRotation() / 25.0f;
+
+ double deltaX = rotation * (maxX - minX);
+ double deltaY = rotation * (maxY - minY);
+
+ // offset for "zoom to cursor"
+ double offsetX = (e.getX() / (float)width - 0.5f) * deltaX * 2;
+ double offsetY = (e.getY() / (float)height- 0.5f) * deltaY * 2;
+
+ minX += deltaX+offsetX;
+ minY += deltaY-offsetY;
+
+ maxX +=-deltaX+offsetX;
+ maxY +=-deltaY-offsetY;
+
+ canvas.display();
+ }
+ };
+
+ KeyAdapter keyAdapter = new KeyAdapter() {
+
+ @Override
+ public void keyPressed(KeyEvent e) {
+ if(e.getKeyCode() == KeyEvent.VK_SPACE) {
+ drawSeperator = !drawSeperator;
+ }else if(e.getKeyChar() > '0' && e.getKeyChar() < '9') {
+ int number = e.getKeyChar()-'0';
+ slices = min(number, min(queues.length, MAX_PARRALLELISM_LEVEL));
+ buffersInitialized = false;
+ }else if(e.getKeyCode() == KeyEvent.VK_D) {
+ doublePrecision = !doublePrecision;
+ rebuild = true;
+ }
+ canvas.display();
+ }
+
+ };
+
+ canvas.addMouseMotionListener(mouseAdapter);
+ canvas.addMouseWheelListener(mouseAdapter);
+ canvas.addKeyListener(keyAdapter);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ }
+
+ public static void main(String args[]) {
+ SwingUtilities.invokeLater(new Runnable() {
+ public void run() {
+ new MultiDeviceFractal(512, 512);
+ }
+ });
+ }
+
+}
diff --git a/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java b/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java
new file mode 100644
index 0000000..31fabab
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java
@@ -0,0 +1,91 @@
+package com.jogamp.opencl.demos.hellojocl;
+
+import com.jogamp.opencl.CLBuffer;
+import com.jogamp.opencl.CLCommandQueue;
+import com.jogamp.opencl.CLContext;
+import com.jogamp.opencl.CLKernel;
+import com.jogamp.opencl.CLProgram;
+import java.io.IOException;
+import java.nio.FloatBuffer;
+import java.util.Random;
+
+import static java.lang.System.*;
+import static com.jogamp.opencl.CLMemory.Mem.*;
+
+/**
+ * Hello Java OpenCL example. Adds all elements of buffer A to buffer B
+ * and stores the result in buffer C.<br/>
+ * Sample was inspired by the Nvidia VectorAdd example written in C/C++
+ * which is bundled in the Nvidia OpenCL SDK.
+ * @author Michael Bien
+ */
+public class HelloJOCL {
+
+ public static void main(String[] args) throws IOException {
+
+ int elementCount = 11444777; // Length of arrays to process
+ int localWorkSize = 256; // Local work size dimensions
+ int globalWorkSize = roundUp(localWorkSize, elementCount); // rounded up to the nearest multiple of the localWorkSize
+
+ // set up
+ CLContext context = CLContext.create();
+
+ CLProgram program = context.createProgram(HelloJOCL.class.getResourceAsStream("VectorAdd.cl")).build();
+
+ CLBuffer<FloatBuffer> clBufferA = context.createFloatBuffer(globalWorkSize, READ_ONLY);
+ CLBuffer<FloatBuffer> clBufferB = context.createFloatBuffer(globalWorkSize, READ_ONLY);
+ CLBuffer<FloatBuffer> clBufferC = context.createFloatBuffer(globalWorkSize, WRITE_ONLY);
+
+ out.println("used device memory: "
+ + (clBufferA.getSize()+clBufferB.getSize()+clBufferC.getSize())/1000000 +"MB");
+
+ // fill read buffers with random numbers (just to have test data; seed is fixed -> results will not change between runs).
+ fillBuffer(clBufferA.getBuffer(), 12345);
+ fillBuffer(clBufferB.getBuffer(), 67890);
+
+ // get a reference to the kernel functon with the name 'VectorAdd'
+ // and map the buffers to its input parameters.
+ CLKernel kernel = program.createCLKernel("VectorAdd");
+ kernel.putArgs(clBufferA, clBufferB, clBufferC).putArg(elementCount);
+
+ // create command queue on fastest device.
+ CLCommandQueue queue = context.getMaxFlopsDevice().createCommandQueue();
+
+ // asynchronous write of data to GPU device, blocking read later to get the computed results back.
+ long time = nanoTime();
+ queue.putWriteBuffer(clBufferA, false)
+ .putWriteBuffer(clBufferB, false)
+ .put1DRangeKernel(kernel, 0, globalWorkSize, localWorkSize)
+ .putReadBuffer(clBufferC, true);
+ time = nanoTime() - time;
+
+ // cleanup all resources associated with this context.
+ context.release();
+
+ // print first few elements of the resulting buffer to the console.
+ out.println("a+b=c results snapshot: ");
+ for(int i = 0; i < 10; i++)
+ out.print(clBufferC.getBuffer().get() + ", ");
+ out.println("...; " + clBufferC.getBuffer().remaining() + " more");
+
+ out.println("computation took: "+(time/1000000)+"ms");
+
+ }
+
+ private static final void fillBuffer(FloatBuffer buffer, int seed) {
+ Random rnd = new Random(seed);
+ while(buffer.remaining() != 0)
+ buffer.put(rnd.nextFloat()*100);
+ buffer.rewind();
+ }
+
+ private static final int roundUp(int groupSize, int globalSize) {
+ int r = globalSize % groupSize;
+ if (r == 0) {
+ return globalSize;
+ } else {
+ return globalSize + groupSize - r;
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/com/jogamp/opencl/demos/hellojocl/VectorAdd.cl b/src/com/jogamp/opencl/demos/hellojocl/VectorAdd.cl
new file mode 100644
index 0000000..ac9dde2
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/hellojocl/VectorAdd.cl
@@ -0,0 +1,15 @@
+
+ // OpenCL Kernel Function for element by element vector addition
+ kernel void VectorAdd(global const float* a, global const float* b, global float* c, int numElements) {
+
+ // get index into global data array
+ int iGID = get_global_id(0);
+
+ // bound check (equivalent to the limit on a 'for' loop for standard/serial C code
+ if (iGID >= numElements) {
+ return;
+ }
+
+ // add the vector elements
+ c[iGID] = a[iGID] + b[iGID];
+ } \ No newline at end of file
diff --git a/src/com/jogamp/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java b/src/com/jogamp/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java
new file mode 100644
index 0000000..24af1fe
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java
@@ -0,0 +1,277 @@
+package com.jogamp.opencl.demos.joglinterop;
+
+import com.jogamp.opencl.CLCommandQueue;
+import com.jogamp.opencl.CLDevice;
+import com.jogamp.opencl.gl.CLGLBuffer;
+import com.jogamp.opencl.gl.CLGLContext;
+import com.jogamp.opencl.CLKernel;
+import com.jogamp.opencl.CLPlatform;
+import com.jogamp.opencl.CLProgram;
+import com.jogamp.opengl.util.Animator;
+import java.io.IOException;
+import javax.media.opengl.DebugGL2;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.awt.GLCanvas;
+import javax.media.opengl.glu.gl2.GLUgl2;
+import javax.swing.JFrame;
+import javax.swing.SwingUtilities;
+
+import static com.jogamp.common.nio.Buffers.*;
+
+/**
+ * JOCL - JOGL interoperability example.
+ * @author Michael Bien
+ */
+public class GLCLInteroperabilityDemo implements GLEventListener {
+
+ private final GLUgl2 glu = new GLUgl2();
+
+ private final int MESH_SIZE = 256;
+
+ private int width;
+ private int height;
+
+// private final FloatBuffer vb;
+// private final IntBuffer ib;
+
+ private final int[] glObjects = new int[2];
+ private final int VERTICES = 0;
+// private final int INDICES = 1;
+
+ private final UserSceneInteraction usi;
+
+ private CLGLContext clContext;
+ private CLKernel kernel;
+ private CLCommandQueue commandQueue;
+ private CLGLBuffer<?> clBuffer;
+
+ private float step = 0;
+
+ public GLCLInteroperabilityDemo() {
+
+ this.usi = new UserSceneInteraction();
+
+ // create direct memory buffers
+// vb = newFloatBuffer(MESH_SIZE * MESH_SIZE * 4);
+// ib = newIntBuffer((MESH_SIZE - 1) * (MESH_SIZE - 1) * 2 * 3);
+//
+// // build indices
+// // 0---3
+// // | \ |
+// // 1---2
+// for (int h = 0; h < MESH_SIZE - 1; h++) {
+// for (int w = 0; w < MESH_SIZE - 1; w++) {
+//
+// // 0 - 3 - 2
+// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6, w + (h ) * (MESH_SIZE) );
+// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 1, w + (h ) * (MESH_SIZE) + 1);
+// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 2, w + (h + 1) * (MESH_SIZE) + 1);
+//
+// // 0 - 2 - 1
+// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 3, w + (h ) * (MESH_SIZE) );
+// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 4, w + (h + 1) * (MESH_SIZE) + 1);
+// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 5, w + (h + 1) * (MESH_SIZE) );
+//
+// }
+// }
+// ib.rewind();
+
+ SwingUtilities.invokeLater(new Runnable() {
+ public void run() {
+ initUI();
+ }
+ });
+
+ }
+
+ private void initUI() {
+
+ this.width = 600;
+ this.height = 400;
+
+ GLCapabilities config = new GLCapabilities(GLProfile.get(GLProfile.GL2));
+ config.setSampleBuffers(true);
+ config.setNumSamples(4);
+
+ GLCanvas canvas = new GLCanvas(config);
+ canvas.addGLEventListener(this);
+ usi.init(canvas);
+
+ JFrame frame = new JFrame("JOGL-JOCL Interoperability Example");
+ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ frame.add(canvas);
+ frame.setSize(width, height);
+
+ frame.setVisible(true);
+
+ }
+
+
+ public void init(GLAutoDrawable drawable) {
+
+ if(clContext == null) {
+
+ // find gl compatible device
+ CLDevice[] devices = CLPlatform.getDefault().listCLDevices();
+ CLDevice device = null;
+ for (CLDevice d : devices) {
+ if(d.isGLMemorySharingSupported()) {
+ device = d;
+ break;
+ }
+ }
+ // create OpenCL context before creating any OpenGL objects
+ // you want to share with OpenCL (AMD driver requirement)
+ clContext = CLGLContext.create(drawable.getContext(), device);
+
+ // enable GL error checking using the composable pipeline
+ drawable.setGL(new DebugGL2(drawable.getGL().getGL2()));
+
+ // OpenGL initialization
+ GL2 gl = drawable.getGL().getGL2();
+
+ gl.setSwapInterval(1);
+
+ gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE);
+
+ gl.glGenBuffers(glObjects.length, glObjects, 0);
+
+ // gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]);
+ // gl.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, ib.capacity() * SIZEOF_INT, ib, GL2.GL_STATIC_DRAW);
+ // gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
+ gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
+ gl.glBufferData(GL2.GL_ARRAY_BUFFER, MESH_SIZE * MESH_SIZE * 4 * SIZEOF_FLOAT, null, GL2.GL_DYNAMIC_DRAW);
+ gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
+ gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
+
+ pushPerspectiveView(gl);
+ gl.glFinish();
+
+ // init OpenCL
+ initCL();
+
+ // start rendering thread
+ Animator animator = new Animator(drawable);
+ animator.start();
+
+ }
+ }
+
+ private void initCL() {
+
+ CLProgram program;
+ try {
+ program = clContext.createProgram(getClass().getResourceAsStream("JoglInterop.cl"));
+ program.build();
+ System.out.println(program.getBuildStatus());
+ System.out.println(program.isExecutable());
+ System.out.println(program.getBuildLog());
+ } catch (IOException ex) {
+ throw new RuntimeException("can not handle exception", ex);
+ }
+
+ commandQueue = clContext.getMaxFlopsDevice().createCommandQueue();
+
+ clBuffer = clContext.createFromGLBuffer(glObjects[VERTICES], CLGLBuffer.Mem.WRITE_ONLY);
+
+ System.out.println("cl buffer type: " + clBuffer.getGLObjectType());
+ System.out.println("shared with gl buffer: " + clBuffer.getGLObjectID());
+
+ kernel = program.createCLKernel("sineWave")
+ .putArg(clBuffer)
+ .putArg(MESH_SIZE)
+ .rewind();
+
+ System.out.println("cl initialised");
+ }
+
+
+ public void display(GLAutoDrawable drawable) {
+
+ GL2 gl = drawable.getGL().getGL2();
+
+ // ensure pipeline is clean before doing cl work
+ gl.glFinish();
+
+ computeHeightfield();
+
+ gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
+ gl.glLoadIdentity();
+
+ usi.interact(gl);
+
+ gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
+ gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0);
+
+// gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]);
+
+ gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
+ gl.glDrawArrays(GL2.GL_POINTS, 0, MESH_SIZE * MESH_SIZE);
+// gl.glDrawElements(GL2.GL_TRIANGLES, ib.capacity(), GL2.GL_UNSIGNED_INT, 0);
+ gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
+
+// gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
+
+ }
+
+ /*
+ * Computes a heightfield using a OpenCL kernel.
+ */
+ private void computeHeightfield() {
+
+ kernel.setArg(2, step += 0.05f);
+
+ commandQueue.putAcquireGLObject(clBuffer.ID)
+ .put2DRangeKernel(kernel, 0, 0, MESH_SIZE, MESH_SIZE, 0, 0)
+ .putReleaseGLObject(clBuffer.ID)
+ .finish();
+
+ }
+
+ private void pushPerspectiveView(GL2 gl) {
+
+ gl.glMatrixMode(GL2.GL_PROJECTION);
+ gl.glPushMatrix();
+
+ gl.glLoadIdentity();
+
+ glu.gluPerspective(60, width / (float)height, 1, 1000);
+ gl.glMatrixMode(GL2.GL_MODELVIEW);
+
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+
+ }
+
+ private void popView(GL2 gl) {
+
+ gl.glMatrixMode(GL2.GL_PROJECTION);
+ gl.glPopMatrix();
+
+ gl.glMatrixMode(GL2.GL_MODELVIEW);
+ gl.glPopMatrix();
+
+ }
+
+
+ public void reshape(GLAutoDrawable drawable, int arg1, int arg2, int width, int height) {
+ this.width = width;
+ this.height = height;
+ GL2 gl = drawable.getGL().getGL2();
+ popView(gl);
+ pushPerspectiveView(gl);
+ }
+
+ public void dispose(GLAutoDrawable drawable) { }
+
+ public static void main(String[] args) {
+ new GLCLInteroperabilityDemo();
+ }
+
+} \ No newline at end of file
diff --git a/src/com/jogamp/opencl/demos/joglinterop/JoglInterop.cl b/src/com/jogamp/opencl/demos/joglinterop/JoglInterop.cl
new file mode 100644
index 0000000..0f0bcfc
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/joglinterop/JoglInterop.cl
@@ -0,0 +1,23 @@
+
+/**
+* animated 2D sine pattern.
