diff options
author | Michael Bien <[email protected]> | 2010-04-12 22:18:39 +0200 |
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committer | Michael Bien <[email protected]> | 2010-04-12 22:18:39 +0200 |
commit | bf07b44ed6a8958dd321cc4c08fd2bdd08299611 (patch) | |
tree | e24b7c4e4197a80e0ecaad75b9b3667299fd8323 /src/com/jogamp/opencl/gl/CLGLContext.java | |
parent | 7680472b21ec1e2deacb49addae65c820a2e2a4d (diff) |
renamed package com.mbien.* in com.jogamp.* JOCL is now officially a JogAmp team player ;).
Diffstat (limited to 'src/com/jogamp/opencl/gl/CLGLContext.java')
-rw-r--r-- | src/com/jogamp/opencl/gl/CLGLContext.java | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/src/com/jogamp/opencl/gl/CLGLContext.java b/src/com/jogamp/opencl/gl/CLGLContext.java new file mode 100644 index 00000000..92618729 --- /dev/null +++ b/src/com/jogamp/opencl/gl/CLGLContext.java @@ -0,0 +1,250 @@ +package com.jogamp.opencl.gl; + +import com.jogamp.opencl.CLContext; +import com.jogamp.opencl.CLDevice; +import java.nio.Buffer; +import com.jogamp.opencl.CLMemory.Mem; +import com.jogamp.opencl.CLPlatform; +import com.jogamp.common.nio.PointerBuffer; +import com.jogamp.opengl.impl.GLContextImpl; +import com.jogamp.opengl.impl.macosx.cgl.MacOSXCGLContext; +import com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext; +import com.jogamp.opengl.impl.x11.glx.X11GLXContext; +import javax.media.nativewindow.DefaultGraphicsConfiguration; +import javax.media.opengl.GLContext; + +import static com.jogamp.opencl.gl.CLGLI.*; + +/** + * OpenCL Context supporting JOGL-JOCL interoperablity. + * @author Michael Bien + */ +public final class CLGLContext extends CLContext { + + final long glID; + private final GLContext glContext; + + private CLGLContext(CLPlatform platform, GLContext glContext, long clContextID, long glContextID) { + super(platform, clContextID); + this.glID = glContextID; + this.glContext = glContext; + } + + /** + * Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL). + */ + public static CLGLContext create(GLContext glContext) { + return create(glContext, (CLPlatform)null, CLDevice.Type.ALL); + } + + /** + * Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL). + */ + public static CLGLContext create(GLContext glContext, CLPlatform platform) { + return create(glContext, platform, CLDevice.Type.ALL); + } + + /** + * Creates a shared context on the specified platform and with the specified + * device types. + */ + public static CLGLContext create(GLContext glContext, CLDevice.Type... deviceTypes) { + return create(glContext, null, deviceTypes); + } + + /** + * Creates a shared context on the specified devices. + * The platform to be used is implementation dependent. + */ + public static CLGLContext create(GLContext glContext, CLDevice... devices) { + return create(glContext, null, devices); + } + + /** + * Creates a shared context on the specified platform and with the specified + * device types. + */ + public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice.Type... deviceTypes) { + + if(platform == null) { + platform = CLPlatform.getDefault(); + } + + long[] glID = new long[1]; + PointerBuffer properties = setupContextProperties(platform, glContext, glID); + long clID = createContextFromType(properties, toDeviceBitmap(deviceTypes)); + + return new CLGLContext(platform, glContext, clID, glID[0]); + + } + + /** + * Creates a shared context on the specified platform and with the specified + * devices. + */ + public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice... devices) { + + if(platform == null) { + platform = CLPlatform.getDefault(); + } + + long[] glID = new long[1]; + PointerBuffer properties = setupContextProperties(platform, glContext, glID); + long clID = createContext(properties, devices); + + CLGLContext context = new CLGLContext(platform, glContext, clID, glID[0]); + if(devices != null) { + for (int i = 0; i < devices.length; i++) { + context.overrideContext(devices[i]); + } + } + return context; + } + + + private static PointerBuffer setupContextProperties(CLPlatform platform, GLContext glContext, long[] glID) { + + if(platform == null) { + throw new RuntimeException("no OpenCL installation found"); + } + + GLContextImpl ctxImpl = (GLContextImpl)glContext; + + DefaultGraphicsConfiguration config = (DefaultGraphicsConfiguration)ctxImpl.getDrawableImpl() + .getNativeWindow().getGraphicsConfiguration().getNativeGraphicsConfiguration(); + + PointerBuffer properties; + if(glContext instanceof X11GLXContext) { + properties = PointerBuffer.allocateDirect(7); + long handle = config.getScreen().getDevice().getHandle(); + glID[0] = ((X11GLXContext)glContext).getContext(); + properties.put(CL_GL_CONTEXT_KHR).put(glID[0]) + .put(CL_GLX_DISPLAY_KHR).put(handle) + .put(CL_CONTEXT_PLATFORM).put(platform.ID); + }else if(glContext instanceof WindowsWGLContext) { + // TODO test on windows + //WIN32 + //cl_context_properties props[] = { + // CL_GL_CONTEXT_KHR, (cl_context_properties)0, + // CL_WGL_HDC_KHR, (cl_context_properties)0, + // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; + properties = PointerBuffer.allocateDirect(7); + long handle = config.getScreen().getDevice().getHandle(); + glID[0] = ((WindowsWGLContext)glContext).getHGLRC(); + properties.put(CL_GL_CONTEXT_KHR).put(glID[0]) + .put(CL_WGL_HDC_KHR).put(handle) + .put(CL_CONTEXT_PLATFORM).put(platform.ID); + }else if(glContext instanceof MacOSXCGLContext) { + // TODO test on mac + //MACOSX + //cl_context_properties props[] = { + // CL_CGL_SHAREGROUP_KHR, (cl_context_properties)0, + // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; + properties = PointerBuffer.allocateDirect(5); + glID[0] = ((MacOSXCGLContext)glContext).getCGLContext(); + properties.put(CL_CGL_SHAREGROUP_KHR).put(glID[0]) + .put(CL_CONTEXT_PLATFORM).put(platform.ID); + }else{ + throw new RuntimeException("unsupported GLContext: "+glContext); + } + + return (PointerBuffer)properties.put(0).rewind(); // 0 terminated array + } + + // Buffers + public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, Mem... flags) { + return createFromGLBuffer(null, glBuffer, Mem.flagsToInt(flags)); + } + + public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, int flags) { + return createFromGLBuffer(null, glBuffer, flags); + } + + public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, Mem... flags) { + return createFromGLBuffer(directBuffer, glBuffer, Mem.flagsToInt(flags)); + } + + public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, int flags) { + CLGLBuffer<B> buffer = CLGLBuffer.create(this, directBuffer, flags, glBuffer); + memoryObjects.add(buffer); + return buffer; + } + + // Renderbuffers + public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, Mem... flags) { + return createFromGLRenderbuffer(null, glBuffer, Mem.flagsToInt(flags)); + } + + public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, int flags) { + return createFromGLRenderbuffer(null, glBuffer, flags); + } + + public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, Mem... flags) { + return createFromGLRenderbuffer(directBuffer, glBuffer, Mem.flagsToInt(flags)); + } + + public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, int flags) { + CLGLImage2d<B> buffer = CLGLImage2d.createFromGLRenderbuffer(this, directBuffer, flags, glBuffer); + memoryObjects.add(buffer); + return buffer; + } + + //2d Textures + public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, Mem... flags) { + return createFromGLTexture2d(null, target, texture, mipmap, Mem.flagsToInt(flags)); + } + + public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, int flags) { + return createFromGLTexture2d(null, target, texture, mipmap, flags); + } + + public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, Mem... flags) { + return createFromGLTexture2d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags)); + } + + public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, int flags) { + CLGLTexture2d<B> buffer = CLGLTexture2d.createFromGLTexture2d(this, directBuffer, target, texture, mipmap, flags); + memoryObjects.add(buffer); + return buffer; + } + + //3d Textures + public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, Mem... flags) { + return createFromGLTexture3d(null, target, texture, mipmap, Mem.flagsToInt(flags)); + } + + public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, int flags) { + return createFromGLTexture3d(null, target, texture, mipmap, flags); + } + + public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, Mem... flags) { + return createFromGLTexture3d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags)); + } + + public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, int flags) { + CLGLTexture3d<B> buffer = CLGLTexture3d.createFromGLTexture3d(this, directBuffer, target, texture, mipmap, flags); + memoryObjects.add(buffer); + return buffer; + } + + /** + * Return the low level OpenCL interface with OpenGL interoperability. + */ + @Override + public CLGLI getCL() { + return (CLGLI)super.getCL(); + } + + /** + * Returns the OpenGL context this context was shared with. + */ + public GLContext getGLContext() { + return glContext; + } + + @Override + public CLGLContext getContext() { + return this; + } + +} |