diff options
Diffstat (limited to 'src/com/jogamp')
30 files changed, 4922 insertions, 0 deletions
diff --git a/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.cl b/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.cl new file mode 100644 index 0000000..a8d0e1d --- /dev/null +++ b/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.cl @@ -0,0 +1,214 @@ +/* + * Copyright 1993-2009 NVIDIA Corporation. All rights reserved. + * + * NVIDIA Corporation and its licensors retain all intellectual property and + * proprietary rights in and to this software and related documentation. + * Any use, reproduction, disclosure, or distribution of this software + * and related documentation without an express license agreement from + * NVIDIA Corporation is strictly prohibited. + * + * Please refer to the applicable NVIDIA end user license agreement (EULA) + * associated with this source code for terms and conditions that govern + * your use of this NVIDIA software. + * + */ + + + +//Passed down by clBuildProgram +//#define LOCAL_SIZE_LIMIT 1024 + + + +inline void ComparatorPrivate( + uint *keyA, + uint *keyB, + uint arrowDir +){ + if( (*keyA > *keyB) == arrowDir ){ + uint t; + t = *keyA; *keyA = *keyB; *keyB = t; + } +} + +inline void ComparatorLocal( + __local uint *keyA, + __local uint *keyB, + uint arrowDir +){ + if( (*keyA > *keyB) == arrowDir ){ + uint t; + t = *keyA; *keyA = *keyB; *keyB = t; + } +} + +//////////////////////////////////////////////////////////////////////////////// +// Monolithic bitonic sort kernel for short arrays fitting into local memory +//////////////////////////////////////////////////////////////////////////////// +__kernel __attribute__((reqd_work_group_size(LOCAL_SIZE_LIMIT / 2, 1, 1))) +void bitonicSortLocal( + __global uint *d_DstKey, + __global uint *d_SrcKey, + uint arrayLength, + uint sortDir +){ + __local uint l_key[LOCAL_SIZE_LIMIT]; + + //Offset to the beginning of subbatch and load data + d_SrcKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0); + d_DstKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0); + l_key[get_local_id(0) + 0] = d_SrcKey[ 0]; + l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)] = d_SrcKey[(LOCAL_SIZE_LIMIT / 2)]; + + for(uint size = 2; size < arrayLength; size <<= 1){ + //Bitonic merge + uint dir = ( (get_local_id(0) & (size / 2)) != 0 ); + for(uint stride = size / 2; stride > 0; stride >>= 1){ + barrier(CLK_LOCAL_MEM_FENCE); + uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1)); + ComparatorLocal( + &l_key[pos + 0], + &l_key[pos + stride], + dir + ); + } + } + + //dir == sortDir for the last bitonic merge step + { + for(uint stride = arrayLength / 2; stride > 0; stride >>= 1){ + barrier(CLK_LOCAL_MEM_FENCE); + uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1)); + ComparatorLocal( + &l_key[pos + 0], + &l_key[pos + stride], + sortDir + ); + } + } + + barrier(CLK_LOCAL_MEM_FENCE); + d_DstKey[ 0] = l_key[get_local_id(0) + 0]; + d_DstKey[(LOCAL_SIZE_LIMIT / 2)] = l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)]; +} + +//////////////////////////////////////////////////////////////////////////////// +// Bitonic sort kernel for large arrays (not fitting into local memory) +//////////////////////////////////////////////////////////////////////////////// +//Bottom-level bitonic sort +//Almost the same as bitonicSortLocal with the only exception +//of even / odd subarrays (of LOCAL_SIZE_LIMIT points) being +//sorted in opposite directions +__kernel __attribute__((reqd_work_group_size(LOCAL_SIZE_LIMIT / 2, 1, 1))) +void bitonicSortLocal1( + __global uint *d_DstKey, + __global uint *d_SrcKey +){ + __local uint l_key[LOCAL_SIZE_LIMIT]; + + //Offset to the beginning of subarray and load data + d_SrcKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0); + d_DstKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0); + l_key[get_local_id(0) + 0] = d_SrcKey[ 0]; + l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)] = d_SrcKey[(LOCAL_SIZE_LIMIT / 2)]; + + uint comparatorI = get_global_id(0) & ((LOCAL_SIZE_LIMIT / 2) - 1); + + for(uint size = 2; size < LOCAL_SIZE_LIMIT; size <<= 1){ + //Bitonic merge + uint dir = (comparatorI & (size / 2)) != 0; + for(uint stride = size / 2; stride > 0; stride >>= 1){ + barrier(CLK_LOCAL_MEM_FENCE); + uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1)); + ComparatorLocal( + &l_key[pos + 0], + &l_key[pos + stride], + dir + ); + } + } + + //Odd / even arrays of LOCAL_SIZE_LIMIT elements + //sorted in opposite directions + { + uint dir = (get_group_id(0) & 1); + for(uint stride = LOCAL_SIZE_LIMIT / 2; stride > 0; stride >>= 1){ + barrier(CLK_LOCAL_MEM_FENCE); + uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1)); + ComparatorLocal( + &l_key[pos + 0], + &l_key[pos + stride], + dir + ); + } + } + + barrier(CLK_LOCAL_MEM_FENCE); + d_DstKey[ 0] = l_key[get_local_id(0) + 0]; + d_DstKey[(LOCAL_SIZE_LIMIT / 2)] = l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)]; +} + +//Bitonic merge iteration for 'stride' >= LOCAL_SIZE_LIMIT +__kernel void bitonicMergeGlobal( + __global uint *d_DstKey, + __global uint *d_SrcKey, + uint arrayLength, + uint size, + uint stride, + uint sortDir +){ + uint global_comparatorI = get_global_id(0); + uint comparatorI = global_comparatorI & (arrayLength / 2 - 1); + + //Bitonic merge + uint dir = sortDir ^ ( (comparatorI & (size / 2)) != 0 ); + uint pos = 2 * global_comparatorI - (global_comparatorI & (stride - 1)); + + uint keyA = d_SrcKey[pos + 0]; + uint keyB = d_SrcKey[pos + stride]; + + ComparatorPrivate( + &keyA, + &keyB, + dir + ); + + d_DstKey[pos + 0] = keyA; + d_DstKey[pos + stride] = keyB; +} + +//Combined bitonic merge steps for +//'size' > LOCAL_SIZE_LIMIT and 'stride' = [1 .. LOCAL_SIZE_LIMIT / 2] +__kernel __attribute__((reqd_work_group_size(LOCAL_SIZE_LIMIT / 2, 1, 1))) +void bitonicMergeLocal( + __global uint *d_DstKey, + __global uint *d_SrcKey, + uint arrayLength, + uint stride, + uint size, + uint sortDir +){ + __local uint l_key[LOCAL_SIZE_LIMIT]; + + d_SrcKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0); + d_DstKey += get_group_id(0) * LOCAL_SIZE_LIMIT + get_local_id(0); + l_key[get_local_id(0) + 0] = d_SrcKey[ 0]; + l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)] = d_SrcKey[(LOCAL_SIZE_LIMIT / 2)]; + + //Bitonic merge + uint comparatorI = get_global_id(0) & ((arrayLength / 2) - 1); + uint dir = sortDir ^ ( (comparatorI & (size / 2)) != 0 ); + for(; stride > 0; stride >>= 1){ + barrier(CLK_LOCAL_MEM_FENCE); + uint pos = 2 * get_local_id(0) - (get_local_id(0) & (stride - 1)); + ComparatorLocal( + &l_key[pos + 0], + &l_key[pos + stride], + dir + ); + } + + barrier(CLK_LOCAL_MEM_FENCE); + d_DstKey[ 0] = l_key[get_local_id(0) + 0]; + d_DstKey[(LOCAL_SIZE_LIMIT / 2)] = l_key[get_local_id(0) + (LOCAL_SIZE_LIMIT / 2)]; +} diff --git a/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.java b/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.java new file mode 100644 index 0000000..3d954f2 --- /dev/null +++ b/src/com/jogamp/opencl/demos/bitonicsort/BitonicSort.java @@ -0,0 +1,201 @@ +/* + * 18:42 Saturday, February 27 2010 + */ +package com.jogamp.opencl.demos.bitonicsort; + +import com.jogamp.opencl.CLBuffer; +import com.jogamp.opencl.CLCommandQueue; +import com.jogamp.opencl.CLContext; +import com.jogamp.opencl.CLDevice; +import com.jogamp.opencl.CLKernel; +import com.jogamp.opencl.CLProgram; +import java.io.IOException; +import java.nio.IntBuffer; +import java.util.Map; +import java.util.Random; + +import static java.lang.System.*; +import static com.jogamp.opencl.CLMemory.Mem.*; +import static com.jogamp.opencl.CLProgram.*; + +/** + * Bitonic sort optimized for GPUs. + * Uses NVIDIA's bitonic merge sort kernel. + * @author Michael Bien + */ +public class BitonicSort { + + private static final String BITONIC_MERGE_GLOBAL = "bitonicMergeGlobal"; + private static final String BITONIC_MERGE_LOCAL = "bitonicMergeLocal"; + private static final String BITONIC_SORT_LOCAL = "bitonicSortLocal"; + private static final String BITONIC_SORT_LOCAL1 = "bitonicSortLocal1"; + + private final static int LOCAL_SIZE_LIMIT = 1024; + private final Map<String, CLKernel> kernels; + + public BitonicSort() throws IOException { + + final int sortDir = 1; + final int elements = 1048576; + final int maxvalue = 1000000; + + out.println("Initializing OpenCL..."); + + //Create the context + CLContext context = null; + + try{ + + context = CLContext.create(); + CLCommandQueue queue = context.getMaxFlopsDevice().createCommandQueue(); + + out.println("Initializing OpenCL bitonic sorter..."); + kernels = initBitonicSort(queue); + + out.println("Creating OpenCL memory objects..."); + CLBuffer<IntBuffer> keyBuffer = context.createIntBuffer(elements, READ_ONLY, USE_BUFFER); + System.out.println(keyBuffer.getCLSize()/1000000.0f); + + out.println("Initializing data...\n"); + Random random = new Random(); + for (int i = 0; i < elements; i++) { + int rnd = random.nextInt(maxvalue); + keyBuffer.getBuffer().put(i, rnd); + } + + int arrayLength = elements; + int batch = elements / arrayLength; + + out.printf("Test array length %d (%d arrays in the batch)...\n", arrayLength, batch); + + long time = currentTimeMillis(); + + bitonicSort(queue, keyBuffer, keyBuffer, batch, arrayLength, sortDir); + queue.putReadBuffer(keyBuffer, true); + + out.println(currentTimeMillis() - time+"ms"); + + IntBuffer keys = keyBuffer.getBuffer(); + printSnapshot(keys, 20); + checkIfSorted(keys); + + out.println("\nTEST PASSED"); + + }finally{ + if(context!=null) { + context.release(); + } + } + + } + + private Map<String, CLKernel> initBitonicSort(CLCommandQueue queue) throws IOException { + + out.println(" creating bitonic sort program"); + + CLContext context = queue.getContext(); + + CLProgram program = context.createProgram(getClass().getResourceAsStream("BitonicSort.cl")) + .build(define("LOCAL_SIZE_LIMIT", LOCAL_SIZE_LIMIT)); + + Map<String, CLKernel> kernelMap = program.createCLKernels(); + + out.println(" checking minimum supported workgroup size"); + //Check for work group size + CLDevice device = queue.getDevice(); + long szBitonicSortLocal = kernelMap.get(BITONIC_SORT_LOCAL).getWorkGroupSize(device); + long szBitonicSortLocal1 = kernelMap.get(BITONIC_SORT_LOCAL1).getWorkGroupSize(device); + long szBitonicMergeLocal = kernelMap.get(BITONIC_MERGE_LOCAL).getWorkGroupSize(device); + + if ( (szBitonicSortLocal < (LOCAL_SIZE_LIMIT / 2)) + || (szBitonicSortLocal1 < (LOCAL_SIZE_LIMIT / 2)) + || (szBitonicMergeLocal < (LOCAL_SIZE_LIMIT / 2)) ) { + throw new RuntimeException("Minimum work-group size "+LOCAL_SIZE_LIMIT/2 + +" required by this application is not supported on this device."); + } + + return kernelMap; + + } + + public void bitonicSort(CLCommandQueue queue, CLBuffer<?> dstKey, CLBuffer<?> srcKey, int batch, int arrayLength, int dir) { + + if (arrayLength < 2) { + throw new IllegalArgumentException("arrayLength was "+arrayLength); + } + + // TODO Only power-of-two array lengths are supported so far + + dir = (dir != 0) ? 1 : 0; + + CLKernel sortlocal1 = kernels.get(BITONIC_SORT_LOCAL1); + CLKernel sortlocal = kernels.get(BITONIC_SORT_LOCAL); + CLKernel mergeGlobal = kernels.get(BITONIC_MERGE_GLOBAL); + CLKernel mergeLocal = kernels.get(BITONIC_MERGE_LOCAL); + + if (arrayLength <= LOCAL_SIZE_LIMIT) { + + // oclCheckError( (batch * arrayLength) % LOCAL_SIZE_LIMIT == 0, shrTRUE ); + + //Launch bitonicSortLocal + sortlocal.putArgs(dstKey, srcKey) + .putArg(arrayLength).putArg(dir).rewind(); + + int localWorkSize = LOCAL_SIZE_LIMIT / 2; + int globalWorkSize = batch * arrayLength / 2; + queue.put1DRangeKernel(sortlocal, 0, globalWorkSize, localWorkSize); + + } else { + + //Launch bitonicSortLocal1 + sortlocal1.setArgs(dstKey, srcKey); + + int localWorkSize = LOCAL_SIZE_LIMIT / 2; + int globalWorkSize = batch * arrayLength / 2; + + queue.put1DRangeKernel(sortlocal1, 0, globalWorkSize, localWorkSize); + + for (int size = 2 * LOCAL_SIZE_LIMIT; size <= arrayLength; size <<= 1) { + for (int stride = size / 2; stride > 0; stride >>= 1) { + if (stride >= LOCAL_SIZE_LIMIT) { + //Launch bitonicMergeGlobal + mergeGlobal.putArgs(dstKey, dstKey) + .putArg(arrayLength).putArg(size).putArg(stride).putArg(dir).rewind(); + + globalWorkSize = batch * arrayLength / 2; + queue.put1DRangeKernel(mergeGlobal, 0, globalWorkSize, 0); + } else { + //Launch bitonicMergeLocal + mergeLocal.putArgs(dstKey, dstKey) + .putArg(arrayLength).putArg(stride).putArg(size).putArg(dir).rewind(); + + localWorkSize = LOCAL_SIZE_LIMIT / 2; + globalWorkSize = batch * arrayLength / 2; + + queue.put1DRangeKernel(mergeLocal, 0, globalWorkSize, localWorkSize); + break; + } + } + } + } + } + + private void printSnapshot(IntBuffer buffer, int snapshot) { + for(int i = 0; i < snapshot; i++) + out.print(buffer.get() + ", "); + out.println("...; " + buffer.remaining() + " more"); + buffer.rewind(); + } + + private void checkIfSorted(IntBuffer keys) { + for (int i = 1; i < keys.capacity(); i++) { + if (keys.get(i - 1) > keys.get(i)) { + throw new RuntimeException("not sorted "+ keys.get(i - 1) +"!> "+ keys.get(i)); + } + } + } + + public static void main(String[] args) throws IOException { + new BitonicSort(); + } +} diff --git a/src/com/jogamp/opencl/demos/fractal/Mandelbrot.cl b/src/com/jogamp/opencl/demos/fractal/Mandelbrot.cl new file mode 100644 index 0000000..640c775 --- /dev/null +++ b/src/com/jogamp/opencl/demos/fractal/Mandelbrot.cl @@ -0,0 +1,51 @@ +#ifdef DOUBLE_FP + #pragma OPENCL EXTENSION cl_khr_fp64 : enable + typedef double varfloat; +#else + typedef float varfloat; +#endif + +/** + * For a description of this algorithm please refer to + * http://en.wikipedia.org/wiki/Mandelbrot_set + * @author Michael Bien + */ +kernel void mandelbrot( + const int width, const int height, + const varfloat x0, const varfloat y0, + const varfloat rangeX, const varfloat rangeY, + global uint *output, global uint *colorMap, + const int colorMapSize, const int maxIterations) { + + unsigned int ix = get_global_id(0); + unsigned int iy = get_global_id(1); + + varfloat r = x0 + ix * rangeX / width; + varfloat i = y0 + iy * rangeY / height; + + varfloat x = 0; + varfloat y = 0; + + varfloat magnitudeSquared = 0; + int iteration = 0; + + while (magnitudeSquared < 4 && iteration < maxIterations) { + varfloat x2 = x*x; + varfloat y2 = y*y; + y = 2 * x * y + i; + x = x2 - y2 + r; + magnitudeSquared = x2+y2; + iteration++; + } + + if (iteration == maxIterations) { + output[iy * width + ix] = 0; + }else { + varfloat alpha = (varfloat)iteration / maxIterations; + int colorIndex = (int)(alpha * colorMapSize); + output[iy * width + ix] = colorMap[colorIndex]; + // monochrom + // output[iy * width + ix] = 255*iteration/maxIterations; + } + +}
\ No newline at end of file diff --git a/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java new file mode 100644 index 0000000..26770b6 --- /dev/null +++ b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java @@ -0,0 +1,485 @@ +package com.jogamp.opencl.demos.fractal; + +import com.jogamp.opencl.CLBuffer; +import com.jogamp.opencl.CLCommandQueue; +import com.jogamp.opencl.CLDevice; +import com.jogamp.opencl.CLEvent; +import com.jogamp.opencl.CLEventList; +import com.jogamp.opencl.CLException; +import com.jogamp.opencl.gl.CLGLBuffer; +import com.jogamp.opencl.gl.CLGLContext; +import com.jogamp.opencl.CLKernel; +import com.jogamp.opencl.CLPlatform; +import com.jogamp.opencl.CLProgram; +import com.jogamp.opencl.CLProgram.CompilerOptions; +import com.jogamp.opengl.util.awt.TextRenderer; +import java.awt.Color; +import java.awt.Dimension; +import java.awt.Font; +import java.awt.Point; +import java.awt.event.KeyAdapter; +import java.awt.event.KeyEvent; +import java.awt.event.MouseAdapter; +import java.awt.event.MouseEvent; +import java.awt.event.MouseWheelEvent; +import java.io.IOException; +import java.nio.IntBuffer; +import java.util.logging.Level; +import java.util.logging.Logger; +import javax.media.opengl.DebugGL2; +import javax.media.opengl.GL; +import javax.media.opengl.GL2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLContext; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLProfile; +import javax.media.opengl.awt.GLCanvas; +import javax.swing.JFrame; +import javax.swing.SwingUtilities; + +import static com.jogamp.common.nio.Buffers.*; +import static javax.media.opengl.GL2.*; +import static com.jogamp.opencl.CLMemory.Mem.*; +import static com.jogamp.opencl.CLEvent.ProfilingCommand.*; +import static com.jogamp.opencl.CLCommandQueue.Mode.*; +import static java.lang.Math.*; + +/** + * Computes the Mandelbrot set with OpenCL using multiple GPUs and renders the result with OpenGL. + * A shared PBO is used as storage for the fractal image.<br/> + * http://en.wikipedia.org/wiki/Mandelbrot_set + * <p> + * controls:<br/> + * keys 1-9 control parallelism level<br/> + * space enables/disables slice seperator<br/> + * 'd' toggles between 32/64bit floatingpoint precision<br/> + * mouse/mousewheel to drag and zoom<br/> + * </p> + * @author Michael Bien + */ +public class MultiDeviceFractal implements GLEventListener { + + // max number of used GPUs + private static final int MAX_PARRALLELISM_LEVEL = 8; + + // max per pixel iterations to compute the fractal + private static final int MAX_ITERATIONS = 500; + + private GLCanvas canvas; + + private CLGLContext clContext; + private CLCommandQueue[] queues; + private CLKernel[] kernels; + private CLProgram program; + private CLEventList probes; + private CLGLBuffer<?