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authorMichael Bien <[email protected]>2009-10-12 18:05:21 +0200
committerMichael Bien <[email protected]>2009-10-12 18:05:21 +0200
commit2b05a67d30bde1419c2b0f1b5b427d65b8415eb7 (patch)
tree15ae414e82e515d5255428d32ecdf5ed38a51ea5 /build.xml
parentbe4e9559f16e3ac5a5d109b26fbb9d579345f25c (diff)
cleaned up resources folder structure and build.
Diffstat (limited to 'build.xml')
-rw-r--r--build.xml20
1 files changed, 7 insertions, 13 deletions
diff --git a/build.xml b/build.xml
index e014b5c8..d54f4dc5 100644
--- a/build.xml
+++ b/build.xml
@@ -30,9 +30,10 @@
<!--OpenCL Impl including OpenGL interoperability-->
<dirset id="jocl.include.path" dir="${basedir}">
- <include name="resources"/>
- <include name="resources/CL"/>
- <include name="resources/jvm_stubs"/>
+ <include name="resources/includes"/>
+ <include name="resources/stubs_includes/jvm"/>
+ <include name="resources/stubs_includes/gl"/>
+ <include name="resources/stubs_includes/common"/>
</dirset>
<echo message=" - - - generate JOCL binding files - - - "/>
@@ -97,18 +98,14 @@
<includepath path="${java.includes.dir}"/>
<includepath path="${java.includes.dir.platform}"/>
- <!-- TODO should we use our own or jogl's GL headers? -->
- <includepath path="${basedir}/resources/includes"/>
+ <!-- TODO should we use our own or jogl's GL headers? -->
+ <includepath path="${basedir}/resources/includes/CL"/>
<includepath path="${basedir}/resources/includes/GL3"/>
+
<!--
<includepath path="${jogl.root}/make/stub_includes/opengl/GL3"/>
<includepath path="${jogl.root}/make/stub_includes/opengl"/>
-
- -L/usr/X11R6/lib64 -lGL -L/usr/X11R6/lib64 -lX11 -L/usr/X11R6/lib64 -lXxf86vm
-
-->
- <includepath path="${basedir}/resources"/>
- <includepath path="${basedir}/resources/CL"/>
</compiler>
@@ -147,9 +144,6 @@
</target>
- <target name="-post-jar" depends="javadoc">
- </target>
-
<!--
There exist several targets which are by default empty and which can be