package com.mbien.opencl.demos.joglinterop; import com.mbien.opencl.CLBuffer; import com.mbien.opencl.CLCommandQueue; import com.mbien.opencl.CLContext; import com.mbien.opencl.CLException; import com.mbien.opencl.CLKernel; import com.mbien.opencl.CLProgram; import com.sun.opengl.util.Animator; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.io.IOException; import java.nio.FloatBuffer; import java.nio.IntBuffer; import javax.media.opengl.DebugGL2; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.gl2.GLUgl2; import javax.swing.JFrame; import javax.swing.SwingUtilities; import static com.sun.opengl.util.BufferUtil.*; /** * Sample for interoperability between JOCL and JOGL. * @author Michael Bien */ public class GLCLInteroperabilityDemo implements GLEventListener { private final GLUgl2 glu = new GLUgl2(); private final int MESH_SIZE = 256; private int width; private int height; private final FloatBuffer vb; private final IntBuffer ib; private final int[] glObjects = new int[2]; private final int VERTICES = 0; private final int INDICES = 1; private final UserSceneInteraction usi; private CLContext clContext; private CLKernel kernel; private CLCommandQueue commandQueue; private CLBuffer clBuffer; private float step = 0; public GLCLInteroperabilityDemo() throws IOException { this.usi = new UserSceneInteraction(); vb = newFloatBuffer(MESH_SIZE * MESH_SIZE * 4); ib = newIntBuffer((MESH_SIZE - 1) * (MESH_SIZE - 1) * 2 * 3); // build indices // 0---3 // | \ | // 1---2 for (int h = 0; h < MESH_SIZE - 1; h++) { for (int w = 0; w < MESH_SIZE - 1; w++) { // 0 - 3 - 2 ib.put(w * 6 + h * (MESH_SIZE - 1) * 6, w + (h) * (MESH_SIZE) ); ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 1, w + (h) * (MESH_SIZE) + 1 ); ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 2, w + (h + 1) * (MESH_SIZE) + 1); // 0 - 2 - 1 ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 3, w + (h) * (MESH_SIZE) ); ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 4, w + (h + 1) * (MESH_SIZE) + 1); ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 5, w + (h + 1) * (MESH_SIZE) ); } } ib.rewind(); SwingUtilities.invokeLater(new Runnable() { public void run() { initUI(); } }); } private void initUI() { this.width = 600; this.height = 400; GLCapabilities config = new GLCapabilities(GLProfile.get(GLProfile.GL2)); config.setSampleBuffers(true); config.setNumSamples(4); GLCanvas canvas = new GLCanvas(config); canvas.addGLEventListener(this); usi.init(canvas); JFrame frame = new JFrame("JOGL-JOCL Interoperability Example"); frame.addWindowListener(new WindowAdapter() { @Override public void windowClosed(WindowEvent e) { deinit(); } }); frame.add(canvas); frame.setSize(width, height); frame.setVisible(true); } public void init(GLAutoDrawable drawable) { // enable GL error checking using the composable pipeline drawable.setGL(new DebugGL2(drawable.getGL().getGL2())); GL2 gl = drawable.getGL().getGL2(); gl.setSwapInterval(1); gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE); gl.glGenBuffers(glObjects.length, glObjects, 0); gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]); gl.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, ib.capacity() * SIZEOF_INT, ib, GL2.GL_STATIC_DRAW); gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0); gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]); gl.glBufferData(GL2.GL_ARRAY_BUFFER, vb.capacity() * SIZEOF_FLOAT, vb, GL2.GL_DYNAMIC_DRAW); gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0); gl.glDisableClientState(GL2.GL_VERTEX_ARRAY); // OpenCL CLProgram program; try { clContext = CLContext.create(); program = clContext.createProgram(getClass().getResourceAsStream("JoglInterop.cl")); program.build(); System.out.println(program.getBuildLog()); System.out.println(program.getBuildStatus()); } catch (IOException ex) { throw new CLException("can not handle exception", ex); } commandQueue = clContext.getMaxFlopsDevice().createCommandQueue(); kernel = program.getCLKernel("sineWave"); // clBuffer = clContext.createFromGLBuffer(vb, glObjects[VERTICES], CLBuffer.Mem.WRITE_ONLY); clBuffer = clContext.createBuffer(vb, CLBuffer.Mem.WRITE_ONLY); kernel.setArg(0, clBuffer); kernel.setArg(1, MESH_SIZE); pushPerspectiveView(gl); // start rendering thread Animator animator = new Animator(drawable); animator.start(); } public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); compute(gl); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); usi.interact(gl); gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]); gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0); // gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]); // gl.glDrawElements(GL2.GL_POINTS, ib.capacity(), GL2.GL_UNSIGNED_INT, 0); gl.glDrawArrays(GL2.GL_POINTS, 0, vb.capacity()/4); gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0); gl.glDisableClientState(GL2.GL_VERTEX_ARRAY); } private void compute(GL2 gl) { // not yet supported by OpenCL implementation // commandQueue.putAcquireGLObject(clBuffer.ID); //start computation kernel.setArg(2, step += 0.1f); commandQueue.putNDRangeKernel(kernel, 2, null, new long[] {MESH_SIZE, MESH_SIZE}, null); // commandQueue.putReleaseGLObject(clBuffer.ID); // workaround until full OpenCL-OpenGL interop. is supported // copy from cl buffer to gl vbo gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]); gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0); //blocking read of resultbuffer commandQueue.putReadBuffer(clBuffer, vb, true); gl.glBufferData(GL2.GL_ARRAY_BUFFER, vb.capacity() * SIZEOF_FLOAT, vb, GL2.GL_DYNAMIC_DRAW); } private void pushPerspectiveView(GL2 gl) { gl.glMatrixMode(GL2.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); glu.gluPerspective(60, width / (float)height, 1, 1000); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); } private void popView(GL2 gl) { gl.glMatrixMode(GL2.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPopMatrix(); } public void reshape(GLAutoDrawable drawable, int arg1, int arg2, int width, int height) { this.width = width; this.height = height; GL2 gl = drawable.getGL().getGL2(); popView(gl); pushPerspectiveView(gl); } public void dispose(GLAutoDrawable drawable) { } private void deinit() { clContext.release(); System.exit(0); } public static void main(String[] args) throws IOException { new GLCLInteroperabilityDemo(); } }