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authorWade Walker <[email protected]>2014-04-04 15:55:35 -0500
committerWade Walker <[email protected]>2014-04-04 15:55:35 -0500
commit5abb164b19a244345672a0b0f37b6e9ca68da7ba (patch)
tree8df1869b98105fc95dd04fd366157a0efd2d9f51 /test/com/jogamp/opencl/gl/CLGLTest.java
parenta970db1978b919e550b981a5f4c31c6efd7590c5 (diff)
Start adding texture interop test.
The test here is still not complete, just checking in so I can switch branches.
Diffstat (limited to 'test/com/jogamp/opencl/gl/CLGLTest.java')
-rw-r--r--test/com/jogamp/opencl/gl/CLGLTest.java83
1 files changed, 83 insertions, 0 deletions
diff --git a/test/com/jogamp/opencl/gl/CLGLTest.java b/test/com/jogamp/opencl/gl/CLGLTest.java
index b5d85690..e7906cec 100644
--- a/test/com/jogamp/opencl/gl/CLGLTest.java
+++ b/test/com/jogamp/opencl/gl/CLGLTest.java
@@ -33,6 +33,7 @@
package com.jogamp.opencl.gl;
import com.jogamp.common.nio.Buffers;
+import com.jogamp.opencl.CLBuffer;
import com.jogamp.opencl.CLCommandQueue;
import javax.media.opengl.GL2;
@@ -51,6 +52,7 @@ import com.jogamp.opencl.util.CLDeviceFilters;
import com.jogamp.opencl.util.CLPlatformFilters;
import java.io.IOException;
+import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import javax.media.opengl.GLCapabilities;
@@ -226,6 +228,87 @@ public class CLGLTest extends UITestCase {
}
+// @Test(timeout=15000)
+ @Test
+ public void textureSharing() {
+
+ out.println(" - - - glcl; textureSharing - - - ");
+ if(MiscUtils.isOpenCLUnavailable())
+ return;
+
+ initGL();
+ makeGLCurrent();
+ assertTrue(glcontext.isCurrent());
+
+ @SuppressWarnings("unchecked")
+ CLPlatform platform = CLPlatform.getDefault(glSharing(glcontext));
+ if(platform == null) {
+ out.println("test aborted");
+ return;
+ }
+
+ @SuppressWarnings("unchecked")
+ CLDevice device = platform.getMaxFlopsDevice(CLDeviceFilters.glSharing());
+ out.println(device);
+
+ CLGLContext context = CLGLContext.create(glcontext, device);
+
+ try {
+ out.println(context);
+
+ GL2 gl = glcontext.getGL().getGL2();
+
+ // create and write GL texture
+ int[] id = new int[1];
+ gl.glGenTextures(id.length, id, 0);
+ gl.glActiveTexture(GL2.GL_TEXTURE0);
+ gl.glBindTexture (GL2.GL_TEXTURE_2D, id[0]);
+// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
+// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
+// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_BASE_LEVEL, 0);
+// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAX_LEVEL, 0);
+
+ ByteBuffer bufferGL = Buffers.newDirectByteBuffer(new byte [] {
+ (byte)0, (byte)5, (byte)10, (byte)0xff,
+ (byte)15, (byte)20, (byte)25, (byte)0xff,
+ (byte)30, (byte)35, (byte)40, (byte)0xff,
+ (byte)45, (byte)50, (byte)55, (byte)0xff});
+ bufferGL.rewind();
+ gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA, 2, 2, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, bufferGL);
+ gl.glBindTexture(GL2.GL_TEXTURE_2D, 0);
+ gl.glFinish();
+
+ // create CLGL buffer
+ ByteBuffer bufferCL = Buffers.newDirectByteBuffer(2*2*4);
+ CLGLTexture2d<ByteBuffer> clTexture = context.createFromGLTexture2d(bufferCL, GL2.GL_TEXTURE_2D, id[0], 0, CLBuffer.Mem.READ_ONLY);
+
+// assertEquals(bufferGL.capacity(), clTexture.getCLCapacity());
+// assertEquals(bufferGL.capacity(), clTexture.getCLSize());
+
+ CLCommandQueue queue = device.createCommandQueue();
+
+ // read gl buffer into cl nio buffer
+ queue.putAcquireGLObject(clTexture)
+ .putReadImage(clTexture, true)
+ .putReleaseGLObject(clTexture);
+
+ while(bufferCL.hasRemaining()) {
+ byte bGL = bufferGL.get();
+ byte bCL = bufferCL.get();
+ assertEquals(bGL, bCL);
+ }
+
+ out.println(clTexture);
+
+ clTexture.release();
+ gl.glDeleteBuffers(1, id, 0);
+ }
+ finally {
+ context.release();
+ deinitGL();
+ }
+ }
+
private void makeGLCurrent() {
// we are patient...
while(true) {