+*/
+kernel void sineWave(global float4 * vertex, int size, float time) {
+
+ unsigned int x = get_global_id(0);
+ unsigned int y = get_global_id(1);
+
+ // calculate uv coordinates
+ float u = x / (float) size;
+ float v = y / (float) size;
+
+ u = u*2.0f - 1.0f;
+ v = v*2.0f - 1.0f;
+
+ // calculate simple sine wave pattern
+ float freq = 4.0f;
+ float w = sin(u*freq + time) * cos(v*freq + time) * 0.5f;
+
+ // write output vertex
+ vertex[y*size + x] = (float4)(u*10.0f, w*10.0f, v*10.0f, 1.0f);
+}
diff --git a/src/com/jogamp/opencl/demos/joglinterop/UserSceneInteraction.java b/src/com/jogamp/opencl/demos/joglinterop/UserSceneInteraction.java
new file mode 100644
index 0000000..fc0f054
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/joglinterop/UserSceneInteraction.java
@@ -0,0 +1,103 @@
+package com.jogamp.opencl.demos.joglinterop;
+
+import java.awt.Component;
+import java.awt.Point;
+import java.awt.event.MouseAdapter;
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseMotionAdapter;
+import java.awt.event.MouseWheelEvent;
+import java.awt.event.MouseWheelListener;
+import javax.media.opengl.GL2;
+
+/**
+ * Utility class for interacting with a scene. Supports rotation and zoom around origin.
+ * @author Michael Bien
+ */
+public class UserSceneInteraction {
+
+ private float z = -20;
+ private float rotx = 45;
+ private float roty = 30;
+
+ private Point dragstart;
+ private enum MOUSE_MODE { DRAG_ROTATE, DRAG_ZOOM }
+ private MOUSE_MODE dragmode = MOUSE_MODE.DRAG_ROTATE;
+
+
+ public void init(Component component) {
+ initMouseListeners(component);
+ }
+
+ private void initMouseListeners(Component component) {
+ component.addMouseMotionListener(new MouseMotionAdapter() {
+
+ @Override
+ public void mouseDragged(MouseEvent e) {
+
+ if (dragstart != null) {
+ switch (dragmode) {
+ case DRAG_ROTATE:
+ rotx += e.getY() - dragstart.getY();
+ roty += e.getX() - dragstart.getX();
+ break;
+ case DRAG_ZOOM:
+ z += (e.getY() - dragstart.getY()) / 5.0f;
+ break;
+ }
+ }
+
+ dragstart = e.getPoint();
+ }
+ });
+ component.addMouseWheelListener(new MouseWheelListener() {
+
+ public void mouseWheelMoved(MouseWheelEvent e) {
+ z += e.getWheelRotation()*5;
+ }
+
+ });
+ component.addMouseListener(new MouseAdapter() {
+
+ @Override
+ public void mousePressed(MouseEvent e) {
+ switch (e.getButton()) {
+ case (MouseEvent.BUTTON1):
+ dragmode = MOUSE_MODE.DRAG_ROTATE;
+ break;
+ case (MouseEvent.BUTTON2):
+ dragmode = MOUSE_MODE.DRAG_ZOOM;
+ break;
+ case (MouseEvent.BUTTON3):
+ dragmode = MOUSE_MODE.DRAG_ZOOM;
+ break;
+ }
+ }
+
+ @Override
+ public void mouseReleased(MouseEvent e) {
+ switch (e.getButton()) {
+ case (MouseEvent.BUTTON1):
+ dragmode = MOUSE_MODE.DRAG_ZOOM;
+ break;
+ case (MouseEvent.BUTTON2):
+ dragmode = MOUSE_MODE.DRAG_ROTATE;
+ break;
+ case (MouseEvent.BUTTON3):
+ dragmode = MOUSE_MODE.DRAG_ROTATE;
+ break;
+ }
+
+ dragstart = null;
+ }
+ });
+ }
+
+
+ public void interact(GL2 gl) {
+ gl.glTranslatef(0, 0, z);
+ gl.glRotatef(rotx, 1f, 0f, 0f);
+ gl.glRotatef(roty, 0f, 1.0f, 0f);
+ }
+
+
+} \ No newline at end of file
diff --git a/src/com/jogamp/opencl/demos/julia3d/Julia3d.java b/src/com/jogamp/opencl/demos/julia3d/Julia3d.java
new file mode 100644
index 0000000..38633c6
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/Julia3d.java
@@ -0,0 +1,212 @@
+package com.jogamp.opencl.demos.julia3d;
+
+import com.jogamp.opencl.CLBuffer;
+import com.jogamp.opencl.CLCommandQueue;
+import com.jogamp.opencl.CLContext;
+import com.jogamp.opencl.CLDevice;
+import com.jogamp.opencl.CLKernel;
+import com.jogamp.opencl.CLPlatform;
+import com.jogamp.opencl.CLProgram;
+import com.jogamp.opencl.demos.julia3d.structs.Camera;
+import com.jogamp.opencl.demos.julia3d.structs.RenderingConfig;
+import com.jogamp.opencl.demos.julia3d.structs.Vec;
+import java.io.IOException;
+import java.nio.Buffer;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+import javax.swing.SwingUtilities;
+
+import static com.jogamp.opencl.CLMemory.Mem.*;
+import static com.jogamp.opencl.CLProgram.CompilerOptions.*;
+import static com.jogamp.opencl.demos.julia3d.UserSceneController.*;
+
+/**
+ * This sample has been ported from David Buciarelli's juliaGPU v1.2 written in C.
+ * @author Michael Bien
+ */
+public class Julia3d {
+
+ private final CLContext context;
+ private CLBuffer<FloatBuffer> pixelBuffer;
+ private final CLBuffer<ByteBuffer> configBuffer;
+ private final CLCommandQueue commandQueue;
+ private final CLProgram program;
+ private final CLKernel julia;
+ private final CLKernel multiply;
+
+ private final int workGroupSize;
+ private final String kernelFileName = "rendering_kernel.cl";
+
+ final RenderingConfig config;
+
+ private Julia3d(RenderingConfig renderConfig) {
+ this.config = renderConfig;
+ updateCamera();
+
+ //setup
+ CLDevice gpu = CLPlatform.getDefault().getMaxFlopsDevice();
+ context = CLContext.create(gpu);
+
+ workGroupSize = 256;
+
+ //allocate buffers
+ configBuffer = context.createBuffer(config.getBuffer(), READ_ONLY);
+ commandQueue = gpu.createCommandQueue();
+// update(true);
+
+ try {
+ program = context.createProgram(Julia3d.class.getResourceAsStream(kernelFileName))
+ .build(FAST_RELAXED_MATH);
+ } catch (IOException ex) {
+ throw new RuntimeException("unable to load program from source", ex);
+ }
+
+ julia = program.createCLKernel("JuliaGPU");
+ multiply = program.createCLKernel("multiply");
+ System.out.println(program.getBuildStatus(gpu));
+ System.out.println(program.getBuildLog());
+
+ }
+
+ void update(boolean reallocate) {
+
+ updateCamera();
+
+ int bufferSize = config.getWidth() * config.getHeight() * 3;
+ if(reallocate) {
+ if(pixelBuffer != null) {
+ pixelBuffer.release();
+ }
+
+ pixelBuffer = context.createFloatBuffer(bufferSize, READ_WRITE, USE_BUFFER);
+ }
+
+ commandQueue.putWriteBuffer(configBuffer, true);
+
+ julia.putArg(pixelBuffer)
+ .putArg(configBuffer)
+ .rewind();
+
+ multiply.putArg(pixelBuffer)
+ .putArg(bufferSize)
+ .rewind();
+ }
+
+
+ void compute(boolean fastRendering) {
+
+ // calculate workgroup size
+ int globalThreads = config.getWidth() * config.getHeight();
+ if(globalThreads % workGroupSize != 0)
+ globalThreads = (globalThreads / workGroupSize + 1) * workGroupSize;
+
+ int localThreads = workGroupSize;
+ int superSamplingSize = config.getSuperSamplingSize();
+
+ if (!fastRendering && superSamplingSize > 1) {
+
+ for (int y = 0; y < superSamplingSize; ++y) {
+ for (int x = 0; x < superSamplingSize; ++x) {
+
+ float sampleX = (x + 0.5f) / superSamplingSize;
+ float sampleY = (y + 0.5f) / superSamplingSize;
+
+ if (x == 0 && y == 0) {
+ // First pass
+ julia.setArg(2, 0)
+ .setArg(3, sampleX)
+ .setArg(4, sampleY);
+
+ commandQueue.put1DRangeKernel(julia, 0, globalThreads, localThreads);
+
+ } else if (x == (superSamplingSize - 1) && y == (superSamplingSize - 1)) {
+ // Last pass
+ julia.setArg(2, 1)
+ .setArg(3, sampleX)
+ .setArg(4, sampleY);
+
+ // normalize the values we accumulated
+ multiply.setArg(2, 1.0f/(superSamplingSize*superSamplingSize));
+
+ commandQueue.put1DRangeKernel(julia, 0, globalThreads, localThreads)
+ .put1DRangeKernel(multiply, 0, globalThreads*3, localThreads);
+ } else {
+ julia.setArg(2, 1)
+ .setArg(3, sampleX)
+ .setArg(4, sampleY);
+
+ commandQueue.put1DRangeKernel(julia, 0, globalThreads, localThreads);
+
+ }
+ }
+ }
+
+ }else{
+
+ //fast rendering
+ julia.setArg(2, 0)
+ .setArg(3, 0.0f)
+ .setArg(4, 0.0f);
+
+ commandQueue.put1DRangeKernel(julia, 0, globalThreads, localThreads);
+ }
+
+ commandQueue.putBarrier()
+ .putReadBuffer(pixelBuffer, true);
+
+ }
+
+ private void updateCamera() {
+
+ Camera camera = config.getCamera();
+
+ Vec dir = camera.getDir();
+ Vec target = camera.getTarget();
+ Vec camX = camera.getX();
+ Vec camY = camera.getY();
+ Vec orig = camera.getOrig();
+
+ vsub(dir, target, orig);
+ vnorm(dir);
+
+ Vec up = Vec.create().setX(0).setY(1).setZ(0);
+ vxcross(camX, dir, up);
+ vnorm(camX);
+ vmul(camX, config.getWidth() * .5135f / config.getHeight(), camX);
+
+ vxcross(camY, camX, dir);
+ vnorm(camY);
+ vmul(camY, .5135f, camY);
+ }
+
+
+ public static void main(String[] args) {
+
+ RenderingConfig config = RenderingConfig.create()
+ .setWidth(640).setHeight(480)
+ .setEnableShadow(1)
+ .setSuperSamplingSize(2)
+ .setActvateFastRendering(1)
+ .setMaxIterations(9)
+ .setEpsilon(0.003f * 0.75f)
+ .setLight(new float[] {5, 10, 15})
+ .setMu(new float[] {-0.2f, 0.4f, -0.4f, -0.4f});
+
+ config.getCamera().getOrig() .setX(1).setY(2).setZ(8);
+ config.getCamera().getTarget().setX(0).setY(0).setZ(0);
+
+ final Julia3d julia3d = new Julia3d(config);
+
+ SwingUtilities.invokeLater(new Runnable() {
+ public void run() {
+ new Renderer(julia3d);
+ }
+ });
+ }
+
+ Buffer getPixelBuffer() {
+ return pixelBuffer.getBuffer();
+ }
+
+
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/Renderer.java b/src/com/jogamp/opencl/demos/julia3d/Renderer.java
new file mode 100644
index 0000000..ce97e4a
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/Renderer.java
@@ -0,0 +1,203 @@
+package com.jogamp.opencl.demos.julia3d;
+
+import com.jogamp.opencl.demos.julia3d.structs.RenderingConfig;
+import com.jogamp.opengl.util.awt.TextRenderer;
+import java.awt.Dimension;
+import java.awt.Font;
+import java.nio.FloatBuffer;
+import java.util.Timer;
+import java.util.TimerTask;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.awt.GLCanvas;
+import javax.swing.JFrame;
+
+import static com.jogamp.common.nio.Buffers.*;
+import static javax.media.opengl.GL2.*;
+import static java.lang.String.*;
+
+/**
+ * JOGL renderer for displaying the julia set.