>[] pboBuffers; + private CLBuffer<IntBuffer>[] colorMap; + + private int width = 0; + private int height = 0; + + private double minX = -2f; + private double minY = -1.2f; + private double maxX = 0.6f; + private double maxY = 1.3f; + + private int slices; + + private boolean drawSeperator; + private boolean doublePrecision; + private boolean buffersInitialized; + private boolean rebuild; + + private final TextRenderer textRenderer; + + public MultiDeviceFractal(int width, int height) { + + this.width = width; + this.height = height; + + canvas = new GLCanvas(new GLCapabilities(GLProfile.get(GLProfile.GL2))); + canvas.addGLEventListener(this); + initSceneInteraction(); + + JFrame frame = new JFrame("JOCL Multi GPU Mandelbrot Set"); + frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); + canvas.setPreferredSize(new Dimension(width, height)); + frame.add(canvas); + frame.pack(); + + frame.setVisible(true); + + textRenderer = new TextRenderer(frame.getFont().deriveFont(Font.BOLD, 14), true, true, null, false); + } + + public void init(GLAutoDrawable drawable) { + + if(clContext == null) { + // enable GL error checking using the composable pipeline + drawable.setGL(new DebugGL2(drawable.getGL().getGL2())); + + drawable.getGL().glFinish(); + initCL(drawable.getContext()); + + GL2 gl = drawable.getGL().getGL2(); + + gl.setSwapInterval(0); + gl.glDisable(GL_DEPTH_TEST); + gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + + initView(gl, drawable.getWidth(), drawable.getHeight()); + + initPBO(gl); + drawable.getGL().glFinish(); + + setKernelConstants(); + } + } + + private void initCL(GLContext glCtx){ + try { + // create context managing all available GPUs +// clContext = CLGLContext.create(glCtx, GPU); + clContext = CLGLContext.create(glCtx, CLPlatform.getDefault().listCLDevices()[0]); + + + CLDevice[] devices = clContext.getDevices(); + + slices = min(devices.length, MAX_PARRALLELISM_LEVEL); + + // create command queues for every GPU, setup colormap and init kernels + queues = new CLCommandQueue[slices]; + kernels = new CLKernel[slices]; + probes = new CLEventList(slices); + colorMap = new CLBuffer[slices]; + + for (int i = 0; i < slices; i++) { + + colorMap[i] = clContext.createIntBuffer(32*2, READ_ONLY); + initColorMap(colorMap[i].getBuffer(), 32, Color.BLUE, Color.GREEN, Color.RED); + + // create command queue and upload color map buffer on each used device + queues[i] = devices[i].createCommandQueue(PROFILING_MODE).putWriteBuffer(colorMap[i], true); // blocking upload + + } + + // load and build program + program = clContext.createProgram(getClass().getResourceAsStream("Mandelbrot.cl")); + buildProgram(); + + } catch (IOException ex) { + Logger.getLogger(getClass().getName()).log(Level.SEVERE, "can not find 'Mandelbrot.cl' in classpath.", ex); + } catch (CLException ex) { + Logger.getLogger(getClass().getName()).log(Level.SEVERE, "something went wrong, hopefully no one got hurt", ex); + } + + } + + private void initColorMap(IntBuffer colorMap, int stepSize, Color... colors) { + + for (int n = 0; n < colors.length - 1; n++) { + + Color color = colors[n]; + int r0 = color.getRed(); + int g0 = color.getGreen(); + int b0 = color.getBlue(); + + color = colors[n + 1]; + int r1 = color.getRed(); + int g1 = color.getGreen(); + int b1 = color.getBlue(); + + int deltaR = r1 - r0; + int deltaG = g1 - g0; + int deltaB = b1 - b0; + + for (int step = 0; step < stepSize; step++) { + float alpha = (float) step / (stepSize - 1); + int r = (int) (r0 + alpha * deltaR); + int g = (int) (g0 + alpha * deltaG); + int b = (int) (b0 + alpha * deltaB); + colorMap.put((r << 16) | (g << 8) | (b << 0)); + } + } + colorMap.rewind(); + + } + + private void initView(GL2 gl, int width, int height) { + + gl.glViewport(0, 0, width, height); + + gl.glMatrixMode(GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glMatrixMode(GL_PROJECTION); + gl.glLoadIdentity(); + gl.glOrtho(0.0, width, 0.0, height, 0.0, 1.0); + } + + @SuppressWarnings("unchecked") + private void initPBO(GL gl) { + + if(pboBuffers != null) { + int[] oldPbos = new int[pboBuffers.length]; + for (int i = 0; i < pboBuffers.length; i++) { + CLGLBuffer<?> buffer = pboBuffers[i]; + oldPbos[i] = buffer.GLID; + buffer.release(); + } + gl.glDeleteBuffers(oldPbos.length, oldPbos, 0); + } + + pboBuffers = new CLGLBuffer[slices]; + + int[] pbo = new int[slices]; + gl.glGenBuffers(slices, pbo, 0); + + // setup one empty PBO per slice + for (int i = 0; i < slices; i++) { + + gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo[i]); + gl.glBufferData(GL_PIXEL_UNPACK_BUFFER, width*height * SIZEOF_INT / slices, null, GL_STREAM_DRAW); + gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + + pboBuffers[i] = clContext.createFromGLBuffer(pbo[i], WRITE_ONLY); + + } + + buffersInitialized = true; + } + + private void buildProgram() { + + /* + * workaround: The driver keeps using the old binaries for some reason. + * to solve this we simple create a new program and release the old. + * however rebuilding programs should be possible -> remove when drivers are fixed. + */ + if(program != null && rebuild) { + String source = program.getSource(); + program.release(); + program = clContext.createProgram(source); + } + + // disable 64bit floating point math if not available + if(doublePrecision) { + for (CLDevice device : program.getCLDevices()) { + if(!device.isDoubleFPAvailable()) { + doublePrecision = false; + break; + } + } + } + + if(doublePrecision) { + program.build(CompilerOptions.FAST_RELAXED_MATH, "-D DOUBLE_FP"); + }else{ + program.build(CompilerOptions.FAST_RELAXED_MATH); + } + rebuild = false; + + for (int i = 0; i < kernels.length; i++) { + // init kernel with constants + kernels[i] = program.createCLKernel("mandelbrot"); + } + + } + + // init kernels with constants + private void setKernelConstants() { + for (int i = 0; i < slices; i++) { + kernels[i].setForce32BitArgs(!doublePrecision) + .setArg(6, pboBuffers[i]) + .setArg(7, colorMap[i]) + .setArg(8, colorMap[i].getBuffer().capacity()) + .setArg(9, MAX_ITERATIONS); + } + } + + // rendering cycle + public void display(GLAutoDrawable drawable) { + GL gl = drawable.getGL(); + + // make sure GL does not use our objects before we start computeing + gl.glFinish(); + if(!buffersInitialized) { + initPBO(gl); + setKernelConstants(); + } + if(rebuild) { + buildProgram(); + setKernelConstants(); + } + compute(); + + render(gl.getGL2()); + } + + // OpenCL + private void compute() { + + int sliceWidth = width / slices; + double rangeX = (maxX - minX) / slices; + double rangeY = (maxY - minY); + + // release all old events, you can't reuse events in OpenCL + probes.release(); + + // start computation + for (int i = 0; i < slices; i++) { + + kernels[i].putArg( sliceWidth).putArg(height) + .putArg(minX + rangeX*i).putArg( minY) + .putArg( rangeX ).putArg(rangeY) + .rewind(); + + // aquire GL objects, and enqueue a kernel with a probe from the list + queues[i].putAcquireGLObject(pboBuffers[i].ID) + .put2DRangeKernel(kernels[i], 0, 0, sliceWidth, height, 0, 0, probes) + .putReleaseGLObject(pboBuffers[i].ID); + + } + + // block until done (important: finish before doing further gl work) + for (int i = 0; i < slices; i++) { + queues[i].finish(); + } + + } + + // OpenGL + private void render(GL2 gl) { + + gl.glClear(GL_COLOR_BUFFER_BIT); + + //draw slices + int sliceWidth = width / slices; + + for (int i = 0; i < slices; i++) { + + int seperatorOffset = drawSeperator?i:0; + + gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pboBuffers[i].GLID); + gl.glRasterPos2i(sliceWidth*i + seperatorOffset, 0); + + gl.glDrawPixels(sliceWidth, height, GL_BGRA, GL_UNSIGNED_BYTE, 0); + + } + gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + + //draw info text + textRenderer.beginRendering(width, height, false); + + textRenderer.draw("precision: "+ (doublePrecision?"64bit":"32bit"), 10, height-15); + + for (int i = 0; i < slices; i++) { + CLEvent event = probes.getEvent(i); + long start = event.getProfilingInfo(START); + long end = event.getProfilingInfo(END); + textRenderer.draw("GPU"+i +" "+(int)((end-start)/1000000.0f)+"ms", 10, height-(20+16*(slices-i))); + } + + textRenderer.endRendering(); + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + + if(this.width == width && this.height == height) + return; + + this.width = width; + this.height = height; + + initPBO(drawable.getGL()); + + initView(drawable.getGL().getGL2(), drawable.getWidth(), drawable.getHeight()); + } + + private void initSceneInteraction() { + + MouseAdapter mouseAdapter = new MouseAdapter() { + + Point lastpos = new Point(); + + @Override + public void mouseDragged(MouseEvent e) { + + double offsetX = (lastpos.x - e.getX()) * (maxX - minX) / width; + double offsetY = (lastpos.y - e.getY()) * (maxY - minY) / height; + + minX += offsetX; + minY -= offsetY; + + maxX += offsetX; + maxY -= offsetY; + + lastpos = e.getPoint(); + + canvas.display(); + + } + + @Override + public void mouseMoved(MouseEvent e) { + lastpos = e.getPoint(); + } + + @Override + public void mouseWheelMoved(MouseWheelEvent e) { + float rotation = e.getWheelRotation() / 25.0f; + + double deltaX = rotation * (maxX - minX); + double deltaY = rotation * (maxY - minY); + + // offset for "zoom to cursor" + double offsetX = (e.getX() / (float)width - 0.5f) * deltaX * 2; + double offsetY = (e.getY() / (float)height- 0.5f) * deltaY * 2; + + minX += deltaX+offsetX; + minY += deltaY-offsetY; + + maxX +=-deltaX+offsetX; + maxY +=-deltaY-offsetY; + + canvas.display(); + } + }; + + KeyAdapter keyAdapter = new KeyAdapter() { + + @Override + public void keyPressed(KeyEvent e) { + if(e.getKeyCode() == KeyEvent.VK_SPACE) { + drawSeperator = !drawSeperator; + }else if(e.getKeyChar() > '0' && e.getKeyChar() < '9') { + int number = e.getKeyChar()-'0'; + slices = min(number, min(queues.length, MAX_PARRALLELISM_LEVEL)); + buffersInitialized = false; + }else if(e.getKeyCode() == KeyEvent.VK_D) { + doublePrecision = !doublePrecision; + rebuild = true; + } + canvas.display(); + } + + }; + + canvas.addMouseMotionListener(mouseAdapter); + canvas.addMouseWheelListener(mouseAdapter); + canvas.addKeyListener(keyAdapter); + } + + public void dispose(GLAutoDrawable drawable) { + } + + public static void main(String args[]) { + SwingUtilities.invokeLater(new Runnable() { + public void run() { + new MultiDeviceFractal(512, 512); + } + }); + } + +} diff --git a/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java.orig b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java.orig new file mode 100644 index 0000000..403aae3 --- /dev/null +++ b/src/com/jogamp/opencl/demos/fractal/MultiDeviceFractal.java.orig @@ -0,0 +1,484 @@ +package com.jogamp.opencl.demos.fractal; + +import com.jogamp.opencl.CLBuffer; +import com.jogamp.opencl.CLCommandQueue; +import com.jogamp.opencl.CLContext; +import com.jogamp.opencl.CLDevice; +import com.jogamp.opencl.CLEvent; +import com.jogamp.opencl.CLEventList; +import com.jogamp.opencl.CLException; +import com.jogamp.opencl.CLGLBuffer; +import com.jogamp.opencl.CLGLContext; +import com.jogamp.opencl.CLKernel; +import com.jogamp.opencl.CLProgram; +import com.jogamp.opencl.CLProgram.CompilerOptions; +import com.sun.opengl.util.awt.TextRenderer; +import java.awt.Color; +import java.awt.Dimension; +import java.awt.Font; +import java.awt.Point; +import java.awt.event.KeyAdapter; +import java.awt.event.KeyEvent; +import java.awt.event.MouseAdapter; +import java.awt.event.MouseEvent; +import java.awt.event.MouseWheelEvent; +import java.io.IOException; +import java.nio.IntBuffer; +import java.util.logging.Level; +import java.util.logging.Logger; +import javax.media.opengl.DebugGL2; +import javax.media.opengl.GL; +import javax.media.opengl.GL2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLContext; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLProfile; +import javax.media.opengl.awt.GLCanvas; +import javax.swing.JFrame; +import javax.swing.SwingUtilities; + +import static com.sun.gluegen.runtime.BufferFactory.*; +import static javax.media.opengl.GL2.*; +import static com.jogamp.opencl.CLMemory.Mem.*; +import static com.jogamp.opencl.CLEvent.ProfilingCommand.*; +import static com.jogamp.opencl.CLCommandQueue.Mode.*; +import static com.jogamp.opencl.CLDevice.Type.*; +import static java.lang.Math.*; + +/** + * Computes the Mandelbrot set with OpenCL using multiple GPUs and renders the result with OpenGL. + * A shared PBO is used as storage for the fractal image.<br/> + * http://en.wikipedia.org/wiki/Mandelbrot_set + * <p> + * controls:<br/> + * keys 1-9 control parallelism level<br/> + * space enables/disables slice seperator<br/> + * 'd' toggles between 32/64bit floatingpoint precision<br/> + * mouse/mousewheel to drag and zoom<br/> + * </p> + * @author Michael Bien + */ +public class MultiDeviceFractal implements GLEventListener { + + // max number of used GPUs + private static final int MAX_PARRALLELISM_LEVEL = 8; + + // max per pixel iterations to compute the fractal + private static final int MAX_ITERATIONS = 1000; + + private GLCanvas canvas; + + private CLContext clContext; + private CLCommandQueue[] queues; + private CLKernel[] kernels; + private CLProgram program; + private CLEventList probes; + private CLBuffer<?>[] pboBuffers; + private CLBuffer<IntBuffer>[] colorMap; + + private int width = 0; + private int height = 0; + + private double minX = -2f; + private double minY = -1.2f; + private double maxX = 0.6f; + private double maxY = 1.3f; + + private int slices; + + private boolean drawSeperator; + private boolean doublePrecision; + private boolean buffersInitialized; + private boolean rebuild; + + private final TextRenderer textRenderer; + + public MultiDeviceFractal(int width, int height) { + + this.width = width; + this.height = height; + + canvas = new GLCanvas(new GLCapabilities(GLProfile.get(GLProfile.GL2))); + canvas.addGLEventListener(this); + initSceneInteraction(); + + JFrame frame = new JFrame("JOCL Multi GPU Mandelbrot Set"); + frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); + canvas.setPreferredSize(new Dimension(width, height)); + frame.add(canvas); + frame.pack(); + + frame.setVisible(true); + + textRenderer = new TextRenderer(frame.getFont().deriveFont(Font.BOLD, 14), true, true, null, false); + } + + public void init(GLAutoDrawable drawable) { + + // enable GL error checking using the composable pipeline + drawable.setGL(new DebugGL2(drawable.getGL().getGL2())); + + initCL(drawable.getContext()); + + GL2 gl = drawable.getGL().getGL2(); + + gl.setSwapInterval(0); + gl.glDisable(GL_DEPTH_TEST); + gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + + initView(gl, drawable.getWidth(), drawable.getHeight()); + + initPBO(gl); + setKernelConstants(); + } + + private void initCL(GLContext glCtx){ + try { + // create context managing all available GPUs + clContext = CLContext.create(GPU); + + CLDevice[] devices = clContext.getCLDevices(); + + slices = min(devices.length, MAX_PARRALLELISM_LEVEL); + + // create command queues for every GPU, setup colormap and init kernels + queues = new CLCommandQueue[slices]; + kernels = new CLKernel[slices]; + probes = new CLEventList(slices); + colorMap = new CLBuffer[slices]; + + for (int i = 0; i < slices; i++) { + + colorMap[i] = clContext.createIntBuffer(32*2, READ_ONLY); + initColorMap(colorMap[i].getBuffer(), 32, Color.BLUE, Color.GREEN, Color.RED); + + // create command queue and upload color map buffer on each used device + queues[i] = devices[i].createCommandQueue(PROFILING_MODE).putWriteBuffer(colorMap[i], true); // blocking upload + + } + + // load and build program + program = clContext.createProgram(getClass().getResourceAsStream("Mandelbrot.cl")); + buildProgram(); + + } catch (IOException ex) { + Logger.getLogger(getClass().getName()).log(Level.SEVERE, "can not find 'Mandelbrot.cl' in classpath.", ex); + } catch (CLException ex) { + Logger.getLogger(getClass().getName()).log(Level.SEVERE, "something went wrong, hopefully no one got hurt", ex); + } + + } + + private void initColorMap(IntBuffer colorMap, int stepSize, Color... colors) { + + for (int n = 0; n < colors.length - 1; n++) { + + Color color = colors[n]; + int r0 = color.getRed(); + int g0 = color.getGreen(); + int b0 = color.getBlue(); + + color = colors[n + 1]; + int r1 = color.getRed(); + int g1 = color.getGreen(); + int b1 = color.getBlue(); + + int deltaR = r1 - r0; + int deltaG = g1 - g0; + int deltaB = b1 - b0; + + for (int step = 0; step < stepSize; step++) { + float alpha = (float) step / (stepSize - 1); + int r = (int) (r0 + alpha * deltaR); + int g = (int) (g0 + alpha * deltaG); + int b = (int) (b0 + alpha * deltaB); + colorMap.put((r << 16) | (g << 8) | (b << 0)); + } + } + colorMap.rewind(); + + } + + private void initView(GL2 gl, int width, int height) { + + gl.glViewport(0, 0, width, height); + + gl.glMatrixMode(GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glMatrixMode(GL_PROJECTION); + gl.glLoadIdentity(); + gl.glOrtho(0.0, width, 0.0, height, 0.0, 1.0); + } + + @SuppressWarnings("unchecked") + private void initPBO(GL gl) { + + if(pboBuffers != null) { + int[] oldPbos = new int[pboBuffers.length]; + for (int i = 0; i < pboBuffers.length; i++) { + CLBuffer<?