diff options
author | Wade Walker <[email protected]> | 2013-12-15 16:16:18 -0600 |
---|---|---|
committer | Wade Walker <[email protected]> | 2013-12-15 16:24:11 -0600 |
commit | 9ecc606bce374ea093c6321f2d4921b5019a0b18 (patch) | |
tree | a9029d561ebed9135ac599dc5941c3d760af3167 /make/resources/native-taglet.properties | |
parent | d1113c49ed95a2089decdc5c270a29fcbd233d68 (diff) |
Bug 884: Add standard JogAmp build files.
The new make/build.xml successfully builds and tests the project. The
original NetBeans build files are still present, but won't work anymore
since the resources directory is now inside the make directory. The new
build files are based on those of JOAL. The new build is not yet minimized
and cleaned up, because this commit is meant to be the minimum way to get
things functional.
Diffstat (limited to 'make/resources/native-taglet.properties')
-rw-r--r-- | make/resources/native-taglet.properties | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/make/resources/native-taglet.properties b/make/resources/native-taglet.properties new file mode 100644 index 00000000..84477786 --- /dev/null +++ b/make/resources/native-taglet.properties @@ -0,0 +1,93 @@ +#Generated, do not edit, edit createTagletProps.sh instead. +#This file is used in NativeTaglet and maps the generated method names +#to the function specific OpenCL documentation man pages. +nativetaglet.baseUrl=http://www.khronos.org/registry/cl/sdk/1.1/docs/man/xhtml/ +clBuildProgram=clBuildProgram.html +clCreateBuffer=clCreateBuffer.html +clCreateCommandQueue=clCreateCommandQueue.html +clCreateContext=clCreateContext.html +clCreateContextFromType=clCreateContextFromType.html +clCreateEventFromGLsyncKHR=clCreateEventFromGLsyncKHR.html +clCreateFromD3D10BufferKHR=clCreateFromD3D10BufferKHR.html +clCreateFromD3D10Texture2DKHR=clCreateFromD3D10Texture2DKHR.html +clCreateFromD3D10Texture3DKHR=clCreateFromD3D10Texture3DKHR.html +clCreateFromGLBuffer=clCreateFromGLBuffer.html +clCreateFromGLRenderbuffer=clCreateFromGLRenderbuffer.html +clCreateFromGLTexture2D=clCreateFromGLTexture2D.html +clCreateFromGLTexture3D=clCreateFromGLTexture3D.html +clCreateImage2D=clCreateImage2D.html +clCreateImage3D=clCreateImage3D.html +clCreateKernel=clCreateKernel.html +clCreateKernelsInProgram=clCreateKernelsInProgram.html +clCreateProgramWithBinary=clCreateProgramWithBinary.html +clCreateProgramWithSource=clCreateProgramWithSource.html +clCreateSampler=clCreateSampler.html +clCreateSubBuffer=clCreateSubBuffer.html +clCreateUserEvent=clCreateUserEvent.html +clEnqueueAcquireD3D10ObjectsKHR=clEnqueueAcquireD3D10ObjectsKHR.html +clEnqueueAcquireGLObjects=clEnqueueAcquireGLObjects.html +clEnqueueBarrier=clEnqueueBarrier.html +clEnqueueCopyBufferRect=clEnqueueCopyBufferRect.html +clEnqueueCopyBufferToImage=clEnqueueCopyBufferToImage.html +clEnqueueCopyImage=clEnqueueCopyImage.html +clEnqueueCopyImageToBuffer=clEnqueueCopyImageToBuffer.html +clEnqueueMapBuffer=clEnqueueMapBuffer.html +clEnqueueMapImage=clEnqueueMapImage.html +clEnqueueMarker=clEnqueueMarker.html +clEnqueueNativeKernel=clEnqueueNativeKernel.html +clEnqueueNDRangeKernel=clEnqueueNDRangeKernel.html +clEnqueueReadBuffer=clEnqueueReadBuffer.html +clEnqueueReadBufferRect=clEnqueueReadBufferRect.html +clEnqueueReadImage=clEnqueueReadImage.html +clEnqueueReleaseD3D10ObjectsKHR=clEnqueueReleaseD3D10ObjectsKHR.html +clEnqueueReleaseGLObjects=clEnqueueReleaseGLObjects.html +clEnqueueTask=clEnqueueTask.html +clEnqueueUnmapMemObject=clEnqueueUnmapMemObject.html +clEnqueueWaitForEvents=clEnqueueWaitForEvents.html +clEnqueueWriteBuffer=clEnqueueWriteBuffer.html +clEnqueueWriteBufferRect=clEnqueueWriteBufferRect.html +clEnqueueWriteImage=clEnqueueWriteImage.html +clFinish=clFinish.html +clFlush=clFlush.html +clGetCommandQueueInfo=clGetCommandQueueInfo.html +clGetContextInfo=clGetContextInfo.html +clGetDeviceIDs=clGetDeviceIDs.html +clGetDeviceIDsFromD3D10KHR=clGetDeviceIDsFromD3D10KHR.html +clGetDeviceInfo=clGetDeviceInfo.html +clGetEventInfo=clGetEventInfo.html +clGetEventProfilingInfo=clGetEventProfilingInfo.html +clGetExtensionFunctionAddress=clGetExtensionFunctionAddress.html +clGetGLContextInfoKHR=clGetGLContextInfoKHR.html +clGetGLObjectInfo=clGetGLObjectInfo.html +clGetGLTextureInfo=clGetGLTextureInfo.html +clGetImageInfo=clGetImageInfo.html +clGetKernelInfo=clGetKernelInfo.html +clGetKernelWorkGroupInfo=clGetKernelWorkGroupInfo.html +clGetMemObjectInfo=clGetMemObjectInfo.html +clGetPlatformIDs=clGetPlatformIDs.html +clGetPlatformInfo=clGetPlatformInfo.html +clGetProgramBuildInfo=clGetProgramBuildInfo.html +clGetProgramInfo=clGetProgramInfo.html +clGetSamplerInfo=clGetSamplerInfo.html +clGetSupportedImageFormats=clGetSupportedImageFormats.html +clReleaseCommandQueue=clReleaseCommandQueue.html +clReleaseContext=clReleaseContext.html +clReleaseEvent=clReleaseEvent.html +clReleaseKernel=clReleaseKernel.html +clReleaseMemObject=clReleaseMemObject.html +clReleaseProgram=clReleaseProgram.html +clReleaseSampler=clReleaseSampler.html +clRetainCommandQueue=clRetainCommandQueue.html +clRetainContext=clRetainContext.html +clRetainEvent=clRetainEvent.html +clRetainKernel=clRetainKernel.html +clRetainMemObject=clRetainMemObject.html +clRetainProgram=clRetainProgram.html +clRetainSampler=clRetainSampler.html +clSetCommandQueueProperty=clSetCommandQueueProperty.html +clSetEventCallback=clSetEventCallback.html +clSetKernelArg=clSetKernelArg.html +clSetMemObjectDestructorCallback=clSetMemObjectDestructorCallback.html +clSetUserEventStatus=clSetUserEventStatus.html +clUnloadCompiler=clUnloadCompiler.html +clWaitForEvents=clWaitForEvents.html |