+ * @author Michael Bien
+ */
+public class Renderer implements GLEventListener {
+
+ public final static int MU_RECT_SIZE = 80;
+
+ private final Julia3d julia3d;
+ private final GLCanvas canvas;
+ private final RenderingConfig config;
+ private final FloatBuffer juliaSlice;
+ private final UserSceneController usi;
+ private final TextRenderer textRenderer;
+
+ private TimerTask task;
+ private final Timer timer;
+
+ public Renderer(Julia3d julia3d) {
+ this.julia3d = julia3d;
+ this.config = julia3d.config;
+
+ timer = new Timer();
+
+ juliaSlice = newDirectFloatBuffer(MU_RECT_SIZE * MU_RECT_SIZE * 4);
+
+ canvas = new GLCanvas(new GLCapabilities(GLProfile.get(GLProfile.GL2)));
+ canvas.addGLEventListener(this);
+
+ usi = new UserSceneController();
+ usi.init(this, canvas, config);
+
+ JFrame frame = new JFrame("Java OpenCL - Julia3D GPU");
+ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ canvas.setPreferredSize(new Dimension(config.getWidth(), config.getHeight()));
+ frame.add(canvas);
+ frame.pack();
+
+ textRenderer = new TextRenderer(frame.getFont().deriveFont(Font.BOLD, 14), true, true, null, false);
+
+ frame.setVisible(true);
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ drawable.getGL().getGL2().glMatrixMode(GL_PROJECTION);
+ }
+
+ void update() {
+ julia3d.update(false);
+ canvas.display();
+ }
+
+ public void display(GLAutoDrawable drawable) {
+
+ //compute
+ julia3d.compute(config.getActvateFastRendering() == 1);
+
+ GL2 gl = drawable.getGL().getGL2();
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+
+ // draw julia set
+ gl.glRasterPos2i(0, 0);
+ gl.glDrawPixels(config.getWidth(), config.getHeight(), GL_RGB, GL_FLOAT, julia3d.getPixelBuffer());
+
+
+ // Draw Mu constant
+ int width = config.getWidth();
+ int height = config.getHeight();
+ float[] mu = config.getMu();
+
+ gl.glEnable(GL_BLEND);
+ gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ int baseMu1 = width - MU_RECT_SIZE - 2;
+ int baseMu2 = 1;
+ drawJuliaSlice(gl, baseMu1, baseMu2, mu[0], mu[1]);
+ int baseMu3 = width - MU_RECT_SIZE - 2;
+ int baseMu4 = MU_RECT_SIZE + 2;
+ drawJuliaSlice(gl, baseMu3, baseMu4, mu[2], mu[3]);
+ gl.glDisable(GL_BLEND);
+
+ gl.glColor3f(1, 1, 1);
+ int mu1 = (int) (baseMu1 + MU_RECT_SIZE * (mu[0] + 1.5f) / 3.f);
+ int mu2 = (int) (baseMu2 + MU_RECT_SIZE * (mu[1] + 1.5f) / 3.f);
+ gl.glBegin(GL_LINES);
+ gl.glVertex2i(mu1 - 4, mu2);
+ gl.glVertex2i(mu1 + 4, mu2);
+ gl.glVertex2i(mu1, mu2 - 4);
+ gl.glVertex2i(mu1, mu2 + 4);
+ gl.glEnd();
+
+ int mu3 = (int) (baseMu3 + MU_RECT_SIZE * (mu[2] + 1.5f) / 3.f);
+ int mu4 = (int) (baseMu4 + MU_RECT_SIZE * (mu[3] + 1.5f) / 3.f);
+ gl.glBegin(GL_LINES);
+ gl.glVertex2i(mu3 - 4, mu4);
+ gl.glVertex2i(mu3 + 4, mu4);
+ gl.glVertex2i(mu3, mu4 - 4);
+ gl.glVertex2i(mu3, mu4 + 4);
+ gl.glEnd();
+
+ // info text
+ textRenderer.beginRendering(width, height);
+ textRenderer.draw(format("Epsilon %.5f - Max. Iter. %d", config.getEpsilon(), config.getMaxIterations()), 8, 10);
+ textRenderer.draw(format("Mu = (%.3f, %.3f, %.3f, %.3f)", mu[0], mu[1], mu[2], mu[3]), 8, 25);
+ textRenderer.draw(format("Shadow %s - SuperSampling %dx%d - Fast rendering %s",
+ config.getEnableShadow() == 1 ? "on" : "off",
+ config.getSuperSamplingSize(), config.getSuperSamplingSize(),
+ config.getActvateFastRendering() == 1 ? "on" : "off"), 8, 40);
+ textRenderer.endRendering();
+
+ // timer task scheduling, delay gpu intensive high quality rendering
+ if(task != null) {
+ task.cancel();
+ }
+ if(config.getActvateFastRendering() == 1) {
+ task = new TimerTask() {
+ @Override
+ public void run() {
+ config.setActvateFastRendering(0);
+ update();
+ config.setActvateFastRendering(1);
+ }
+ };
+ timer.schedule(task, 2000);
+ }
+ }
+
+ private void drawJuliaSlice(GL2 gl, int origX, int origY, float cR, float cI) {
+
+ int index = 0;
+ float invSize = 3.0f / MU_RECT_SIZE;
+ for (int i = 0; i < MU_RECT_SIZE; ++i) {
+ for (int j = 0; j < MU_RECT_SIZE; ++j) {
+
+ float x = i * invSize - 1.5f;
+ float y = j * invSize - 1.5f;
+
+ int iter;
+ for (iter = 0; iter < 64; ++iter) {
+ float x2 = x * x;
+ float y2 = y * y;
+ if (x2 + y2 > 4.0f) {
+ break;
+ }
+
+ float newx = x2 - y2 + cR;
+ float newy = 2.f * x * y + cI;
+ x = newx;
+ y = newy;
+ }
+
+ juliaSlice.put(index++, iter / 64.0f);
+ juliaSlice.put(index++, 0.0f);
+ juliaSlice.put(index++, 0.0f);
+ juliaSlice.put(index++, 0.5f);
+ }
+ }
+
+ gl.glRasterPos2i(origX, origY);
+ gl.glDrawPixels(MU_RECT_SIZE, MU_RECT_SIZE, GL_RGBA, GL_FLOAT, juliaSlice);
+ }
+
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int newWidth, int newHeight) {
+
+ config.setWidth(newWidth);
+ config.setHeight(newHeight);
+
+ GL2 gl = drawable.getGL().getGL2();
+
+ gl.glViewport(0, 0, newWidth, newHeight);
+ gl.glLoadIdentity();
+ gl.glOrtho(-0.5f, newWidth - 0.5f, -0.5f, newHeight - 0.5f, -1.0f, 1.0f);
+
+ julia3d.update(true);
+
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ }
+
+
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/UserSceneController.java b/src/com/jogamp/opencl/demos/julia3d/UserSceneController.java
new file mode 100644
index 0000000..fda54be
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/UserSceneController.java
@@ -0,0 +1,249 @@
+package com.jogamp.opencl.demos.julia3d;
+
+import com.jogamp.opencl.demos.julia3d.structs.RenderingConfig;
+import com.jogamp.opencl.demos.julia3d.structs.Vec;
+import java.awt.Component;
+import java.awt.Point;
+import java.awt.event.KeyAdapter;
+import java.awt.event.KeyEvent;
+import java.awt.event.MouseAdapter;
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseWheelEvent;
+
+import static java.lang.Math.*;
+import static com.jogamp.opencl.demos.julia3d.Renderer.*;
+
+/**
+ * Utility class for interacting with a scene. Supports rotation and zoom around origin.
+ * @author Michael Bien
+ */
+public class UserSceneController {
+
+ private Point dragstart;
+ private RenderingConfig model;
+ private Renderer view;
+
+ private enum MOUSE_MODE { DRAG_ROTATE, DRAG_ZOOM }
+ private MOUSE_MODE dragmode = MOUSE_MODE.DRAG_ROTATE;
+
+
+ public void init(Renderer view, Component component, RenderingConfig model) {
+ initMouseListeners(component);
+ this.view = view;
+ this.model = model;
+ }
+
+ private void initMouseListeners(Component component) {
+
+ MouseAdapter mouseAdapter = new MouseAdapter() {
+ @Override
+ public void mouseDragged(MouseEvent e) {
+
+ int x = e.getX();
+ int y = e.getY();
+
+ switch (dragmode) {
+ case DRAG_ROTATE:
+ if (dragstart != null) {
+ int height = model.getHeight();
+ int width = model.getWidth();
+
+ int ry = height - y - 1;
+ int baseMu1 = width - MU_RECT_SIZE - 2;
+ int baseMu2 = 1;
+ int baseMu3 = width - MU_RECT_SIZE - 2;
+ int baseMu4 = MU_RECT_SIZE + 2;
+
+ if ((x >= baseMu1 && x <= baseMu1 + MU_RECT_SIZE) && (ry >= baseMu2 && ry <= baseMu2 + MU_RECT_SIZE)) {
+ float[] mu = model.getMu();
+ mu[0] = 3.f * ( x - baseMu1) / (float)MU_RECT_SIZE - 1.5f;
+ mu[1] = 3.f * (ry - baseMu2) / (float)MU_RECT_SIZE - 1.5f;
+ model.setMu(mu);
+ } else if ((x >= baseMu3 && x <= baseMu3 + MU_RECT_SIZE) && (ry >= baseMu4 && ry <= baseMu4 + MU_RECT_SIZE)) {
+ float[] mu = model.getMu();
+ mu[2] = 3.f * ( x - baseMu3) / (float)MU_RECT_SIZE - 1.5f;
+ mu[3] = 3.f * (ry - baseMu4) / (float)MU_RECT_SIZE - 1.5f;
+ model.setMu(mu);
+ } else {
+ rotateCameraYbyOrig(0.01f * (x - dragstart.getX()));
+ rotateCameraXbyOrig(0.01f * (y - dragstart.getY()));
+ }
+ }
+ dragstart = e.getPoint();
+ view.update();
+ break;
+ case DRAG_ZOOM:
+ if (dragstart != null) {
+ float zoom = (float) ((y - dragstart.getY()) / 10.0f);
+ zoom(zoom);
+ }
+ dragstart = e.getPoint();
+ view.update();
+ break;
+ }
+
+ }
+
+ @Override
+ public void mousePressed(MouseEvent e) {
+ switch (e.getButton()) {
+ case (MouseEvent.BUTTON1):
+ dragmode = MOUSE_MODE.DRAG_ROTATE;
+ break;
+ case (MouseEvent.BUTTON2):
+ dragmode = MOUSE_MODE.DRAG_ZOOM;
+ break;
+ case (MouseEvent.BUTTON3):
+ dragmode = MOUSE_MODE.DRAG_ZOOM;
+ break;
+ }
+ }
+
+ @Override
+ public void mouseReleased(MouseEvent e) {
+ switch (e.getButton()) {
+ case (MouseEvent.BUTTON1):
+ dragmode = MOUSE_MODE.DRAG_ZOOM;
+ break;
+ case (MouseEvent.BUTTON2):
+ dragmode = MOUSE_MODE.DRAG_ROTATE;
+ break;
+ case (MouseEvent.BUTTON3):
+ dragmode = MOUSE_MODE.DRAG_ROTATE;
+ break;
+ }
+
+ dragstart = null;
+ }
+
+ @Override
+ public void mouseWheelMoved(MouseWheelEvent e) {
+ float zoom = e.getWheelRotation() * 0.1f;
+ zoom(zoom);
+ view.update();
+ }
+
+ };
+
+ KeyAdapter keyAdapter = new KeyAdapter() {
+
+ @Override
+ public void keyPressed(KeyEvent e) {
+
+ switch (e.getKeyChar()) {
+ case 'l':
+ model.setEnableShadow(model.getEnableShadow()==0 ? 1 : 0);
+ break;
+ case '1':
+ model.setEpsilon(model.getEpsilon() * 0.75f);
+ break;
+ case '2':
+ model.setEpsilon(model.getEpsilon() * 1.f / 0.75f);
+ break;
+ case '3':
+ model.setMaxIterations(max(1, model.getMaxIterations() -1));
+ break;
+ case '4':
+ model.setMaxIterations(min(12, model.getMaxIterations()+1));
+ break;
+ case '5':
+ model.setSuperSamplingSize(max(1, model.getSuperSamplingSize() -1));
+ break;
+ case '6':
+ model.setSuperSamplingSize(min(5, model.getSuperSamplingSize() +1));
+ break;
+ default:
+ break;
+ }
+ view.update();
+
+ }
+
+ };
+
+ component.addKeyListener(keyAdapter);
+
+ component.addMouseListener(mouseAdapter);
+ component.addMouseMotionListener(mouseAdapter);
+ component.addMouseWheelListener(mouseAdapter);
+
+ }
+ private void zoom(float zoom) {
+ Vec orig = model.getCamera().getOrig();
+ orig.setX(orig.getX()+zoom)
+ .setY(orig.getY()+zoom)
+ .setZ(orig.getZ()+zoom);
+ }
+
+ private void rotateLightX(float k) {
+ float[] light = model.getLight();
+ float y = light[1];
+ float z = light[2];
+ light[1] = (float) ( y * cos(k) + z * sin(k));
+ light[2] = (float) (-y * sin(k) + z * cos(k));
+ model.setLight(light);
+ }
+
+ private void rotateLightY(float k) {
+ float[] light = model.getLight();
+ float x = light[0];
+ float z = light[2];
+ light[0] = (float) (x * cos(k) - z * sin(k));
+ light[2] = (float) (x * sin(k) + z * cos(k));
+ model.setLight(light);
+ }
+
+ private void rotateCameraXbyOrig(double k) {
+ Vec orig = model.getCamera().getOrig();
+ float y = orig.getY();
+ float z = orig.getZ();
+ orig.setY((float) ( y * cos(k) + z * sin(k)));
+ orig.setZ((float) (-y * sin(k) + z * cos(k)));
+ }
+
+ private void rotateCameraYbyOrig(double k) {
+ Vec orig = model.getCamera().getOrig();
+ float x = orig.getX();
+ float z = orig.getZ();
+ orig.setX((float) (x * cos(k) - z * sin(k)));
+ orig.setZ((float) (x * sin(k) + z * cos(k)));
+ }
+
+
+ public final static void vadd(Vec v, Vec a, Vec b) {
+ v.setX(a.getX() + b.getX());
+ v.setY(a.getY() + b.getY());
+ v.setZ(a.getZ() + b.getZ());
+ }
+
+ public final static void vsub(Vec v, Vec a, Vec b) {
+ v.setX(a.getX() - b.getX());
+ v.setY(a.getY() - b.getY());
+ v.setZ(a.getZ() - b.getZ());
+ }
+
+ public final static void vmul(Vec v, float s, Vec b) {
+ v.setX(s * b.getX());
+ v.setY(s * b.getY());
+ v.setZ(s * b.getZ());
+ }
+
+ public final static float vdot(Vec a, Vec b) {
+ return a.getX() * b.getX()
+ + a.getY() * b.getY()
+ + a.getZ() * b.getZ();
+ }
+
+ public final static void vnorm(Vec v) {
+ float s = (float) (1.0f / sqrt(vdot(v, v)));
+ vmul(v, s, v);
+ }
+
+ public final static void vxcross(Vec v, Vec a, Vec b) {
+ v.setX(a.getY() * b.getZ() - a.getZ() * b.getY());
+ v.setY(a.getZ() * b.getX() - a.getX() * b.getZ());
+ v.setZ(a.getX() * b.getY() - a.getY() * b.getX());
+ }
+
+
+} \ No newline at end of file
diff --git a/src/com/jogamp/opencl/demos/julia3d/config.h b/src/com/jogamp/opencl/demos/julia3d/config.h
new file mode 100644
index 0000000..72df3ff
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/config.h
@@ -0,0 +1,24 @@
+
+typedef struct {
+ float x, y, z; // position, also color (r,g,b)
+} Vec;
+
+typedef struct {
+ /* User defined values */
+ Vec orig, target;
+ /* Calculated values */
+ Vec dir, x, y;
+} Camera;
+
+typedef struct {
+ unsigned int width, height;
+ int superSamplingSize;
+ int actvateFastRendering;
+ int enableShadow;
+
+ unsigned int maxIterations;
+ float epsilon;
+ float mu[4];
+ float light[3];
+ Camera camera;
+} RenderingConfig;
diff --git a/src/com/jogamp/opencl/demos/julia3d/mandelbrot_kernel.cl b/src/com/jogamp/opencl/demos/julia3d/mandelbrot_kernel.cl
new file mode 100644
index 0000000..d5acd02
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/mandelbrot_kernel.cl
@@ -0,0 +1,357 @@
+/*
+Copyright (c) 2009 David Bucciarelli ([email protected])
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#define GPU_KERNEL
+
+
+typedef struct {
+ float x, y, z; // position, also color (r,g,b)
+} Vec;
+
+typedef struct {
+ /* User defined values */
+ Vec orig, target;
+ /* Calculated values */
+ Vec dir, x, y;
+} Camera;
+
+typedef struct {
+ unsigned int width, height;
+ int superSamplingSize;
+ int actvateFastRendering;
+ int enableShadow;
+
+ unsigned int maxIterations;
+ float epsilon;
+ float mu[4];
+ float light[3];
+ Camera camera;
+} RenderingConfig;
+
+#define BOUNDING_RADIUS_2 4.f
+
+// Scalar derivative approach by Enforcer:
+// http://www.fractalforums.com/mandelbulb-implementation/realtime-renderingoptimisations/
+static float IterateIntersect(const float4 z0, const float4 c0, const uint maxIterations) {
+ float4 z = z0;
+ float4 c = c0;
+