> buffer = pboBuffers[i]; +// oldPbos[i] = buffer.GLID; + buffer.release(); + } +// gl.glDeleteBuffers(oldPbos.length, oldPbos, 0); + } + + pboBuffers = new CLBuffer[slices]; + +// int[] pbo = new int[slices]; +// gl.glGenBuffers(slices, pbo, 0); + + // setup one empty PBO per slice + for (int i = 0; i < slices; i++) { + +// gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo[i]); +// gl.glBufferData(GL_PIXEL_UNPACK_BUFFER, width*height * SIZEOF_INT / slices, null, GL_STREAM_DRAW); +// gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + + pboBuffers[i] = clContext.createByteBuffer(width*height * SIZEOF_INT / slices, WRITE_ONLY); +// pboBuffers[i] = clContext.createFromGLBuffer(null, pbo[i], WRITE_ONLY); + + } + + buffersInitialized = true; + } + + private void buildProgram() { + + /* + * workaround: The driver keeps using the old binaries for some reason. + * to solve this we simple create a new program and release the old. + * however rebuilding programs should be possible -> remove when drivers are fixed. + */ + if(program != null && rebuild) { + String source = program.getSource(); + program.release(); + program = clContext.createProgram(source); + } + + // disable 64bit floating point math if not available + if(doublePrecision) { + for (CLDevice device : program.getCLDevices()) { + if(!device.isDoubleFPAvailable()) { + doublePrecision = false; + break; + } + } + } + + if(doublePrecision) { + program.build(CompilerOptions.FAST_RELAXED_MATH, "-D DOUBLE_FP"); + }else{ + program.build(CompilerOptions.FAST_RELAXED_MATH); + } + rebuild = false; + + for (int i = 0; i < kernels.length; i++) { + // init kernel with constants + kernels[i] = program.createCLKernel("mandelbrot"); + } + + } + + // init kernels with constants + private void setKernelConstants() { + for (int i = 0; i < slices; i++) { + kernels[i].setForce32BitArgs(!doublePrecision) + .setArg(6, pboBuffers[i]) + .setArg(7, colorMap[i]) + .setArg(8, colorMap[i].getBuffer().capacity()) + .setArg(9, MAX_ITERATIONS); + } + } + + // rendering cycle + public void display(GLAutoDrawable drawable) { + GL gl = drawable.getGL(); + + if(!buffersInitialized) { + initPBO(gl); + setKernelConstants(); + } + if(rebuild) { + buildProgram(); + setKernelConstants(); + } + // make sure GL does not use our objects before we start computeing + gl.glFinish(); + compute(); + + render(gl.getGL2()); + } + + // OpenCL + private void compute() { + + int sliceWidth = width / slices; + double rangeX = (maxX - minX) / slices; + double rangeY = (maxY - minY); + + // release all old events, you can't reuse events in OpenCL + probes.release(); + + long time = System.currentTimeMillis(); + // start computation + for (int i = 0; i < slices; i++) { + + kernels[i].putArg( sliceWidth).putArg(height) + .putArg(minX + rangeX*i).putArg( minY) + .putArg( rangeX ).putArg(rangeY) + .rewind(); + + // aquire GL objects, and enqueue a kernel with a probe from the list + queues[i] +// .putAcquireGLObject(pboBuffers[i].ID) + .put2DRangeKernel(kernels[i], 0, 0, sliceWidth, height, 0, 0, probes) +// .putReleaseGLObject(pboBuffers[i].ID) + ; + + } + + // block until done + for (int i = 0; i < slices; i++) { + queues[i].finish(); + } + System.out.println((System.currentTimeMillis()-time)/1000.0f); + + } + + // OpenGL + private void render(GL2 gl) { + + gl.glClear(GL_COLOR_BUFFER_BIT); + + //draw slices + int sliceWidth = width / slices; + +// for (int i = 0; i < slices; i++) { +// +// int seperatorOffset = drawSeperator?i:0; +// +// gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pboBuffers[i].GLID); +// gl.glRasterPos2i(sliceWidth*i + seperatorOffset, 0); +// +// gl.glDrawPixels(sliceWidth, height, GL_BGRA, GL_UNSIGNED_BYTE, 0); +// +// } +// gl.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + + //draw info text + textRenderer.beginRendering(width, height, false); + + textRenderer.draw("precision: "+ (doublePrecision?"64bit":"32bit"), 10, height-15); + + for (int i = 0; i < slices; i++) { + CLEvent event = probes.getEvent(i); + long start = event.getProfilingInfo(START); + long end = event.getProfilingInfo(END); + textRenderer.draw("GPU"+i +" "+((end-start)/1000000000.0f)+"s", 10, height-(20+16*(slices-i))); + } + + textRenderer.endRendering(); + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + + if(this.width == width && this.height == height) + return; + + this.width = width; + this.height = height; + + initPBO(drawable.getGL()); + + initView(drawable.getGL().getGL2(), drawable.getWidth(), drawable.getHeight()); + } + + private void initSceneInteraction() { + + MouseAdapter mouseAdapter = new MouseAdapter() { + + Point lastpos = new Point(); + + @Override + public void mouseDragged(MouseEvent e) { + + double offsetX = (lastpos.x - e.getX()) * (maxX - minX) / width; + double offsetY = (lastpos.y - e.getY()) * (maxY - minY) / height; + + minX += offsetX; + minY -= offsetY; + + maxX += offsetX; + maxY -= offsetY; + + lastpos = e.getPoint(); + + canvas.display(); + + } + + @Override + public void mouseMoved(MouseEvent e) { + lastpos = e.getPoint(); + } + + @Override + public void mouseWheelMoved(MouseWheelEvent e) { + float rotation = e.getWheelRotation() / 25.0f; + + double deltaX = rotation * (maxX - minX); + double deltaY = rotation * (maxY - minY); + + // offset for "zoom to cursor" + double offsetX = (e.getX() / (float)width - 0.5f) * deltaX * 2; + double offsetY = (e.getY() / (float)height- 0.5f) * deltaY * 2; + + minX += deltaX+offsetX; + minY += deltaY-offsetY; + + maxX +=-deltaX+offsetX; + maxY +=-deltaY-offsetY; + + canvas.display(); + } + }; + + KeyAdapter keyAdapter = new KeyAdapter() { + + @Override + public void keyPressed(KeyEvent e) { + if(e.getKeyCode() == KeyEvent.VK_SPACE) { + drawSeperator = !drawSeperator; + }else if(e.getKeyChar() > '0' && e.getKeyChar() < '9') { + int number = e.getKeyChar()-'0'; + slices = min(number, min(queues.length, MAX_PARRALLELISM_LEVEL)); + buffersInitialized = false; + }else if(e.getKeyCode() == KeyEvent.VK_D) { + doublePrecision = !doublePrecision; + rebuild = true; + } + canvas.display(); + } + + }; + + canvas.addMouseMotionListener(mouseAdapter); + canvas.addMouseWheelListener(mouseAdapter); + canvas.addKeyListener(keyAdapter); + } + + public void dispose(GLAutoDrawable drawable) { + } + + public static void main(String args[]) { + SwingUtilities.invokeLater(new Runnable() { + public void run() { + new MultiDeviceFractal(512, 512); + } + }); + } + +} diff --git a/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java b/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java new file mode 100644 index 0000000..31fabab --- /dev/null +++ b/src/com/jogamp/opencl/demos/hellojocl/HelloJOCL.java @@ -0,0 +1,91 @@ +package com.jogamp.opencl.demos.hellojocl; + +import com.jogamp.opencl.CLBuffer; +import com.jogamp.opencl.CLCommandQueue; +import com.jogamp.opencl.CLContext; +import com.jogamp.opencl.CLKernel; +import com.jogamp.opencl.CLProgram; +import java.io.IOException; +import java.nio.FloatBuffer; +import java.util.Random; + +import static java.lang.System.*; +import static com.jogamp.opencl.CLMemory.Mem.*; + +/** + * Hello Java OpenCL example. Adds all elements of buffer A to buffer B + * and stores the result in buffer C.<br/> + * Sample was inspired by the Nvidia VectorAdd example written in C/C++ + * which is bundled in the Nvidia OpenCL SDK. + * @author Michael Bien + */ +public class HelloJOCL { + + public static void main(String[] args) throws IOException { + + int elementCount = 11444777; // Length of arrays to process + int localWorkSize = 256; // Local work size dimensions + int globalWorkSize = roundUp(localWorkSize, elementCount); // rounded up to the nearest multiple of the localWorkSize + + // set up + CLContext context = CLContext.create(); + + CLProgram program = context.createProgram(HelloJOCL.class.getResourceAsStream("VectorAdd.cl")).build(); + + CLBuffer<FloatBuffer> clBufferA = context.createFloatBuffer(globalWorkSize, READ_ONLY); + CLBuffer<FloatBuffer> clBufferB = context.createFloatBuffer(globalWorkSize, READ_ONLY); + CLBuffer<FloatBuffer> clBufferC = context.createFloatBuffer(globalWorkSize, WRITE_ONLY); + + out.println("used device memory: " + + (clBufferA.getSize()+clBufferB.getSize()+clBufferC.getSize())/1000000 +"MB"); + + // fill read buffers with random numbers (just to have test data; seed is fixed -> results will not change between runs). + fillBuffer(clBufferA.getBuffer(), 12345); + fillBuffer(clBufferB.getBuffer(), 67890); + + // get a reference to the kernel functon with the name 'VectorAdd' + // and map the buffers to its input parameters. + CLKernel kernel = program.createCLKernel("VectorAdd"); + kernel.putArgs(clBufferA, clBufferB, clBufferC).putArg(elementCount); + + // create command queue on fastest device. + CLCommandQueue queue = context.getMaxFlopsDevice().createCommandQueue(); + + // asynchronous write of data to GPU device, blocking read later to get the computed results back. + long time = nanoTime(); + queue.putWriteBuffer(clBufferA, false) + .putWriteBuffer(clBufferB, false) + .put1DRangeKernel(kernel, 0, globalWorkSize, localWorkSize) + .putReadBuffer(clBufferC, true); + time = nanoTime() - time; + + // cleanup all resources associated with this context. + context.release(); + + // print first few elements of the resulting buffer to the console. + out.println("a+b=c results snapshot: "); + for(int i = 0; i < 10; i++) + out.print(clBufferC.getBuffer().get() + ", "); + out.println("...; " + clBufferC.getBuffer().remaining() + " more"); + + out.println("computation took: "+(time/1000000)+"ms"); + + } + + private static final void fillBuffer(FloatBuffer buffer, int seed) { + Random rnd = new Random(seed); + while(buffer.remaining() != 0) + buffer.put(rnd.nextFloat()*100); + buffer.rewind(); + } + + private static final int roundUp(int groupSize, int globalSize) { + int r = globalSize % groupSize; + if (r == 0) { + return globalSize; + } else { + return globalSize + groupSize - r; + } + } + +}
\ No newline at end of file diff --git a/src/com/jogamp/opencl/demos/hellojocl/VectorAdd.cl b/src/com/jogamp/opencl/demos/hellojocl/VectorAdd.cl new file mode 100644 index 0000000..ac9dde2 --- /dev/null +++ b/src/com/jogamp/opencl/demos/hellojocl/VectorAdd.cl @@ -0,0 +1,15 @@ + + // OpenCL Kernel Function for element by element vector addition + kernel void VectorAdd(global const float* a, global const float* b, global float* c, int numElements) { + + // get index into global data array + int iGID = get_global_id(0); + + // bound check (equivalent to the limit on a 'for' loop for standard/serial C code + if (iGID >= numElements) { + return; + } + + // add the vector elements + c[iGID] = a[iGID] + b[iGID]; + }
\ No newline at end of file diff --git a/src/com/jogamp/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java b/src/com/jogamp/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java new file mode 100644 index 0000000..24af1fe --- /dev/null +++ b/src/com/jogamp/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java @@ -0,0 +1,277 @@ +package com.jogamp.opencl.demos.joglinterop; + +import com.jogamp.opencl.CLCommandQueue; +import com.jogamp.opencl.CLDevice; +import com.jogamp.opencl.gl.CLGLBuffer; +import com.jogamp.opencl.gl.CLGLContext; +import com.jogamp.opencl.CLKernel; +import com.jogamp.opencl.CLPlatform; +import com.jogamp.opencl.CLProgram; +import com.jogamp.opengl.util.Animator; +import java.io.IOException; +import javax.media.opengl.DebugGL2; +import javax.media.opengl.GL2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLProfile; +import javax.media.opengl.awt.GLCanvas; +import javax.media.opengl.glu.gl2.GLUgl2; +import javax.swing.JFrame; +import javax.swing.SwingUtilities; + +import static com.jogamp.common.nio.Buffers.*; + +/** + * JOCL - JOGL interoperability example. + * @author Michael Bien + */ +public class GLCLInteroperabilityDemo implements GLEventListener { + + private final GLUgl2 glu = new GLUgl2(); + + private final int MESH_SIZE = 256; + + private int width; + private int height; + +// private final FloatBuffer vb; +// private final IntBuffer ib; + + private final int[] glObjects = new int[2]; + private final int VERTICES = 0; +// private final int INDICES = 1; + + private final UserSceneInteraction usi; + + private CLGLContext clContext; + private CLKernel kernel; + private CLCommandQueue commandQueue; + private CLGLBuffer<?> clBuffer; + + private float step = 0; + + public GLCLInteroperabilityDemo() { + + this.usi = new UserSceneInteraction(); + + // create direct memory buffers +// vb = newFloatBuffer(MESH_SIZE * MESH_SIZE * 4); +// ib = newIntBuffer((MESH_SIZE - 1) * (MESH_SIZE - 1) * 2 * 3); +// +// // build indices +// // 0---3 +// // | \ | +// // 1---2 +// for (int h = 0; h < MESH_SIZE - 1; h++) { +// for (int w = 0; w < MESH_SIZE - 1; w++) { +// +// // 0 - 3 - 2 +// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6, w + (h ) * (MESH_SIZE) ); +// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 1, w + (h ) * (MESH_SIZE) + 1); +// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 2, w + (h + 1) * (MESH_SIZE) + 1); +// +// // 0 - 2 - 1 +// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 3, w + (h ) * (MESH_SIZE) ); +// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 4, w + (h + 1) * (MESH_SIZE) + 1); +// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 5, w + (h + 1) * (MESH_SIZE) ); +// +// } +// } +// ib.rewind(); + + SwingUtilities.invokeLater(new Runnable() { + public void run() { + initUI(); + } + }); + + } + + private void initUI() { + + this.width = 600; + this.height = 400; + + GLCapabilities config = new GLCapabilities(GLProfile.get(GLProfile.GL2)); + config.setSampleBuffers(true); + config.setNumSamples(4); + + GLCanvas canvas = new GLCanvas(config); + canvas.addGLEventListener(this); + usi.init(canvas); + + JFrame frame = new JFrame("JOGL-JOCL Interoperability Example"); + frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); + frame.add(canvas); + frame.setSize(width, height); + + frame.setVisible(true); + + } + + + public void init(GLAutoDrawable drawable) { + + if(clContext == null) { + + // find gl compatible device + CLDevice[] devices = CLPlatform.getDefault().listCLDevices(); + CLDevice device = null; + for (CLDevice d : devices) { + if(d.isGLMemorySharingSupported()) { + device = d; + break; + } + } + // create OpenCL context before creating any OpenGL objects + // you want to share with OpenCL (AMD driver requirement) + clContext = CLGLContext.create(drawable.getContext(), device); + + // enable GL error checking using the composable pipeline + drawable.setGL(new DebugGL2(drawable.getGL().getGL2())); + + // OpenGL initialization + GL2 gl = drawable.getGL().getGL2(); + + gl.setSwapInterval(1); + + gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE); + + gl.glGenBuffers(glObjects.length, glObjects, 0); + + // gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]); + // gl.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, ib.capacity() * SIZEOF_INT, ib, GL2.GL_STATIC_DRAW); + // gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0); + + gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); + gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]); + gl.glBufferData(GL2.GL_ARRAY_BUFFER, MESH_SIZE * MESH_SIZE * 4 * SIZEOF_FLOAT, null, GL2.GL_DYNAMIC_DRAW); + gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0); + gl.glDisableClientState(GL2.GL_VERTEX_ARRAY); + + pushPerspectiveView(gl); + gl.glFinish(); + + // init OpenCL + initCL(); + + // start rendering thread + Animator animator = new Animator(drawable); + animator.start(); + + } + } + + private void initCL() { + + CLProgram program; + try { + program = clContext.createProgram(getClass().getResourceAsStream("JoglInterop.cl")); + program.build(); + System.out.println(program.getBuildStatus()); + System.out.println(program.isExecutable()); + System.out.println(program.getBuildLog()); + } catch (IOException ex) { + throw new RuntimeException("can not handle exception", ex); + } + + commandQueue = clContext.getMaxFlopsDevice().createCommandQueue(); + + clBuffer = clContext.createFromGLBuffer(glObjects[VERTICES], CLGLBuffer.Mem.WRITE_ONLY); + + System.out.println("cl buffer type: " + clBuffer.getGLObjectType()); + System.out.println("shared with gl buffer: " + clBuffer.getGLObjectID()); + + kernel = program.createCLKernel("sineWave") + .putArg(clBuffer) + .putArg(MESH_SIZE) + .rewind(); + + System.out.println("cl initialised"); + } + + + public void display(GLAutoDrawable drawable) { + + GL2 gl = drawable.getGL().getGL2(); + + // ensure pipeline is clean before doing cl work + gl.glFinish(); + + computeHeightfield(); + + gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); + gl.glLoadIdentity(); + + usi.interact(gl); + + gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]); + gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0); + +// gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]); + + gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); + gl.glDrawArrays(GL2.GL_POINTS, 0, MESH_SIZE * MESH_SIZE); +// gl.glDrawElements(GL2.GL_TRIANGLES, ib.capacity(), GL2.GL_UNSIGNED_INT, 0); + gl.glDisableClientState(GL2.GL_VERTEX_ARRAY); + +// gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0); + + } + + /* + * Computes a heightfield using a OpenCL kernel. + */ + private void computeHeightfield() { + + kernel.setArg(2, step += 0.05f); + + commandQueue.putAcquireGLObject(clBuffer.ID) + .put2DRangeKernel(kernel, 0, 0, MESH_SIZE, MESH_SIZE, 0, 0) + .putReleaseGLObject(clBuffer.ID) + .finish(); + + } + + private void pushPerspectiveView(GL2 gl) { + + gl.glMatrixMode(GL2.GL_PROJECTION); + gl.glPushMatrix(); + + gl.glLoadIdentity(); + + glu.gluPerspective(60, width / (float)height, 1, 1000); + gl.glMatrixMode(GL2.GL_MODELVIEW); + + gl.glPushMatrix(); + gl.glLoadIdentity(); + + } + + private void popView(GL2 gl) { + + gl.glMatrixMode(GL2.GL_PROJECTION); + gl.glPopMatrix(); + + gl.glMatrixMode(GL2.GL_MODELVIEW); + gl.glPopMatrix(); + + } + + + public void reshape(GLAutoDrawable drawable, int arg1, int arg2, int width, int height) { + this.width = width; + this.height = height; + GL2 gl = drawable.getGL().getGL2(); + popView(gl); + pushPerspectiveView(gl); + } + + public void dispose(GLAutoDrawable drawable) { } + + public static void main(String[] args) { + new GLCLInteroperabilityDemo(); + } + +}
