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authorMichael Bien <[email protected]>2009-10-13 18:07:49 +0200
committerMichael Bien <[email protected]>2009-10-13 18:07:49 +0200
commita6b5518bdd903afb65305c9f272875d87454e485 (patch)
treee111c5e67e01d15b1db2777b951c39bcfc4b7ea9 /build.xml
parent223e32b5ce6943abf7c1ac31f1b90d3679de5571 (diff)
switched from nvidia to khronos headers.
Diffstat (limited to 'build.xml')
-rw-r--r--build.xml4
1 files changed, 1 insertions, 3 deletions
diff --git a/build.xml b/build.xml
index d54f4dc5..f25dc8de 100644
--- a/build.xml
+++ b/build.xml
@@ -99,9 +99,7 @@
<includepath path="${java.includes.dir.platform}"/>
<!-- TODO should we use our own or jogl's GL headers? -->
- <includepath path="${basedir}/resources/includes/CL"/>
- <includepath path="${basedir}/resources/includes/GL3"/>
-
+ <includepath path="${basedir}/resources/includes"/>
<!--
<includepath path="${jogl.root}/make/stub_includes/opengl/GL3"/>
<includepath path="${jogl.root}/make/stub_includes/opengl"/>