+ float dr = 1.0f;
+ float r2 = dot(z, z);
+ float r = sqrt(r2);
+ for (int n = 0; (n < maxIterations) && (r < 2.f); ++n) {
+ const float zo0 = asin(z.z / r);
+ const float zi0 = atan2(z.y, z.x);
+ float zr = r2 * r2 * r2 * r;
+ const float zo = zo0 * 7.f;
+ const float zi = zi0 * 7.f;
+ const float czo = cos(zo);
+
+ dr = zr * dr * 7.f + 1.f;
+ zr *= r;
+
+ z = zr * (float4)(czo * cos(zi), czo * sin(zi), sin(zo), 0.f);
+ z += c;
+
+ r2 = dot(z, z);
+ r = sqrt(r2);
+ }
+
+ return 0.5f * log(r) * r / dr;
+}
+
+static float IntersectBulb(const float4 eyeRayOrig, const float4 eyeRayDir,
+ const float4 c, const uint maxIterations, const float epsilon,
+ const float maxDist, float4 *hitPoint, uint *steps) {
+ float dist;
+ float4 r0 = eyeRayOrig;
+ float distDone = 0.f;
+
+ uint s = 0;
+ do {
+ dist = IterateIntersect(r0, c, maxIterations);
+ distDone += dist;
+ // We are inside
+ if (dist <= 0.f)
+ break;
+
+ r0 += eyeRayDir * dist;
+ s++;
+ } while ((dist > epsilon) && (distDone < maxDist));
+
+ *hitPoint = r0;
+ *steps = s;
+ return dist;
+}
+
+#define WORLD_RADIUS 1000.f
+#define WORLD_CENTER ((float4)(0.f, -WORLD_RADIUS - 2.f, 0.f, 0.f))
+float IntersectFloorSphere(const float4 eyeRayOrig, const float4 eyeRayDir) {
+ const float4 op = WORLD_CENTER - eyeRayOrig;
+ const float b = dot(op, eyeRayDir);
+ float det = b * b - dot(op, op) + WORLD_RADIUS * WORLD_RADIUS;
+
+ if (det < 0.f)
+ return -1.f;
+ else
+ det = sqrt(det);
+
+ float t = b - det;
+ if (t > 0.f)
+ return t;
+ else {
+ // We are inside, avoid the hit
+ return -1.f;
+ }
+}
+
+int IntersectBoundingSphere(const float4 eyeRayOrig, const float4 eyeRayDir,
+ float *tmin, float*tmax) {
+ const float4 op = -eyeRayOrig;
+ const float b = dot(op, eyeRayDir);
+ float det = b * b - dot(op, op) + BOUNDING_RADIUS_2;
+
+ if (det < 0.f)
+ return 0;
+ else
+ det = sqrt(det);
+
+ float t1 = b - det;
+ float t2 = b + det;
+ if (t1 > 0.f) {
+ *tmin = t1;
+ *tmax = t2;
+ return 1;
+ } else {
+ if (t2 > 0.f) {
+ // We are inside, start from the ray origin
+ *tmin = 0.f;
+ *tmax = t2;
+
+ return 1;
+ } else
+ return 0;
+ }
+}
+
+static float4 NormEstimate(const float4 p, const float4 c,
+ const float delta, const uint maxIterations) {
+ const float4 qP = p;
+ const float4 gx1 = qP - (float4)(delta, 0.f, 0.f, 0.f);
+ const float4 gx2 = qP + (float4)(delta, 0.f, 0.f, 0.f);
+ const float4 gy1 = qP - (float4)(0.f, delta, 0.f, 0.f);
+ const float4 gy2 = qP + (float4)(0.f, delta, 0.f, 0.f);
+ const float4 gz1 = qP - (float4)(0.f, 0.f, delta, 0.f);
+ const float4 gz2 = qP + (float4)(0.f, 0.f, delta, 0.f);
+
+ const float gradX = length(IterateIntersect(gx2, c, maxIterations)) -
+ length(IterateIntersect(gx1, c, maxIterations));
+ const float gradY = length(IterateIntersect(gy2, c, maxIterations)) -
+ length(IterateIntersect(gy1, c, maxIterations));
+ const float gradZ = length(IterateIntersect(gz2, c, maxIterations)) -
+ length(IterateIntersect(gz1, c, maxIterations));
+
+ const float4 N = normalize((float4)(gradX, gradY, gradZ, 0.f));
+
+ return N;
+}
+
+static float4 Phong(const float4 light, const float4 eye, const float4 pt,
+ const float4 N, const float4 diffuse) {
+ const float4 ambient = (float4) (0.05f, 0.05f, 0.05f, 0.f);
+ float4 L = normalize(light - pt);
+ float NdotL = dot(N, L);
+ if (NdotL < 0.f)
+ return diffuse * ambient;
+
+ const float specularExponent = 30.f;
+ const float specularity = 0.65f;
+
+ float4 E = normalize(eye - pt);
+ float4 H = (L + E) * (float)0.5f;
+
+ return diffuse * NdotL +
+ specularity * pow(dot(N, H), specularExponent) +
+ diffuse * ambient;
+}
+
+__kernel void MandelbulbGPU(
+ __global float *pixels,
+ const __global RenderingConfig *config,
+ const int enableAccumulation,
+ const float sampleX,
+ const float sampleY) {
+ const int gid = get_global_id(0);
+ const unsigned width = config->width;
+ const unsigned height = config->height;
+
+ const unsigned int x = gid % width;
+ const int y = gid / width;
+
+ // Check if we have to do something
+ if (y >= height)
+ return;
+
+ const float epsilon = config->actvateFastRendering ? (config->epsilon * (1.5f / 0.75f)) : config->epsilon;
+ const uint maxIterations = config->actvateFastRendering ? (max(3u, config->maxIterations) - 2u) : config->maxIterations;
+
+ const float4 mu = (float4)(config->mu[0], config->mu[1], config->mu[2], config->mu[3]);
+ const float4 light = (float4)(config->light[0], config->light[1], config->light[2], 0.f);
+ const __global Camera *camera = &config->camera;
+
+ //--------------------------------------------------------------------------
+ // Calculate eye ray
+ //--------------------------------------------------------------------------
+
+ const float invWidth = 1.f / width;
+ const float invHeight = 1.f / height;
+ const float kcx = (x + sampleX) * invWidth - .5f;
+ const float4 kcx4 = (float4)kcx;
+ const float kcy = (y + sampleY) * invHeight - .5f;
+ const float4 kcy4 = (float4)kcy;
+
+ const float4 cameraX = (float4)(camera->x.x, camera->x.y, camera->x.z, 0.f);
+ const float4 cameraY = (float4)(camera->y.x, camera->y.y, camera->y.z, 0.f);
+ const float4 cameraDir = (float4)(camera->dir.x, camera->dir.y, camera->dir.z, 0.f);
+ const float4 cameraOrig = (float4)(camera->orig.x, camera->orig.y, camera->orig.z, 0.f);
+
+ const float4 eyeRayDir = normalize(cameraX * kcx4 + cameraY * kcy4 + cameraDir);
+ const float4 eyeRayOrig = eyeRayDir * (float4)0.1f + cameraOrig;
+
+ //--------------------------------------------------------------------------
+ // Check if we hit the bounding sphere
+ //--------------------------------------------------------------------------
+
+ int useAO = 1;
+ float4 diffuse, n, color;
+
+ float4 hitPoint;
+ float dist, tmin, tmax;
+ if (IntersectBoundingSphere(eyeRayOrig, eyeRayDir, &tmin, &tmax)) {
+ //--------------------------------------------------------------------------
+ // Find the intersection with the set
+ //--------------------------------------------------------------------------
+
+ uint steps;
+ float4 rayOrig = eyeRayOrig + eyeRayDir * (float4)tmin;
+ dist = IntersectBulb(rayOrig, eyeRayDir, mu, maxIterations,
+ epsilon, tmax - tmin, &hitPoint, &steps);
+
+ if (dist <= epsilon) {
+ // Set hit
+ diffuse = (float4) (1.f, 0.35f, 0.15f, 0.f);
+ n = NormEstimate(hitPoint, mu, dist, maxIterations);
+ } else
+ dist = -1.f;
+ } else
+ dist = -1.f;
+
+ //--------------------------------------------------------------------------
+ // Check if we hit the floor
+ //--------------------------------------------------------------------------
+
+ if (dist < 0.f) {
+ dist = IntersectFloorSphere(eyeRayOrig, eyeRayDir);
+
+ if (dist >= 0.f) {
+ // Floor hit
+ hitPoint = eyeRayOrig + eyeRayDir * (float4)dist;
+ n = hitPoint - WORLD_CENTER;
+ n = normalize(n);
+ // The most important feature in a ray tracer: a checker texture !
+ const int ix = (hitPoint.x > 0.f) ? hitPoint.x : (1.f - hitPoint.x);
+ const int iz = (hitPoint.z > 0.f) ? hitPoint.z : (1.f - hitPoint.z);
+ if ((ix + iz) % 2)
+ diffuse = (float4) (0.75f, 0.75f, 0.75f, 0.f);
+ else
+ diffuse = (float4) (0.75f, 0.f, 0.f, 0.f);
+ useAO = 0;
+ } else {
+ // Sky hit
+ color = (float4)(0.f, 0.1f, 0.3f, 0.f);
+ }
+ } else {
+ // Sky hit
+ color = (float4)(0.f, 0.1f, 0.3f, 0.f);
+ }
+
+ //--------------------------------------------------------------------------
+ // Select the shadow pass
+ //--------------------------------------------------------------------------
+
+ if (dist >= 0.f) {
+ float shadowFactor = 1.f;
+ if (config->enableShadow) {
+ float4 L = normalize(light - hitPoint);
+ float4 rO = hitPoint + n * 1e-2f;
+ float4 shadowHitPoint;
+
+ // Check bounding sphere
+ if (IntersectBoundingSphere(rO, L, &tmin, &tmax)) {
+ float shadowDistSet = tmin;
+ uint steps;
+
+ rO = rO + L * (float4)shadowDistSet;
+ shadowDistSet = IntersectBulb(rO, L, mu, maxIterations, epsilon,
+ tmax - tmin, &shadowHitPoint, &steps);
+ if (shadowDistSet < epsilon) {
+ if (useAO) {
+ // Use steps count to simulate ambient occlusion
+ shadowFactor = 0.6f - min(steps / 255.f, 0.5f);
+ } else
+ shadowFactor = 0.6f;
+ }
+ }
+ }
+
+ //--------------------------------------------------------------------------
+ // Direct lighting of hit point
+ //--------------------------------------------------------------------------
+
+ color = Phong(light, eyeRayOrig, hitPoint, n, diffuse) * shadowFactor;
+ }
+
+ //--------------------------------------------------------------------------
+ // Write pixel
+ //--------------------------------------------------------------------------
+
+ int offset = 3 * (x + y * width);
+ color = clamp(color, (float4)(0.f, 0.f ,0.f, 0.f), (float4)(1.f, 1.f ,1.f, 0.f));
+ if (enableAccumulation) {
+ pixels[offset++] += color.s0;
+ pixels[offset++] += color.s1;
+ pixels[offset] += color.s2;
+ } else {
+ pixels[offset++] = color.s0;
+ pixels[offset++] = color.s1;
+ pixels[offset] = color.s2;
+ }
+}
+
+kernel void multiply(global float *array, const int numElements, const float s) {
+ const int gid = get_global_id(0);
+ if (gid >= numElements) {
+ return;
+ }
+ array[gid] *= s;
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/rendering_kernel.cl b/src/com/jogamp/opencl/demos/julia3d/rendering_kernel.cl
new file mode 100644
index 0000000..9c25c1b
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/rendering_kernel.cl
@@ -0,0 +1,382 @@
+/*
+Copyright (c) 2009 David Bucciarelli ([email protected])
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#define GPU_KERNEL
+
+
+#define BOUNDING_RADIUS_2 4.f
+#define ESCAPE_THRESHOLD 1e1f
+#define DELTA 1e-4f
+
+typedef struct {
+ float x, y, z; // position, also color (r,g,b)
+} Vec;
+
+typedef struct {
+ Vec orig, target;
+ Vec dir, x, y;
+} Camera;
+
+typedef struct {
+ unsigned int width, height;
+ int superSamplingSize;
+ int actvateFastRendering;
+ int enableShadow;
+
+ unsigned int maxIterations;
+ float epsilon;
+ float mu[4];
+ float light[3];
+ Camera camera;
+} RenderingConfig;
+
+
+static float4 QuatMult(const float4 q1, const float4 q2) {
+ float4 r;
+
+ // a1a2 - b1b2 - c1c2 - d1d2
+ r.x = q1.x * q2.x - q1.y * q2.y - q1.z * q2.z - q1.w * q2.w;
+ // a1b2 + b1a2 + c1d2 - d1c2
+ r.y = q1.x * q2.y + q1.y * q2.x + q1.z * q2.w - q1.w * q2.z;
+ // a1c2 - b1d2 + c1a2 + d1b2
+ r.z = q1.x * q2.z - q1.y * q2.w + q1.z * q2.x + q1.w * q2.y;
+ // a1d2 + b1c2 - c1b2 + d1a2
+ r.w = q1.x * q2.w + q1.y * q2.z - q1.z * q2.y + q1.w * q2.x;
+
+ return r;
+}
+
+static float4 QuatSqr(const float4 q) {
+ float4 r;
+
+ r.x = q.x * q.x - q.y * q.y - q.z * q.z - q.w * q.w;
+ r.y = 2.f * q.x * q.y;
+ r.z = 2.f * q.x * q.z;
+ r.w = 2.f * q.x * q.w;
+
+ return r;
+}
+
+static void IterateIntersect(float4 *q, float4 *qp, const float4 c, const uint maxIterations) {
+ float4 q0 = *q;
+ float4 qp0 = *qp;
+
+ for (uint i = 0; i < maxIterations; ++i) {
+ qp0 = 2.f * QuatMult(q0, qp0);
+ q0 = QuatSqr(q0) + c;
+
+ if (dot(q0, q0) > ESCAPE_THRESHOLD)
+ break;
+ }
+
+ *q = q0;
+ *qp = qp0;
+}
+
+static float IntersectJulia(const float4 eyeRayOrig, const float4 eyeRayDir,
+ const float4 c, const uint maxIterations, const float epsilon,
+ float4 *hitPoint, uint *steps) {
+ float dist;
+ float4 r0 = eyeRayOrig;
+
+ uint s = 0;
+ do {
+ float4 z = r0;
+ float4 zp = (float4) (1.f, 0.f, 0.f, 0.f);
+
+ IterateIntersect(&z, &zp, c, maxIterations);
+
+ const float normZP = length(zp);
+
+ // We are inside
+ if (normZP == 0.f)
+ break;
+
+ const float normZ = length(z);
+ dist = 0.5f * normZ * log(normZ) / normZP;
+
+ r0 += eyeRayDir * dist;
+ s++;
+ } while ((dist > epsilon) && (dot(r0, r0) < BOUNDING_RADIUS_2));
+
+ *hitPoint = r0;
+ *steps = s;
+ return dist;
+}
+
+#define WORLD_RADIUS 1000.f
+#define WORLD_CENTER ((float4)(0.f, -WORLD_RADIUS - 2.f, 0.f, 0.f))
+
+float IntersectFloorSphere(const float4 eyeRayOrig, const float4 eyeRayDir) {
+ const float4 op = WORLD_CENTER - eyeRayOrig;
+ const float b = dot(op, eyeRayDir);
+ float det = b * b - dot(op, op) + WORLD_RADIUS * WORLD_RADIUS;
+
+ if (det < 0.f)
+ return -1.f;
+ else
+ det = sqrt(det);
+
+ float t = b - det;
+ if (t > 0.f)
+ return t;
+ else {
+ // We are inside, avoid the hit
+ return -1.f;
+ }
+}
+
+float IntersectBoundingSphere(const float4 eyeRayOrig, const float4 eyeRayDir) {
+ const float4 op = -eyeRayOrig;
+ const float b = dot(op, eyeRayDir);
+ float det = b * b - dot(op, op) + BOUNDING_RADIUS_2;
+
+ if (det < 0.f)
+ return -1.f;
+ else
+ det = sqrt(det);
+
+ float t = b - det;
+ if (t > 0.f)
+ return t;
+ else {
+ t = b + det;
+
+ if (t > 0.f) {
+ // We are inside, start from the ray origin
+ return 0.0f;
+ } else
+ return -1.f;
+ }
+}
+
+static float4 NormEstimate(const float4 p, const float4 c,
+ const float delta, const uint maxIterations) {
+ float4 N;
+ float4 qP = p;
+ float gradX, gradY, gradZ;
+
+ float4 gx1 = qP - (float4) (DELTA, 0.f, 0.f, 0.f);
+ float4 gx2 = qP + (float4) (DELTA, 0.f, 0.f, 0.f);
+ float4 gy1 = qP - (float4) (0.f, DELTA, 0.f, 0.f);
+ float4 gy2 = qP + (float4) (0.f, DELTA, 0.f, 0.f);
+ float4 gz1 = qP - (float4) (0.f, 0.f, DELTA, 0.f);
+ float4 gz2 = qP + (float4) (0.f, 0.f, DELTA, 0.f);
+
+ for (uint i = 0; i < maxIterations; ++i) {
+ gx1 = QuatSqr(gx1) + c;
+ gx2 = QuatSqr(gx2) + c;
+ gy1 = QuatSqr(gy1) + c;
+ gy2 = QuatSqr(gy2) + c;
+ gz1 = QuatSqr(gz1) + c;
+ gz2 = QuatSqr(gz2) + c;
+ }
+
+ gradX = length(gx2) - length(gx1);
