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authorMichael Bien <[email protected]>2010-03-08 17:08:03 +0100
committerMichael Bien <[email protected]>2010-03-08 17:08:03 +0100
commite081f13ca50353a7a9c34438a2f81d38e03e88a7 (patch)
tree7948e78a8e73fb4de5340a80075d35a8a1499c1f /src/com/mbien/opencl/gl/CLGLContext.java
parent5ad19147a76f80635dcae18693929edbf1da2cbf (diff)
introduced gl package and moved all interoperability functionality into it.
Diffstat (limited to 'src/com/mbien/opencl/gl/CLGLContext.java')
-rw-r--r--src/com/mbien/opencl/gl/CLGLContext.java229
1 files changed, 229 insertions, 0 deletions
diff --git a/src/com/mbien/opencl/gl/CLGLContext.java b/src/com/mbien/opencl/gl/CLGLContext.java
new file mode 100644
index 00000000..23539049
--- /dev/null
+++ b/src/com/mbien/opencl/gl/CLGLContext.java
@@ -0,0 +1,229 @@
+package com.mbien.opencl.gl;
+
+import com.mbien.opencl.CLContext;
+import com.mbien.opencl.CLDevice;
+import java.nio.Buffer;
+import com.mbien.opencl.CLMemory.Mem;
+import com.mbien.opencl.CLPlatform;
+import com.sun.gluegen.runtime.PointerBuffer;
+import com.sun.opengl.impl.GLContextImpl;
+import com.sun.opengl.impl.macosx.cgl.MacOSXCGLContext;
+import com.sun.opengl.impl.windows.wgl.WindowsWGLContext;
+import com.sun.opengl.impl.x11.glx.X11GLXContext;
+import javax.media.nativewindow.DefaultGraphicsConfiguration;
+import javax.media.opengl.GLContext;
+
+import static com.mbien.opencl.CLGLI.*;
+
+/**
+ * OpenCL Context supporting JOGL-JOCL interoperablity.
+ * @author Michael Bien
+ */
+public final class CLGLContext extends CLContext {
+
+ final long glID;
+
+ private CLGLContext(CLPlatform platform, long clContextID, long glContextID) {
+ super(platform, clContextID);
+ this.glID = glContextID;
+ }
+
+ /**
+ * Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL).
+ */
+ public static CLGLContext create(GLContext glContext) {
+ return create(glContext, (CLPlatform)null, CLDevice.Type.ALL);
+ }
+
+ /**
+ * Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL).
+ */
+ public static CLGLContext create(GLContext glContext, CLPlatform platform) {
+ return create(glContext, platform, CLDevice.Type.ALL);
+ }
+
+ /**
+ * Creates a shared context on the specified platform and with the specified
+ * device types.
+ */
+ public static CLGLContext create(GLContext glContext, CLDevice.Type... deviceTypes) {
+ return create(glContext, null, deviceTypes);
+ }
+
+ /**
+ * Creates a shared context on the specified devices.
+ * The platform to be used is implementation dependent.
+ */
+ public static CLGLContext create(GLContext glContext, CLDevice... devices) {
+ return create(glContext, null, devices);
+ }
+
+ /**
+ * Creates a shared context on the specified platform and with the specified
+ * device types.
+ */
+ public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice.Type... deviceTypes) {
+
+ if(platform == null) {
+ platform = CLPlatform.getDefault();
+ }
+
+ long[] glID = new long[1];
+ PointerBuffer properties = setupContextProperties(platform, glContext, glID);
+ long clID = createContextFromType(properties, toDeviceBitmap(deviceTypes));
+
+ return new CLGLContext(platform, clID, glID[0]);
+
+ }
+
+ /**
+ * Creates a shared context on the specified platform and with the specified
+ * devices.
