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package com.jogamp.opencl.demos.joglinterop;
import com.jogamp.opencl.CLCommandQueue;
import com.jogamp.opencl.CLDevice;
import com.jogamp.opencl.gl.CLGLBuffer;
import com.jogamp.opencl.gl.CLGLContext;
import com.jogamp.opencl.CLKernel;
import com.jogamp.opencl.CLPlatform;
import com.jogamp.opencl.CLProgram;
import com.jogamp.opengl.util.Animator;
import java.io.IOException;
import javax.media.opengl.DebugGL2;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.gl2.GLUgl2;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import static com.jogamp.common.nio.Buffers.*;
/**
* JOCL - JOGL interoperability example.
* @author Michael Bien
*/
public class GLCLInteroperabilityDemo implements GLEventListener {
private final GLUgl2 glu = new GLUgl2();
private final int MESH_SIZE = 256;
private int width;
private int height;
// private final FloatBuffer vb;
// private final IntBuffer ib;
private final int[] glObjects = new int[2];
private final int VERTICES = 0;
// private final int INDICES = 1;
private final UserSceneInteraction usi;
private CLGLContext clContext;
private CLKernel kernel;
private CLCommandQueue commandQueue;
private CLGLBuffer<?> clBuffer;
private float step = 0;
public GLCLInteroperabilityDemo() {
this.usi = new UserSceneInteraction();
// create direct memory buffers
// vb = newFloatBuffer(MESH_SIZE * MESH_SIZE * 4);
// ib = newIntBuffer((MESH_SIZE - 1) * (MESH_SIZE - 1) * 2 * 3);
//
// // build indices
// // 0---3
// // | \ |
// // 1---2
// for (int h = 0; h < MESH_SIZE - 1; h++) {
// for (int w = 0; w < MESH_SIZE - 1; w++) {
//
// // 0 - 3 - 2
// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6, w + (h ) * (MESH_SIZE) );
// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 1, w + (h ) * (MESH_SIZE) + 1);
// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 2, w + (h + 1) * (MESH_SIZE) + 1);
//
// // 0 - 2 - 1
// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 3, w + (h ) * (MESH_SIZE) );
// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 4, w + (h + 1) * (MESH_SIZE) + 1);
// ib.put(w * 6 + h * (MESH_SIZE - 1) * 6 + 5, w + (h + 1) * (MESH_SIZE) );
//
// }
// }
// ib.rewind();
SwingUtilities.invokeLater(new Runnable() {
@Override public void run() {
initUI();
}
});
}
private void initUI() {
this.width = 600;
this.height = 400;
GLCapabilities config = new GLCapabilities(GLProfile.get(GLProfile.GL2));
config.setSampleBuffers(true);
config.setNumSamples(4);
GLCanvas canvas = new GLCanvas(config);
canvas.addGLEventListener(this);
usi.init(canvas);
JFrame frame = new JFrame("JOGL-JOCL Interoperability Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(canvas);
frame.setSize(width, height);
frame.setVisible(true);
}
@Override
public void init(GLAutoDrawable drawable) {
if(clContext == null) {
// find gl compatible device
CLDevice[] devices = CLPlatform.getDefault().listCLDevices();
CLDevice device = null;
for (CLDevice d : devices) {
if(d.isGLMemorySharingSupported()) {
device = d;
break;
}
}
if(null==device) {
throw new RuntimeException("couldn't find any CL/GL memory sharing devices ..");
}
// create OpenCL context before creating any OpenGL objects
// you want to share with OpenCL (AMD driver requirement)
clContext = CLGLContext.create(drawable.getContext(), device);
// enable GL error checking using the composable pipeline
drawable.setGL(new DebugGL2(drawable.getGL().getGL2()));
// OpenGL initialization
GL2 gl = drawable.getGL().getGL2();
gl.setSwapInterval(1);
gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE);
gl.glGenBuffers(glObjects.length, glObjects, 0);
// gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]);
// gl.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, ib.capacity() * SIZEOF_INT, ib, GL2.GL_STATIC_DRAW);
// gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
final int bsz = MESH_SIZE * MESH_SIZE * 4 * SIZEOF_FLOAT;
gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
gl.glBufferData(GL2.GL_ARRAY_BUFFER, bsz, null, GL2.GL_DYNAMIC_DRAW);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
pushPerspectiveView(gl);
gl.glFinish();
// init OpenCL
initCL(gl, bsz);
// start rendering thread
Animator animator = new Animator(drawable);
animator.start();
}
}
private void initCL(GL2 gl, int bufferSize) {
CLProgram program;
try {
program = clContext.createProgram(getClass().getResourceAsStream("JoglInterop.cl"));
program.build();
System.out.println(program.getBuildStatus());
System.out.println(program.isExecutable());
System.out.println(program.getBuildLog());
} catch (IOException ex) {
throw new RuntimeException("can not handle exception", ex);
}
commandQueue = clContext.getMaxFlopsDevice().createCommandQueue();
clBuffer = clContext.createFromGLBuffer(glObjects[VERTICES],
bufferSize /* gl.glGetBufferSize(glObjects[VERTICES]*/,
CLGLBuffer.Mem.WRITE_ONLY);
System.out.println("cl buffer type: " + clBuffer.getGLObjectType());
System.out.println("shared with gl buffer: " + clBuffer.getGLObjectID());
kernel = program.createCLKernel("sineWave")
.putArg(clBuffer)
.putArg(MESH_SIZE)
.rewind();
System.out.println("cl initialised");
}
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
// ensure pipeline is clean before doing cl work
gl.glFinish();
computeHeightfield();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
usi.interact(gl);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0);
// gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]);
gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
gl.glDrawArrays(GL2.GL_POINTS, 0, MESH_SIZE * MESH_SIZE);
// gl.glDrawElements(GL2.GL_TRIANGLES, ib.capacity(), GL2.GL_UNSIGNED_INT, 0);
gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
// gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
}
/*
* Computes a heightfield using a OpenCL kernel.
*/
private void computeHeightfield() {
kernel.setArg(2, step += 0.05f);
commandQueue.putAcquireGLObject(clBuffer)
.put2DRangeKernel(kernel, 0, 0, MESH_SIZE, MESH_SIZE, 0, 0)
.putReleaseGLObject(clBuffer)
.finish();
}
private void pushPerspectiveView(GL2 gl) {
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glPushMatrix();
gl.glLoadIdentity();
glu.gluPerspective(60, width / (float)height, 1, 1000);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
}
private void popView(GL2 gl) {
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glPopMatrix();
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glPopMatrix();
}
@Override
public void reshape(GLAutoDrawable drawable, int arg1, int arg2, int width, int height) {
this.width = width;
this.height = height;
GL2 gl = drawable.getGL().getGL2();
popView(gl);
pushPerspectiveView(gl);
}
@Override
public void dispose(GLAutoDrawable drawable) { }
public static void main(String[] args) {
//false for webstart compatibility
GLProfile.initSingleton(false);
new GLCLInteroperabilityDemo();
}
}
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