package com.mbien.opencl.demos.joglinterop; import com.mbien.opencl.CLCommandQueue; import com.mbien.opencl.CLGLBuffer; import com.mbien.opencl.CLGLContext; import com.mbien.opencl.CLKernel; import com.mbien.opencl.CLProgram; import com.sun.opengl.util.Animator; import java.io.IOException; import javax.media.opengl.DebugGL2; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.gl2.GLUgl2; import javax.swing.JFrame; import javax.swing.SwingUtilities; import static com.sun.opengl.util.BufferUtil.*; /** * JOCL - JOGL interoperability example. * @author Michael Bien */ public class GLCLInteroperabilityDemo implements GLEventListener { private final GLUgl2 glu = new GLUgl2(); private final int MESH_SIZE = 256; private int width; private int height; // private final FloatBuffer vb; // private final IntBuffer ib; private final int[] glObjects = new int[2]; private final int VERTICES = 0; // private final int INDICES = 1; private final UserSceneInteraction usi; private CLGLContext clContext; private CLKernel kernel; private CLCommandQueue commandQueue; private CLGLBuffer clBuffer; private float step = 0; public GLCLInteroperabilityDemo() { this.usi = new UserSceneInteraction(); // create direct memory buffers // vb = newFloatBuffer(MESH_SIZE * MESH_SIZE * 4); // ib = newIntBuffer((MESH_SIZE - 1) * (MESH_SIZE - 1) * 2 * 3); // // // build indices // // 0---3 // // | \ | // // 1---2 // for (int h = 0; h < MESH_SIZE - 1; h++) { // for (int w = 0; w < MESH_SIZE - 1; w++) { // // // 0 - 3 - 2 // ib.put(w * 6 + h * (MESH_SIZE - 1) * 6, w + (h ) * (MESH_SIZE) ); // ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 1, w + (h ) * (MESH_SIZE) + 1); // ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 2, w + (h + 1) * (MESH_SIZE) + 1); // // // 0 - 2 - 1 // ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 3, w + (h ) * (MESH_SIZE) ); // ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 4, w + (h + 1) * (MESH_SIZE) + 1); // ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 5, w + (h + 1) * (MESH_SIZE) ); // // } // } // ib.rewind(); SwingUtilities.invokeLater(new Runnable() { public void run() { initUI(); } }); } private void initUI() { this.width = 600; this.height = 400; GLCapabilities config = new GLCapabilities(GLProfile.get(GLProfile.GL2)); config.setSampleBuffers(true); config.setNumSamples(4); GLCanvas canvas = new GLCanvas(config); canvas.addGLEventListener(this); usi.init(canvas); JFrame frame = new JFrame("JOGL-JOCL Interoperability Example"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(canvas); frame.setSize(width, height); frame.setVisible(true); } public void init(GLAutoDrawable drawable) { // create OpenCL context before creating any OpenGL objects // you want to share with OpenCL (AMD driver requirement) clContext = CLGLContext.create(drawable.getContext()); // enable GL error checking using the composable pipeline drawable.setGL(new DebugGL2(drawable.getGL().getGL2())); // OpenGL initialization GL2 gl = drawable.getGL().getGL2(); gl.setSwapInterval(1); gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE); gl.glGenBuffers(glObjects.length, glObjects, 0); // gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]); // gl.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, ib.capacity() * SIZEOF_INT, ib, GL2.GL_STATIC_DRAW); // gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0); gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]); gl.glBufferData(GL2.GL_ARRAY_BUFFER, MESH_SIZE * MESH_SIZE * 4 * SIZEOF_FLOAT, null, GL2.GL_DYNAMIC_DRAW); gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0); gl.glDisableClientState(GL2.GL_VERTEX_ARRAY); gl.glFinish(); // init OpenCL initCL(); pushPerspectiveView(gl); // start rendering thread Animator animator = new Animator(drawable); animator.start(); } private void initCL() { CLProgram program; try { program = clContext.createProgram(getClass().getResourceAsStream("JoglInterop.cl")); program.build(); System.out.println(program.getBuildLog()); System.out.println(program.getBuildStatus()); } catch (IOException ex) { throw new RuntimeException("can not handle exception", ex); } commandQueue = clContext.getMaxFlopsDevice().createCommandQueue(); clBuffer = clContext.createFromGLBuffer(glObjects[VERTICES], CLGLBuffer.Mem.WRITE_ONLY); System.out.println("cl buffer type: " + clBuffer.getGLObjectType()); System.out.println("shared with gl buffer: " + clBuffer.getGLObjectID()); kernel = program.createCLKernel("sineWave") .putArg(clBuffer) .putArg(MESH_SIZE) .rewind(); System.out.println("cl initialised"); } public void display(GLAutoDrawable drawable) { computeHeightfield(); GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); usi.interact(gl); gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]); gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0); // gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]); gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl.glDrawArrays(GL2.GL_POINTS, 0, MESH_SIZE * MESH_SIZE); // gl.glDrawElements(GL2.GL_TRIANGLES, ib.capacity(), GL2.GL_UNSIGNED_INT, 0); gl.glDisableClientState(GL2.GL_VERTEX_ARRAY); // gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0); gl.glFinish(); } /* * Computes a heightfield using a OpenCL kernel. */ private void computeHeightfield() { kernel.setArg(2, step += 0.05f); commandQueue.putAcquireGLObject(clBuffer.ID) .put2DRangeKernel(kernel, 0, 0, MESH_SIZE, MESH_SIZE, 0, 0) .putReleaseGLObject(clBuffer.ID) .finish(); } private void pushPerspectiveView(GL2 gl) { gl.glMatrixMode(GL2.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); glu.gluPerspective(60, width / (float)height, 1, 1000); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); } private void popView(GL2 gl) { gl.glMatrixMode(GL2.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPopMatrix(); } public void reshape(GLAutoDrawable drawable, int arg1, int arg2, int width, int height) { this.width = width; this.height = height; GL2 gl = drawable.getGL().getGL2(); popView(gl); pushPerspectiveView(gl); } public void dispose(GLAutoDrawable drawable) { } public static void main(String[] args) { new GLCLInteroperabilityDemo(); } }