+ gradY = length(gy2) - length(gy1);
+ gradZ = length(gz2) - length(gz1);
+
+ N = normalize((float4) (gradX, gradY, gradZ, 0.f));
+
+ return N;
+}
+
+static float4 Phong(const float4 light, const float4 eye, const float4 pt, const float4 N, const float4 diffuse) {
+
+ const float4 ambient = (float4) (0.05f, 0.05f, 0.05f, 0.f);
+ float4 L = normalize(light - pt);
+ float NdotL = dot(N, L);
+ if (NdotL < 0.f)
+ return diffuse * ambient;
+
+ const float specularExponent = 30.f;
+ const float specularity = 0.65f;
+
+ float4 E = normalize(eye - pt);
+ float4 H = (L + E) * (float) 0.5f;
+
+ return diffuse * NdotL +
+ specularity * pow(dot(N, H), specularExponent) +
+ diffuse * ambient;
+}
+
+kernel void JuliaGPU( global float *pixels,
+ const global RenderingConfig *config,
+ int enableAccumulation,
+ float sampleX,
+ float sampleY ) {
+
+ const int gid = get_global_id(0);
+ unsigned width = config->width;
+ unsigned height = config->height;
+
+ const unsigned int x = gid % width;
+ const int y = gid / width;
+
+ // Check if we have to do something
+ if (y >= height)
+ return;
+
+ const float epsilon = config->actvateFastRendering ? (config->epsilon * (1.f / 0.75f)) : config->epsilon;
+ const uint maxIterations = max(1u, config->actvateFastRendering ? (config->maxIterations - 1) : config->maxIterations);
+
+ const float4 mu = (float4)(config->mu[0], config->mu[1], config->mu[2], config->mu[3]);
+ const float4 light = (float4) (config->light[0], config->light[1], config->light[2], 0.f);
+ const global Camera *camera = &config->camera;
+
+ //--------------------------------------------------------------------------
+ // Calculate eye ray
+ //--------------------------------------------------------------------------
+
+ const float invWidth = 1.f / width;
+ const float invHeight = 1.f / height;
+ const float kcx = (x + sampleX) * invWidth - .5f;
+ const float4 kcx4 = (float4) kcx;
+ const float kcy = (y + sampleY) * invHeight - .5f;
+ const float4 kcy4 = (float4) kcy;
+
+ const float4 cameraX = (float4) (camera->x.x, camera->x.y, camera->x.z, 0.f);
+ const float4 cameraY = (float4) (camera->y.x, camera->y.y, camera->y.z, 0.f);
+ const float4 cameraDir = (float4) (camera->dir.x, camera->dir.y, camera->dir.z, 0.f);
+ const float4 cameraOrig = (float4) (camera->orig.x, camera->orig.y, camera->orig.z, 0.f);
+
+ const float4 eyeRayDir = normalize(cameraX * kcx4 + cameraY * kcy4 + cameraDir);
+ const float4 eyeRayOrig = eyeRayDir * (float4) 0.1f + cameraOrig;
+
+ //--------------------------------------------------------------------------
+ // Check if we hit the bounding sphere
+ //--------------------------------------------------------------------------
+
+ float distSet = IntersectBoundingSphere(eyeRayOrig, eyeRayDir);
+ float4 hitPoint;
+ if (distSet >= 0.f) {
+ //--------------------------------------------------------------------------
+ // Find the intersection with the set
+ //--------------------------------------------------------------------------
+
+ uint steps;
+ float4 rayOrig = eyeRayOrig + eyeRayDir * (float4) distSet;
+ distSet = IntersectJulia(rayOrig, eyeRayDir, mu, maxIterations,
+ epsilon, &hitPoint, &steps);
+ if (distSet > epsilon)
+ distSet = -1.f;
+ }
+
+ //--------------------------------------------------------------------------
+ // Check if we hit the floor
+ //--------------------------------------------------------------------------
+
+ float distFloor = IntersectFloorSphere(eyeRayOrig, eyeRayDir);
+
+ //--------------------------------------------------------------------------
+ // Select the hit point
+ //--------------------------------------------------------------------------
+
+ int doShade = 0;
+ int useAO = 1;
+ float4 diffuse, n, color;
+ if ((distSet < 0.f) && (distFloor < 0.f)) {
+ // Sky hit
+ color = (float4) (0.f, 0.1f, 0.3f, 0.f);
+ } else if ((distSet >= 0.f) && ((distFloor < 0.f) || (distSet <= distFloor))) {
+ // Set hit
+ diffuse = (float4) (1.f, 0.35f, 0.15f, 0.f);
+ n = NormEstimate(hitPoint, mu, distSet, maxIterations);
+ doShade = 1;
+ } else if ((distFloor >= 0.f) && ((distSet < 0.f) || (distFloor <= distSet))) {
+ // Floor hit
+ hitPoint = eyeRayOrig + eyeRayDir * (float4) distFloor;
+ n = hitPoint - WORLD_CENTER;
+ n = normalize(n);
+ // The most important feature in a ray tracer: a checker texture !
+ const int ix = (hitPoint.x > 0.f) ? hitPoint.x : (1.f - hitPoint.x);
+ const int iz = (hitPoint.z > 0.f) ? hitPoint.z : (1.f - hitPoint.z);
+ if ((ix + iz) % 2)
+ diffuse = (float4) (0.75f, 0.75f, 0.75f, 0.f);
+ else
+ diffuse = (float4) (0.75f, 0.f, 0.f, 0.f);
+ doShade = 1;
+ useAO = 0;
+ }
+
+ //--------------------------------------------------------------------------
+ // Select the shadow pass
+ //--------------------------------------------------------------------------
+
+ if (doShade) {
+ float shadowFactor = 1.f;
+ if (config->enableShadow) {
+ float4 L = normalize(light - hitPoint);
+ float4 rO = hitPoint + n * 1e-2f;
+ float4 shadowHitPoint;
+
+ // Check bounding sphere
+ float shadowDistSet = IntersectBoundingSphere(rO, L);
+ if (shadowDistSet >= 0.f) {
+ uint steps;
+
+ rO = rO + L * (float4) shadowDistSet;
+ shadowDistSet = IntersectJulia(rO, L, mu, maxIterations, epsilon,
+ &shadowHitPoint, &steps);
+ if (shadowDistSet < epsilon) {
+ if (useAO) {
+ // Use steps count to simulate ambient occlusion
+ shadowFactor = 0.6f - min(steps / 255.f, 0.5f);
+ } else
+ shadowFactor = 0.6f;
+ }
+ } else
+ shadowDistSet = -1.f;
+ }
+
+ //--------------------------------------------------------------------------
+ // Direct lighting of hit point
+ //--------------------------------------------------------------------------
+
+ color = Phong(light, eyeRayOrig, hitPoint, n, diffuse) * shadowFactor;
+ }
+
+ //--------------------------------------------------------------------------
+ // Write pixel
+ //--------------------------------------------------------------------------
+
+ int offset = 3 * (x + y * width);
+ color = clamp(color, (float4) (0.f, 0.f, 0.f, 0.f), (float4) (1.f, 1.f, 1.f, 0.f));
+ if (enableAccumulation) {
+ pixels[offset++] += color.s0;
+ pixels[offset++] += color.s1;
+ pixels[offset ] += color.s2;
+ } else {
+ pixels[offset++] = color.s0;
+ pixels[offset++] = color.s1;
+ pixels[offset ] = color.s2;
+ }
+}
+
+kernel void multiply(global float *array, const int numElements, const float s) {
+ const int gid = get_global_id(0);
+ if (gid >= numElements) {
+ return;
+ }
+ array[gid] *= s;
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Camera.java b/src/com/jogamp/opencl/demos/julia3d/structs/Camera.java
new file mode 100644
index 0000000..68c567c
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/Camera.java
@@ -0,0 +1,50 @@
+/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */
+
+
+package com.jogamp.opencl.demos.julia3d.structs;
+
+import com.jogamp.common.nio.*;
+
+
+public abstract class Camera {
+
+ StructAccessor accessor;
+
+ public static int size() {
+// if (CPU.is32Bit()) {
+// return Camera32.size();
+// } else {
+ return Camera64.size();
+// }
+ }
+
+ public static Camera create() {
+ return create(Buffers.newDirectByteBuffer(size()));
+ }
+
+ public static Camera create(java.nio.ByteBuffer buf) {
+// if (CPU.is32Bit()) {
+// return new Camera32(buf);
+// } else {
+ return new Camera64(buf);
+// }
+ }
+
+ Camera(java.nio.ByteBuffer buf) {
+ accessor = new StructAccessor(buf);
+ }
+
+ public java.nio.ByteBuffer getBuffer() {
+ return accessor.getBuffer();
+ }
+
+ public abstract Vec getOrig();
+
+ public abstract Vec getTarget();
+
+ public abstract Vec getDir();
+
+ public abstract Vec getX();
+
+ public abstract Vec getY();
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Camera32.java b/src/com/jogamp/opencl/demos/julia3d/structs/Camera32.java
new file mode 100644
index 0000000..1811583
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/Camera32.java
@@ -0,0 +1,37 @@
+/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */
+
+
+package com.jogamp.opencl.demos.julia3d.structs;
+
+
+class Camera32 extends Camera {
+
+ public static int size() {
+ return 76;
+ }
+
+ Camera32(java.nio.ByteBuffer buf) {
+ super(buf);
+ }
+
+
+ public Vec getOrig() {
+ return Vec.create(accessor.slice(0, 12));
+ }
+
+ public Vec getTarget() {
+ return Vec.create(accessor.slice(16, 12));
+ }
+
+ public Vec getDir() {
+ return Vec.create(accessor.slice(32, 12));
+ }
+
+ public Vec getX() {
+ return Vec.create(accessor.slice(48, 12));
+ }
+
+ public Vec getY() {
+ return Vec.create(accessor.slice(64, 12));
+ }
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Camera64.java b/src/com/jogamp/opencl/demos/julia3d/structs/Camera64.java
new file mode 100644
index 0000000..f82d3b3
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/Camera64.java
@@ -0,0 +1,48 @@
+/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */
+
+
+package com.jogamp.opencl.demos.julia3d.structs;
+
+
+class Camera64 extends Camera {
+
+ private final Vec orig;
+ private final Vec target;
+ private final Vec dir;
+ private final Vec x;
+ private final Vec y;
+
+ public static int size() {
+ return 60;
+ }
+
+ Camera64(java.nio.ByteBuffer buf) {
+ super(buf);
+ orig = Vec.create(accessor.slice(0, 12));
+ target = Vec.create(accessor.slice(12, 12));
+ dir = Vec.create(accessor.slice(24, 12));
+ x = Vec.create(accessor.slice(36, 12));
+ y = Vec.create(accessor.slice(48, 12));
+ }
+
+
+ public Vec getOrig() {
+ return orig;
+ }
+
+ public Vec getTarget() {
+ return target;
+ }
+
+ public Vec getDir() {
+ return dir;
+ }
+
+ public Vec getX() {
+ return x;
+ }
+
+ public Vec getY() {
+ return y;
+ }
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig.java b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig.java
new file mode 100644
index 0000000..4b14f1a
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig.java
@@ -0,0 +1,78 @@
+/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */
+
+
+package com.jogamp.opencl.demos.julia3d.structs;
+
+import com.jogamp.common.nio.*;
+
+
+public abstract class RenderingConfig {
+
+ StructAccessor accessor;
+
+ public static int size() {
+// if (CPU.is32Bit()) {
+// return RenderingConfig32.size();
+// } else {
+ return RenderingConfig64.size();
+// }
+ }
+
+ public static RenderingConfig create() {
+ return create(Buffers.newDirectByteBuffer(size()));
+ }
+
+ public static RenderingConfig create(java.nio.ByteBuffer buf) {
+// if (CPU.is32Bit()) {
+// return new RenderingConfig32(buf);
+// } else {
+ return new RenderingConfig64(buf);
+// }
+ }
+
+ RenderingConfig(java.nio.ByteBuffer buf) {
+ accessor = new StructAccessor(buf);
+ }
+
+ public java.nio.ByteBuffer getBuffer() {
+ return accessor.getBuffer();
+ }
+
+ public abstract RenderingConfig setWidth(int val);
+
+ public abstract int getWidth();
+
+ public abstract RenderingConfig setHeight(int val);
+
+ public abstract int getHeight();
+
+ public abstract RenderingConfig setSuperSamplingSize(int val);
+
+ public abstract int getSuperSamplingSize();
+
+ public abstract RenderingConfig setActvateFastRendering(int val);
+
+ public abstract int getActvateFastRendering();
+
+ public abstract RenderingConfig setEnableShadow(int val);
+
+ public abstract int getEnableShadow();
+
+ public abstract RenderingConfig setMaxIterations(int val);
+
+ public abstract int getMaxIterations();
+
+ public abstract RenderingConfig setEpsilon(float val);
+
+ public abstract float getEpsilon();
+
+ public abstract RenderingConfig setMu(float[] val);
+
+ public abstract float[] getMu();
+
+ public abstract RenderingConfig setLight(float[] val);
+
+ public abstract float[] getLight();
+
+ public abstract Camera getCamera();
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig32.java b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig32.java
new file mode 100644
index 0000000..27f40e6
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig32.java
@@ -0,0 +1,102 @@
+/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */
+
+
+package com.jogamp.opencl.demos.julia3d.structs;
+
+
+class RenderingConfig32 extends RenderingConfig {
+
+ public static int size() {
+ return 140;
+ }
+
+ RenderingConfig32(java.nio.ByteBuffer buf) {
+ super(buf);
+ }
+
+
+ public RenderingConfig setWidth(int val) {
+ accessor.setIntAt(0, val);
+ return this;
+ }
+
+ public int getWidth() {
+ return accessor.getIntAt(0);
+ }
+
+ public RenderingConfig setHeight(int val) {
+ accessor.setIntAt(1, val);
+ return this;
+ }
+
+ public int getHeight() {
+ return accessor.getIntAt(1);
+ }
+
+ public RenderingConfig setSuperSamplingSize(int val) {
+ accessor.setIntAt(2, val);
+ return this;
+ }
+
+ public int getSuperSamplingSize() {
+ return accessor.getIntAt(2);
+ }
+
+ public RenderingConfig setActvateFastRendering(int val) {
+ accessor.setIntAt(3, val);
+ return this;
+ }
+
+ public int getActvateFastRendering() {
+ return accessor.getIntAt(3);
+ }
+
+ public RenderingConfig setEnableShadow(int val) {
+ accessor.setIntAt(4, val);
+ return this;
+ }
+
+ public int getEnableShadow() {
+ return accessor.getIntAt(4);
+ }
+
+ public RenderingConfig setMaxIterations(int val) {
+ accessor.setIntAt(5, val);
+ return this;
+ }
+
+ public int getMaxIterations() {
+ return accessor.getIntAt(5);
+ }
+
+ public RenderingConfig setEpsilon(float val) {
+ accessor.setFloatAt(6, val);
+ return this;
+ }
+