\ No newline at end of file diff --git a/src/com/jogamp/opencl/demos/joglinterop/JoglInterop.cl b/src/com/jogamp/opencl/demos/joglinterop/JoglInterop.cl new file mode 100644 index 0000000..0f0bcfc --- /dev/null +++ b/src/com/jogamp/opencl/demos/joglinterop/JoglInterop.cl @@ -0,0 +1,23 @@ + +/** +* animated 2D sine pattern. +*/ +kernel void sineWave(global float4 * vertex, int size, float time) { + + unsigned int x = get_global_id(0); + unsigned int y = get_global_id(1); + + // calculate uv coordinates + float u = x / (float) size; + float v = y / (float) size; + + u = u*2.0f - 1.0f; + v = v*2.0f - 1.0f; + + // calculate simple sine wave pattern + float freq = 4.0f; + float w = sin(u*freq + time) * cos(v*freq + time) * 0.5f; + + // write output vertex + vertex[y*size + x] = (float4)(u*10.0f, w*10.0f, v*10.0f, 1.0f); +} diff --git a/src/com/jogamp/opencl/demos/joglinterop/UserSceneInteraction.java b/src/com/jogamp/opencl/demos/joglinterop/UserSceneInteraction.java new file mode 100644 index 0000000..fc0f054 --- /dev/null +++ b/src/com/jogamp/opencl/demos/joglinterop/UserSceneInteraction.java @@ -0,0 +1,103 @@ +package com.jogamp.opencl.demos.joglinterop; + +import java.awt.Component; +import java.awt.Point; +import java.awt.event.MouseAdapter; +import java.awt.event.MouseEvent; +import java.awt.event.MouseMotionAdapter; +import java.awt.event.MouseWheelEvent; +import java.awt.event.MouseWheelListener; +import javax.media.opengl.GL2; + +/** + * Utility class for interacting with a scene. Supports rotation and zoom around origin. + * @author Michael Bien + */ +public class UserSceneInteraction { + + private float z = -20; + private float rotx = 45; + private float roty = 30; + + private Point dragstart; + private enum MOUSE_MODE { DRAG_ROTATE, DRAG_ZOOM } + private MOUSE_MODE dragmode = MOUSE_MODE.DRAG_ROTATE; + + + public void init(Component component) { + initMouseListeners(component); + } + + private void initMouseListeners(Component component) { + component.addMouseMotionListener(new MouseMotionAdapter() { + + @Override + public void mouseDragged(MouseEvent e) { + + if (dragstart != null) { + switch (dragmode) { + case DRAG_ROTATE: + rotx += e.getY() - dragstart.getY(); + roty += e.getX() - dragstart.getX(); + break; + case DRAG_ZOOM: + z += (e.getY() - dragstart.getY()) / 5.0f; + break; + } + } + + dragstart = e.getPoint(); + } + }); + component.addMouseWheelListener(new MouseWheelListener() { + + public void mouseWheelMoved(MouseWheelEvent e) { + z += e.getWheelRotation()*5; + } + + }); + component.addMouseListener(new MouseAdapter() { + + @Override + public void mousePressed(MouseEvent e) { + switch (e.getButton()) { + case (MouseEvent.BUTTON1): + dragmode = MOUSE_MODE.DRAG_ROTATE; + break; + case (MouseEvent.BUTTON2): + dragmode = MOUSE_MODE.DRAG_ZOOM; + break; + case (MouseEvent.BUTTON3): + dragmode = MOUSE_MODE.DRAG_ZOOM; + break; + } + } + + @Override + public void mouseReleased(MouseEvent e) { + switch (e.getButton()) { + case (MouseEvent.BUTTON1): + dragmode = MOUSE_MODE.DRAG_ZOOM; + break; + case (MouseEvent.BUTTON2): + dragmode = MOUSE_MODE.DRAG_ROTATE; + break; + case (MouseEvent.BUTTON3): + dragmode = MOUSE_MODE.DRAG_ROTATE; + break; + } + + dragstart = null; + } + }); + } + + + public void interact(GL2 gl) { + gl.glTranslatef(0, 0, z); + gl.glRotatef(rotx, 1f, 0f, 0f); + gl.glRotatef(roty, 0f, 1.0f, 0f); + } + + +}
\ No newline at end of file diff --git a/src/com/jogamp/opencl/demos/julia3d/Julia3d.java b/src/com/jogamp/opencl/demos/julia3d/Julia3d.java new file mode 100644 index 0000000..38633c6 --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/Julia3d.java @@ -0,0 +1,212 @@ +package com.jogamp.opencl.demos.julia3d; + +import com.jogamp.opencl.CLBuffer; +import com.jogamp.opencl.CLCommandQueue; +import com.jogamp.opencl.CLContext; +import com.jogamp.opencl.CLDevice; +import com.jogamp.opencl.CLKernel; +import com.jogamp.opencl.CLPlatform; +import com.jogamp.opencl.CLProgram; +import com.jogamp.opencl.demos.julia3d.structs.Camera; +import com.jogamp.opencl.demos.julia3d.structs.RenderingConfig; +import com.jogamp.opencl.demos.julia3d.structs.Vec; +import java.io.IOException; +import java.nio.Buffer; +import java.nio.ByteBuffer; +import java.nio.FloatBuffer; +import javax.swing.SwingUtilities; + +import static com.jogamp.opencl.CLMemory.Mem.*; +import static com.jogamp.opencl.CLProgram.CompilerOptions.*; +import static com.jogamp.opencl.demos.julia3d.UserSceneController.*; + +/** + * This sample has been ported from David Buciarelli's juliaGPU v1.2 written in C. + * @author Michael Bien + */ +public class Julia3d { + + private final CLContext context; + private CLBuffer<FloatBuffer> pixelBuffer; + private final CLBuffer<ByteBuffer> configBuffer; + private final CLCommandQueue commandQueue; + private final CLProgram program; + private final CLKernel julia; + private final CLKernel multiply; + + private final int workGroupSize; + private final String kernelFileName = "rendering_kernel.cl"; + + final RenderingConfig config; + + private Julia3d(RenderingConfig renderConfig) { + this.config = renderConfig; + updateCamera(); + + //setup + CLDevice gpu = CLPlatform.getDefault().getMaxFlopsDevice(); + context = CLContext.create(gpu); + + workGroupSize = 256; + + //allocate buffers + configBuffer = context.createBuffer(config.getBuffer(), READ_ONLY); + commandQueue = gpu.createCommandQueue(); +// update(true); + + try { + program = context.createProgram(Julia3d.class.getResourceAsStream(kernelFileName)) + .build(FAST_RELAXED_MATH); + } catch (IOException ex) { + throw new RuntimeException("unable to load program from source", ex); + } + + julia = program.createCLKernel("JuliaGPU"); + multiply = program.createCLKernel("multiply"); + System.out.println(program.getBuildStatus(gpu)); + System.out.println(program.getBuildLog()); + + } + + void update(boolean reallocate) { + + updateCamera(); + + int bufferSize = config.getWidth() * config.getHeight() * 3; + if(reallocate) { + if(pixelBuffer != null) { + pixelBuffer.release(); + } + + pixelBuffer = context.createFloatBuffer(bufferSize, READ_WRITE, USE_BUFFER); + } + + commandQueue.putWriteBuffer(configBuffer, true); + + julia.putArg(pixelBuffer) + .putArg(configBuffer) + .rewind(); + + multiply.putArg(pixelBuffer) + .putArg(bufferSize) + .rewind(); + } + + + void compute(boolean fastRendering) { + + // calculate workgroup size + int globalThreads = config.getWidth() * config.getHeight(); + if(globalThreads % workGroupSize != 0) + globalThreads = (globalThreads / workGroupSize + 1) * workGroupSize; + + int localThreads = workGroupSize; + int superSamplingSize = config.getSuperSamplingSize(); + + if (!fastRendering && superSamplingSize > 1) { + + for (int y = 0; y < superSamplingSize; ++y) { + for (int x = 0; x < superSamplingSize; ++x) { + + float sampleX = (x + 0.5f) / superSamplingSize; + float sampleY = (y + 0.5f) / superSamplingSize; + + if (x == 0 && y == 0) { + // First pass + julia.setArg(2, 0) + .setArg(3, sampleX) + .setArg(4, sampleY); + + commandQueue.put1DRangeKernel(julia, 0, globalThreads, localThreads); + + } else if (x == (superSamplingSize - 1) && y == (superSamplingSize - 1)) { + // Last pass + julia.setArg(2, 1) + .setArg(3, sampleX) + .setArg(4, sampleY); + + // normalize the values we accumulated + multiply.setArg(2, 1.0f/(superSamplingSize*superSamplingSize)); + + commandQueue.put1DRangeKernel(julia, 0, globalThreads, localThreads) + .put1DRangeKernel(multiply, 0, globalThreads*3, localThreads); + } else { + julia.setArg(2, 1) + .setArg(3, sampleX) + .setArg(4, sampleY); + + commandQueue.put1DRangeKernel(julia, 0, globalThreads, localThreads); + + } + } + } + + }else{ + + //fast rendering + julia.setArg(2, 0) + .setArg(3, 0.0f) + .setArg(4, 0.0f); + + commandQueue.put1DRangeKernel(julia, 0, globalThreads, localThreads); + } + + commandQueue.putBarrier() + .putReadBuffer(pixelBuffer, true); + + } + + private void updateCamera() { + + Camera camera = config.getCamera(); + + Vec dir = camera.getDir(); + Vec target = camera.getTarget(); + Vec camX = camera.getX(); + Vec camY = camera.getY(); + Vec orig = camera.getOrig(); + + vsub(dir, target, orig); + vnorm(dir); + + Vec up = Vec.create().setX(0).setY(1).setZ(0); + vxcross(camX, dir, up); + vnorm(camX); + vmul(camX, config.getWidth() * .5135f / config.getHeight(), camX); + + vxcross(camY, camX, dir); + vnorm(camY); + vmul(camY, .5135f, camY); + } + + + public static void main(String[] args) { + + RenderingConfig config = RenderingConfig.create() + .setWidth(640).setHeight(480) + .setEnableShadow(1) + .setSuperSamplingSize(2) + .setActvateFastRendering(1) + .setMaxIterations(9) + .setEpsilon(0.003f * 0.75f) + .setLight(new float[] {5, 10, 15}) + .setMu(new float[] {-0.2f, 0.4f, -0.4f, -0.4f}); + + config.getCamera().getOrig() .setX(1).setY(2).setZ(8); + config.getCamera().getTarget().setX(0).setY(0).setZ(0); + + final Julia3d julia3d = new Julia3d(config); + + SwingUtilities.invokeLater(new Runnable() { + public void run() { + new Renderer(julia3d); + } + }); + } + + Buffer getPixelBuffer() { + return pixelBuffer.getBuffer(); + } + + +} diff --git a/src/com/jogamp/opencl/demos/julia3d/Renderer.java b/src/com/jogamp/opencl/demos/julia3d/Renderer.java new file mode 100644 index 0000000..ce97e4a --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/Renderer.java @@ -0,0 +1,203 @@ +package com.jogamp.opencl.demos.julia3d; + +import com.jogamp.opencl.demos.julia3d.structs.RenderingConfig; +import com.jogamp.opengl.util.awt.TextRenderer; +import java.awt.Dimension; +import java.awt.Font; +import java.nio.FloatBuffer; +import java.util.Timer; +import java.util.TimerTask; +import javax.media.opengl.GL2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLProfile; +import javax.media.opengl.awt.GLCanvas; +import javax.swing.JFrame; + +import static com.jogamp.common.nio.Buffers.*; +import static javax.media.opengl.GL2.*; +import static java.lang.String.*; + +/** + * JOGL renderer for displaying the julia set. + * @author Michael Bien + */ +public class Renderer implements GLEventListener { + + public final static int MU_RECT_SIZE = 80; + + private final Julia3d julia3d; + private final GLCanvas canvas; + private final RenderingConfig config; + private final FloatBuffer juliaSlice; + private final UserSceneController usi; + private final TextRenderer textRenderer; + + private TimerTask task; + private final Timer timer; + + public Renderer(Julia3d julia3d) { + this.julia3d = julia3d; + this.config = julia3d.config; + + timer = new Timer(); + + juliaSlice = newDirectFloatBuffer(MU_RECT_SIZE * MU_RECT_SIZE * 4); + + canvas = new GLCanvas(new GLCapabilities(GLProfile.get(GLProfile.GL2))); + canvas.addGLEventListener(this); + + usi = new UserSceneController(); + usi.init(this, canvas, config); + + JFrame frame = new JFrame("Java OpenCL - Julia3D GPU"); + frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); + canvas.setPreferredSize(new Dimension(config.getWidth(), config.getHeight())); + frame.add(canvas); + frame.pack(); + + textRenderer = new TextRenderer(frame.getFont().deriveFont(Font.BOLD, 14), true, true, null, false); + + frame.setVisible(true); + } + + public void init(GLAutoDrawable drawable) { + drawable.getGL().getGL2().glMatrixMode(GL_PROJECTION); + } + + void update() { + julia3d.update(false); + canvas.display(); + } + + public void display(GLAutoDrawable drawable) { + + //compute + julia3d.compute(config.getActvateFastRendering() == 1); + + GL2 gl = drawable.getGL().getGL2(); + gl.glClear(GL_COLOR_BUFFER_BIT); + + // draw julia set + gl.glRasterPos2i(0, 0); + gl.glDrawPixels(config.getWidth(), config.getHeight(), GL_RGB, GL_FLOAT, julia3d.getPixelBuffer()); + + + // Draw Mu constant + int width = config.getWidth(); + int height = config.getHeight(); + float[] mu = config.getMu(); + + gl.glEnable(GL_BLEND); + gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + int baseMu1 = width - MU_RECT_SIZE - 2; + int baseMu2 = 1; + drawJuliaSlice(gl, baseMu1, baseMu2, mu[0], mu[1]); + int baseMu3 = width - MU_RECT_SIZE - 2; + int baseMu4 = MU_RECT_SIZE + 2; + drawJuliaSlice(gl, baseMu3, baseMu4, mu[2], mu[3]); + gl.glDisable(GL_BLEND); + + gl.glColor3f(1, 1, 1); + int mu1 = (int) (baseMu1 + MU_RECT_SIZE * (mu[0] + 1.5f) / 3.f); + int mu2 = (int) (baseMu2 + MU_RECT_SIZE * (mu[1] + 1.5f) / 3.f); + gl.glBegin(GL_LINES); + gl.glVertex2i(mu1 - 4, mu2); + gl.glVertex2i(mu1 + 4, mu2); + gl.glVertex2i(mu1, mu2 - 4); + gl.glVertex2i(mu1, mu2 + 4); + gl.glEnd(); + + int mu3 = (int) (baseMu3 + MU_RECT_SIZE * (mu[2] + 1.5f) / 3.f); + int mu4 = (int) (baseMu4 + MU_RECT_SIZE * (mu[3] + 1.5f) / 3.f); + gl.glBegin(GL_LINES); + gl.glVertex2i(mu3 - 4, mu4); + gl.glVertex2i(mu3 + 4, mu4); + gl.glVertex2i(mu3, mu4 - 4); + gl.glVertex2i(mu3, mu4 + 4); + gl.glEnd(); + + // info text + textRenderer.beginRendering(width, height); + textRenderer.draw(format("Epsilon %.5f - Max. Iter. %d", config.getEpsilon(), config.getMaxIterations()), 8, 10); + textRenderer.draw(format("Mu = (%.3f, %.3f, %.3f, %.3f)", mu[0], mu[1], mu[2], mu[3]), 8, 25); + textRenderer.draw(format("Shadow %s - SuperSampling %dx%d - Fast rendering %s", + config.getEnableShadow() == 1 ? "on" : "off", + config.getSuperSamplingSize(), config.getSuperSamplingSize(), + config.getActvateFastRendering() == 1 ? "on" : "off"), 8, 40); + textRenderer.endRendering(); + + // timer task scheduling, delay gpu intensive high quality rendering + if(task != null) { + task.cancel(); + } + if(config.getActvateFastRendering() == 1) { + task = new TimerTask() { + @Override + public void run() { + config.setActvateFastRendering(0); + update(); + config.setActvateFastRendering(1); + } + }; + timer.schedule(task, 2000); + } + } + + private void drawJuliaSlice(GL2 gl, int origX, int origY, float cR, float cI) { + + int index = 0; + float invSize = 3.0f / MU_RECT_SIZE; + for (int i = 0; i < MU_RECT_SIZE; ++i) { + for (int j = 0; j < MU_RECT_SIZE; ++j) { + + float x = i * invSize - 1.5f; + float y = j * invSize - 1.5f; + + int iter; + for (iter = 0; iter < 64; ++iter) { + float x2 = x * x; + float y2 = y * y; + if (x2 + y2 > 4.0f) { + break; + } + + float newx = x2 - y2 + cR; + float newy = 2.f * x * y + cI; + x = newx; + y = newy; + } + + juliaSlice.put(index++, iter / 64.0f); + juliaSlice.put(index++, 0.0f); + juliaSlice.put(index++, 0.0f); + juliaSlice.put(index++, 0.5f); + } + } + + gl.glRasterPos2i(origX, origY); + gl.glDrawPixels(MU_RECT_SIZE, MU_RECT_SIZE, GL_RGBA, GL_FLOAT, juliaSlice); + } + + + public void reshape(GLAutoDrawable drawable, int x, int y, int newWidth, int newHeight) { + + config.setWidth(newWidth); + config.setHeight(newHeight); + + GL2 gl = drawable.getGL().getGL2(); + + gl.glViewport(0, 0, newWidth, newHeight); + gl.glLoadIdentity(); + gl.glOrtho(-0.5f, newWidth - 0.5f, -0.5f, newHeight - 0.5f, -1.0f, 1.0f); + + julia3d.update(true); + + } + + public void dispose(GLAutoDrawable drawable) { + } + + +} diff --git a/src/com/jogamp/opencl/demos/julia3d/UserSceneController.java b/src/com/jogamp/opencl/demos/julia3d/UserSceneController.java new file mode 100644 index 0000000..fda54be --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/UserSceneController.java @@ -0,0 +1,249 @@ +package com.jogamp.opencl.demos.julia3d; + +import com.jogamp.opencl.demos.julia3d.structs.RenderingConfig; +import com.jogamp.opencl.demos.julia3d.structs.Vec; +import java.awt.Component; +import java.awt.Point; +import java.awt.event.KeyAdapter; +import java.awt.event.KeyEvent; +import java.awt.event.MouseAdapter; +import java.awt.event.MouseEvent; +import java.awt.event.MouseWheelEvent; + +import static java.lang.Math.*; +import static com.jogamp.opencl.demos.julia3d.Renderer.*; + +/** + * Utility class for interacting with a scene. Supports rotation and zoom around origin. + * @author Michael Bien + */ +public class UserSceneController { + + private Point dragstart; + private RenderingConfig model; + private Renderer view; + + private enum MOUSE_MODE { DRAG_ROTATE, DRAG_ZOOM } + private MOUSE_MODE dragmode = MOUSE_MODE.DRAG_ROTATE; + + + public void init(Renderer view, Component component, RenderingConfig model) { + initMouseListeners(component); + this.view = view; + this.model = model; + } + + private void initMouseListeners(Component component) { + + MouseAdapter mouseAdapter = new MouseAdapter() { + @Override + public void mouseDragged(MouseEvent e) { + + int x = e.getX(); + int y = e.getY(); + + switch (dragmode) { + case DRAG_ROTATE: + if (dragstart != null) { + int height = model.getHeight(); + int width = model.getWidth(); + + int ry = height - y - 1; + int baseMu1 = width - MU_RECT_SIZE - 2; + int baseMu2 = 1; + int baseMu3 = width - MU_RECT_SIZE - 2; + int baseMu4 = MU_RECT_SIZE + 2; + + if ((x >= baseMu1 && x <= baseMu1 + MU_RECT_SIZE) && (ry >= baseMu2 && ry <= baseMu2 + MU_RECT_SIZE)) { + float[] mu = model.getMu(); + mu[0] = 3.f * ( x - baseMu1) / (float)MU_RECT_SIZE - 1.5f; + mu[1] = 3.f * (ry - baseMu2) / (float)MU_RECT_SIZE - 1.5f; + model.setMu(mu); + } else if ((x >= baseMu3 && x <= baseMu3 + MU_RECT_SIZE) && (ry >= baseMu4 && ry <= baseMu4 + MU_RECT_SIZE)) { + float[] mu = model.getMu(); + mu[2] = 3.f * ( x - baseMu3) / (float)MU_RECT_SIZE - 1.5f; + mu[3] = 3.f * (ry - baseMu4) / (float)MU_RECT_SIZE - 1.5f; + model.setMu(mu); + } else { + rotateCameraYbyOrig(0.01f * (x - dragstart.getX())); + rotateCameraXbyOrig(0.01f * (y - dragstart.getY())); + } + } + dragstart = e.getPoint(); + view.update(); + break; + case DRAG_ZOOM: + if (dragstart != null) { + float zoom = (float) ((y - dragstart.getY()) / 10.0f); + zoom(zoom); + } + dragstart = e.getPoint(); + view.update(); + break; + } + + } + + @Override + public void mousePressed(MouseEvent e) { + switch (e.getButton()) { + case (MouseEvent.BUTTON1): + dragmode = MOUSE_MODE.DRAG_ROTATE; + break; + case (MouseEvent.BUTTON2): + dragmode = MOUSE_MODE.DRAG_ZOOM; + break; + case (MouseEvent.BUTTON3): + dragmode = MOUSE_MODE.DRAG_ZOOM; + break; + } + } + + @Override + public void mouseReleased(MouseEvent e) { + switch (e.getButton()) { + case (MouseEvent.BUTTON1): + dragmode = MOUSE_MODE.DRAG_ZOOM; + break; + case (MouseEvent.BUTTON2): + dragmode = MOUSE_MODE.DRAG_ROTATE; + break; + case (MouseEvent.BUTTON3): + dragmode = MOUSE_MODE.DRAG_ROTATE; + break; + } + + dragstart = null; + } + + @Override + public void mouseWheelMoved(MouseWheelEvent e) { + float zoom = e.getWheelRotation() * 0.1f; + zoom(zoom); + view.update(); + } + + }; + + KeyAdapter keyAdapter = new KeyAdapter() { + + @Override + public void keyPressed(KeyEvent e) { + + switch (e.getKeyChar()) { + case 'l': + model.setEnableShadow(model.getEnableShadow()==0 ? 