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-rw-r--r--src/com/mbien/opencl/demos/fractal/MultiDeviceFractal.java33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/com/mbien/opencl/demos/fractal/MultiDeviceFractal.java b/src/com/mbien/opencl/demos/fractal/MultiDeviceFractal.java
index 5c89ad8..6732a79 100644
--- a/src/com/mbien/opencl/demos/fractal/MultiDeviceFractal.java
+++ b/src/com/mbien/opencl/demos/fractal/MultiDeviceFractal.java
@@ -9,6 +9,7 @@ import com.mbien.opencl.CLException;
import com.mbien.opencl.gl.CLGLBuffer;
import com.mbien.opencl.gl.CLGLContext;
import com.mbien.opencl.CLKernel;
+import com.mbien.opencl.CLPlatform;
import com.mbien.opencl.CLProgram;
import com.mbien.opencl.CLProgram.CompilerOptions;
import com.sun.opengl.util.awt.TextRenderer;
@@ -37,7 +38,7 @@ import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
-import static com.sun.gluegen.runtime.BufferFactory.*;
+import static com.jogamp.gluegen.runtime.BufferFactory.*;
import static javax.media.opengl.GL2.*;
import static com.mbien.opencl.CLMemory.Mem.*;
import static com.mbien.opencl.CLEvent.ProfilingCommand.*;
@@ -115,28 +116,34 @@ public class MultiDeviceFractal implements GLEventListener {
public void init(GLAutoDrawable drawable) {
- // enable GL error checking using the composable pipeline
- drawable.setGL(new DebugGL2(drawable.getGL().getGL2()));
+ if(clContext == null) {
+ // enable GL error checking using the composable pipeline
+ drawable.setGL(new DebugGL2(drawable.getGL().getGL2()));
- drawable.getGL().glFinish();
- initCL(drawable.getContext());
+ drawable.getGL().glFinish();
+ initCL(drawable.getContext());
- GL2 gl = drawable.getGL().getGL2();
+ GL2 gl = drawable.getGL().getGL2();
- gl.setSwapInterval(0);
- gl.glDisable(GL_DEPTH_TEST);
- gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl.setSwapInterval(0);
+ gl.glDisable(GL_DEPTH_TEST);
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- initView(gl, drawable.getWidth(), drawable.getHeight());
+ initView(gl, drawable.getWidth(), drawable.getHeight());
- initPBO(gl);
- setKernelConstants();
+ initPBO(gl);
+ drawable.getGL().glFinish();
+
+ setKernelConstants();
+ }
}
private void initCL(GLContext glCtx){
try {
// create context managing all available GPUs
- clContext = CLGLContext.create(glCtx, GPU);
+// clContext = CLGLContext.create(glCtx, GPU);
+ clContext = CLGLContext.create(glCtx, CLPlatform.getDefault().listCLDevices()[0]);
+
CLDevice[] devices = clContext.getDevices();