diff options
Diffstat (limited to 'src/com/mbien')
3 files changed, 368 insertions, 0 deletions
diff --git a/src/com/mbien/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java b/src/com/mbien/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java new file mode 100644 index 0000000..79e1d26 --- /dev/null +++ b/src/com/mbien/opencl/demos/joglinterop/GLCLInteroperabilityDemo.java @@ -0,0 +1,242 @@ +package com.mbien.opencl.demos.joglinterop; + +import com.mbien.opencl.CLCommandQueue; +import com.mbien.opencl.CLContext; +import com.mbien.opencl.CLDevice; +import com.mbien.opencl.CLException; +import com.mbien.opencl.CLKernel; +import com.mbien.opencl.CLPlatform; +import com.mbien.opencl.CLProgram; +import com.sun.opengl.util.Animator; +import com.sun.opengl.util.BufferUtil; +import java.awt.event.WindowAdapter; +import java.awt.event.WindowEvent; +import java.io.IOException; +import java.nio.FloatBuffer; +import java.nio.IntBuffer; +import javax.media.opengl.DebugGL2; +import javax.media.opengl.GL2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLProfile; +import javax.media.opengl.awt.GLCanvas; +import javax.media.opengl.glu.gl2.GLUgl2; +import javax.swing.JFrame; +import javax.swing.SwingUtilities; + +import static com.sun.opengl.util.BufferUtil.*; + +/** + * Sample for interoperability between JOCL and JOGL. + * @author Michael Bien + */ +public class GLCLInteroperabilityDemo implements GLEventListener { + + private final GLUgl2 glu = new GLUgl2(); + + private final int GRID_SIZE = 100; + + private int width; + private int height; + + private final FloatBuffer vb; + private final IntBuffer ib; + + private final int[] buffer = new int[2]; + private final int INDICES = 0; + private final int VERTICES = 1; + + private final UserSceneInteraction usi; + + private CLContext clContext; + private CLKernel kernel; + private CLCommandQueue commandQueue; + private final CLProgram program; + + public GLCLInteroperabilityDemo() throws IOException { + + this.usi = new UserSceneInteraction(); + + vb = newFloatBuffer(GRID_SIZE * GRID_SIZE * 4); + ib = newIntBuffer((GRID_SIZE - 1) * (GRID_SIZE - 1) * 2 * 3); + + // build indices + // 0---3 + // | \ | + // 1---2 + for (int h = 0; h < GRID_SIZE - 1; h++) { + for (int w = 0; w < GRID_SIZE - 1; w++) { + + // 0 - 3 - 2 + ib.put(w * 6 + h * (GRID_SIZE - 1) * 6, w + (h) * (GRID_SIZE) ); + ib.put(w * 6 + h * (GRID_SIZE - 1) * 6 + 1, w + (h) * (GRID_SIZE) + 1 ); + ib.put(w * 6 + h * (GRID_SIZE - 1) * 6 + 2, w + (h + 1) * (GRID_SIZE) + 1); + + // 0 - 2 - 1 + ib.put(w * 6 + h * (GRID_SIZE - 1) * 6 + 3, w + (h) * (GRID_SIZE) ); + ib.put(w * 6 + h * (GRID_SIZE - 1) * 6 + 4, w + (h + 1) * (GRID_SIZE) + 1); + ib.put(w * 6 + h * (GRID_SIZE - 1) * 6 + 5, w + (h + 1) * (GRID_SIZE) ); + + } + } + ib.rewind(); + + // build grid + for (int w = 0; w < GRID_SIZE; w++) { + for (int h = GRID_SIZE; h > 0; h--) { + vb.put(w - GRID_SIZE / 2).put(h - GRID_SIZE / 2).put(0).put(1); + } + } + vb.rewind(); + + try { + clContext = CLContext.create(); + program = clContext.createProgram(getClass().getResourceAsStream("JoglInterop.cl")); +// System.out.println(program.getSource()); +// program.build(); + } catch (IOException ex) { + throw new CLException("can not handle exception", ex); + } + + SwingUtilities.invokeLater(new Runnable() { + public void run() { + initUI(); + } + }); + + } + + private void initUI() { + + this.width = 600; + this.height = 400; + + GLCapabilities config = new GLCapabilities(GLProfile.get(GLProfile.GL2)); + config.setSampleBuffers(true); + config.setNumSamples(4); + + GLCanvas canvas = new GLCanvas(config); + canvas.addGLEventListener(this); + usi.init(canvas); + + JFrame frame = new JFrame("JOGL-JOCL Interoperability Example"); + frame.addWindowListener(new WindowAdapter() { + @Override + public void windowClosed(WindowEvent e) { + deinit(); + } + + }); + frame.add(canvas); + frame.setSize(width, height); + + frame.setVisible(true); + + } + + + public void init(GLAutoDrawable drawable) { + + // enable GL error checking using the composable pipeline + drawable.setGL(new DebugGL2(drawable.getGL().getGL2())); + + GL2 gl = drawable.getGL().getGL2(); + + gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE); + + gl.glGenBuffers(buffer.length, buffer, 0); + + gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, buffer[INDICES]); + gl.glBufferData(GL2.GL_ARRAY_BUFFER, ib.capacity() * SIZEOF_FLOAT, ib, GL2.GL_STATIC_DRAW); + gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0); + + gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, buffer[VERTICES]); + gl.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, vb.capacity() * SIZEOF_FLOAT, vb, GL2.GL_DYNAMIC_DRAW); + gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0); + + // OpenCL +// commandQueue = clContext.getMaxFlopsDevice().createCommandQueue(); + +// kernel = program.getCLKernel("sineWave"); +// CLBuffer<FloatBuffer> clBuffer = clContext.createFromGLBuffer(vb, buffer[VERTICES], CLBuffer.Mem.WRITE_ONLY); +// kernel.setArg(0, clBuffer); +// kernel.setArg(1, GRID_SIZE); +// kernel.setArg(2, GRID_SIZE); + + + pushPerspectiveView(gl); + + // start rendering thread + Animator animator = new Animator(drawable); + animator.start(); + } + + public void display(GLAutoDrawable drawable) { + + GL2 gl = drawable.getGL().getGL2(); + gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); + gl.glLoadIdentity(); + + usi.interact(gl); + + gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); + + gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, buffer[VERTICES]); + gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0); + + gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, buffer[INDICES]); + gl.glDrawElements(GL2.GL_TRIANGLES, ib.capacity(), GL2.GL_UNSIGNED_INT, 0); + + gl.glDisableClientState(GL2.GL_VERTEX_ARRAY); + + gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0); + + } + + private void pushPerspectiveView(GL2 gl) { + + gl.glMatrixMode(GL2.GL_PROJECTION); + gl.glPushMatrix(); + + gl.glLoadIdentity(); + + glu.gluPerspective(60, width / (float)height, 1, 1000); + gl.glMatrixMode(GL2.GL_MODELVIEW); + + gl.glPushMatrix(); + gl.glLoadIdentity(); + + } + + private void popView(GL2 gl) { + + gl.glMatrixMode(GL2.GL_PROJECTION); + gl.glPopMatrix(); + + gl.glMatrixMode(GL2.GL_MODELVIEW); + gl.glPopMatrix(); + + } + + + public void reshape(GLAutoDrawable drawable, int arg1, int arg2, int width, int height) { + this.width = width; + this.height = height; + GL2 gl = drawable.getGL().getGL2(); + popView(gl); + pushPerspectiveView(gl); + } + + public void dispose(GLAutoDrawable drawable) { } + + private void deinit() { + clContext.release(); + System.exit(0); + } + + public static void main(String[] args) throws IOException { + new GLCLInteroperabilityDemo(); + } + +} diff --git a/src/com/mbien/opencl/demos/joglinterop/JoglInterop.cl b/src/com/mbien/opencl/demos/joglinterop/JoglInterop.cl new file mode 100644 index 0000000..02356b2 --- /dev/null +++ b/src/com/mbien/opencl/demos/joglinterop/JoglInterop.cl @@ -0,0 +1,23 @@ +/* + * Simple kernel to modify vertex positions in sine wave pattern + */ +__kernel void sineWave(__global float4 * pos, unsigned int width, unsigned int height, float time) { + + unsigned int x = get_global_id(0); + unsigned int y = get_global_id(1); + + // calculate uv coordinates + float u = x / (float) width; + float v = y / (float) height; + + u = u*2.0f - 1.0f; + v = v*2.0f - 1.0f; + + // calculate simple sine wave pattern + float freq = 4.0f; + float w = sin(u*freq + time) * cos(v*freq + time) * 0.5f; + + // write output vertex + pos[y*width+x] = (float4)(u, w, v, 1.0f); +} + diff --git a/src/com/mbien/opencl/demos/joglinterop/UserSceneInteraction.java b/src/com/mbien/opencl/demos/joglinterop/UserSceneInteraction.java new file mode 100644 index 0000000..50ffd6b --- /dev/null +++ b/src/com/mbien/opencl/demos/joglinterop/UserSceneInteraction.java @@ -0,0 +1,103 @@ +package com.mbien.opencl.demos.joglinterop; + +import java.awt.Component; +import java.awt.Point; +import java.awt.event.MouseAdapter; +import java.awt.event.MouseEvent; +import java.awt.event.MouseMotionAdapter; +import java.awt.event.MouseWheelEvent; +import java.awt.event.MouseWheelListener; +import javax.media.opengl.GL2; + +/** + * Utility class for interacting with a scene. Supports rotation and zoom around origin. + * @author Michael Bien + */ +public class UserSceneInteraction { + + private float z = -150; + private float rotx; + private float roty; + + private Point dragstart; + private enum MOUSE_MODE { DRAG_ROTATE, DRAG_ZOOM } + private MOUSE_MODE dragmode = MOUSE_MODE.DRAG_ROTATE; + + + public void init(Component component) { + initMouseListeners(component); + } + + private void initMouseListeners(Component component) { + component.addMouseMotionListener(new MouseMotionAdapter() { + + @Override + public void mouseDragged(MouseEvent e) { + + if (dragstart != null) { + switch (dragmode) { + case DRAG_ROTATE: + rotx += e.getY() - dragstart.getY(); + roty += e.getX() - dragstart.getX(); + break; + case DRAG_ZOOM: + z += (e.getY() - dragstart.getY()) / 5.0f; + break; + } + } + + dragstart = e.getPoint(); + } + }); + component.addMouseWheelListener(new MouseWheelListener() { + + public void mouseWheelMoved(MouseWheelEvent e) { + z += e.getWheelRotation()*5; + } + + }); + component.addMouseListener(new MouseAdapter() { + + @Override + public void mousePressed(MouseEvent e) { + switch (e.getButton()) { + case (MouseEvent.BUTTON1): + dragmode = MOUSE_MODE.DRAG_ROTATE; + break; + case (MouseEvent.BUTTON2): + dragmode = MOUSE_MODE.DRAG_ZOOM; + break; + case (MouseEvent.BUTTON3): + dragmode = MOUSE_MODE.DRAG_ZOOM; + break; + } + } + + @Override + public void mouseReleased(MouseEvent e) { + switch (e.getButton()) { + case (MouseEvent.BUTTON1): + dragmode = MOUSE_MODE.DRAG_ZOOM; + break; + case (MouseEvent.BUTTON2): + dragmode = MOUSE_MODE.DRAG_ROTATE; + break; + case (MouseEvent.BUTTON3): + dragmode = MOUSE_MODE.DRAG_ROTATE; + break; + } + + dragstart = null; + } + }); + } + + + public void interact(GL2 gl) { + gl.glTranslatef(0, 0, z); + gl.glRotatef(rotx, 1f, 0f, 0f); + gl.glRotatef(roty, 0f, 1.0f, 0f); + } + + +} |