1 : 0); + break; + case '1': + model.setEpsilon(model.getEpsilon() * 0.75f); + break; + case '2': + model.setEpsilon(model.getEpsilon() * 1.f / 0.75f); + break; + case '3': + model.setMaxIterations(max(1, model.getMaxIterations() -1)); + break; + case '4': + model.setMaxIterations(min(12, model.getMaxIterations()+1)); + break; + case '5': + model.setSuperSamplingSize(max(1, model.getSuperSamplingSize() -1)); + break; + case '6': + model.setSuperSamplingSize(min(5, model.getSuperSamplingSize() +1)); + break; + default: + break; + } + view.update(); + + } + + }; + + component.addKeyListener(keyAdapter); + + component.addMouseListener(mouseAdapter); + component.addMouseMotionListener(mouseAdapter); + component.addMouseWheelListener(mouseAdapter); + + } + private void zoom(float zoom) { + Vec orig = model.getCamera().getOrig(); + orig.setX(orig.getX()+zoom) + .setY(orig.getY()+zoom) + .setZ(orig.getZ()+zoom); + } + + private void rotateLightX(float k) { + float[] light = model.getLight(); + float y = light[1]; + float z = light[2]; + light[1] = (float) ( y * cos(k) + z * sin(k)); + light[2] = (float) (-y * sin(k) + z * cos(k)); + model.setLight(light); + } + + private void rotateLightY(float k) { + float[] light = model.getLight(); + float x = light[0]; + float z = light[2]; + light[0] = (float) (x * cos(k) - z * sin(k)); + light[2] = (float) (x * sin(k) + z * cos(k)); + model.setLight(light); + } + + private void rotateCameraXbyOrig(double k) { + Vec orig = model.getCamera().getOrig(); + float y = orig.getY(); + float z = orig.getZ(); + orig.setY((float) ( y * cos(k) + z * sin(k))); + orig.setZ((float) (-y * sin(k) + z * cos(k))); + } + + private void rotateCameraYbyOrig(double k) { + Vec orig = model.getCamera().getOrig(); + float x = orig.getX(); + float z = orig.getZ(); + orig.setX((float) (x * cos(k) - z * sin(k))); + orig.setZ((float) (x * sin(k) + z * cos(k))); + } + + + public final static void vadd(Vec v, Vec a, Vec b) { + v.setX(a.getX() + b.getX()); + v.setY(a.getY() + b.getY()); + v.setZ(a.getZ() + b.getZ()); + } + + public final static void vsub(Vec v, Vec a, Vec b) { + v.setX(a.getX() - b.getX()); + v.setY(a.getY() - b.getY()); + v.setZ(a.getZ() - b.getZ()); + } + + public final static void vmul(Vec v, float s, Vec b) { + v.setX(s * b.getX()); + v.setY(s * b.getY()); + v.setZ(s * b.getZ()); + } + + public final static float vdot(Vec a, Vec b) { + return a.getX() * b.getX() + + a.getY() * b.getY() + + a.getZ() * b.getZ(); + } + + public final static void vnorm(Vec v) { + float s = (float) (1.0f / sqrt(vdot(v, v))); + vmul(v, s, v); + } + + public final static void vxcross(Vec v, Vec a, Vec b) { + v.setX(a.getY() * b.getZ() - a.getZ() * b.getY()); + v.setY(a.getZ() * b.getX() - a.getX() * b.getZ()); + v.setZ(a.getX() * b.getY() - a.getY() * b.getX()); + } + + +}
\ No newline at end of file diff --git a/src/com/jogamp/opencl/demos/julia3d/config.h b/src/com/jogamp/opencl/demos/julia3d/config.h new file mode 100644 index 0000000..72df3ff --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/config.h @@ -0,0 +1,24 @@ + +typedef struct { + float x, y, z; // position, also color (r,g,b) +} Vec; + +typedef struct { + /* User defined values */ + Vec orig, target; + /* Calculated values */ + Vec dir, x, y; +} Camera; + +typedef struct { + unsigned int width, height; + int superSamplingSize; + int actvateFastRendering; + int enableShadow; + + unsigned int maxIterations; + float epsilon; + float mu[4]; + float light[3]; + Camera camera; +} RenderingConfig; diff --git a/src/com/jogamp/opencl/demos/julia3d/mandelbrot_kernel.cl b/src/com/jogamp/opencl/demos/julia3d/mandelbrot_kernel.cl new file mode 100644 index 0000000..d5acd02 --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/mandelbrot_kernel.cl @@ -0,0 +1,357 @@ +/* +Copyright (c) 2009 David Bucciarelli ([email protected]) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +#define GPU_KERNEL + + +typedef struct { + float x, y, z; // position, also color (r,g,b) +} Vec; + +typedef struct { + /* User defined values */ + Vec orig, target; + /* Calculated values */ + Vec dir, x, y; +} Camera; + +typedef struct { + unsigned int width, height; + int superSamplingSize; + int actvateFastRendering; + int enableShadow; + + unsigned int maxIterations; + float epsilon; + float mu[4]; + float light[3]; + Camera camera; +} RenderingConfig; + +#define BOUNDING_RADIUS_2 4.f + +// Scalar derivative approach by Enforcer: +// http://www.fractalforums.com/mandelbulb-implementation/realtime-renderingoptimisations/ +static float IterateIntersect(const float4 z0, const float4 c0, const uint maxIterations) { + float4 z = z0; + float4 c = c0; + + float dr = 1.0f; + float r2 = dot(z, z); + float r = sqrt(r2); + for (int n = 0; (n < maxIterations) && (r < 2.f); ++n) { + const float zo0 = asin(z.z / r); + const float zi0 = atan2(z.y, z.x); + float zr = r2 * r2 * r2 * r; + const float zo = zo0 * 7.f; + const float zi = zi0 * 7.f; + const float czo = cos(zo); + + dr = zr * dr * 7.f + 1.f; + zr *= r; + + z = zr * (float4)(czo * cos(zi), czo * sin(zi), sin(zo), 0.f); + z += c; + + r2 = dot(z, z); + r = sqrt(r2); + } + + return 0.5f * log(r) * r / dr; +} + +static float IntersectBulb(const float4 eyeRayOrig, const float4 eyeRayDir, + const float4 c, const uint maxIterations, const float epsilon, + const float maxDist, float4 *hitPoint, uint *steps) { + float dist; + float4 r0 = eyeRayOrig; + float distDone = 0.f; + + uint s = 0; + do { + dist = IterateIntersect(r0, c, maxIterations); + distDone += dist; + // We are inside + if (dist <= 0.f) + break; + + r0 += eyeRayDir * dist; + s++; + } while ((dist > epsilon) && (distDone < maxDist)); + + *hitPoint = r0; + *steps = s; + return dist; +} + +#define WORLD_RADIUS 1000.f +#define WORLD_CENTER ((float4)(0.f, -WORLD_RADIUS - 2.f, 0.f, 0.f)) +float IntersectFloorSphere(const float4 eyeRayOrig, const float4 eyeRayDir) { + const float4 op = WORLD_CENTER - eyeRayOrig; + const float b = dot(op, eyeRayDir); + float det = b * b - dot(op, op) + WORLD_RADIUS * WORLD_RADIUS; + + if (det < 0.f) + return -1.f; + else + det = sqrt(det); + + float t = b - det; + if (t > 0.f) + return t; + else { + // We are inside, avoid the hit + return -1.f; + } +} + +int IntersectBoundingSphere(const float4 eyeRayOrig, const float4 eyeRayDir, + float *tmin, float*tmax) { + const float4 op = -eyeRayOrig; + const float b = dot(op, eyeRayDir); + float det = b * b - dot(op, op) + BOUNDING_RADIUS_2; + + if (det < 0.f) + return 0; + else + det = sqrt(det); + + float t1 = b - det; + float t2 = b + det; + if (t1 > 0.f) { + *tmin = t1; + *tmax = t2; + return 1; + } else { + if (t2 > 0.f) { + // We are inside, start from the ray origin + *tmin = 0.f; + *tmax = t2; + + return 1; + } else + return 0; + } +} + +static float4 NormEstimate(const float4 p, const float4 c, + const float delta, const uint maxIterations) { + const float4 qP = p; + const float4 gx1 = qP - (float4)(delta, 0.f, 0.f, 0.f); + const float4 gx2 = qP + (float4)(delta, 0.f, 0.f, 0.f); + const float4 gy1 = qP - (float4)(0.f, delta, 0.f, 0.f); + const float4 gy2 = qP + (float4)(0.f, delta, 0.f, 0.f); + const float4 gz1 = qP - (float4)(0.f, 0.f, delta, 0.f); + const float4 gz2 = qP + (float4)(0.f, 0.f, delta, 0.f); + + const float gradX = length(IterateIntersect(gx2, c, maxIterations)) - + length(IterateIntersect(gx1, c, maxIterations)); + const float gradY = length(IterateIntersect(gy2, c, maxIterations)) - + length(IterateIntersect(gy1, c, maxIterations)); + const float gradZ = length(IterateIntersect(gz2, c, maxIterations)) - + length(IterateIntersect(gz1, c, maxIterations)); + + const float4 N = normalize((float4)(gradX, gradY, gradZ, 0.f)); + + return N; +} + +static float4 Phong(const float4 light, const float4 eye, const float4 pt, + const float4 N, const float4 diffuse) { + const float4 ambient = (float4) (0.05f, 0.05f, 0.05f, 0.f); + float4 L = normalize(light - pt); + float NdotL = dot(N, L); + if (NdotL < 0.f) + return diffuse * ambient; + + const float specularExponent = 30.f; + const float specularity = 0.65f; + + float4 E = normalize(eye - pt); + float4 H = (L + E) * (float)0.5f; + + return diffuse * NdotL + + specularity * pow(dot(N, H), specularExponent) + + diffuse * ambient; +} + +__kernel void MandelbulbGPU( + __global float *pixels, + const __global RenderingConfig *config, + const int enableAccumulation, + const float sampleX, + const float sampleY) { + const int gid = get_global_id(0); + const unsigned width = config->width; + const unsigned height = config->height; + + const unsigned int x = gid % width; + const int y = gid / width; + + // Check if we have to do something + if (y >= height) + return; + + const float epsilon = config->actvateFastRendering ? (config->epsilon * (1.5f / 0.75f)) : config->epsilon; + const uint maxIterations = config->actvateFastRendering ? (max(3u, config->maxIterations) - 2u) : config->maxIterations; + + const float4 mu = (float4)(config->mu[0], config->mu[1], config->mu[2], config->mu[3]); + const float4 light = (float4)(config->light[0], config->light[1], config->light[2], 0.f); + const __global Camera *camera = &config->camera; + + //-------------------------------------------------------------------------- + // Calculate eye ray + //-------------------------------------------------------------------------- + + const float invWidth = 1.f / width; + const float invHeight = 1.f / height; + const float kcx = (x + sampleX) * invWidth - .5f; + const float4 kcx4 = (float4)kcx; + const float kcy = (y + sampleY) * invHeight - .5f; + const float4 kcy4 = (float4)kcy; + + const float4 cameraX = (float4)(camera->x.x, camera->x.y, camera->x.z, 0.f); + const float4 cameraY = (float4)(camera->y.x, camera->y.y, camera->y.z, 0.f); + const float4 cameraDir = (float4)(camera->dir.x, camera->dir.y, camera->dir.z, 0.f); + const float4 cameraOrig = (float4)(camera->orig.x, camera->orig.y, camera->orig.z, 0.f); + + const float4 eyeRayDir = normalize(cameraX * kcx4 + cameraY * kcy4 + cameraDir); + const float4 eyeRayOrig = eyeRayDir * (float4)0.1f + cameraOrig; + + //-------------------------------------------------------------------------- + // Check if we hit the bounding sphere + //-------------------------------------------------------------------------- + + int useAO = 1; + float4 diffuse, n, color; + + float4 hitPoint; + float dist, tmin, tmax; + if (IntersectBoundingSphere(eyeRayOrig, eyeRayDir, &tmin, &tmax)) { + //-------------------------------------------------------------------------- + // Find the intersection with the set + //-------------------------------------------------------------------------- + + uint steps; + float4 rayOrig = eyeRayOrig + eyeRayDir * (float4)tmin; + dist = IntersectBulb(rayOrig, eyeRayDir, mu, maxIterations, + epsilon, tmax - tmin, &hitPoint, &steps); + + if (dist <= epsilon) { + // Set hit + diffuse = (float4) (1.f, 0.35f, 0.15f, 0.f); + n = NormEstimate(hitPoint, mu, dist, maxIterations); + } else + dist = -1.f; + } else + dist = -1.f; + + //-------------------------------------------------------------------------- + // Check if we hit the floor + //-------------------------------------------------------------------------- + + if (dist < 0.f) { + dist = IntersectFloorSphere(eyeRayOrig, eyeRayDir); + + if (dist >= 0.f) { + // Floor hit + hitPoint = eyeRayOrig + eyeRayDir * (float4)dist; + n = hitPoint - WORLD_CENTER; + n = normalize(n); + // The most important feature in a ray tracer: a checker texture ! + const int ix = (hitPoint.x > 0.f) ? hitPoint.x : (1.f - hitPoint.x); + const int iz = (hitPoint.z > 0.f) ? hitPoint.z : (1.f - hitPoint.z); + if ((ix + iz) % 2) + diffuse = (float4) (0.75f, 0.75f, 0.75f, 0.f); + else + diffuse = (float4) (0.75f, 0.f, 0.f, 0.f); + useAO = 0; + } else { + // Sky hit + color = (float4)(0.f, 0.1f, 0.3f, 0.f); + } + } else { + // Sky hit + color = (float4)(0.f, 0.1f, 0.3f, 0.f); + } + + //-------------------------------------------------------------------------- + // Select the shadow pass + //-------------------------------------------------------------------------- + + if (dist >= 0.f) { + float shadowFactor = 1.f; + if (config->enableShadow) { + float4 L = normalize(light - hitPoint); + float4 rO = hitPoint + n * 1e-2f; + float4 shadowHitPoint; + + // Check bounding sphere + if (IntersectBoundingSphere(rO, L, &tmin, &tmax)) { + float shadowDistSet = tmin; + uint steps; + + rO = rO + L * (float4)shadowDistSet; + shadowDistSet = IntersectBulb(rO, L, mu, maxIterations, epsilon, + tmax - tmin, &shadowHitPoint, &steps); + if (shadowDistSet < epsilon) { + if (useAO) { + // Use steps count to simulate ambient occlusion + shadowFactor = 0.6f - min(steps / 255.f, 0.5f); + } else + shadowFactor = 0.6f; + } + } + } + + //-------------------------------------------------------------------------- + // Direct lighting of hit point + //-------------------------------------------------------------------------- + + color = Phong(light, eyeRayOrig, hitPoint, n, diffuse) * shadowFactor; + } + + //-------------------------------------------------------------------------- + // Write pixel + //-------------------------------------------------------------------------- + + int offset = 3 * (x + y * width); + color = clamp(color, (float4)(0.f, 0.f ,0.f, 0.f), (float4)(1.f, 1.f ,1.f, 0.f)); + if (enableAccumulation) { + pixels[offset++] += color.s0; + pixels[offset++] += color.s1; + pixels[offset] += color.s2; + } else { + pixels[offset++] = color.s0; + pixels[offset++] = color.s1; + pixels[offset] = color.s2; + } +} + +kernel void multiply(global float *array, const int numElements, const float s) { + const int gid = get_global_id(0); + if (gid >= numElements) { + return; + } + array[gid] *= s; +} diff --git a/src/com/jogamp/opencl/demos/julia3d/rendering_kernel.cl b/src/com/jogamp/opencl/demos/julia3d/rendering_kernel.cl new file mode 100644 index 0000000..9c25c1b --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/rendering_kernel.cl @@ -0,0 +1,382 @@ +/* +Copyright (c) 2009 David Bucciarelli ([email protected]) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +#define GPU_KERNEL + + +#define BOUNDING_RADIUS_2 4.f +#define ESCAPE_THRESHOLD 1e1f +#define DELTA 1e-4f + +typedef struct { + float x, y, z; // position, also color (r,g,b) +} Vec; + +typedef struct { + Vec orig, target; + Vec dir, x, y; +} Camera; + +typedef struct { + unsigned int width, height; + int superSamplingSize; + int actvateFastRendering; + int enableShadow; + + unsigned int maxIterations; + float epsilon; + float mu[4]; + float light[3]; + Camera camera; +} RenderingConfig; + + +static float4 QuatMult(const float4 q1, const float4 q2) { + float4 r; + + // a1a2 - b1b2 - c1c2 - d1d2 + r.x = q1.x * q2.x - q1.y * q2.y - q1.z * q2.z - q1.w * q2.w; + // a1b2 + b1a2 + c1d2 - d1c2 + r.y = q1.x * q2.y + q1.y * q2.x + q1.z * q2.w - q1.w * q2.z; + // a1c2 - b1d2 + c1a2 + d1b2 + r.z = q1.x * q2.z - q1.y * q2.w + q1.z * q2.x + q1.w * q2.y; + // a1d2 + b1c2 - c1b2 + d1a2 + r.w = q1.x * q2.w + q1.y * q2.z - q1.z * q2.y + q1.w * q2.x; + + return r; +} + +static float4 QuatSqr(const float4 q) { + float4 r; + + r.x = q.x * q.x - q.y * q.y - q.z * q.z - q.w * q.w; + r.y = 2.f * q.x * q.y; + r.z = 2.f * q.x * q.z; + r.w = 2.f * q.x * q.w; + + return r; +} + +static void IterateIntersect(float4 *q, float4 *qp, const float4 c, const uint maxIterations) { + float4 q0 = *q; + float4 qp0 = *qp; + + for (uint i = 0; i < maxIterations; ++i) { + qp0 = 2.f * QuatMult(q0, qp0); + q0 = QuatSqr(q0) + c; + + if (dot(q0, q0) > ESCAPE_THRESHOLD) + break; + } + + *q = q0; + *qp = qp0; +} + +static float IntersectJulia(const float4 eyeRayOrig, const float4 eyeRayDir, + const float4 c, const uint maxIterations, const float epsilon, + float4 *hitPoint, uint *steps) { + float dist; + float4 r0 = eyeRayOrig; + + uint s = 0; + do { + float4 z = r0; + float4 zp = (float4) (1.f, 0.f, 0.f, 0.f); + + IterateIntersect(&z, &zp, c, maxIterations); + + const float normZP = length(zp); + + // We are inside + if (normZP == 0.f) + break; + + const float normZ = length(z); + dist = 0.5f * normZ * log(normZ) / normZP; + + r0 += eyeRayDir * dist; + s++; + } while ((dist > epsilon) && (dot(r0, r0) < BOUNDING_RADIUS_2)); + + *hitPoint = r0; + *steps = s; + return dist; +} + +#define WORLD_RADIUS 1000.f +#define WORLD_CENTER ((float4)(0.f, -WORLD_RADIUS - 2.f, 0.f, 0.f)) + +float IntersectFloorSphere(const float4 eyeRayOrig, const float4 eyeRayDir) { + const float4 op = WORLD_CENTER - eyeRayOrig; + const float b = dot(op, eyeRayDir); + float det = b * b - dot(op, op) + WORLD_RADIUS * WORLD_RADIUS; + + if (det < 0.f) + return -1.f; + else + det = sqrt(det); + + float t = b - det; + if (t > 0.f) + return t; + else { + // We are inside, avoid the hit + return -1.f; + } +} + +float IntersectBoundingSphere(const float4 eyeRayOrig, const float4 eyeRayDir) { + const float4 op = -eyeRayOrig; + const float b = dot(op, eyeRayDir); + float det = b * b - dot(op, op) + BOUNDING_RADIUS_2; + + if (det < 0.f) + return -1.f; + else + det = sqrt(det); + + float t = b - det; + if (t > 0.f) + return t; + else { + t = b + det; + + if (t > 0.f) { + // We are inside, start from the ray origin + return 0.0f; + } else + return -1.f; + } +} + +static float4 NormEstimate(const float4 p, const float4 c, + const float delta, const uint maxIterations) { + float4 N; + float4 qP = p; + float gradX, gradY, gradZ; + + float4 gx1 = qP - (float4) (DELTA, 0.f, 0.f, 0.f); + float4 gx2 = qP + (float4) (DELTA, 0.f, 0.f, 0.f); + float4 gy1 = qP - (float4) (0.f, DELTA, 0.f, 0.f); + float4 gy2 = qP + (float4) (0.f, DELTA, 0.f, 0.f); + float4 gz1 = qP - (float4) (0.f, 0.f, DELTA, 0.f); + float4 gz2 = qP + (float4) (0.f, 0.f, DELTA, 0.f); + + for (uint i = 0; i < maxIterations; ++i) { + gx1 = QuatSqr(gx1) + c; + gx2 = QuatSqr(gx2) + c; + gy1 = QuatSqr(gy1) + c; + gy2 = QuatSqr(gy2) + c; + gz1 = QuatSqr(gz1) + c; + gz2 = QuatSqr(gz2) + c; + } + + gradX = length(gx2) - length(gx1); + gradY = length(gy2) - length(gy1); + gradZ = length(gz2) - length(gz1); + + N = normalize((float4) (gradX, gradY, gradZ, 0.f)); + + return N; +} + +static float4 Phong(const float4 light, const float4 eye, const float4 pt, const float4 N, const float4 diffuse) { + + const float4 ambient = (float4) (0.05f, 0.05f, 0.05f, 0.f); + float4 L = normalize(light - pt); + float NdotL = dot(N, L); + if (NdotL < 0.f) + return diffuse * ambient; + + const float specularExponent = 30.f; + const float specularity = 0.65f; + + float4 E = normalize(eye - pt); + float4 H = (L + E) * (float) 0.5f; + + return diffuse * NdotL + + specularity * pow(dot(N, H), specularExponent) + + diffuse * ambient; +} + +kernel void JuliaGPU( global float *pixels, + const global RenderingConfig *config, + int enableAccumulation, + float sampleX, + float sampleY ) { + + const int gid = get_global_id(0); + unsigned width = config->width; + unsigned height = config->height; + + const unsigned int x = gid % width; + const int y = gid / width; + + // Check if we have to do something + if (y >= height) + return; + + const float epsilon = config->actvateFastRendering ? (config->epsilon * (1.f / 0.75f)) : config->epsilon; + const uint maxIterations = max(1u, config->actvateFastRendering ? (config->maxIterations - 1) : config->maxIterations); + + const float4 mu = (float4)(config->mu[0], config->mu[1], config->mu[2], config->mu[3]); + const float4 light = (float4) (config->light[0], config->light[1], config->light[2], 0.f); + const global Camera *camera = &config->camera; + + //-------------------------------------------------------------------------- + // Calculate eye ray + //-------------------------------------------------------------------------- + + const float invWidth = 1.f / width; + const float invHeight = 1.f / height; + const float kcx = (x + sampleX) * invWidth - .5f; + const float4 kcx4 = (float4) kcx; + const float kcy = (y + sampleY) * invHeight - .5f; + const float4 kcy4 = (float4) kcy; + + const float4 cameraX = (float4) (camera->x.x, camera->x.y, camera->x.z, 0.f); + const float4 cameraY = (float4) (camera->y.x, camera->y.y, camera->y.z, 0.f); + const float4 cameraDir = (float4) (camera->dir.x, camera->dir.y, camera->dir.z, 0.f); + const float4 cameraOrig = (float4) (camera->orig.x, camera->orig.y, camera->orig.z, 0.f); + + const float4 eyeRayDir = normalize(cameraX * kcx4 + cameraY * kcy4 + cameraDir); + const float4 eyeRayOrig = eyeRayDir * (float4) 0.1f + cameraOrig; + + //-------------------------------------------------------------------------- + // Check if we hit the bounding sphere + //-------------------------------------------------------------------------- + + float distSet = IntersectBoundingSphere(eyeRayOrig, eyeRayDir); + float4 hitPoint; + if (distSet >= 0.f) { + //-------------------------------------------------------------------------- + // Find the intersection with the set + //-------------------------------------------------------------------------- + + uint steps; + float4 rayOrig = eyeRayOrig + eyeRayDir * (float4) distSet; + distSet = IntersectJulia(rayOrig, eyeRayDir, mu, maxIterations, + epsilon, &hitPoint, &steps); + if (distSet > epsilon) + distSet = -1.f; + } + + //-------------------------------------------------------------------------- + // Check if we hit the floor + //-------------------------------------------------------------------------- + + float distFloor = IntersectFloorSphere(eyeRayOrig, eyeRayDir); + + //-------------------------------------------------------------------------- + // Select the hit point + //-------------------------------------------------------------------------- + + int doShade = 0; + int useAO = 1; + float4 diffuse, n, color; + if ((distSet < 0.f) && (distFloor < 0.f)) { + // Sky hit + color = (float4) (0.f, 0.1f, 0.3f, 0.f); + } else if ((distSet >= 0.f) && ((distFloor < 0.f) || (distSet <= distFloor))) { + // Set hit + diffuse = (float4) (1.f, 0.35f, 0.15f, 0.f); + n = NormEstimate(hitPoint, mu, distSet, maxIterations); + doShade = 1; + } else if ((distFloor >= 0.f) && ((distSet < 0.f) || (distFloor <= distSet))) { + // Floor hit + hitPoint = eyeRayOrig + eyeRayDir * (float4) distFloor; + n = hitPoint - WORLD_CENTER; + n = normalize(n); + // The most important feature in a ray tracer: a checker texture ! + const int ix = (hitPoint.x > 0.f) ? hitPoint.x : (1.f - hitPoint.x); + const int iz = (hitPoint.z > 0.f) ? hitPoint.z : (1.f - hitPoint.z); + if ((ix + iz) % 2) + diffuse = (float4) (0.75f, 0.75f, 0.75f, 0.f); + else + diffuse = (float4) (0.75f, 0.f, 0.f, 0.f); + doShade = 1; + useAO = 0; + } + + //-------------------------------------------------------------------------- + // Select the shadow pass + //-------------------------------------------------------------------------- + + if (doShade) { + float shadowFactor = 1.f; + if (config->enableShadow) { + float4 L = normalize(light - hitPoint); + float4 rO = hitPoint + n * 1e-2f; + float4 shadowHitPoint; + + // Check bounding sphere + float shadowDistSet = IntersectBoundingSphere(rO, L); + if (shadowDistSet >= 0.f) { + uint steps; + + rO = rO + L * (float4) shadowDistSet; + shadowDistSet = IntersectJulia(rO, L, mu, maxIterations, epsilon, + &shadowHitPoint, &steps); + if (shadowDistSet < epsilon) { + if (useAO) { + // Use steps count to simulate ambient occlusion + shadowFactor = 0.6f - min(steps / 255.f, 0.5f); + } else + shadowFactor = 0.6f; + } + } else + shadowDistSet = -1.f; + } + + //-------------------------------------------------------------------------- + // Direct lighting of hit point + //-------------------------------------------------------------------------- + + color = Phong(light, eyeRayOrig, hitPoint, n, diffuse) * shadowFactor; + } + + //-------------------------------------------------------------------------- + // Write pixel + //-------------------------------------------------------------------------- + + int offset = 3 * (x + y * width); + color = clamp(color, (float4) (0.f, 0.f, 0.f, 0.f), (float4) (1.f, 1.f, 1.f, 0.f)); + if (enableAccumulation) { + pixels[offset++] += color.s0; + pixels[offset++] += color.s1; + pixels[offset ] += color.s2; + } else { + pixels[offset++] = color.s0; + pixels[offset++] = color.s1; + pixels[offset ] = color.s2; + } +} + +kernel void multiply(global float *array, const int numElements, const float s) { + const int gid = get_global_id(0); + if (gid >= numElements) { + return; + } + array[gid] *= s; +} diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Camera.java b/src/com/jogamp/opencl/demos/julia3d/structs/Camera.java new file mode 100644 index 0000000..68c567c --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/structs/Camera.java @@ -0,0 +1,50 @@ +/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */ + + +package com.jogamp.opencl.demos.julia3d.structs; + +import com.jogamp.common.nio.*; + + +public abstract class Camera { + + StructAccessor accessor; + + public static int size() { +// if (CPU.is32Bit()) { +// return Camera32.size(); +// } else { + return Camera64.size(); +// } + } + + public static Camera create() { + return create(Buffers.newDirectByteBuffer(size())); + } + + public static Camera create(java.nio.ByteBuffer buf) { +// if (CPU.is32Bit()) { +// return new Camera32(buf); +// } else { + return new Camera64(buf); +// } + } + + Camera(java.nio.ByteBuffer buf) { + accessor = new StructAccessor(buf); + } + + public java.nio.ByteBuffer getBuffer() { + return accessor.getBuffer(); + } + + public abstract Vec getOrig(); + + public abstract Vec getTarget(); + + public abstract Vec getDir(); + + public abstract Vec getX(); + + public abstract Vec getY(); +} diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Camera32.java b/src/com/jogamp/opencl/demos/julia3d/structs/Camera32.java new file mode 100644 index 0000000..1811583 --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/structs/Camera32.java @@ -0,0 +1,37 @@ +/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */ + + +package com.jogamp.opencl.demos.julia3d.structs; + + +class Camera32 extends Camera { + + public static int size() { + return 76; + } + + Camera32(java.nio.ByteBuffer buf) { + super(buf); + } + + + public Vec getOrig() { + return Vec.create(accessor.slice(0, 12)); + } + + public Vec getTarget() { + return Vec.create(accessor.slice(16, 12)); + } + + public Vec getDir() { + return Vec.create(accessor.slice(32, 12)); + } + + public Vec getX() { + return Vec.create(accessor.slice(48, 12)); + } + + public Vec getY() { + return Vec.create(accessor.slice(64, 12)); + } +} diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Camera64.java b/src/com/jogamp/opencl/demos/julia3d/structs/Camera64.java new file mode 100644 index 0000000..f82d3b3 --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/structs/Camera64.java @@ -0,0 +1,48 @@ +/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */ + + +package com.jogamp.opencl.demos.julia3d.structs; + + +class Camera64 extends Camera { + + private final Vec orig; + private final Vec target; + private final Vec dir; + private final Vec x; + private final Vec y; + + public static int size() { + return 60; + } + + Camera64(java.nio.ByteBuffer buf) { + super(buf); + orig = Vec.create(accessor.slice(0, 12)); + target = Vec.create(accessor.slice(12, 12)); + dir = Vec.create(accessor.slice(24, 12)); + x = Vec.create(accessor.slice(36, 12)); + y = Vec.create(accessor.slice(48, 12)); + } + + + public Vec getOrig() { + return orig; + } + + public Vec getTarget() { + return target; + } + + public Vec getDir() { + return dir; + } + + public Vec getX() { + return x; + } + + public Vec getY() { + return y; + } +} diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig.java b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig.java new file mode 100644 index 0000000..4b14f1a --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig.java @@ -0,0 +1,78 @@ +/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */ + + +package com.jogamp.opencl.demos.julia3d.structs; + +import com.jogamp.common.nio.*; + + +public abstract class RenderingConfig { + + StructAccessor accessor; + + public static int size() { +// if (CPU.is32Bit()) { +// return RenderingConfig32.size(); +// } else { + return RenderingConfig64.size(); +// } + } + + public static RenderingConfig create() { + return create(Buffers.newDirectByteBuffer(size())); + } + + public static RenderingConfig create(java.nio.ByteBuffer buf) { +// if (CPU.is32Bit()) { +// return new RenderingConfig32(buf); +// } else { + return new RenderingConfig64(buf); +// } + } + + RenderingConfig(java.nio.ByteBuffer buf) { + accessor = new StructAccessor(buf); + } + + public java.nio.ByteBuffer getBuffer() { + return accessor.getBuffer(); + } + + public abstract RenderingConfig setWidth(int val); + + public abstract int getWidth(); + + public abstract RenderingConfig setHeight(int val); + + public abstract int getHeight(); + + public abstract RenderingConfig setSuperSamplingSize(int val); + + public abstract int getSuperSamplingSize(); + + public abstract RenderingConfig setActvateFastRendering(int val); + + public abstract int getActvateFastRendering(); + + public abstract RenderingConfig setEnableShadow(int val); + + public abstract int getEnableShadow(); + + public abstract RenderingConfig setMaxIterations(int val); + + public abstract int getMaxIterations(); + + public abstract RenderingConfig setEpsilon(float val); + + public abstract float getEpsilon(); + + public abstract RenderingConfig setMu(float[] val); + + public abstract float[] getMu(); + + public abstract RenderingConfig setLight(float[] val); + + public abstract float[] getLight(); + + public abstract Camera getCamera(); +} diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig32.java b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig32.java new file mode 100644 index 0000000..27f40e6 --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig32.java @@ -0,0 +1,102 @@ +/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */ + + +package com.jogamp.opencl.demos.julia3d.structs; + + +class RenderingConfig32 extends RenderingConfig { + + public static int size() { + return 140; + } + + RenderingConfig32(java.nio.ByteBuffer buf) { + super(buf); + } + + + public RenderingConfig setWidth(int val) { + accessor.setIntAt(0, val); + return this; + } + + public int getWidth() { + return accessor.getIntAt(0); + } + + public RenderingConfig setHeight(int val) { + accessor.setIntAt(1, val); + return this; + } + + public int getHeight() { + return accessor.getIntAt(1); + } + + public RenderingConfig setSuperSamplingSize(int val) { + accessor.setIntAt(2, val); + return this; + } + + public int getSuperSamplingSize() { + return accessor.getIntAt(2); + } + + public RenderingConfig setActvateFastRendering(int val) { + accessor.setIntAt(3, val); + return this; + } + + public int getActvateFastRendering() { + return accessor.getIntAt(3); + } + + public RenderingConfig setEnableShadow(int val) { + accessor.setIntAt(4, val); + return this; + } + + public int getEnableShadow() { + return accessor.getIntAt(4); + } + + public RenderingConfig setMaxIterations(int val) { + accessor.setIntAt(5, val); + return this; + } + + public int getMaxIterations() { + return accessor.getIntAt(5); + } + + public RenderingConfig setEpsilon(float val) { + accessor.setFloatAt(6, val); + return this; + } + + public float getEpsilon() { + return accessor.getFloatAt(6); + } + + public RenderingConfig setMu(float[] val) { + accessor.setFloatsAt(8, val); + return this; + } + + public float[] getMu() { + return accessor.getFloatsAt(8, new float[4]); + } + + public RenderingConfig setLight(float[] val) { + accessor.setFloatsAt(12, val); + return this; + } + + public float[] getLight() { + return accessor.getFloatsAt(12, new float[3]); + } + + public Camera getCamera() { + return Camera.create(accessor.slice(64, 76)); + } +} diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig64.java b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig64.java new file mode 100644 index 0000000..e60987e --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/structs/RenderingConfig64.java @@ -0,0 +1,105 @@ +/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */ + + +package com.jogamp.opencl.demos.julia3d.structs; + + +class RenderingConfig64 extends RenderingConfig { + + private final Camera camera; + + public static int size() { + return 116; + } + + RenderingConfig64(java.nio.ByteBuffer buf) { + super(buf); + camera = Camera.create(accessor.slice(56, 60)); + } + + + public RenderingConfig setWidth(int val) { + accessor.setIntAt(0, val); + return this; + } + + public int getWidth() { + return accessor.getIntAt(0); + } + + public RenderingConfig setHeight(int val) { + accessor.setIntAt(1, val); + return this; + } + + public int getHeight() { + return accessor.getIntAt(1); + } + + public RenderingConfig setSuperSamplingSize(int val) { + accessor.setIntAt(2, val); + return this; + } + + public int getSuperSamplingSize() { + return accessor.getIntAt(2); + } + + public RenderingConfig setActvateFastRendering(int val) { + accessor.setIntAt(3, val); + return this; + } + + public int getActvateFastRendering() { + return accessor.getIntAt(3); + } + + public RenderingConfig setEnableShadow(int val) { + accessor.setIntAt(4, val); + return this; + } + + public int getEnableShadow() { + return accessor.getIntAt(4); + } + + public RenderingConfig setMaxIterations(int val) { + accessor.setIntAt(5, val); + return this; + } + + public int getMaxIterations() { + return accessor.getIntAt(5); + } + + public RenderingConfig setEpsilon(float val) { + accessor.setFloatAt(6, val); + return this; + } + + public float getEpsilon() { + return accessor.getFloatAt(6); + } + + public RenderingConfig setMu(float[] val) { + accessor.setFloatsAt(7, val); + return this; + } + + public float[] getMu() { + return accessor.getFloatsAt(7, new float[4]); + } + + public RenderingConfig setLight(float[] val) { + accessor.setFloatsAt(11, val); + return this; + } + + public float[] getLight() { + return accessor.getFloatsAt(11, new float[3]); + } + + public Camera getCamera() { + return camera; + } +} diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Vec.java b/src/com/jogamp/opencl/demos/julia3d/structs/Vec.java new file mode 100644 index 0000000..d4b2d48 --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/structs/Vec.java @@ -0,0 +1,53 @@ +/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */ + + +package com.jogamp.opencl.demos.julia3d.structs; + + +import com.jogamp.common.nio.