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-rw-r--r--src/com/jogamp/opencl/gl/CLGLTexture3d.java16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/com/jogamp/opencl/gl/CLGLTexture3d.java b/src/com/jogamp/opencl/gl/CLGLTexture3d.java
index 8dd2682c..fdc2ba79 100644
--- a/src/com/jogamp/opencl/gl/CLGLTexture3d.java
+++ b/src/com/jogamp/opencl/gl/CLGLTexture3d.java
@@ -31,17 +31,18 @@ package com.jogamp.opencl.gl;
import com.jogamp.opencl.llb.gl.CLGL;
import com.jogamp.opencl.llb.CL;
import com.jogamp.opencl.CLContext;
+import com.jogamp.opencl.CLException;
import com.jogamp.opencl.CLImage3d;
import com.jogamp.opencl.CLImageFormat;
import com.jogamp.opencl.llb.impl.CLImageFormatImpl;
+
import java.nio.Buffer;
-import javax.media.opengl.GLContext;
-import static com.jogamp.opencl.llb.CL.*;
+import javax.media.opengl.GLContext;
/**
* 3D OpenCL image representing an 3D OpenGL texture.
- * @author Michael Bien
+ * @author Michael Bien, et.al.
*/
public class CLGLTexture3d<B extends Buffer> extends CLImage3d<B> implements CLGLObject, CLGLTexture {
@@ -70,15 +71,16 @@ public class CLGLTexture3d<B extends Buffer> extends CLImage3d<B> implements CLG
CLGL clgli = (CLGL)cl;
long id = clgli.clCreateFromGLTexture3D(context.ID, flags, target, mipLevel, texture, result, 0);
+ CLException.checkForError(result[0], "can not create CLGLTexture3d from texture #"+texture+".");
CLImageInfoAccessor accessor = new CLImageInfoAccessor(cl, id);
CLImageFormat format = createUninitializedImageFormat();
- accessor.getInfo(CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null);
+ accessor.getInfo(CL.CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null);
- int width = (int)accessor.getLong(CL_IMAGE_WIDTH);
- int height = (int)accessor.getLong(CL_IMAGE_HEIGHT);
- int depth = (int)accessor.getLong(CL_IMAGE_DEPTH);
+ int width = (int)accessor.getLong(CL.CL_IMAGE_WIDTH);
+ int height = (int)accessor.getLong(CL.CL_IMAGE_HEIGHT);
+ int depth = (int)accessor.getLong(CL.CL_IMAGE_DEPTH);
return new CLGLTexture3d<B>(context, directBuffer, format, accessor, target, mipLevel, width, height, depth, id, texture, flags);
}