+ public float getEpsilon() {
+ return accessor.getFloatAt(6);
+ }
+
+ public RenderingConfig setMu(float[] val) {
+ accessor.setFloatsAt(8, val);
+ return this;
+ }
+
+ public float[] getMu() {
+ return accessor.getFloatsAt(8, new float[4]);
+ }
+
+ public RenderingConfig setLight(float[] val) {
+ accessor.setFloatsAt(12, val);
+ return this;
+ }
+
+ public float[] getLight() {
+ return accessor.getFloatsAt(12, new float[3]);
+ }
+
+ public Camera getCamera() {
+ return Camera.create(accessor.slice(64, 76));
+ }
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig64.java b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig64.java
new file mode 100644
index 0000000..e60987e
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig64.java
@@ -0,0 +1,105 @@
+/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */
+
+
+package com.jogamp.opencl.demos.julia3d.structs;
+
+
+class RenderingConfig64 extends RenderingConfig {
+
+ private final Camera camera;
+
+ public static int size() {
+ return 116;
+ }
+
+ RenderingConfig64(java.nio.ByteBuffer buf) {
+ super(buf);
+ camera = Camera.create(accessor.slice(56, 60));
+ }
+
+
+ public RenderingConfig setWidth(int val) {
+ accessor.setIntAt(0, val);
+ return this;
+ }
+
+ public int getWidth() {
+ return accessor.getIntAt(0);
+ }
+
+ public RenderingConfig setHeight(int val) {
+ accessor.setIntAt(1, val);
+ return this;
+ }
+
+ public int getHeight() {
+ return accessor.getIntAt(1);
+ }
+
+ public RenderingConfig setSuperSamplingSize(int val) {
+ accessor.setIntAt(2, val);
+ return this;
+ }
+
+ public int getSuperSamplingSize() {
+ return accessor.getIntAt(2);
+ }
+
+ public RenderingConfig setActvateFastRendering(int val) {
+ accessor.setIntAt(3, val);
+ return this;
+ }
+
+ public int getActvateFastRendering() {
+ return accessor.getIntAt(3);
+ }
+
+ public RenderingConfig setEnableShadow(int val) {
+ accessor.setIntAt(4, val);
+ return this;
+ }
+
+ public int getEnableShadow() {
+ return accessor.getIntAt(4);
+ }
+
+ public RenderingConfig setMaxIterations(int val) {
+ accessor.setIntAt(5, val);
+ return this;
+ }
+
+ public int getMaxIterations() {
+ return accessor.getIntAt(5);
+ }
+
+ public RenderingConfig setEpsilon(float val) {
+ accessor.setFloatAt(6, val);
+ return this;
+ }
+
+ public float getEpsilon() {
+ return accessor.getFloatAt(6);
+ }
+
+ public RenderingConfig setMu(float[] val) {
+ accessor.setFloatsAt(7, val);
+ return this;
+ }
+
+ public float[] getMu() {
+ return accessor.getFloatsAt(7, new float[4]);
+ }
+
+ public RenderingConfig setLight(float[] val) {
+ accessor.setFloatsAt(11, val);
+ return this;
+ }
+
+ public float[] getLight() {
+ return accessor.getFloatsAt(11, new float[3]);
+ }
+
+ public Camera getCamera() {
+ return camera;
+ }
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Vec.java b/src/com/jogamp/opencl/demos/julia3d/structs/Vec.java
new file mode 100644
index 0000000..d4b2d48
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/Vec.java
@@ -0,0 +1,53 @@
+/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */
+
+
+package com.jogamp.opencl.demos.julia3d.structs;
+
+
+import com.jogamp.common.nio.*;
+
+
+public abstract class Vec {
+
+ StructAccessor accessor;
+
+ public static int size() {
+// if (CPU.is32Bit()) {
+// return Vec32.size();
+// } else {
+ return Vec64.size();
+// }
+ }
+
+ public static Vec create() {
+ return create(Buffers.newDirectByteBuffer(size()));
+ }
+
+ public static Vec create(java.nio.ByteBuffer buf) {
+// if (CPU.is32Bit()) {
+// return new Vec32(buf);
+// } else {
+ return new Vec64(buf);
+// }
+ }
+
+ Vec(java.nio.ByteBuffer buf) {
+ accessor = new StructAccessor(buf);
+ }
+
+ public java.nio.ByteBuffer getBuffer() {
+ return accessor.getBuffer();
+ }
+
+ public abstract Vec setX(float val);
+
+ public abstract float getX();
+
+ public abstract Vec setY(float val);
+
+ public abstract float getY();
+
+ public abstract Vec setZ(float val);
+
+ public abstract float getZ();
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java b/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java
new file mode 100644
index 0000000..e7668ac
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java
@@ -0,0 +1,44 @@
+/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */
+
+
+package com.jogamp.opencl.demos.julia3d.structs;
+
+
+class Vec32 extends Vec {
+
+ public static int size() {
+ return 12;
+ }
+
+ Vec32(java.nio.ByteBuffer buf) {
+ super(buf);
+ }
+
+
+ public Vec setX(float val) {
+ accessor.setFloatAt(0, val);
+ return this;
+ }
+
+ public float getX() {
+ return accessor.getFloatAt(0);
+ }
+
+ public Vec setY(float val) {
+ accessor.setFloatAt(1, val);
+ return this;
+ }
+
+ public float getY() {
+ return accessor.getFloatAt(1);
+ }
+
+ public Vec setZ(float val) {
+ accessor.setFloatAt(2, val);
+ return this;
+ }
+
+ public float getZ() {
+ return accessor.getFloatAt(2);
+ }
+}
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Vec64.java b/src/com/jogamp/opencl/demos/julia3d/structs/Vec64.java
new file mode 100644
index 0000000..60750a4
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/Vec64.java
@@ -0,0 +1,44 @@
+/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */
+
+
+package com.jogamp.opencl.demos.julia3d.structs;
+
+
+class Vec64 extends Vec {
+
+ public static int size() {
+ return 12;
+ }
+
+ Vec64(java.nio.ByteBuffer buf) {
+ super(buf);
+ }
+
+
+ public Vec setX(float val) {
+ accessor.setFloatAt(0, val);
+ return this;
+ }
+
+ public float getX() {
+ return accessor.getFloatAt(0);
+ }
+
+ public Vec setY(float val) {
+ accessor.setFloatAt(1, val);
+ return this;
+ }
+
+ public float getY() {
+ return accessor.getFloatAt(1);
+ }
+
+ public Vec setZ(float val) {
+ accessor.setFloatAt(2, val);
+ return this;
+ }
+
+ public float getZ() {
+ return accessor.getFloatAt(2);
+ }
+}
diff --git a/src/com/jogamp/opencl/demos/radixsort/RadixSort.cl b/src/com/jogamp/opencl/demos/radixsort/RadixSort.cl
new file mode 100644
index 0000000..d014692
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/radixsort/RadixSort.cl
@@ -0,0 +1,358 @@
+/*
+* Copyright 1993-2009 NVIDIA Corporation. All rights reserved.
+*
+* NVIDIA Corporation and its licensors retain all intellectual property and
+* proprietary rights in and to this software and related documentation.
+* Any use, reproduction, disclosure, or distribution of this software
+* and related documentation without an express license agreement from
+* NVIDIA Corporation is strictly prohibited.
+*
+* Please refer to the applicable NVIDIA end user license agreement (EULA)
+* associated with this source code for terms and conditions that govern
+* your use of this NVIDIA software.
+*
+*/
+
+//----------------------------------------------------------------------------
+// Scans each warp in parallel ("warp-scan"), one element per thread.
+// uses 2 numElements of shared memory per thread (64 = elements per warp)
+//----------------------------------------------------------------------------
+//#define WARP_SIZE 32
+uint scanwarp(uint val, __local uint* sData, int maxlevel)
+{
+ // The following is the same as 2 * RadixSort::WARP_SIZE * warpId + threadInWarp =
+ // 64*(threadIdx.x >> 5) + (threadIdx.x & (RadixSort::WARP_SIZE - 1))
+ int localId = get_local_id(0);
+ int idx = 2 * localId - (localId & (WARP_SIZE - 1));
+ sData[idx] = 0;
+ idx += WARP_SIZE;
+ sData[idx] = val;
+
+ if (0 <= maxlevel) { sData[idx] += sData[idx - 1]; }
+ if (1 <= maxlevel) { sData[idx] += sData[idx - 2]; }
+ if (2 <= maxlevel) { sData[idx] += sData[idx - 4]; }
+ if (3 <= maxlevel) { sData[idx] += sData[idx - 8]; }
+ if (4 <= maxlevel) { sData[idx] += sData[idx -16]; }
+
+ return sData[idx] - val; // convert inclusive -> exclusive
+}
+
+//----------------------------------------------------------------------------
+// scan4 scans 4*RadixSort::CTA_SIZE numElements in a block (4 per thread), using
+// a warp-scan algorithm
+//----------------------------------------------------------------------------
+uint4 scan4(uint4 idata, __local uint* ptr)
+{
+
+ uint idx = get_local_id(0);
+
+ uint4 val4 = idata;
+ uint sum[3];
+ sum[0] = val4.x;
+ sum[1] = val4.y + sum[0];
+ sum[2] = val4.z + sum[1];
+
+ uint val = val4.w + sum[2];
+
+ val = scanwarp(val, ptr, 4);
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ if ((idx & (WARP_SIZE - 1)) == WARP_SIZE - 1)
+ {
+ ptr[idx >> 5] = val + val4.w + sum[2];
+ }
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ if (idx < WARP_SIZE)
+ ptr[idx] = scanwarp(ptr[idx], ptr, 2);
+
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ val += ptr[idx >> 5];
+
+ val4.x = val;
+ val4.y = val + sum[0];
+ val4.z = val + sum[1];
+ val4.w = val + sum[2];
+
+ return val4;
+}
+
+#ifdef MAC
+__kernel uint4 rank4(uint4 preds, __local uint* sMem)
+#else
+uint4 rank4(uint4 preds, __local uint* sMem)
+#endif
+{
+ int localId = get_local_id(0);
+ int localSize = get_local_size(0);
+
+ uint4 address = scan4(preds, sMem);
+
+ __local uint numtrue;
+ if (localId == localSize - 1)
+ {
+ numtrue = address.w + preds.w;
+ }
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ uint4 rank;
+ int idx = localId*4;
+ rank.x = (preds.x) ? address.x : numtrue + idx - address.x;
+ rank.y = (preds.y) ? address.y : numtrue + idx + 1 - address.y;
+ rank.z = (preds.z) ? address.z : numtrue + idx + 2 - address.z;
+ rank.w = (preds.w) ? address.w : numtrue + idx + 3 - address.w;
+
+ return rank;
+}
+
+void radixSortBlockKeysOnly(uint4 *key, uint nbits, uint startbit, __local uint* sMem)
+{
+ int localId = get_local_id(0);
+ int localSize = get_local_size(0);
+
+ for(uint shift = startbit; shift < (startbit + nbits); ++shift)
+ {
+ uint4 lsb;
+ lsb.x = !(((*key).x >> shift) & 0x1);
+ lsb.y = !(((*key).y >> shift) & 0x1);
+ lsb.z = !(((*key).z >> shift) & 0x1);
+ lsb.w = !(((*key).w >> shift) & 0x1);
+
+ uint4 r;
+
+ r = rank4(lsb, sMem);
+
+ // This arithmetic strides the ranks across 4 CTA_SIZE regions
+ sMem[(r.x & 3) * localSize + (r.x >> 2)] = (*key).x;
+ sMem[(r.y & 3) * localSize + (r.y >> 2)] = (*key).y;
+ sMem[(r.z & 3) * localSize + (r.z >> 2)] = (*key).z;
+ sMem[(r.w & 3) * localSize + (r.w >> 2)] = (*key).w;
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ // The above allows us to read without 4-way bank conflicts:
+ (*key).x = sMem[localId];
+ (*key).y = sMem[localId + localSize];
+ (*key).z = sMem[localId + 2 * localSize];
+ (*key).w = sMem[localId + 3 * localSize];
+
+ barrier(CLK_LOCAL_MEM_FENCE);
+ }
+}
+
+__kernel void radixSortBlocksKeysOnly(__global uint4* keysIn,
+ __global uint4* keysOut,
+ uint nbits,
+ uint startbit,
+ uint numElements,
+ uint totalBlocks,
+ __local uint* sMem)
+{
+ int globalId = get_global_id(0);
+
+ uint4 key;
+ key = keysIn[globalId];
+
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ radixSortBlockKeysOnly(&key, nbits, startbit, sMem);
+
+ keysOut[globalId] = key;
+}
+
+//----------------------------------------------------------------------------
+// Given an array with blocks sorted according to a 4-bit radix group, each
+// block counts the number of keys that fall into each radix in the group, and
+// finds the starting offset of each radix in the block. It then writes the radix
+// counts to the counters array, and the starting offsets to the blockOffsets array.
+//
+// Template parameters are used to generate efficient code for various special cases
+// For example, we have to handle arrays that are a multiple of the block size
+// (fullBlocks) differently than arrays that are not. "loop" is used when persistent
+// CTAs are used.
+//
+// By persistent CTAs we mean that we launch only as many thread blocks as can
+// be resident in the GPU and no more, rather than launching as many threads as
+// we have elements. Persistent CTAs loop over blocks of elements until all work
+// is complete. This can be faster in some cases. In our tests it is faster
+// for large sorts (and the threshold is higher on compute version 1.1 and earlier
+// GPUs than it is on compute version 1.2 GPUs.
+//
+//----------------------------------------------------------------------------
+__kernel void findRadixOffsets(__global uint2* keys,
+ __global uint* counters,
+ __global uint* blockOffsets,
+ uint startbit,
+ uint numElements,
+ uint totalBlocks,
+ __local uint* sRadix1)
+{
+ __local uint sStartPointers[16];
+
+ uint groupId = get_group_id(0);
+ uint localId = get_local_id(0);
+ uint groupSize = get_local_size(0);
+
+ uint2 radix2;
+
+ radix2 = keys[get_global_id(0)];
+
+
+ sRadix1[2 * localId] = (radix2.x >> startbit) & 0xF;
+ sRadix1[2 * localId + 1] = (radix2.y >> startbit) & 0xF;
+
+ // Finds the position where the sRadix1 entries differ and stores start
+ // index for each radix.
+ if(localId < 16)
+ {
+ sStartPointers[localId] = 0;
+ }
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ if((localId > 0) && (sRadix1[localId] != sRadix1[localId - 1]) )
+ {
+ sStartPointers[sRadix1[localId]] = localId;
+ }
+ if(sRadix1[localId + groupSize] != sRadix1[localId + groupSize - 1])
+ {
+ sStartPointers[sRadix1[localId + groupSize]] = localId + groupSize;
+ }
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ if(localId < 16)
+ {
+ blockOffsets[groupId*16 + localId] = sStartPointers[localId];
+ }
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ // Compute the sizes of each block.