*; + + +public abstract class Vec { + + StructAccessor accessor; + + public static int size() { +// if (CPU.is32Bit()) { +// return Vec32.size(); +// } else { + return Vec64.size(); +// } + } + + public static Vec create() { + return create(Buffers.newDirectByteBuffer(size())); + } + + public static Vec create(java.nio.ByteBuffer buf) { +// if (CPU.is32Bit()) { +// return new Vec32(buf); +// } else { + return new Vec64(buf); +// } + } + + Vec(java.nio.ByteBuffer buf) { + accessor = new StructAccessor(buf); + } + + public java.nio.ByteBuffer getBuffer() { + return accessor.getBuffer(); + } + + public abstract Vec setX(float val); + + public abstract float getX(); + + public abstract Vec setY(float val); + + public abstract float getY(); + + public abstract Vec setZ(float val); + + public abstract float getZ(); +} diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java b/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java new file mode 100644 index 0000000..e7668ac --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java @@ -0,0 +1,44 @@ +/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */ + + +package com.jogamp.opencl.demos.julia3d.structs; + + +class Vec32 extends Vec { + + public static int size() { + return 12; + } + + Vec32(java.nio.ByteBuffer buf) { + super(buf); + } + + + public Vec setX(float val) { + accessor.setFloatAt(0, val); + return this; + } + + public float getX() { + return accessor.getFloatAt(0); + } + + public Vec setY(float val) { + accessor.setFloatAt(1, val); + return this; + } + + public float getY() { + return accessor.getFloatAt(1); + } + + public Vec setZ(float val) { + accessor.setFloatAt(2, val); + return this; + } + + public float getZ() { + return accessor.getFloatAt(2); + } +} diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Vec64.java b/src/com/jogamp/opencl/demos/julia3d/structs/Vec64.java new file mode 100644 index 0000000..60750a4 --- /dev/null +++ b/src/com/jogamp/opencl/demos/julia3d/structs/Vec64.java @@ -0,0 +1,44 @@ +/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/JavaEmitter.java on Tue Feb 09 18:20:26 CET 2010 ----! */ + + +package com.jogamp.opencl.demos.julia3d.structs; + + +class Vec64 extends Vec { + + public static int size() { + return 12; + } + + Vec64(java.nio.ByteBuffer buf) { + super(buf); + } + + + public Vec setX(float val) { + accessor.setFloatAt(0, val); + return this; + } + + public float getX() { + return accessor.getFloatAt(0); + } + + public Vec setY(float val) { + accessor.setFloatAt(1, val); + return this; + } + + public float getY() { + return accessor.getFloatAt(1); + } + + public Vec setZ(float val) { + accessor.setFloatAt(2, val); + return this; + } + + public float getZ() { + return accessor.getFloatAt(2); + } +} diff --git a/src/com/jogamp/opencl/demos/radixsort/RadixSort.cl b/src/com/jogamp/opencl/demos/radixsort/RadixSort.cl new file mode 100644 index 0000000..d014692 --- /dev/null +++ b/src/com/jogamp/opencl/demos/radixsort/RadixSort.cl @@ -0,0 +1,358 @@ +/* +* Copyright 1993-2009 NVIDIA Corporation. All rights reserved. +* +* NVIDIA Corporation and its licensors retain all intellectual property and +* proprietary rights in and to this software and related documentation. +* Any use, reproduction, disclosure, or distribution of this software +* and related documentation without an express license agreement from +* NVIDIA Corporation is strictly prohibited. +* +* Please refer to the applicable NVIDIA end user license agreement (EULA) +* associated with this source code for terms and conditions that govern +* your use of this NVIDIA software. +* +*/ + +//---------------------------------------------------------------------------- +// Scans each warp in parallel ("warp-scan"), one element per thread. +// uses 2 numElements of shared memory per thread (64 = elements per warp) +//---------------------------------------------------------------------------- +//#define WARP_SIZE 32 +uint scanwarp(uint val, __local uint* sData, int maxlevel) +{ + // The following is the same as 2 * RadixSort::WARP_SIZE * warpId + threadInWarp = + // 64*(threadIdx.x >> 5) + (threadIdx.x & (RadixSort::WARP_SIZE - 1)) + int localId = get_local_id(0); + int idx = 2 * localId - (localId & (WARP_SIZE - 1)); + sData[idx] = 0; + idx += WARP_SIZE; + sData[idx] = val; + + if (0 <= maxlevel) { sData[idx] += sData[idx - 1]; } + if (1 <= maxlevel) { sData[idx] += sData[idx - 2]; } + if (2 <= maxlevel) { sData[idx] += sData[idx - 4]; } + if (3 <= maxlevel) { sData[idx] += sData[idx - 8]; } + if (4 <= maxlevel) { sData[idx] += sData[idx -16]; } + + return sData[idx] - val; // convert inclusive -> exclusive +} + +//---------------------------------------------------------------------------- +// scan4 scans 4*RadixSort::CTA_SIZE numElements in a block (4 per thread), using +// a warp-scan algorithm +//---------------------------------------------------------------------------- +uint4 scan4(uint4 idata, __local uint* ptr) +{ + + uint idx = get_local_id(0); + + uint4 val4 = idata; + uint sum[3]; + sum[0] = val4.x; + sum[1] = val4.y + sum[0]; + sum[2] = val4.z + sum[1]; + + uint val = val4.w + sum[2]; + + val = scanwarp(val, ptr, 4); + barrier(CLK_LOCAL_MEM_FENCE); + + if ((idx & (WARP_SIZE - 1)) == WARP_SIZE - 1) + { + ptr[idx >> 5] = val + val4.w + sum[2]; + } + barrier(CLK_LOCAL_MEM_FENCE); + + if (idx < WARP_SIZE) + ptr[idx] = scanwarp(ptr[idx], ptr, 2); + + barrier(CLK_LOCAL_MEM_FENCE); + + val += ptr[idx >> 5]; + + val4.x = val; + val4.y = val + sum[0]; + val4.z = val + sum[1]; + val4.w = val + sum[2]; + + return val4; +} + +#ifdef MAC +__kernel uint4 rank4(uint4 preds, __local uint* sMem) +#else +uint4 rank4(uint4 preds, __local uint* sMem) +#endif +{ + int localId = get_local_id(0); + int localSize = get_local_size(0); + + uint4 address = scan4(preds, sMem); + + __local uint numtrue; + if (localId == localSize - 1) + { + numtrue = address.w + preds.w; + } + barrier(CLK_LOCAL_MEM_FENCE); + + uint4 rank; + int idx = localId*4; + rank.x = (preds.x) ? address.x : numtrue + idx - address.x; + rank.y = (preds.y) ? address.y : numtrue + idx + 1 - address.y; + rank.z = (preds.z) ? address.z : numtrue + idx + 2 - address.z; + rank.w = (preds.w) ? address.w : numtrue + idx + 3 - address.w; + + return rank; +} + +void radixSortBlockKeysOnly(uint4 *key, uint nbits, uint startbit, __local uint* sMem) +{ + int localId = get_local_id(0); + int localSize = get_local_size(0); + + for(uint shift = startbit; shift < (startbit + nbits); ++shift) + { + uint4 lsb; + lsb.x = !(((*key).x >> shift) & 0x1); + lsb.y = !(((*key).y >> shift) & 0x1); + lsb.z = !(((*key).z >> shift) & 0x1); + lsb.w = !(((*key).w >> shift) & 0x1); + + uint4 r; + + r = rank4(lsb, sMem); + + // This arithmetic strides the ranks across 4 CTA_SIZE regions + sMem[(r.x & 3) * localSize + (r.x >> 2)] = (*key).x; + sMem[(r.y & 3) * localSize + (r.y >> 2)] = (*key).y; + sMem[(r.z & 3) * localSize + (r.z >> 2)] = (*key).z; + sMem[(r.w & 3) * localSize + (r.w >> 2)] = (*key).w; + barrier(CLK_LOCAL_MEM_FENCE); + + // The above allows us to read without 4-way bank conflicts: + (*key).x = sMem[localId]; + (*key).y = sMem[localId + localSize]; + (*key).z = sMem[localId + 2 * localSize]; + (*key).w = sMem[localId + 3 * localSize]; + + barrier(CLK_LOCAL_MEM_FENCE); + } +} + +__kernel void radixSortBlocksKeysOnly(__global uint4* keysIn, + __global uint4* keysOut, + uint nbits, + uint startbit, + uint numElements, + uint totalBlocks, + __local uint* sMem) +{ + int globalId = get_global_id(0); + + uint4 key; + key = keysIn[globalId]; + + barrier(CLK_LOCAL_MEM_FENCE); + + radixSortBlockKeysOnly(&key, nbits, startbit, sMem); + + keysOut[globalId] = key; +} + +//---------------------------------------------------------------------------- +// Given an array with blocks sorted according to a 4-bit radix group, each +// block counts the number of keys that fall into each radix in the group, and +// finds the starting offset of each radix in the block. It then writes the radix +// counts to the counters array, and the starting offsets to the blockOffsets array. +// +// Template parameters are used to generate efficient code for various special cases +// For example, we have to handle arrays that are a multiple of the block size +// (fullBlocks) differently than arrays that are not. "loop" is used when persistent +// CTAs are used. +// +// By persistent CTAs we mean that we launch only as many thread blocks as can +// be resident in the GPU and no more, rather than launching as many threads as +// we have elements. Persistent CTAs loop over blocks of elements until all work +// is complete. This can be faster in some cases. In our tests it is faster +// for large sorts (and the threshold is higher on compute version 1.1 and earlier +// GPUs than it is on compute version 1.2 GPUs. +// +//---------------------------------------------------------------------------- +__kernel void findRadixOffsets(__global uint2* keys, + __global uint* counters, + __global uint* blockOffsets, + uint startbit, + uint numElements, + uint totalBlocks, + __local uint* sRadix1) +{ + __local uint sStartPointers[16]; + + uint groupId = get_group_id(0); + uint localId = get_local_id(0); + uint groupSize = get_local_size(0); + + uint2 radix2; + + radix2 = keys[get_global_id(0)]; + + + sRadix1[2 * localId] = (radix2.x >> startbit) & 0xF; + sRadix1[2 * localId + 1] = (radix2.y >> startbit) & 0xF; + + // Finds the position where the sRadix1 entries differ and stores start + // index for each radix. + if(localId < 16) + { + sStartPointers[localId] = 0; + } + barrier(CLK_LOCAL_MEM_FENCE); + + if((localId > 0) && (sRadix1[localId] != sRadix1[localId - 1]) ) + { + sStartPointers[sRadix1[localId]] = localId; + } + if(sRadix1[localId + groupSize] != sRadix1[localId + groupSize - 1]) + { + sStartPointers[sRadix1[localId + groupSize]] = localId + groupSize; + } + barrier(CLK_LOCAL_MEM_FENCE); + + if(localId < 16) + { + blockOffsets[groupId*16 + localId] = sStartPointers[localId]; + } + barrier(CLK_LOCAL_MEM_FENCE); + + // Compute the sizes of each block. + if((localId > 0) && (sRadix1[localId] != sRadix1[localId - 1]) ) + { + sStartPointers[sRadix1[localId - 1]] = + localId - sStartPointers[sRadix1[localId - 1]]; + } + if(sRadix1[localId + groupSize] != sRadix1[localId + groupSize - 1] ) + { + sStartPointers[sRadix1[localId + groupSize - 1]] = + localId + groupSize - sStartPointers[sRadix1[localId + groupSize - 1]]; + } + + + if(localId == groupSize - 1) + { + sStartPointers[sRadix1[2 * groupSize - 1]] = + 2 * groupSize - sStartPointers[sRadix1[2 * groupSize - 1]]; + } + barrier(CLK_LOCAL_MEM_FENCE); + + if(localId < 16) + { + counters[localId * totalBlocks + groupId] = sStartPointers[localId]; + } +} + +// a naive scan routine that works only for array that +// can fit into a single block, just for debugging purpose, +// not used in the sort now +__kernel void scanNaive(__global uint *g_odata, + __global uint *g_idata, + uint n, + __local uint* temp) +{ + + int localId = get_local_id(0); + + int pout = 0; + int pin = 1; + + // Cache the computational window in shared memory + temp[pout*n + localId] = (localId > 0) ? g_idata[localId-1] : 0; + + for (int offset = 1; offset < n; offset *= 2) + { + pout = 1 - pout; + pin = 1 - pout; + barrier(CLK_LOCAL_MEM_FENCE); + + temp[pout*n+localId] = temp[pin*n+localId]; + + if (localId >= offset) + temp[pout*n+localId] += temp[pin*n+localId - offset]; + } + + barrier(CLK_LOCAL_MEM_FENCE); + + g_odata[localId] = temp[pout*n+localId]; +} + +//---------------------------------------------------------------------------- +// reorderData shuffles data in the array globally after the radix offsets +// have been found. On compute version 1.1 and earlier GPUs, this code depends +// on RadixSort::CTA_SIZE being 16 * number of radices (i.e. 16 * 2^nbits). +// +// On compute version 1.1 GPUs ("manualCoalesce=true") this function ensures +// that all writes are coalesced using extra work in the kernel. On later +// GPUs coalescing rules have been relaxed, so this extra overhead hurts +// performance. On these GPUs we set manualCoalesce=false and directly store +// the results. +// +// Template parameters are used to generate efficient code for various special cases +// For example, we have to handle arrays that are a multiple of the block size +// (fullBlocks) differently than arrays that are not. "loop" is used when persistent +// CTAs are used. +// +// By persistent CTAs we mean that we launch only as many thread blocks as can +// be resident in the GPU and no more, rather than launching as many threads as +// we have elements. Persistent CTAs loop over blocks of elements until all work +// is complete. This can be faster in some cases. In our tests it is faster +// for large sorts (and the threshold is higher on compute version 1.1 and earlier +// GPUs than it is on compute version 1.2 GPUs. +//---------------------------------------------------------------------------- +__kernel void reorderDataKeysOnly(__global uint *outKeys, + __global uint2 *keys, + __global uint *blockOffsets, + __global uint *offsets, + __global uint *sizes, + uint startbit, + uint numElements, + uint totalBlocks, + __local uint2* sKeys2) +{ + __local uint sOffsets[16]; + __local uint sBlockOffsets[16]; + + __local uint *sKeys1 = (__local uint*)sKeys2; + + uint groupId = get_group_id(0); + + uint globalId = get_global_id(0); + uint localId = get_local_id(0); + uint groupSize = get_local_size(0); + + sKeys2[localId] = keys[globalId]; + + if(localId < 16) + { + sOffsets[localId] = offsets[localId * totalBlocks + groupId]; + sBlockOffsets[localId] = blockOffsets[groupId * 16 + localId]; + } + barrier(CLK_LOCAL_MEM_FENCE); + + uint radix = (sKeys1[localId] >> startbit) & 0xF; + uint globalOffset = sOffsets[radix] + localId - sBlockOffsets[radix]; + + if (globalOffset < numElements) + { + outKeys[globalOffset] = sKeys1[localId]; + } + + radix = (sKeys1[localId + groupSize] >> startbit) & 0xF; + globalOffset = sOffsets[radix] + localId + groupSize - sBlockOffsets[radix]; + + if (globalOffset < numElements) + { + outKeys[globalOffset] = sKeys1[localId + groupSize]; + } + + +} diff --git a/src/com/jogamp/opencl/demos/radixsort/RadixSort.java b/src/com/jogamp/opencl/demos/radixsort/RadixSort.java new file mode 100644 index 0000000..e2a7b46 --- /dev/null +++ b/src/com/jogamp/opencl/demos/radixsort/RadixSort.java @@ -0,0 +1,182 @@ +/* + * 20:38 Sunday, February 28 2010 + */ + +package com.jogamp.opencl.demos.radixsort; + +import com.jogamp.opencl.CLBuffer; +import com.jogamp.opencl.CLCommandQueue; +import com.jogamp.opencl.CLContext; +import com.jogamp.opencl.CLKernel; +import com.jogamp.opencl.CLProgram; +import com.jogamp.opencl.CLResource; +import java.io.IOException; +import java.nio.IntBuffer; + +import static com.jogamp.opencl.CLMemory.Mem.*; +import static com.jogamp.opencl.CLProgram.*; +import static com.jogamp.opencl.CLProgram.CompilerOptions.*; + +/** + * + * @author Michael Bien + */ +public class RadixSort implements CLResource { + + private static final int NUM_BANKS = 16; + private static final int WARP_SIZE = 32; + private static final int bitStep = 4; + + private final int CTA_SIZE; + + private final CLKernel ckRadixSortBlocksKeysOnly; + private final CLKernel ckFindRadixOffsets; + private final CLKernel ckScanNaive; + private final CLKernel ckReorderDataKeysOnly; + + private final CLBuffer<?> tempKeys; + private final CLBuffer<?> mCounters; + private final CLBuffer<?> mCountersSum; + private final CLBuffer<?