+ */
+ public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice... devices) {
+
+ if(platform == null) {
+ platform = CLPlatform.getDefault();
+ }
+
+ long[] glID = new long[1];
+ PointerBuffer properties = setupContextProperties(platform, glContext, glID);
+ long clID = createContext(properties, devices);
+
+ CLGLContext context = new CLGLContext(platform, clID, glID[0]);
+ if(devices != null) {
+ for (int i = 0; i < devices.length; i++) {
+ context.overrideContext(devices[i]);
+ }
+ }
+ return context;
+ }
+
+
+ private static PointerBuffer setupContextProperties(CLPlatform platform, GLContext glContext, long[] glID) {
+
+ if(platform == null) {
+ throw new RuntimeException("no OpenCL installation found");
+ }
+
+ GLContextImpl ctxImpl = (GLContextImpl)glContext;
+
+ DefaultGraphicsConfiguration config = (DefaultGraphicsConfiguration)ctxImpl.getDrawableImpl()
+ .getNativeWindow().getGraphicsConfiguration().getNativeGraphicsConfiguration();
+
+ PointerBuffer properties;
+ if(glContext instanceof X11GLXContext) {
+ properties = PointerBuffer.allocateDirect(7);
+ long handle = config.getScreen().getDevice().getHandle();
+ glID[0] = ((X11GLXContext)glContext).getContext();
+ properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
+ .put(CL_GLX_DISPLAY_KHR).put(handle)
+ .put(CL_CONTEXT_PLATFORM).put(platform.ID);
+ }else if(glContext instanceof WindowsWGLContext) {
+ // TODO test on windows
+ //WIN32
+ //cl_context_properties props[] = {
+ // CL_GL_CONTEXT_KHR, (cl_context_properties)0,
+ // CL_WGL_HDC_KHR, (cl_context_properties)0,
+ // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0};
+ properties = PointerBuffer.allocateDirect(7);
+ long handle = config.getScreen().getDevice().getHandle();
+ glID[0] = ((WindowsWGLContext)glContext).getHGLRC();
+ properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
+ .put(CL_WGL_HDC_KHR).put(handle)
+ .put(CL_CONTEXT_PLATFORM).put(platform.ID);
+ }else if(glContext instanceof MacOSXCGLContext) {
+ // TODO test on mac
+ //MACOSX
+ //cl_context_properties props[] = {
+ // CL_CGL_SHAREGROUP_KHR, (cl_context_properties)0,
+ // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0};
+ properties = PointerBuffer.allocateDirect(5);
+ glID[0] = ((MacOSXCGLContext)glContext).getCGLContext();
+ properties.put(CL_CGL_SHAREGROUP_KHR).put(glID[0])
+ .put(CL_CONTEXT_PLATFORM).put(platform.ID);
+ }else{
+ throw new RuntimeException("unsupported GLContext: "+glContext);
+ }
+
+ return properties.put(0).rewind(); // 0 terminated array
+ }
+
+ // Buffers
+ public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, Mem... flags) {
+ return createFromGLBuffer(null, glBuffer, Mem.flagsToInt(flags));
+ }
+
+ public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, int flags) {
+ return createFromGLBuffer(null, glBuffer, flags);
+ }
+
+ public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, Mem... flags) {
+ return createFromGLBuffer(directBuffer, glBuffer, Mem.flagsToInt(flags));
+ }
+
+ public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, int flags) {
+ CLGLBuffer<B> buffer = CLGLBuffer.create(this, directBuffer, flags, glBuffer);
+ memoryObjects.add(buffer);
+ return buffer;
+ }
+
+ // Renderbuffers
+ public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, Mem... flags) {
+ return createFromGLRenderbuffer(null, glBuffer, Mem.flagsToInt(flags));
+ }
+
+ public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, int flags) {
+ return createFromGLRenderbuffer(null, glBuffer, flags);
+ }
+
+ public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, Mem... flags) {
+ return createFromGLRenderbuffer(directBuffer, glBuffer, Mem.flagsToInt(flags));
+ }
+
+ public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, int flags) {
+ CLGLImage2d<B> buffer = CLGLImage2d.createFromGLRenderbuffer(this, directBuffer, flags, glBuffer);
+ memoryObjects.add(buffer);
+ return buffer;
+ }
+
+ //2d Textures
+ public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, Mem... flags) {
+ return createFromGLTexture2d(null, target, texture, mipmap, Mem.flagsToInt(flags));
+ }
+
+ public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, int flags) {
+ return createFromGLTexture2d(null, target, texture, mipmap, flags);
+ }
+
+ public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, Mem... flags) {
+ return createFromGLTexture2d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
+ }
+
+ public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, int flags) {
+ CLGLTexture2d<B> buffer = CLGLTexture2d.createFromGLTexture2d(this, directBuffer, target, texture, mipmap, flags);
+ memoryObjects.add(buffer);
+ return buffer;
+ }
+
+ //3d Textures
+ public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, Mem... flags) {
+ return createFromGLTexture3d(null, target, texture, mipmap, Mem.flagsToInt(flags));
+ }
+
+ public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, int flags) {
+ return createFromGLTexture3d(null, target, texture, mipmap, flags);
+ }
+
+ public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, Mem... flags) {
+ return createFromGLTexture3d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
+ }
+
+ public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, int flags) {
+ CLGLTexture3d<B> buffer = CLGLTexture3d.createFromGLTexture3d(this, directBuffer, target, texture, mipmap, flags);
+ memoryObjects.add(buffer);
+ return buffer;
+ }
+
+
+}