+ if((localId > 0) && (sRadix1[localId] != sRadix1[localId - 1]) )
+ {
+ sStartPointers[sRadix1[localId - 1]] =
+ localId - sStartPointers[sRadix1[localId - 1]];
+ }
+ if(sRadix1[localId + groupSize] != sRadix1[localId + groupSize - 1] )
+ {
+ sStartPointers[sRadix1[localId + groupSize - 1]] =
+ localId + groupSize - sStartPointers[sRadix1[localId + groupSize - 1]];
+ }
+
+
+ if(localId == groupSize - 1)
+ {
+ sStartPointers[sRadix1[2 * groupSize - 1]] =
+ 2 * groupSize - sStartPointers[sRadix1[2 * groupSize - 1]];
+ }
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ if(localId < 16)
+ {
+ counters[localId * totalBlocks + groupId] = sStartPointers[localId];
+ }
+}
+
+// a naive scan routine that works only for array that
+// can fit into a single block, just for debugging purpose,
+// not used in the sort now
+__kernel void scanNaive(__global uint *g_odata,
+ __global uint *g_idata,
+ uint n,
+ __local uint* temp)
+{
+
+ int localId = get_local_id(0);
+
+ int pout = 0;
+ int pin = 1;
+
+ // Cache the computational window in shared memory
+ temp[pout*n + localId] = (localId > 0) ? g_idata[localId-1] : 0;
+
+ for (int offset = 1; offset < n; offset *= 2)
+ {
+ pout = 1 - pout;
+ pin = 1 - pout;
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ temp[pout*n+localId] = temp[pin*n+localId];
+
+ if (localId >= offset)
+ temp[pout*n+localId] += temp[pin*n+localId - offset];
+ }
+
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ g_odata[localId] = temp[pout*n+localId];
+}
+
+//----------------------------------------------------------------------------
+// reorderData shuffles data in the array globally after the radix offsets
+// have been found. On compute version 1.1 and earlier GPUs, this code depends
+// on RadixSort::CTA_SIZE being 16 * number of radices (i.e. 16 * 2^nbits).
+//
+// On compute version 1.1 GPUs ("manualCoalesce=true") this function ensures
+// that all writes are coalesced using extra work in the kernel. On later
+// GPUs coalescing rules have been relaxed, so this extra overhead hurts
+// performance. On these GPUs we set manualCoalesce=false and directly store
+// the results.
+//
+// Template parameters are used to generate efficient code for various special cases
+// For example, we have to handle arrays that are a multiple of the block size
+// (fullBlocks) differently than arrays that are not. "loop" is used when persistent
+// CTAs are used.
+//
+// By persistent CTAs we mean that we launch only as many thread blocks as can
+// be resident in the GPU and no more, rather than launching as many threads as
+// we have elements. Persistent CTAs loop over blocks of elements until all work
+// is complete. This can be faster in some cases. In our tests it is faster
+// for large sorts (and the threshold is higher on compute version 1.1 and earlier
+// GPUs than it is on compute version 1.2 GPUs.
+//----------------------------------------------------------------------------
+__kernel void reorderDataKeysOnly(__global uint *outKeys,
+ __global uint2 *keys,
+ __global uint *blockOffsets,
+ __global uint *offsets,
+ __global uint *sizes,
+ uint startbit,
+ uint numElements,
+ uint totalBlocks,
+ __local uint2* sKeys2)
+{
+ __local uint sOffsets[16];
+ __local uint sBlockOffsets[16];
+
+ __local uint *sKeys1 = (__local uint*)sKeys2;
+
+ uint groupId = get_group_id(0);
+
+ uint globalId = get_global_id(0);
+ uint localId = get_local_id(0);
+ uint groupSize = get_local_size(0);
+
+ sKeys2[localId] = keys[globalId];
+
+ if(localId < 16)
+ {
+ sOffsets[localId] = offsets[localId * totalBlocks + groupId];
+ sBlockOffsets[localId] = blockOffsets[groupId * 16 + localId];
+ }
+ barrier(CLK_LOCAL_MEM_FENCE);
+
+ uint radix = (sKeys1[localId] >> startbit) & 0xF;
+ uint globalOffset = sOffsets[radix] + localId - sBlockOffsets[radix];
+
+ if (globalOffset < numElements)
+ {
+ outKeys[globalOffset] = sKeys1[localId];
+ }
+
+ radix = (sKeys1[localId + groupSize] >> startbit) & 0xF;
+ globalOffset = sOffsets[radix] + localId + groupSize - sBlockOffsets[radix];
+
+ if (globalOffset < numElements)
+ {
+ outKeys[globalOffset] = sKeys1[localId + groupSize];
+ }
+
+
+}
diff --git a/src/com/jogamp/opencl/demos/radixsort/RadixSort.java b/src/com/jogamp/opencl/demos/radixsort/RadixSort.java
new file mode 100644
index 0000000..e2a7b46
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/radixsort/RadixSort.java
@@ -0,0 +1,182 @@
+/*
+ * 20:38 Sunday, February 28 2010
+ */
+
+package com.jogamp.opencl.demos.radixsort;
+
+import com.jogamp.opencl.CLBuffer;
+import com.jogamp.opencl.CLCommandQueue;
+import com.jogamp.opencl.CLContext;
+import com.jogamp.opencl.CLKernel;
+import com.jogamp.opencl.CLProgram;
+import com.jogamp.opencl.CLResource;
+import java.io.IOException;
+import java.nio.IntBuffer;
+
+import static com.jogamp.opencl.CLMemory.Mem.*;
+import static com.jogamp.opencl.CLProgram.*;
+import static com.jogamp.opencl.CLProgram.CompilerOptions.*;
+
+/**
+ *
+ * @author Michael Bien
+ */
+public class RadixSort implements CLResource {
+
+ private static final int NUM_BANKS = 16;
+ private static final int WARP_SIZE = 32;
+ private static final int bitStep = 4;
+
+ private final int CTA_SIZE;
+
+ private final CLKernel ckRadixSortBlocksKeysOnly;
+ private final CLKernel ckFindRadixOffsets;
+ private final CLKernel ckScanNaive;
+ private final CLKernel ckReorderDataKeysOnly;
+
+ private final CLBuffer<?> tempKeys;
+ private final CLBuffer<?> mCounters;
+ private final CLBuffer<?> mCountersSum;
+ private final CLBuffer<?> mBlockOffsets;
+
+ private final CLCommandQueue queue;
+ private final Scan scan;
+ private final CLProgram program;
+
+ public RadixSort(CLCommandQueue queue, int maxElements, int CTA_SIZE) throws IOException {
+
+ this.CTA_SIZE = CTA_SIZE;
+ scan = new Scan(queue, maxElements / 2 / CTA_SIZE * 16);
+
+ int numBlocks = ((maxElements % (CTA_SIZE * 4)) == 0)
+ ? (maxElements / (CTA_SIZE * 4)) : (maxElements / (CTA_SIZE * 4) + 1);
+
+ this.queue = queue;
+
+ CLContext context = queue.getContext();
+ this.tempKeys = context.createBuffer(4 * maxElements, READ_WRITE);
+ this.mCounters = context.createBuffer(4 * WARP_SIZE * numBlocks, READ_WRITE);
+ this.mCountersSum = context.createBuffer(4 * WARP_SIZE * numBlocks, READ_WRITE);
+ this.mBlockOffsets = context.createBuffer(4 * WARP_SIZE * numBlocks, READ_WRITE);
+
+ program = context.createProgram(getClass().getResourceAsStream("RadixSort.cl"))
+ .build(ENABLE_MAD, define("WARP_SIZE", WARP_SIZE));
+
+// out.println(program.getBuildLog());
+
+ ckRadixSortBlocksKeysOnly = program.createCLKernel("radixSortBlocksKeysOnly");
+ ckFindRadixOffsets = program.createCLKernel("findRadixOffsets");
+ ckScanNaive = program.createCLKernel("scanNaive");
+ ckReorderDataKeysOnly = program.createCLKernel("reorderDataKeysOnly");
+
+ }
+
+ void sort(CLBuffer<IntBuffer> d_keys, int numElements, int keyBits) {
+ radixSortKeysOnly(d_keys, numElements, keyBits);
+ }
+
+ //----------------------------------------------------------------------------
+ // Main key-only radix sort function. Sorts in place in the keys and values
+ // arrays, but uses the other device arrays as temporary storage. All pointer
+ // parameters are device pointers. Uses cudppScan() for the prefix sum of
+ // radix counters.
+ //----------------------------------------------------------------------------
+ void radixSortKeysOnly(CLBuffer<IntBuffer> keys, int numElements, int keyBits) {
+ int i = 0;
+ while (keyBits > i * bitStep) {
+ radixSortStepKeysOnly(keys, bitStep, i * bitStep, numElements);
+ i++;
+ }
+ }
+
+ //----------------------------------------------------------------------------
+ // Perform one step of the radix sort. Sorts by nbits key bits per step,
+ // starting at startbit.
+ //----------------------------------------------------------------------------
+ void radixSortStepKeysOnly(CLBuffer<IntBuffer> keys, int nbits, int startbit, int numElements) {
+
+ // Four step algorithms from Satish, Harris & Garland
+ radixSortBlocksKeysOnlyOCL(keys, nbits, startbit, numElements);
+
+ findRadixOffsetsOCL(startbit, numElements);
+
+ scan.scanExclusiveLarge(mCountersSum, mCounters, 1, numElements / 2 / CTA_SIZE * 16);
+
+ reorderDataKeysOnlyOCL(keys, startbit, numElements);
+ }
+
+ //----------------------------------------------------------------------------
+ // Wrapper for the kernels of the four steps
+ //----------------------------------------------------------------------------
+ void radixSortBlocksKeysOnlyOCL(CLBuffer<IntBuffer> keys, int nbits, int startbit, int numElements) {
+
+ int totalBlocks = numElements / 4 / CTA_SIZE;
+ int globalWorkSize = CTA_SIZE * totalBlocks;
+ int localWorkSize = CTA_SIZE;
+
+ ckRadixSortBlocksKeysOnly.putArg(keys).putArg(tempKeys).putArg(nbits).putArg(startbit)
+ .putArg(numElements).putArg(totalBlocks).putNullArg(4 * CTA_SIZE * 4)
+ .rewind();
+
+ queue.put1DRangeKernel(ckRadixSortBlocksKeysOnly, 0, globalWorkSize, localWorkSize);
+ }
+
+ void findRadixOffsetsOCL(int startbit, int numElements) {
+
+ int totalBlocks = numElements / 2 / CTA_SIZE;
+ int globalWorkSize = CTA_SIZE * totalBlocks;
+ int localWorkSize = CTA_SIZE;
+
+ ckFindRadixOffsets.putArg(tempKeys).putArg(mCounters).putArg(mBlockOffsets)
+ .putArg(startbit).putArg(numElements).putArg(totalBlocks).putNullArg(2 * CTA_SIZE * 4)
+ .rewind();
+
+ queue.put1DRangeKernel(ckFindRadixOffsets, 0, globalWorkSize, localWorkSize);
+ }
+
+ void scanNaiveOCL(int numElements) {
+
+ int nHist = numElements / 2 / CTA_SIZE * 16;
+ int globalWorkSize = nHist;
+ int localWorkSize = nHist;
+ int extra_space = nHist / NUM_BANKS;
+ int shared_mem_size = 4 * (nHist + extra_space);
+
+ ckScanNaive.putArg(mCountersSum).putArg(mCounters).putArg(nHist).putNullArg(2 * shared_mem_size).rewind();
+
+ queue.put1DRangeKernel(ckScanNaive, 0, globalWorkSize, localWorkSize);
+ }
+
+ void reorderDataKeysOnlyOCL(CLBuffer<IntBuffer> keys, int startbit, int numElements) {
+
+ int totalBlocks = numElements / 2 / CTA_SIZE;
+ int globalWorkSize = CTA_SIZE * totalBlocks;
+ int localWorkSize = CTA_SIZE;
+
+ ckReorderDataKeysOnly.putArg(keys).putArg(tempKeys).putArg(mBlockOffsets).putArg(mCountersSum).putArg(mCounters)
+ .putArg(startbit).putArg(numElements).putArg(totalBlocks).putNullArg(2 * CTA_SIZE * 4).rewind();
+
+ queue.put1DRangeKernel(ckReorderDataKeysOnly, 0, globalWorkSize, localWorkSize);
+ }
+
+ public void release() {
+
+ scan.release();
+
+ //program & kernels
+ program.release();
+
+ //buffers
+ tempKeys.release();
+ mCounters.release();
+ mCountersSum.release();
+ mBlockOffsets.release();
+ }
+
+ public void close() {
+ release();
+ }
+
+
+
+}
diff --git a/src/com/jogamp/opencl/demos/radixsort/RadixSortDemo.java b/src/com/jogamp/opencl/demos/radixsort/RadixSortDemo.java
new file mode 100644
index 0000000..2ce429a
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/radixsort/RadixSortDemo.java
@@ -0,0 +1,129 @@
+/*
+ * 20:48 Sunday, February 28 2010
+ */
+
+package com.jogamp.opencl.demos.radixsort;
+
+import com.jogamp.opencl.CLBuffer;
+import com.jogamp.opencl.CLCommandQueue;
+import com.jogamp.opencl.CLContext;
+import com.jogamp.opencl.CLPlatform;
+import java.io.IOException;
+import java.nio.IntBuffer;
+import java.util.Random;
+
+import static com.jogamp.opencl.CLMemory.Mem.*;
+import static java.lang.System.*;
+import static com.jogamp.opencl.CLDevice.Type.*;
+
+/**
+ * GPU radix sort demo.
