diff options
author | Michael Bien <[email protected]> | 2010-05-24 04:59:30 +0200 |
---|---|---|
committer | Michael Bien <[email protected]> | 2010-05-24 04:59:30 +0200 |
commit | 2eb3fda0824284e6e955664af79cd9bf40333d52 (patch) | |
tree | 68dfe4aa89fc38e1f45046a0f367fa208fba3625 /src/com/jogamp | |
parent | 7a34bdfe27c94784f31236b5797adabe6ee73f96 (diff) |
added CLGLContext sharing support for EGLContexts.
Diffstat (limited to 'src/com/jogamp')
-rw-r--r-- | src/com/jogamp/opencl/gl/CLGLContext.java | 38 |
1 files changed, 27 insertions, 11 deletions
diff --git a/src/com/jogamp/opencl/gl/CLGLContext.java b/src/com/jogamp/opencl/gl/CLGLContext.java index dde05e75..4503a250 100644 --- a/src/com/jogamp/opencl/gl/CLGLContext.java +++ b/src/com/jogamp/opencl/gl/CLGLContext.java @@ -7,6 +7,7 @@ import com.jogamp.opencl.CLMemory.Mem; import com.jogamp.opencl.CLPlatform; import com.jogamp.common.nio.PointerBuffer; import com.jogamp.opengl.impl.GLContextImpl; +import com.jogamp.opengl.impl.egl.EGLContext; import com.jogamp.opengl.impl.macosx.cgl.MacOSXCGLContext; import com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext; import com.jogamp.opengl.impl.x11.glx.X11GLXContext; @@ -131,6 +132,11 @@ public final class CLGLContext extends CLContext { PointerBuffer properties; if(glContext instanceof X11GLXContext) { +// spec: "When the GLX binding API is supported, the attribute +// CL_GL_CONTEXT_KHR should be set to a GLXContext handle to an +// OpenGL context, and the attribute CL_GLX_DISPLAY_KHR should be +// set to the Display handle of the X Window System display used to +// create the OpenGL context." properties = PointerBuffer.allocateDirect(7); long handle = ctxImpl.getDrawableImpl().getNativeWindow().getSurfaceHandle(); glID[0] = ((X11GLXContext)glContext).getContext(); @@ -138,12 +144,10 @@ public final class CLGLContext extends CLContext { .put(CL_GLX_DISPLAY_KHR).put(handle) .put(CL_CONTEXT_PLATFORM).put(platform.ID); }else if(glContext instanceof WindowsWGLContext) { - // TODO test on windows - //WIN32 - //cl_context_properties props[] = { - // CL_GL_CONTEXT_KHR, (cl_context_properties)0, - // CL_WGL_HDC_KHR, (cl_context_properties)0, - // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; +// spec: "When the WGL binding API is supported, the attribute +// CL_GL_CONTEXT_KHR should be set to an HGLRC handle to an OpenGL +// context, and the attribute CL_WGL_HDC_KHR should be set to the +// HDC handle of the display used to create the OpenGL context." properties = PointerBuffer.allocateDirect(7); long handle = ctxImpl.getDrawableImpl().getNativeWindow().getSurfaceHandle(); glID[0] = ((WindowsWGLContext)glContext).getHGLRC(); @@ -151,15 +155,27 @@ public final class CLGLContext extends CLContext { .put(CL_WGL_HDC_KHR).put(handle) .put(CL_CONTEXT_PLATFORM).put(platform.ID); }else if(glContext instanceof MacOSXCGLContext) { - // TODO test on mac - //MACOSX - //cl_context_properties props[] = { - // CL_CGL_SHAREGROUP_KHR, (cl_context_properties)0, - // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; +// TODO test on mac +// spec: "When the CGL binding API is supported, the attribute +// CL_CGL_SHAREGROUP_KHR should be set to a CGLShareGroup handle to +// a CGL share group object." properties = PointerBuffer.allocateDirect(5); glID[0] = ((MacOSXCGLContext)glContext).getCGLContext(); properties.put(CL_CGL_SHAREGROUP_KHR).put(glID[0]) .put(CL_CONTEXT_PLATFORM).put(platform.ID); + }else if(glContext instanceof EGLContext) { +// TODO test EGL +// spec: "When the EGL binding API is supported, the attribute +// CL_GL_CONTEXT_KHR should be set to an EGLContext handle to an +// OpenGL ES or OpenGL context, and the attribute +// CL_EGL_DISPLAY_KHR should be set to the EGLDisplay handle of the +// display used to create the OpenGL ES or OpenGL context." + properties = PointerBuffer.allocateDirect(7); + long handle = ctxImpl.getDrawableImpl().getNativeWindow().getSurfaceHandle(); + glID[0] = ((MacOSXCGLContext)glContext).getCGLContext(); + properties.put(CL_GL_CONTEXT_KHR).put(glID[0]) + .put(CL_EGL_DISPLAY_KHR).put(handle) + .put(CL_CONTEXT_PLATFORM).put(platform.ID); }else{ throw new RuntimeException("unsupported GLContext: "+glContext); } |