> mBlockOffsets; + + private final CLCommandQueue queue; + private final Scan scan; + private final CLProgram program; + + public RadixSort(CLCommandQueue queue, int maxElements, int CTA_SIZE) throws IOException { + + this.CTA_SIZE = CTA_SIZE; + scan = new Scan(queue, maxElements / 2 / CTA_SIZE * 16); + + int numBlocks = ((maxElements % (CTA_SIZE * 4)) == 0) + ? (maxElements / (CTA_SIZE * 4)) : (maxElements / (CTA_SIZE * 4) + 1); + + this.queue = queue; + + CLContext context = queue.getContext(); + this.tempKeys = context.createBuffer(4 * maxElements, READ_WRITE); + this.mCounters = context.createBuffer(4 * WARP_SIZE * numBlocks, READ_WRITE); + this.mCountersSum = context.createBuffer(4 * WARP_SIZE * numBlocks, READ_WRITE); + this.mBlockOffsets = context.createBuffer(4 * WARP_SIZE * numBlocks, READ_WRITE); + + program = context.createProgram(getClass().getResourceAsStream("RadixSort.cl")) + .build(ENABLE_MAD, define("WARP_SIZE", WARP_SIZE)); + +// out.println(program.getBuildLog()); + + ckRadixSortBlocksKeysOnly = program.createCLKernel("radixSortBlocksKeysOnly"); + ckFindRadixOffsets = program.createCLKernel("findRadixOffsets"); + ckScanNaive = program.createCLKernel("scanNaive"); + ckReorderDataKeysOnly = program.createCLKernel("reorderDataKeysOnly"); + + } + + void sort(CLBuffer<IntBuffer> d_keys, int numElements, int keyBits) { + radixSortKeysOnly(d_keys, numElements, keyBits); + } + + //---------------------------------------------------------------------------- + // Main key-only radix sort function. Sorts in place in the keys and values + // arrays, but uses the other device arrays as temporary storage. All pointer + // parameters are device pointers. Uses cudppScan() for the prefix sum of + // radix counters. + //---------------------------------------------------------------------------- + void radixSortKeysOnly(CLBuffer<IntBuffer> keys, int numElements, int keyBits) { + int i = 0; + while (keyBits > i * bitStep) { + radixSortStepKeysOnly(keys, bitStep, i * bitStep, numElements); + i++; + } + } + + //---------------------------------------------------------------------------- + // Perform one step of the radix sort. Sorts by nbits key bits per step, + // starting at startbit. + //---------------------------------------------------------------------------- + void radixSortStepKeysOnly(CLBuffer<IntBuffer> keys, int nbits, int startbit, int numElements) { + + // Four step algorithms from Satish, Harris & Garland + radixSortBlocksKeysOnlyOCL(keys, nbits, startbit, numElements); + + findRadixOffsetsOCL(startbit, numElements); + + scan.scanExclusiveLarge(mCountersSum, mCounters, 1, numElements / 2 / CTA_SIZE * 16); + + reorderDataKeysOnlyOCL(keys, startbit, numElements); + } + + //---------------------------------------------------------------------------- + // Wrapper for the kernels of the four steps + //---------------------------------------------------------------------------- + void radixSortBlocksKeysOnlyOCL(CLBuffer<IntBuffer> keys, int nbits, int startbit, int numElements) { + + int totalBlocks = numElements / 4 / CTA_SIZE; + int globalWorkSize = CTA_SIZE * totalBlocks; + int localWorkSize = CTA_SIZE; + + ckRadixSortBlocksKeysOnly.putArg(keys).putArg(tempKeys).putArg(nbits).putArg(startbit) + .putArg(numElements).putArg(totalBlocks).putNullArg(4 * CTA_SIZE * 4) + .rewind(); + + queue.put1DRangeKernel(ckRadixSortBlocksKeysOnly, 0, globalWorkSize, localWorkSize); + } + + void findRadixOffsetsOCL(int startbit, int numElements) { + + int totalBlocks = numElements / 2 / CTA_SIZE; + int globalWorkSize = CTA_SIZE * totalBlocks; + int localWorkSize = CTA_SIZE; + + ckFindRadixOffsets.putArg(tempKeys).putArg(mCounters).putArg(mBlockOffsets) + .putArg(startbit).putArg(numElements).putArg(totalBlocks).putNullArg(2 * CTA_SIZE * 4) + .rewind(); + + queue.put1DRangeKernel(ckFindRadixOffsets, 0, globalWorkSize, localWorkSize); + } + + void scanNaiveOCL(int numElements) { + + int nHist = numElements / 2 / CTA_SIZE * 16; + int globalWorkSize = nHist; + int localWorkSize = nHist; + int extra_space = nHist / NUM_BANKS; + int shared_mem_size = 4 * (nHist + extra_space); + + ckScanNaive.putArg(mCountersSum).putArg(mCounters).putArg(nHist).putNullArg(2 * shared_mem_size).rewind(); + + queue.put1DRangeKernel(ckScanNaive, 0, globalWorkSize, localWorkSize); + } + + void reorderDataKeysOnlyOCL(CLBuffer<IntBuffer> keys, int startbit, int numElements) { + + int totalBlocks = numElements / 2 / CTA_SIZE; + int globalWorkSize = CTA_SIZE * totalBlocks; + int localWorkSize = CTA_SIZE; + + ckReorderDataKeysOnly.putArg(keys).putArg(tempKeys).putArg(mBlockOffsets).putArg(mCountersSum).putArg(mCounters) + .putArg(startbit).putArg(numElements).putArg(totalBlocks).putNullArg(2 * CTA_SIZE * 4).rewind(); + + queue.put1DRangeKernel(ckReorderDataKeysOnly, 0, globalWorkSize, localWorkSize); + } + + public void release() { + + scan.release(); + + //program & kernels + program.release(); + + //buffers + tempKeys.release(); + mCounters.release(); + mCountersSum.release(); + mBlockOffsets.release(); + } + + public void close() { + release(); + } + + + +} diff --git a/src/com/jogamp/opencl/demos/radixsort/RadixSortDemo.java b/src/com/jogamp/opencl/demos/radixsort/RadixSortDemo.java new file mode 100644 index 0000000..2ce429a --- /dev/null +++ b/src/com/jogamp/opencl/demos/radixsort/RadixSortDemo.java @@ -0,0 +1,129 @@ +/* + * 20:48 Sunday, February 28 2010 + */ + +package com.jogamp.opencl.demos.radixsort; + +import com.jogamp.opencl.CLBuffer; +import com.jogamp.opencl.CLCommandQueue; +import com.jogamp.opencl.CLContext; +import com.jogamp.opencl.CLPlatform; +import java.io.IOException; +import java.nio.IntBuffer; +import java.util.Random; + +import static com.jogamp.opencl.CLMemory.Mem.*; +import static java.lang.System.*; +import static com.jogamp.opencl.CLDevice.Type.*; + +/** + * GPU radix sort demo. + * @author Michael Bien + */ +public class RadixSortDemo { + + public RadixSortDemo() throws IOException { + + CLContext context = null; + try{ + //single GPU setup + context = CLContext.create(CLPlatform.getDefault().getMaxFlopsDevice(GPU)); + CLCommandQueue queue = context.getDevices()[0].createCommandQueue(); + + int maxValue = Integer.MAX_VALUE; + int samples = 10; + + int[] workgroupSizes = new int[] {128, 256}; + + int[] runs = new int[] { 32768, + 65536, + 131072, + 262144, + 524288, + 1048576, + 2097152, + 4194304, + 8388608 }; + + for (int i = 0; i < workgroupSizes.length; i++) { + + int workgroupSize = workgroupSizes[i]; + + out.println("\n = = = workgroup size: "+workgroupSize+" = = = "); + + for(int run = 0; run < runs.length; run++) { + + if( workgroupSize==128 && runs[run] >= 8388608 + || workgroupSize==256 && runs[run] <= 32768) { + continue; // we can only sort up to 4MB with wg size of 128 + } + + int numElements = runs[run]; + + CLBuffer<IntBuffer> array = context.createIntBuffer(numElements, READ_WRITE); + out.print("array size: " + array.getCLSize()/1000000.0f+"MB; "); + out.println("elements: " + array.getCapacity()/1000+"K"); + + fillBuffer(array, maxValue); + + RadixSort radixSort = new RadixSort(queue, numElements, workgroupSize); + for(int a = 0; a < samples; a++) { + + queue.finish(); + + long time = nanoTime(); + + queue.putWriteBuffer(array, false); + radixSort.sort(array, numElements, 32); + queue.putReadBuffer(array, true); + + out.println("time: " + (nanoTime() - time)/1000000.0f+"ms"); + } + + out.print("snapshot: "); + printSnapshot(array.getBuffer(), 20); + + out.println("validating..."); + checkIfSorted(array.getBuffer()); + out.println("values sorted"); + + array.release(); + radixSort.release(); + } + } + + }finally{ + if(context != null) { + context.release(); + } + } + + } + + private void fillBuffer(CLBuffer<IntBuffer> array, int maxValue) { + Random random = new Random(42); + for (int n = 0; n < array.getBuffer().capacity(); n++) { + int rnd = random.nextInt(maxValue); + array.getBuffer().put(n, rnd); + } + } + + private void printSnapshot(IntBuffer buffer, int snapshot) { + for(int i = 0; i < snapshot; i++) + out.print(buffer.get() + ", "); + out.println("...; " + buffer.remaining() + " more"); + buffer.rewind(); + } + + private void checkIfSorted(IntBuffer keys) { + for (int i = 1; i < keys.capacity(); i++) { + if (keys.get(i - 1) > keys.get(i)) { + throw new RuntimeException("not sorted "+ keys.get(i - 1) +" !> "+ keys.get(i)); + } + } + } + + public static void main(String[] args) throws IOException { + new RadixSortDemo(); + } +} diff --git a/src/com/jogamp/opencl/demos/radixsort/Scan.java b/src/com/jogamp/opencl/demos/radixsort/Scan.java new file mode 100644 index 0000000..3d364ed --- /dev/null +++ b/src/com/jogamp/opencl/demos/radixsort/Scan.java @@ -0,0 +1,131 @@ +/* + * 22:12 Sunday, February 28 2010 + */ +package com.jogamp.opencl.demos.radixsort; + +import com.jogamp.opencl.CLBuffer; +import com.jogamp.opencl.CLCommandQueue; +import com.jogamp.opencl.CLContext; +import com.jogamp.opencl.CLKernel; +import com.jogamp.opencl.CLProgram; +import com.jogamp.opencl.CLResource; +import java.io.IOException; + +import static com.jogamp.opencl.CLMemory.Mem.*; +import static com.jogamp.opencl.CLProgram.CompilerOptions.*; + +/** + * + * @author Michael Bien + */ +public class Scan implements CLResource { + + private final static int MAX_WORKGROUP_INCLUSIVE_SCAN_SIZE = 1024; + private final static int MAX_LOCAL_GROUP_SIZE = 256; + private final static int WORKGROUP_SIZE = 256; + private final static int MAX_BATCH_ELEMENTS = 64 * 1048576; + private final static int MIN_SHORT_ARRAY_SIZE = 4; + private final static int MAX_SHORT_ARRAY_SIZE = 4 * WORKGROUP_SIZE; + private final static int MIN_LARGE_ARRAY_SIZE = 8 * WORKGROUP_SIZE; + private final static int MAX_LARGE_ARRAY_SIZE = 4 * WORKGROUP_SIZE * WORKGROUP_SIZE; + + private final CLKernel ckScanExclusiveLocal1; + private final CLKernel ckScanExclusiveLocal2; + private final CLKernel ckUniformUpdate; + + private final CLCommandQueue queue; + private final CLProgram program; + private CLBuffer<?> buffer; + + public Scan(CLCommandQueue queue, int numElements) throws IOException { + + this.queue = queue; + + CLContext context = queue.getContext(); + if (numElements > MAX_WORKGROUP_INCLUSIVE_SCAN_SIZE) { + buffer = context.createBuffer(numElements / MAX_WORKGROUP_INCLUSIVE_SCAN_SIZE * 4, READ_WRITE); + } + program = context.createProgram(getClass().getResourceAsStream("Scan_b.cl")) + .build(ENABLE_MAD); + + ckScanExclusiveLocal1 = program.createCLKernel("scanExclusiveLocal1"); + ckScanExclusiveLocal2 = program.createCLKernel("scanExclusiveLocal2"); + ckUniformUpdate = program.createCLKernel("uniformUpdate"); + } + + // main exclusive scan routine + void scanExclusiveLarge(CLBuffer<?> dst, CLBuffer<?> src, int batchSize, int arrayLength) { + + //Check power-of-two factorization + if(!isPowerOf2(arrayLength)) { + throw new RuntimeException(); + } + + //Check supported size range + if (!((arrayLength >= MIN_LARGE_ARRAY_SIZE) && (arrayLength <= MAX_LARGE_ARRAY_SIZE))) { + throw new RuntimeException(); + } + + //Check total batch size limit + if (!((batchSize * arrayLength) <= MAX_BATCH_ELEMENTS)) { + throw new RuntimeException(); + } + + scanExclusiveLocal1(dst, src, (batchSize * arrayLength) / (4 * WORKGROUP_SIZE), 4 * WORKGROUP_SIZE); + scanExclusiveLocal2(buffer, dst, src, batchSize, arrayLength / (4 * WORKGROUP_SIZE)); + uniformUpdate(dst, buffer, (batchSize * arrayLength) / (4 * WORKGROUP_SIZE)); + } + + void scanExclusiveLocal1(CLBuffer<?> dst, CLBuffer<?> src, int n, int size) { + + ckScanExclusiveLocal1.putArg(dst).putArg(src).putNullArg(2 * WORKGROUP_SIZE * 4).putArg(size) + .rewind(); + + int localWorkSize = WORKGROUP_SIZE; + int globalWorkSize = (n * size) / 4; + + queue.put1DRangeKernel(ckScanExclusiveLocal1, 0, globalWorkSize, localWorkSize); + } + + void scanExclusiveLocal2(CLBuffer<?> buffer, CLBuffer<?> dst, CLBuffer<?> src, int n, int size) { + + int elements = n * size; + ckScanExclusiveLocal2.putArg(buffer).putArg(dst).putArg(src).putNullArg(2 * WORKGROUP_SIZE * 4) + .putArg(elements).putArg(size).rewind(); + + int localWorkSize = WORKGROUP_SIZE; + int globalWorkSize = iSnapUp(elements, WORKGROUP_SIZE); + + queue.put1DRangeKernel(ckScanExclusiveLocal2, 0, globalWorkSize, localWorkSize); + } + + void uniformUpdate(CLBuffer<?> dst, CLBuffer<?> buffer, int n) { + + ckUniformUpdate.setArgs(dst, buffer); + + int localWorkSize = WORKGROUP_SIZE; + int globalWorkSize = n * WORKGROUP_SIZE; + + queue.put1DRangeKernel(ckUniformUpdate, 0, globalWorkSize, localWorkSize); + } + + private int iSnapUp(int dividend, int divisor) { + return ((dividend % divisor) == 0) ? dividend : (dividend - dividend % divisor + divisor); + } + + public static boolean isPowerOf2(int x) { + return ((x - 1) & x) == 0; + } + + public void release() { + program.release(); + + if(buffer!=null) { + buffer.release(); + } + } + + public void close() { + release(); + } +} diff --git a/src/com/jogamp/opencl/demos/radixsort/Scan_b.cl b/src/com/jogamp/opencl/demos/radixsort/Scan_b.cl new file mode 100644 index 0000000..32fd4dd --- /dev/null +++ b/src/com/jogamp/opencl/demos/radixsort/Scan_b.cl @@ -0,0 +1,190 @@ +/* + * Copyright 1993-2009 NVIDIA Corporation. All rights reserved. + * + * NVIDIA Corporation and its licensors retain all intellectual property and + * proprietary rights in and to this software and related documentation. + * Any use, reproduction, disclosure, or distribution of this software + * and related documentation without an express license agreement from + * NVIDIA Corporation is strictly prohibited. + * + * Please refer to the applicable NVIDIA end user license agreement (EULA) + * associated with this source code for terms and conditions that govern + * your use of this NVIDIA software. + * + */ + + + +//All three kernels run 512 threads per workgroup +//Must be a power of two +#define WORKGROUP_SIZE 256 + + + +//////////////////////////////////////////////////////////////////////////////// +// Scan codelets +//////////////////////////////////////////////////////////////////////////////// +#if(1) + //Naive inclusive scan: O(N * log2(N)) operations + //Allocate 2 * 'size' local memory, initialize the first half + //with 'size' zeros avoiding if(pos >= offset) condition evaluation + //and saving instructions + inline uint scan1Inclusive(uint idata, __local uint *l_Data, uint size){ + uint pos = 2 * get_local_id(0) - (get_local_id(0) & (size - 1)); + l_Data[pos] = 0; + pos += size; + l_Data[pos] = idata; + + for(uint offset = 1; offset < size; offset <<= 1){ + barrier(CLK_LOCAL_MEM_FENCE); + uint t = l_Data[pos] + l_Data[pos - offset]; + barrier(CLK_LOCAL_MEM_FENCE); + l_Data[pos] = t; + } + + return l_Data[pos]; + } + + inline uint scan1Exclusive(uint idata, __local uint *l_Data, uint size){ + return scan1Inclusive(idata, l_Data, size) - idata; + } + +#else + #define LOG2_WARP_SIZE 5U + #define WARP_SIZE (1U << LOG2_WARP_SIZE) + + //Almost the same as naiveScan1 but doesn't need barriers + //assuming size <= WARP_SIZE + inline uint warpScanInclusive(uint idata, __local uint *l_Data, uint size){ + uint pos = 2 * get_local_id(0) - (get_local_id(0) & (size - 1)); + l_Data[pos] = 0; + pos += size; + l_Data[pos] = idata; + + for(uint offset = 1; offset < size; offset <<= 1) + l_Data[pos] += l_Data[pos - offset]; + + return l_Data[pos]; + } + + inline uint warpScanExclusive(uint idata, __local uint *l_Data, uint size){ + return warpScanInclusive(idata, l_Data, size) - idata; + } + + inline uint scan1Inclusive(uint idata, __local uint *l_Data, uint size){ + if(size > WARP_SIZE){ + //Bottom-level inclusive warp scan + uint warpResult = warpScanInclusive(idata, l_Data, WARP_SIZE); + + //Save top elements of each warp for exclusive warp scan + //sync to wait for warp scans to complete (because l_Data is being overwritten) + barrier(CLK_LOCAL_MEM_FENCE); + if( (get_local_id(0) & (WARP_SIZE - 1)) == (WARP_SIZE - 1) ) + l_Data[get_local_id(0) >> LOG2_WARP_SIZE] = warpResult; + + //wait for warp scans to complete + barrier(CLK_LOCAL_MEM_FENCE); + if( get_local_id(0) < (WORKGROUP_SIZE / WARP_SIZE) ){ + //grab top warp elements + uint val = l_Data[get_local_id(0)]; + //calculate exclsive scan and write back to shared memory + l_Data[get_local_id(0)] = warpScanExclusive(val, l_Data, size >> LOG2_WARP_SIZE); + } + + //return updated warp scans with exclusive scan results + barrier(CLK_LOCAL_MEM_FENCE); + return warpResult + l_Data[get_local_id(0) >> LOG2_WARP_SIZE]; + }else{ + return warpScanInclusive(idata, l_Data, size); + } + } + + inline uint scan1Exclusive(uint idata, __local uint *l_Data, uint size){ + return scan1Inclusive(idata, l_Data, size) - idata; + } +#endif + + +//Vector scan: the array to be scanned is stored +//in work-item private memory as uint4 +inline uint4 scan4Inclusive(uint4 data4, __local uint *l_Data, uint size){ + //Level-0 inclusive scan + data4.y += data4.x; + data4.z += data4.y; + data4.w += data4.z; + + //Level-1 exclusive scan + uint val = scan1Inclusive(data4.w, l_Data, size / 4) - data4.w; + + return (data4 + (uint4)val); +} + +inline uint4 scan4Exclusive(uint4 data4, __local uint *l_Data, uint size){ + return scan4Inclusive(data4, l_Data, size) - data4; +} + + +//////////////////////////////////////////////////////////////////////////////// +// Scan kernels +//////////////////////////////////////////////////////////////////////////////// +__kernel __attribute__((reqd_work_group_size(WORKGROUP_SIZE, 1, 1))) +void scanExclusiveLocal1( + __global uint4 *d_Dst, + __global uint4 *d_Src, + __local uint* l_Data, + uint size +){ + //Load data + uint4 idata4 = d_Src[get_global_id(0)]; + + //Calculate exclusive scan + uint4 odata4 = scan4Exclusive(idata4, l_Data, size); + + //Write back + d_Dst[get_global_id(0)] = odata4; +} + +//Exclusive scan of top elements of bottom-level scans (4 * THREADBLOCK_SIZE) +__kernel __attribute__((reqd_work_group_size(WORKGROUP_SIZE, 1, 1))) +void scanExclusiveLocal2( + __global uint *d_Buf, + __global uint *d_Dst, + __global uint *d_Src, + __local uint* l_Data, + uint N, + uint arrayLength +){ + //Load top elements + //Convert results of bottom-level scan back to inclusive + //Skip loads and stores for inactive work-items of the work-group with highest index(pos >= N) + uint data = 0; + if(get_global_id(0) < N) + data = + d_Dst[(4 * WORKGROUP_SIZE - 1) + (4 * WORKGROUP_SIZE) * get_global_id(0)] + + d_Src[(4 * WORKGROUP_SIZE - 1) + (4 * WORKGROUP_SIZE) * get_global_id(0)]; + + //Compute + uint odata = scan1Exclusive(data, l_Data, arrayLength); + + //Avoid out-of-bound access + if(get_global_id(0) < N) + d_Buf[get_global_id(0)] = odata; +} + +//Final step of large-array scan: combine basic inclusive scan with exclusive scan of top elements of input arrays +__kernel __attribute__((reqd_work_group_size(WORKGROUP_SIZE, 1, 1))) +void uniformUpdate( + __global uint4 *d_Data, + __global uint *d_Buf +){ + __local uint buf[1]; + + uint4 data4 = d_Data[get_global_id(0)]; + + if(get_local_id(0) == 0) + buf[0] = d_Buf[get_group_id(0)]; + + barrier(CLK_LOCAL_MEM_FENCE); + data4 += (uint4)buf[0]; + d_Data[get_global_id(0)] = data4; +} |