+ * @author Michael Bien
+ */
+public class RadixSortDemo {
+
+ public RadixSortDemo() throws IOException {
+
+ CLContext context = null;
+ try{
+ //single GPU setup
+ context = CLContext.create(CLPlatform.getDefault().getMaxFlopsDevice(GPU));
+ CLCommandQueue queue = context.getDevices()[0].createCommandQueue();
+
+ int maxValue = Integer.MAX_VALUE;
+ int samples = 10;
+
+ int[] workgroupSizes = new int[] {128, 256};
+
+ int[] runs = new int[] { 32768,
+ 65536,
+ 131072,
+ 262144,
+ 524288,
+ 1048576,
+ 2097152,
+ 4194304,
+ 8388608 };
+
+ for (int i = 0; i < workgroupSizes.length; i++) {
+
+ int workgroupSize = workgroupSizes[i];
+
+ out.println("\n = = = workgroup size: "+workgroupSize+" = = = ");
+
+ for(int run = 0; run < runs.length; run++) {
+
+ if( workgroupSize==128 && runs[run] >= 8388608
+ || workgroupSize==256 && runs[run] <= 32768) {
+ continue; // we can only sort up to 4MB with wg size of 128
+ }
+
+ int numElements = runs[run];
+
+ CLBuffer<IntBuffer> array = context.createIntBuffer(numElements, READ_WRITE);
+ out.print("array size: " + array.getCLSize()/1000000.0f+"MB; ");
+ out.println("elements: " + array.getCapacity()/1000+"K");
+
+ fillBuffer(array, maxValue);
+
+ RadixSort radixSort = new RadixSort(queue, numElements, workgroupSize);
+ for(int a = 0; a < samples; a++) {
+
+ queue.finish();
+
+ long time = nanoTime();
+
+ queue.putWriteBuffer(array, false);
+ radixSort.sort(array, numElements, 32);
+ queue.putReadBuffer(array, true);
+
+ out.println("time: " + (nanoTime() - time)/1000000.0f+"ms");
+ }
+
+ out.print("snapshot: ");
+ printSnapshot(array.getBuffer(), 20);
+
+ out.println("validating...");
+ checkIfSorted(array.getBuffer());
+ out.println("values sorted");
+
+ array.release();
+ radixSort.release();
+ }
+ }
+
+ }finally{
+ if(context != null) {
+ context.release();
+ }
+ }
+
+ }
+
+ private void fillBuffer(CLBuffer<IntBuffer> array, int maxValue) {
+ Random random = new Random(42);
+ for (int n = 0; n < array.getBuffer().capacity(); n++) {
+ int rnd = random.nextInt(maxValue);
+ array.getBuffer().put(n, rnd);
+ }
+ }
+
+ private void printSnapshot(IntBuffer buffer, int snapshot) {
+ for(int i = 0; i < snapshot; i++)
+ out.print(buffer.get() + ", ");
+ out.println("...; " + buffer.remaining() + " more");
+ buffer.rewind();
+ }
+
+ private void checkIfSorted(IntBuffer keys) {
+ for (int i = 1; i < keys.capacity(); i++) {
+ if (keys.get(i - 1) > keys.get(i)) {
+ throw new RuntimeException("not sorted "+ keys.get(i - 1) +" !> "+ keys.get(i));
+ }
+ }
+ }
+
+ public static void main(String[] args) throws IOException {
+ new RadixSortDemo();
+ }
+}
diff --git a/src/com/jogamp/opencl/demos/radixsort/Scan.java b/src/com/jogamp/opencl/demos/radixsort/Scan.java
new file mode 100644
index 0000000..3d364ed
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/radixsort/Scan.java
@@ -0,0 +1,131 @@
+/*
+ * 22:12 Sunday, February 28 2010
+ */
+package com.jogamp.opencl.demos.radixsort;
+
+import com.jogamp.opencl.CLBuffer;
+import com.jogamp.opencl.CLCommandQueue;
+import com.jogamp.opencl.CLContext;
+import com.jogamp.opencl.CLKernel;
+import com.jogamp.opencl.CLProgram;
+import com.jogamp.opencl.CLResource;
+import java.io.IOException;
+
+import static com.jogamp.opencl.CLMemory.Mem.*;
+import static com.jogamp.opencl.CLProgram.CompilerOptions.*;
+
+/**
+ *
+ * @author Michael Bien
+ */
+public class Scan implements CLResource {
+
+ private final static int MAX_WORKGROUP_INCLUSIVE_SCAN_SIZE = 1024;
+ private final static int MAX_LOCAL_GROUP_SIZE = 256;
+ private final static int WORKGROUP_SIZE = 256;
+ private final static int MAX_BATCH_ELEMENTS = 64 * 1048576;
+ private final static int MIN_SHORT_ARRAY_SIZE = 4;
+ private final static int MAX_SHORT_ARRAY_SIZE = 4 * WORKGROUP_SIZE;
+ private final static int MIN_LARGE_ARRAY_SIZE = 8 * WORKGROUP_SIZE;
+ private final static int MAX_LARGE_ARRAY_SIZE = 4 * WORKGROUP_SIZE * WORKGROUP_SIZE;
+
+ private final CLKernel ckScanExclusiveLocal1;
+ private final CLKernel ckScanExclusiveLocal2;
+ private final CLKernel ckUniformUpdate;
+
+ private final CLCommandQueue queue;
+ private final CLProgram program;
+ private CLBuffer<?> buffer;
+
+ public Scan(CLCommandQueue queue, int numElements) throws IOException {
+
+ this.queue = queue;
+
+ CLContext context = queue.getContext();
+ if (numElements > MAX_WORKGROUP_INCLUSIVE_SCAN_SIZE) {
+ buffer = context.createBuffer(numElements / MAX_WORKGROUP_INCLUSIVE_SCAN_SIZE * 4, READ_WRITE);
+ }
+ program = context.createProgram(getClass().getResourceAsStream("Scan_b.cl"))
+ .build(ENABLE_MAD);
+
+ ckScanExclusiveLocal1 = program.createCLKernel("scanExclusiveLocal1");
+ ckScanExclusiveLocal2 = program.createCLKernel("scanExclusiveLocal2");
+ ckUniformUpdate = program.createCLKernel("uniformUpdate");
+ }
+
+ // main exclusive scan routine
+ void scanExclusiveLarge(CLBuffer<?> dst, CLBuffer<?> src, int batchSize, int arrayLength) {
+
+ //Check power-of-two factorization
+ if(!isPowerOf2(arrayLength)) {
+ throw new RuntimeException();
+ }
+
+ //Check supported size range
+ if (!((arrayLength >= MIN_LARGE_ARRAY_SIZE) && (arrayLength <= MAX_LARGE_ARRAY_SIZE))) {
+ throw new RuntimeException();
+ }
+
+ //Check total batch size limit
+ if (!((batchSize * arrayLength) <= MAX_BATCH_ELEMENTS)) {
+ throw new RuntimeException();
+ }
+
+ scanExclusiveLocal1(dst, src, (batchSize * arrayLength) / (4 * WORKGROUP_SIZE), 4 * WORKGROUP_SIZE);
+ scanExclusiveLocal2(buffer, dst, src, batchSize, arrayLength / (4 * WORKGROUP_SIZE));
+ uniformUpdate(dst, buffer, (batchSize * arrayLength) / (4 * WORKGROUP_SIZE));
+ }
+
+ void scanExclusiveLocal1(CLBuffer<?> dst, CLBuffer<?> src, int n, int size) {
+
+ ckScanExclusiveLocal1.putArg(dst).putArg(src).putNullArg(2 * WORKGROUP_SIZE * 4).putArg(size)
+ .rewind();
+
+ int localWorkSize = WORKGROUP_SIZE;
+ int globalWorkSize = (n * size) / 4;
+
+ queue.put1DRangeKernel(ckScanExclusiveLocal1, 0, globalWorkSize, localWorkSize);
+ }
+
+ void scanExclusiveLocal2(CLBuffer<?> buffer, CLBuffer<?> dst, CLBuffer<?> src, int n, int size) {
+
+ int elements = n * size;
+ ckScanExclusiveLocal2.putArg(buffer).putArg(dst).putArg(src).putNullArg(2 * WORKGROUP_SIZE * 4)
+ .putArg(elements).putArg(size).rewind();
+
+ int localWorkSize = WORKGROUP_SIZE;
+ int globalWorkSize = iSnapUp(elements, WORKGROUP_SIZE);
+
+ queue.put1DRangeKernel(ckScanExclusiveLocal2, 0, globalWorkSize, localWorkSize);
+ }
+
+ void uniformUpdate(CLBuffer<?> dst, CLBuffer<?> buffer, int n) {
+
+ ckUniformUpdate.setArgs(dst, buffer);
+
+ int localWorkSize = WORKGROUP_SIZE;
+ int globalWorkSize = n * WORKGROUP_SIZE;
+
+ queue.put1DRangeKernel(ckUniformUpdate, 0, globalWorkSize, localWorkSize);
+ }
+
+ private int iSnapUp(int dividend, int divisor) {
+ return ((dividend % divisor) == 0) ? dividend : (dividend - dividend % divisor + divisor);
+ }
+
+ public static boolean isPowerOf2(int x) {
+ return ((x - 1) & x) == 0;
+ }
+
+ public void release() {
+ program.release();
+
+ if(buffer!=null) {
+ buffer.release();
+ }
+ }
+
+ public void close() {
+ release();
+ }
+}
diff --git a/src/com/jogamp/opencl/demos/radixsort/Scan_b.cl b/src/com/jogamp/opencl/demos/radixsort/Scan_b.cl
new file mode 100644
index 0000000..32fd4dd
--- /dev/null
+++ b/src/com/jogamp/opencl/demos/radixsort/Scan_b.cl
@@ -0,0 +1,190 @@
+/*
+ * Copyright 1993-2009 NVIDIA Corporation. All rights reserved.
+ *
+ * NVIDIA Corporation and its licensors retain all intellectual property and
+ * proprietary rights in and to this software and related documentation.
+ * Any use, reproduction, disclosure, or distribution of this software
+ * and related documentation without an express license agreement from
+ * NVIDIA Corporation is strictly prohibited.
+ *
+ * Please refer to the applicable NVIDIA end user license agreement (EULA)
+ * associated with this source code for terms and conditions that govern
+ * your use of this NVIDIA software.
+ *
+ */
+
+
+
+//All three kernels run 512 threads per workgroup
+//Must be a power of two
+#define WORKGROUP_SIZE 256
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Scan codelets
+////////////////////////////////////////////////////////////////////////////////
+#if(1)
+ //Naive inclusive scan: O(N * log2(N)) operations
+ //Allocate 2 * 'size' local memory, initialize the first half
+ //with 'size' zeros avoiding if(pos >= offset) condition evaluation
+ //and saving instructions
+ inline uint scan1Inclusive(uint idata, __local uint *l_Data, uint size){
+ uint pos = 2 * get_local_id(0) - (get_local_id(0) & (size - 1));
+ l_Data[pos] = 0;
+ pos += size;
+ l_Data[pos] = idata;
+
+ for(uint offset = 1; offset < size; offset <<= 1){
+ barrier(CLK_LOCAL_MEM_FENCE);
+ uint t = l_Data[pos] + l_Data[pos - offset];
+ barrier(CLK_LOCAL_MEM_FENCE);
+ l_Data[pos] = t;
+ }
+
+ return l_Data[pos];
+ }
+
+ inline uint scan1Exclusive(uint idata, __local uint *l_Data, uint size){
+ return scan1Inclusive(idata, l_Data, size) - idata;
+ }
+
+#else
+ #define LOG2_WARP_SIZE 5U
+ #define WARP_SIZE (1U << LOG2_WARP_SIZE)
+
+ //Almost the same as naiveScan1 but doesn't need barriers
+ //assuming size <= WARP_SIZE
+ inline uint warpScanInclusive(uint idata, __local uint *l_Data, uint size){
+ uint pos = 2 * get_local_id(0) - (get_local_id(0) & (size - 1));
+ l_Data[pos] = 0;
+ pos += size;
+ l_Data[pos] = idata;
+
+ for(uint offset = 1; offset < size; offset <<= 1)
+ l_Data[pos] += l_Data[pos - offset];
+
+ return l_Data[pos];
+ }
+
+ inline uint warpScanExclusive(uint idata, __local uint *l_Data, uint size){
+ return warpScanInclusive(idata, l_Data, size) - idata;
+ }
+
+ inline uint scan1Inclusive(uint idata, __local uint *l_Data, uint size){
+ if(size > WARP_SIZE){
+ //Bottom-level inclusive warp scan
+ uint warpResult = warpScanInclusive(idata, l_Data, WARP_SIZE);
+
+ //Save top elements of each warp for exclusive warp scan
+ //sync to wait for warp scans to complete (because l_Data is being overwritten)
+ barrier(CLK_LOCAL_MEM_FENCE);
+ if( (get_local_id(0) & (WARP_SIZE - 1)) == (WARP_SIZE - 1) )
+ l_Data[get_local_id(0) >> LOG2_WARP_SIZE] = warpResult;
+
+ //wait for warp scans to complete
+ barrier(CLK_LOCAL_MEM_FENCE);
+ if( get_local_id(0) < (WORKGROUP_SIZE / WARP_SIZE) ){
+ //grab top warp elements
+ uint val = l_Data[get_local_id(0)];
+ //calculate exclsive scan and write back to shared memory
+ l_Data[get_local_id(0)] = warpScanExclusive(val, l_Data, size >> LOG2_WARP_SIZE);
+ }
+
+ //return updated warp scans with exclusive scan results
+ barrier(CLK_LOCAL_MEM_FENCE);
+ return warpResult + l_Data[get_local_id(0) >> LOG2_WARP_SIZE];
+ }else{
+ return warpScanInclusive(idata, l_Data, size);
+ }
+ }
+
+ inline uint scan1Exclusive(uint idata, __local uint *l_Data, uint size){
+ return scan1Inclusive(idata, l_Data, size) - idata;
+ }
+#endif
+
+
+//Vector scan: the array to be scanned is stored
+//in work-item private memory as uint4
+inline uint4 scan4Inclusive(uint4 data4, __local uint *l_Data, uint size){
+ //Level-0 inclusive scan
+ data4.y += data4.x;
+ data4.z += data4.y;
+ data4.w += data4.z;
+
+ //Level-1 exclusive scan
+ uint val = scan1Inclusive(data4.w, l_Data, size / 4) - data4.w;
+
+ return (data4 + (uint4)val);
+}
+
+inline uint4 scan4Exclusive(uint4 data4, __local uint *l_Data, uint size){
+ return scan4Inclusive(data4, l_Data, size) - data4;
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Scan kernels
+////////////////////////////////////////////////////////////////////////////////
+__kernel __attribute__((reqd_work_group_size(WORKGROUP_SIZE, 1, 1)))
+void scanExclusiveLocal1(
+ __global uint4 *d_Dst,
+ __global uint4 *d_Src,
+ __local uint* l_Data,
+ uint size
+){
+ //Load data
+ uint4 idata4 = d_Src[get_global_id(0)];
+
+ //Calculate exclusive scan
+ uint4 odata4 = scan4Exclusive(idata4, l_Data, size);
+
+ //Write back
+ d_Dst[get_global_id(0)] = odata4;
+}
+
+//Exclusive scan of top elements of bottom-level scans (4 * THREADBLOCK_SIZE)
+__kernel __attribute__((reqd_work_group_size(WORKGROUP_SIZE, 1, 1)))
+void scanExclusiveLocal2(
+ __global uint *d_Buf,
+ __global uint *d_Dst,
+ __global uint *d_Src,
+ __local uint* l_Data,
+ uint N,
+ uint arrayLength
+){
+ //Load top elements
+ //Convert results of bottom-level scan back to inclusive
+ //Skip loads and stores for inactive work-items of the work-group with highest index(pos >= N)
+ uint data = 0;
+ if(get_global_id(0) < N)
+ data =
+ d_Dst[(4 * WORKGROUP_SIZE - 1) + (4 * WORKGROUP_SIZE) * get_global_id(0)] +
+ d_Src[(4 * WORKGROUP_SIZE - 1) + (4 * WORKGROUP_SIZE) * get_global_id(0)];
+
+ //Compute
+ uint odata = scan1Exclusive(data, l_Data, arrayLength);
+
+ //Avoid out-of-bound access
+ if(get_global_id(0) < N)
+ d_Buf[get_global_id(0)] = odata;
+}
+
+//Final step of large-array scan: combine basic inclusive scan with exclusive scan of top elements of input arrays
+__kernel __attribute__((reqd_work_group_size(WORKGROUP_SIZE, 1, 1)))
+void uniformUpdate(
+ __global uint4 *d_Data,
+ __global uint *d_Buf
+){
+ __local uint buf[1];
+
+ uint4 data4 = d_Data[get_global_id(0)];
+
+ if(get_local_id(0) == 0)
+ buf[0] = d_Buf[get_group_id(0)];
+
+ barrier(CLK_LOCAL_MEM_FENCE);
+ data4 += (uint4)buf[0];
+ d_Data[get_global_id(0)] = data4;
+}