diff options
author | Michael Bien <[email protected]> | 2009-10-12 18:05:21 +0200 |
---|---|---|
committer | Michael Bien <[email protected]> | 2009-10-12 18:05:21 +0200 |
commit | 2b05a67d30bde1419c2b0f1b5b427d65b8415eb7 (patch) | |
tree | 15ae414e82e515d5255428d32ecdf5ed38a51ea5 /build.xml | |
parent | be4e9559f16e3ac5a5d109b26fbb9d579345f25c (diff) |
cleaned up resources folder structure and build.
Diffstat (limited to 'build.xml')
-rw-r--r-- | build.xml | 20 |
1 files changed, 7 insertions, 13 deletions
@@ -30,9 +30,10 @@ <!--OpenCL Impl including OpenGL interoperability--> <dirset id="jocl.include.path" dir="${basedir}"> - <include name="resources"/> - <include name="resources/CL"/> - <include name="resources/jvm_stubs"/> + <include name="resources/includes"/> + <include name="resources/stubs_includes/jvm"/> + <include name="resources/stubs_includes/gl"/> + <include name="resources/stubs_includes/common"/> </dirset> <echo message=" - - - generate JOCL binding files - - - "/> @@ -97,18 +98,14 @@ <includepath path="${java.includes.dir}"/> <includepath path="${java.includes.dir.platform}"/> - <!-- TODO should we use our own or jogl's GL headers? --> - <includepath path="${basedir}/resources/includes"/> + <!-- TODO should we use our own or jogl's GL headers? --> + <includepath path="${basedir}/resources/includes/CL"/> <includepath path="${basedir}/resources/includes/GL3"/> + <!-- <includepath path="${jogl.root}/make/stub_includes/opengl/GL3"/> <includepath path="${jogl.root}/make/stub_includes/opengl"/> - - -L/usr/X11R6/lib64 -lGL -L/usr/X11R6/lib64 -lX11 -L/usr/X11R6/lib64 -lXxf86vm - --> - <includepath path="${basedir}/resources"/> - <includepath path="${basedir}/resources/CL"/> </compiler> @@ -147,9 +144,6 @@ </target> - <target name="-post-jar" depends="javadoc"> - </target> - <!-- There exist several targets which are by default empty and which can be |