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-rw-r--r--src/com/jogamp/opencl/gl/CLGLTexture3d.java35
1 files changed, 18 insertions, 17 deletions
diff --git a/src/com/jogamp/opencl/gl/CLGLTexture3d.java b/src/com/jogamp/opencl/gl/CLGLTexture3d.java
index fdc2ba79..6d832479 100644
--- a/src/com/jogamp/opencl/gl/CLGLTexture3d.java
+++ b/src/com/jogamp/opencl/gl/CLGLTexture3d.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
@@ -30,6 +30,7 @@ package com.jogamp.opencl.gl;
import com.jogamp.opencl.llb.gl.CLGL;
import com.jogamp.opencl.llb.CL;
+import com.jogamp.opencl.llb.CLImageBinding;
import com.jogamp.opencl.CLContext;
import com.jogamp.opencl.CLException;
import com.jogamp.opencl.CLImage3d;
@@ -52,35 +53,35 @@ public class CLGLTexture3d<B extends Buffer> extends CLImage3d<B> implements CLG
public final int GLID;
public final int target;
-
+
public final int mipMapLevel;
- private CLGLTexture3d(CLContext context, B directBuffer, CLImageFormat format, CLImageInfoAccessor accessor, int target, int mipLevel, int width, int height, int depth, long id, int glid, int flags) {
+ private CLGLTexture3d(final CLContext context, final B directBuffer, final CLImageFormat format, final CLImageInfoAccessor accessor, final int target, final int mipLevel, final int width, final int height, final int depth, final long id, final int glid, final int flags) {
super(context, directBuffer, format, accessor, width, height, depth, id, flags);
this.GLID = glid;
this.target = target;
this.mipMapLevel = mipLevel;
}
- static <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(CLContext context, B directBuffer, int flags, int target, int mipLevel, int texture) {
+ static <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(final CLContext context, final B directBuffer, final int flags, final int target, final int mipLevel, final int texture) {
CLGLBuffer.checkBuffer(directBuffer, flags);
- CL cl = getCL(context);
- int[] result = new int[1];
- CLGL clgli = (CLGL)cl;
+ final CL cl = getCL(context);
+ final int[] result = new int[1];
+ final CLGL clgli = (CLGL)cl;
- long id = clgli.clCreateFromGLTexture3D(context.ID, flags, target, mipLevel, texture, result, 0);
+ final long id = clgli.clCreateFromGLTexture3D(context.ID, flags, target, mipLevel, texture, result, 0);
CLException.checkForError(result[0], "can not create CLGLTexture3d from texture #"+texture+".");
- CLImageInfoAccessor accessor = new CLImageInfoAccessor(cl, id);
+ final CLImageInfoAccessor accessor = new CLImageInfoAccessor(cl, id);
- CLImageFormat format = createUninitializedImageFormat();
- accessor.getInfo(CL.CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null);
+ final CLImageFormat format = createUninitializedImageFormat();
+ accessor.getInfo(CLImageBinding.CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null);
- int width = (int)accessor.getLong(CL.CL_IMAGE_WIDTH);
- int height = (int)accessor.getLong(CL.CL_IMAGE_HEIGHT);
- int depth = (int)accessor.getLong(CL.CL_IMAGE_DEPTH);
+ final int width = (int)accessor.getLong(CLImageBinding.CL_IMAGE_WIDTH);
+ final int height = (int)accessor.getLong(CLImageBinding.CL_IMAGE_HEIGHT);
+ final int depth = (int)accessor.getLong(CLImageBinding.CL_IMAGE_DEPTH);
return new CLGLTexture3d<B>(context, directBuffer, format, accessor, target, mipLevel, width, height, depth, id, texture, flags);
}